Enter the ID of the Quest you want the reward from here.
This will display the ID of the current reward. For use in (3).
Put in the Item ID of the item you are aiming for and don't want to accidentally skip here. A list of a few rare items is below.
Will load the quest of the ID in (1).
This will show the Quest Won screen.
This will go straight to the reward and it will complete the quest server sided.
This will keep the item that is currently displayed on the reward screen.
This will load the quest in (1) and automatically complete it. You may have to do it twice for the reward screen to appear. This is really the main feature of this SWF.
The awesomeness that is AutoLoad, it will automatically load the quest, complete it, and reload continuously until the item in (3) appears or you click it again.
Displays the status of AutoLoad (9).
Sets the interval between loads with AutoLoad (9). Measured in milliseconds.
This will minimize the interface.
This will exit the interface.
I would explain this, but it's too awesome for you to understand.
Not shown- Force Load button, this will load and complete without stopping on a *** item or the stop on item.
You can move the interface around the screen by dragging from anywhere but on a button .
Rare item IDs for (3) Code: 500 | The 13th Ring
780 | The 13th Mask
513 | Autumn Edge
514 | Autumn Ripper
515 | Autumn Staff
889 | Breakwater
890 | Breakwater II
891 | Breakwater III
892 | Breakwater IV
893 | BeachComber
894 | BeachComber II
895 | BeachComber III
896 | BeachComber IV
897 | ConchFritter
898 | ConchFritter II
899 | ConchFritter III
900 | ConchFritter IV
901 | The Helmet of Ra
763 | ChickenCow Armor ***
451 | Basic CorDemi Codex
452 | Advanced CorDemi Codex
453 | Master CorDemi Codex ***
723 | Snugglebear Helm
756 | Helm Of 300 Flames
881 | Super Dragon Chow ***
551 | Royal Penguin Shrink Ray ***
468 | Battle Core ***
38 | Dirge Thorn
*** = Quest Reward Cycler will automatically stop if one of the *** marked items appear.
Changelog
3/11- Public Beta 1 Released
3/11- Public Beta 2 Released
Bug fix- Stopping on specified item wasn't working, hoping it does now.
Added stopping on ChickenCow Armor, Super Dragon Chow, Royal Penguin Shrink Ray, Master CorDemi Codex and Battle Core.
4/11- Public Beta 3 Released
Bug fix- Stopping on specified item still wasn't working, hoping it does now. Either was stopping on a *** item. Force Load added.
P.S. I think ynkey should also get credit for this, ynkey isn't getting enough for all he contributes, as he can't help it if others (like myself) compete. If you +rep me, add ynkey to your +rep list too.
Credits to LoLSalad
To use quest reward
1) put the quest reward in the DFswf folder
2) load the trainer
3) Press the one that is the name of the swf
Credits to LoLSalad
Salad SWF
SaladSWF is a SWF Loader that will run DragonFable or MechQuest, and allows you to switch between the two at any time. It is as or more featured than i__h4x's SWF loaders, and combines the two.
Currently, you will need to have gameSwfName in the Settings.ini file as Code: gameSwfName=game0_83.swf
Feature list:
Switching between MechQuest and DragonFable
Variable manipulation
Quest loader
Town loader
Class loader
Shop loader
Layers panel
Info system
Load to Empty Layer
Browse for SWF
Add SWF to folder
Delete Selected SWF
Rename Selected SWF
Search SWF list
Save last settings
Game SWF changing
And many more not worth covering.
I'm guessing many of you thought I was a bit of a noob discussing trainer making, but not having released a trainer yet. Well, that's because this has been in development, and I wasn't going to release it because I thought of i__h4x's SWF loaders and didn't want to steal any of his glory with his original idea.
Screenshot:
Now, to the instructions!
The basics of SWF loading...
Make sure the DFSWF, MQSWF and Data folders are in the same directory as the SaladSWF.exe (as in the archive). When you run the trainer, the list will automatically populate itself with the SWFs in DFSWF (if it's running DragonFable) or MQSWF (if it's running MechQuest). To load a SWF, double click the SWF you want to load. To specify the layer you wish to load it to, change the number next to the 'Layer:' label to whichever layer you want it to load to. Pressing enter while the SWF list or the Search List box are active will load the selected SWF.
Search List function
This uses an incremental search feature, so you will have to search for the first few letters, not somewhere in the middle. It will automatically select the SWF in the list that best matches the search terms. Pressing enter will load the selected SWF to the layer specified in the bottom right corner.
Layer (in the bottom-right corner)
Whichever layer that is specified in the layer box will be the layer that SWF's loaded to will go to. No more than one SWF can be on one layer, and only layers 1-20 will be accepted (typing 0 will turn into 1, and typing anything 21 or above will turn into 20). The up and down arrow will go up / down layer numbers, and right clicking the layer text box will show a pop-up list with the numbers 1-20.
Layers button
The 'Layers' button will display a box that shows which layers occupy which SWFs. From here, you can clear a specific layer, clear all layers (the 'Clear All' button above the 'Layers' button does the same) and if there are any bugs, make sure to notify me (this section was difficult to program, and there is a chance that it may have bugs like not showing SWFs that are loaded).
Refresh List / Reset Game
'Refresh list' will repopulate the SWF list, and 'Reset Game' will return you to the login screen on either DragonFable or MechQuest.
Things on the SWF list pop-up Info
Will show in a dialog box the contents of a file with the same name as the selected SWF with .txt on the end inside the Info folder (e.g. Admin Menu.swf.txt). Layers
Will do the same as the Layers button. Load to Empty Layer
This will search for the first unpopulated layer, and load the selected SWF to it. To tell what layer it was loaded to, a dialog will show up to tell you. Browse for SWF
This will bring up an Open dialog for you to load a SWF from another location. This will not do what 'Add SWF to folder' does, this only loads it once and doesn't add it to the list. Add SWF to folder
This will also bring up an Open dialog and allow you to choose a SWF, but what this will do is copy the chosen SWF and paste it into the folder DFSWF if DragonFable is active, or MQSWF if MechQuest is active. Delete Selected SWF
This will prompt you on whether you want to delete the selected SWF. This will not only remove it from the list, it will remove it from the DFSWF / MQSWF folder. It won't move it to the Recycle Bin, it will be permanently deleted, so be careful. Rename Selected SWF
This will allow you to rename the selected SWF. If you don't append it with .swf, the program will automatically do that for you. This feature was slightly rushed, so it's likely to have a non-serious bug or two.
The Load Quest, Load Shop, Load Class and Load Town buttons should be easily understood as soon as you click them. The Load Town and Load Class buttons are not yet implemented for MechQuest, as there are no classes yet and the few MechQuest towns can be loaded by Load Quest. Credits to badjoe for his ID lists, about half of it was done with help from them.
Variable Manipulation
The Variable to Get box is where you should enter a variable you want to find the value of. The box to the right of it will display it's value, if it exists. The Variable to Set box is where you should enter a variable you want to change the value of. The Value to Set box is where you should enter the value you wish to change it to. The Set button will change it once, and the Freeze checkbox will change it once per millisecond. Unfortunately, Delphi, the programming language this was coded in, has a flaw- some things will be treated as NaN even if they really are numbers (health, for example). Nevertheless, most things are fine, so you shouldn't really worry about that.
The Settings System
Included with the trainer, you will see the file 'Settings.ini' located in the Data folder. Inside this file, you should see this--- Code: [Game]
Last=DF
strFileName=game5_91.swf
gameSwfName=game0_79.swf
LastQuality=High Last indicates the last game played. Upon exiting the trainer, the trainer will change this to either DF or MQ, and if it is DF, the next time the trainer loads it will start on DragonFable. If it's MQ, the trainer will start on MechQuest. strFileName indicates the DragonFable SWF name. Upon an update, change the game5_91.swf to whatever the updated SWF is. I will notify you on this thread if such a thing happens. gameSwfName indicates the MechQuest SWF name. This works the same as strFileName. LastQuality indicates the last quality setting of the game. On exiting the trainer it will change that to either High, Medium or Low. Upon entering the trainer, it will read from this and load the last quality setting.
Currently, you will need to have gameSwfName as Code: gameSwfName=game0_83.swf
It comes with a few simple SWFs (and info files). Populate it with others by putting SWFs into the DFSWF folder for DragonFable, or MQSWF for MechQuest.
I think that's all I need to cover. Make sure to post any suggestions / bugs on this thread, and I will (usually ) be willing to help.
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Re: [Release] DF Aqua ( not mine ) with quest reward
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Re: [Release] DF Aqua ( not mine ) with quest reward
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