Quote:
Originally Posted by initiaLveLocity
hi there..
i know a bit about c++..
& i aLready compiLed fatboy's source..
next step is to make it undetected..
btw, where is ur tut about that "D3D or asm" thing?
i'm starting to understand everythng..
but then when i read the part:
"Createdevice->pointers to the functions
kinda like a class or a struct.
and GG scans createdevice right off the back"
i'm doomed!
the main problem is, i don't know which application or software ur talkin about.. where should i create device? is it in the microsoft visual c++?
and ow.. sorry for being such a noob! 
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Well first its not worth bragging that you compiled an errorless piece of code.
Well just make it so that after you create the device you release the device, its as simple as that. Create device is a function included in the D3D API.... not part of a compiler xD