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| | #1 | |
| OMGWTFBBQHAX ![]() | -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.xx by Kalvin THIS HACK SUPPORTS ALL THE GAMES LISTED DOWN. I DID NOT CREATE THIS. I am just Posting it here. Quote: Quote:
__________________ If you like my Post press instead of saying Thanks!Or feel my Ban-Hammer!! ![]() If you think that I closed your thread too soon, feel free to send me a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º°Support GzP and become a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º° Last edited by Diaboly; 05-13-2008 at 10:41 AM. Reason: updated attachment | |
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| The Following 5 Users Say Thank You to Diaboly For This Useful Post: | FrEaKyBoT (05-16-2008), kruser (06-21-2008), Pipeline123 (05-12-2008), terrozwerg (06-19-2008), tomtuga (06-20-2008) |
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| | #2 |
| Registered User | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin Dosent work for me svc_bad error... |
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| | #3 |
| Registered User | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin i have some functions that dosent work to so please post a guide |
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| | #4 | ||
| OMGWTFBBQHAX ![]() | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin Quote:
Quote:
CVARS / Commands Code: [Cvars] aim_alternate no look aimmode // on = 0, off = 1 aim_antiaim aim_autoaim automatically aim // off = 0, on = 1 aim_autorecoil automatically sets aim_recoil // off = 0, on = 1 aim_autoshoot automatically shoot // off = 0, on = 1 aim_bodyheight triggerbot body height aim_bodyradius triggerbot body radius aim_bodyshape triggerbot body shape aim_bonespot which bone postion to use // aim_drawspot draw a small white box on our aim spot // off = 0, on = 1 aim_forwardadjust adjusts the forward of the aimbot aim_fov degrees field of view aim_hbdraw draw our selected hitbox // off = 0, on = 1 aim_headradius triggerbot head radius aim_heightadjust adjusts the height of the aimbot aim_hitbox Area ( boxed ) where the aimbot hits aim_method hitbox = 1, bone = 2, origin = 3 aim_mode how to select targets 0 = fov 1 = distance (2 = health, NS only) aim_nospread remove spread from firing // wav dynamic = 1, snippty static = 2, wav static = 3 aim_perfectwall aims through the walls better - CS only // off = 0, on = 1 aim_precoil pitch recoil aim_predahead prediction guessing next origin aim_predback prediction using last known origin aim_prediction toggle prediction origin / frame // off = 0, on = 1 aim_random randomizes aiming spot aim_recoil remove recoil // 0 - 2, old method, 3 – dynamic aim_rightadjust adjusts the right of the aimbot aim_smooth delay aim lock // off = 0, on = 1 aim_team which team mode aim_thru aim thru walls // off = 0, on = 1 aim_triggerbot mouse over target to shoot, pixel aimer // off = 0, on = 1 aim_visrecoil visual recoil, as seen by you, the player aim_welder aims in NS at player with armor less than 95% when holding a welder as a marine aim_yrecoil yaw recoil camera_forward move camera viewspot back / forward camera_h camera height camera_height move camera viewspot down / up camera_mirror draw a rearview mirror on us camera_right move camera viewspot right / left camera_spy draw a spycam on others camera_w camera width camera_x move camera left / right camera_y move camera up / down esp_box bounding box around origin // off = 0, on = 1 esp_boxsize control player box size esp_class player class , TFC & NS only // off = 0, on = 1 esp_cloaking player cloak percent - NS only // off = 0, on = 1 esp_distance how far away are they? // off = 0, on = 1 esp_dlights dynamics lights around player // off = 0, on = 1 esp_dlights_adjust adjusts to the distance esp_ents esp for entitys on ground // off = 0, on = 1 esp_health numeric health - DOD & NS only // off = 0, on = 1 esp_name player name // off = 0, on = 1 esp_ofs_x move esp left / right esp_ofs_y move esp up / down esp_reload time bar for reloading // off = 0, on = 1 esp_resources player resources - NS only // off = 0, on = 1 esp_sounds draw “step” // off = 0, on = 1 esp_structure key structures in game, TFC / TS / NS only // off = 0, on = 1 esp_upgrades player upgrades for NS // off = 0, on = 1 esp_weapon player current weapon // off = 0, sprite = 1, name = 2 hlss_h hlss box height hlss_on toggle hlss on / off // off = 0, on = 1 hlss_w hlss box width hlss_x move hlss window left / right hlss_y move hlss window up / down misc_antiadmin prevents admins from performing certain commands and HLGuard Pistol bypass misc_antiss anti-screenshot // off = 0, on = 1 misc_c4timer how long until our c4 explodes // off = 0, on = 1 misc_clock what time / day is it? // off = 0, on = 1 misc_console_h console box height misc_console_w console box width misc_console_x move console window left / right misc_console_y move console window up / down misc_flagtimer where our DoD flag is and when it returns // off = 0, on = 1 misc_grentimer 3 second timer for grenades, TFC only // off = 0, on = 1 misc_menu_h menu box height misc_menu_w menu box width misc_menu_x move the menu left / right misc_menu_y move the menu up / down misc_namesteal steals the name of the player your aiming at // off = 0, on = 1 misc_noconcuss remove concussion effect , TFC only // off = 0, on = 1 misc_quakeguns draws guns centered // off = 0, on = 1 misc_saystats announce how much we kick ass misc_speedgraph how fast we are moving // off = 0, on = 1 misc_statsbox how well we are doing // off = 0, on = 1 misc_statsbox_x move the statsbox left / right misc_statsbox_y move the statsbox up / down misc_trueaim where you are actually aiming // off = 0, on = 1 move_autodet auto det pipes for TFC // off = 0, on = 1 move_autodet_sens sensitivity for pipes in TFC move_autofollow automatically follow the player in front of you // off = 0, on = 1 move_autospeed move faster when shooting *causes lag* // off = 0, on = 1 move_bhop automatically jump for us // off = 0, on = 1 move_duck automatically duck for us in jump // off = 0, on = 1 move_jumpfix removes gun removal when jumping in DOD // off = 0, on = 1 move_knifespeed knife speed movement move_lerk NS auto fly for lerks // off = 0, on = 1 move_nadedist how far to dodge them move_nadedodge auto dodge nades // off = 0, on = 1 move_nosway remove sniper sway in DOD // off = 0, on = 1 move_pistol turns all guns into full autos // off = 0, on = 1 move_pistol_hlg makes it Half-Life Guard Proof move_speed move faster than we are supposed to *causes lag* // off = 0, on = 1 move_speedmode //Globaltime = 1, QPC = 2 move_spin funny little effect which spins our player // off = 0, on = 1 move_turn like spinhack except you are always 180 degrees away from target // off= 0, on = 1 radar_altitude shows if players are higher or lower based on altitude radar_on turn our radar on // off = 0, on = 1, overview = 2 radar_ovzoom how big to draw the overview map radar_range how far out to check for players radar_size how big to draw the radar radar_x move the radar left / right radar_y move the radar up / down vis_adsremoval removes ads and flash/sprays/blood/bullets // off = 0, on = 1 vis_barrel draws a line from players barrel // off = 0, on = 1 vis_chams draws player as a solid color // off = 0, on = 1 vis_crosshair draws a crosshair on screen vis_entglow glows for ents on ground // off = 0, on = 1 vis_flash remove flash effects // off = 0, on = 1 vis_flashlight draws a large white light at target // off = 0, on = 1 vis_flashmeter tells how much your screen should be flashed // off = 0, on = 1 vis_fullbright bleaches environment // off = 0, on = 1 vis_grenadetrail size of trial behind grenade throw vis_headshot bloody headshot // off = 0, on = 1 vis_lambert draws player as a brighter color // off = 0, on = 1 vis_nigger black models // off = 0, on = 1 vis_noscope remove black awp scope // off = 0, on = 1 vis_nosky remove sky // off = 0, on = 1 vis_outlines neat black outline wall effect // off = 0, on = 1 vis_playerglow glowing players // off = 0, on = 1 vis_removegun do not draw local player weapon // off = 0, on = 1 vis_selfglow glow-shell on yourself // off = 0, on = 1 vis_shield transparent shield // off = 0, on = 1 vis_smoke remove smoke grenade effect - CS only // off = 0, on = 1 vis_spikes draws a cross from enemy origin // off = 0, on = 1 vis_thirdperson draws us in thirdperson // off = 0, on = 1 vis_tracegrenade shows where you will throw a grenade // off = 0, on = 1 vis_wallhack wall drawing effects // off = 0, on = 1 vis_wc3invis removes invisible people from WC3 plugin // off = 0, on = 1 vis_whitewalls bleaches walls // off = 0, on = 1 vis_wireframe wireframe walls / local model // off = 0, on = 1 vis_wiresize how big to draw wireframe wires winamp_on turn our winamp controls on // off = 0, on = 1 winamp_status shuffle, repeat, play status // off = 0, on =1 winamp_timebar how much long we have in the song winamp_title show title and time winamp_x move the winamp window left / right winamp_y move the winamp window up / down
__________________ If you like my Post press instead of saying Thanks!Or feel my Ban-Hammer!! ![]() If you think that I closed your thread too soon, feel free to send me a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º°Support GzP and become a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º° | ||
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| | #5 |
| Registered User | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin what i doing with all this commands? and iam not using original cs but i have original steam that i got from 1 of there games |
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| | #6 |
| OMGWTFBBQHAX ![]() | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin erezdagan You need to have an Original Copy of CS and launch it throu steam. Otherwise this Hack just will not work. It is aimed at the current Release of CS, and cracked Versions usually are really old.
__________________ If you like my Post press instead of saying Thanks!Or feel my Ban-Hammer!! ![]() If you think that I closed your thread too soon, feel free to send me a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º°Support GzP and become a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º° |
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| | #7 |
| Registered User | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin deosnt work for me it doesnt inject or it just says njection fail. |
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| | #8 |
| Registered User | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin Why does it tell me injection failed too :( |
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| | #9 |
| OMGWTFBBQHAX ![]() | Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin Do you both use the Steam Version of CS?
__________________ If you like my Post press instead of saying Thanks!Or feel my Ban-Hammer!! ![]() If you think that I closed your thread too soon, feel free to send me a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º°Support GzP and become a [Only registered and activated users can see links. ] º¤ø,¸¸,ø¤º° |
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