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| | #1 |
| Super Moderator ![]() | AI Bug I'm not sure if you want to call it a bug, but remember that problem we had with the AI of the mobs during the Beta testing? Well, it's back in the Bugfelt Plains, or whatever its called. I was swarmed by 7 different mobs, who when I killed them would potion each other in order to bring them back to life. Now, this is fun and all when I was a lvl 50+, but it's rather annoying when I'm barely the same lvl as some of them and have to take on 7 guys at once. If we could do something about the tag teaming of mobs, it'd be nice. |
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| | #2 |
| Junior Administrator ![]() ![]() ![]() | Re: AI Bug I will try and get that taken care of for you.
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| | #3 |
| Super Moderator ![]() | Re: AI Bug While I still have my own thread... I might as well keep it open. Do the stats on weapons/armor actually do anything? Because I've been sitting here and equipping/unequipping armor and weapons to see if it makes a difference and I really can't see any. My Helm of the Defender adds 3 def points to my base stats while my boots add 10 spd. But the regular non colored(rare) equips don't add to the stats... is that on purpose or what? |
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| | #5 |
| Registered User | Re: AI Bug i figure out a way to make them waste potion/healing. Cast poison (w/e spell version you have) only monster with less hp and magic defense so they die really fast. That forces them to waste healing on a low hp monster. On the other hand, their poison is deadly. Especially if cast twice in a row when it wore off and ur ganged by 7 mobs. You'd almost never get to ur turn to heal urself in time. Edit: this can be counter by increase speed n reducing evasion a bit. Last edited by duyle73; 12-23-2007 at 03:42 AM. |
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