I know "willsonfang" has already released a beat up patch for AAU, i'll be releasing mine for AAU as well.
My version may have different data in them, this may cause some conflicts in willsonfang's patch and myself's.
I'll take note of the differences and try my best not to create too many conflicts in both patches.
This patch may take about one week to be ready.
Once ready, i will create a thread in the AAU downloads section for you players out there. =D
P.S.
@willsonfang:
I am not trying to "compete" with you but just wanting to share what i have with players of AAU.
Is the 045.acv of the latest patch extractable? I mean there's a new tool?
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Is the 045.acv of the latest patch extractable? I mean there's a new tool?
045 is at level 2 compression, still extractable, however, its has a higher 049 at level 3 compression which is not for now.
RP-34 added 133 Minutes and 2 Seconds later...< --- Please use the edit button in the future--- >
This patch will be real complex at this rate.
Are you guys willing to go with certain missing songs?
It will definitely take me a while to get things started. Too many tbm files to track.
Is there anyone out there that have been keeping track of which tbm file belongs to which song?
That will speed things up a lot.
The main scripts acv for AAU is 049.acv, Placed so high up, its really hard for me to think of ways to try override it. At the same time, i do not wish to remove the 049.acv to prevent missing scripts that may cause serious errors to occur.
Last edited by RP-34; 07-08-2009 at 07:11 AM.
Reason: Automerged Doublepost
045 is at level 2 compression, still extractable, however, its has a higher 049 at level 3 compression which is not for now.
RP-34 added 133 Minutes and 2 Seconds later...< --- Please use the edit button in the future--- >
This patch will be real complex at this rate.
Are you guys willing to go with certain missing songs?
It will definitely take me a while to get things started. Too many tbm files to track.
Is there anyone out there that have been keeping track of which tbm file belongs to which song?
That will speed things up a lot.
The main scripts acv for AAU is 049.acv, Placed so high up, its really hard for me to think of ways to try override it. At the same time, i do not wish to remove the 049.acv to prevent missing scripts that may cause serious errors to occur.
Only thing that crashes if u remove the 049.acv is the Fam battle and Club2, other then that any channel that doesn't have a Fam battle symbol will not crash.
In AuPH. The main script acv 048.acv must be in 3rd gen acv. If I replace them with a 2nd gen one, it doesn't work just DC. Dunno in SEA and Aau if it's the same. In Aau if that apply. You won't be able to create any modifications.
Edit: Tried in SEA. 2nd gen 057.acv doesn't work. Found a bypass and it may work in Aau also.
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Last edited by -Cloud Strife; 07-09-2009 at 09:46 AM.