Thread: Release Left 4 UNCUT 1.04
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Old 06-25-2009, 11:06 AM   #1
supex0
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Talking Left 4 UNCUT 1.4 - UPDATE NOVEMBER 8TH

Left 4 UNCUT!

Does hunting the undeads remind you of a CUT version of "SAW"?
Then use this tool to enhance your gaming experience!


VERSION 1.4 -
Code:
Left 4 UNCUT v1.4
Date of Update: November 8th, 2009
This little Memory Patcher patches the Memory of Left 4 Dead, and makes it fully uncut!

How to use:
1) Start Left 4 UNCUT
2) Start Left 4 DEAD
3) Wait for Activation Sound
4) Enjoy UNCUT! ;)

Autolaunch:
Setup the Autolaunch Value in the "options.ini".
1 = Autolaunch Enabled
0 = Autolaunch Disabled

Betamode:
Setup the Betamode Value in the "options.ini" - just like Autolaunch.
1 = Betamode Enabled
0 = Betamode Disabled

What does Autolaunch do?
This feature runs Left 4 Dead immediately after you started Left 4 UNCUT!

What does Betamode do?
With Betamode enabled, the Program tries to find the correct Address itself. This may give you the ability to keep playing with Left 4 UNCUT, although there has been an Update of the Game!


Update History:
1.4:
- Added "Betamode" Feature (Probably more comfort for future Left 4 Dead Updates)
1.3:
- Updated Engine.dll Address
1.2:
- Updated Engine.dll Address
1.1b:
- Added "Autolaunch" Feature (Thanks to PancakeFighter)
1.1:
- Updated Engine.dll Address
- Fixed a bit of the Code
1.09:
- Updated Engine.dll Address
- improved code a bit
1.08:
- Updated Engine.dll Address
1.07(BETA Update - non-official):
- Using a completely new way of getting Engine.dll Address (thanks M-Tek), so...
- ... Removed GameOverlayRenderer.dll as Execution for Engine.dll Baseaddress find
1.06:
- Updated Address of GameOverlayRenderer.dll aswell as Engine.dll Pointeraddress
1.05:
- Updated address of GameOverlayRenderer.dll aswell as Engine.dll Pointeraddress
- Using another method of getting correct Engine.dll Pointeraddress
1.04:
- Updated address of GameOverlayRenderer.dll
- Fixed an issue with calculating the correct address of some code which sometimes returned the address -4 bytes of origin needed (caused non working of uncut patch)
1.03:
- Fixed Wave Volume being lowered down while activation sound and not going back to origin percentage (Thanks to gk8aq)
1.02:
- Fixed cursor bug
- Fixed memory leak
1.01:
- Fixed an issue with using GameOverlayRenderer.dll to get pointer to Engine.dll
Credits:
FaNaTiC
cheers!
Attached Files
File Type: zip 1.3.zip (595.4 KB, 35 views)
File Type: zip 1.4.zip (577.4 KB, 36 views)
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Last edited by supex0; 11-08-2009 at 11:24 AM. Reason: Updated to 1.4
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