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-HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

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Old 05-12-2008, 06:15 AM   #1
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-HL1 Engine Hack- VDC: Project Mayhem Cheat v3.xx by Kalvin

THIS HACK SUPPORTS ALL THE GAMES LISTED DOWN.

I DID NOT CREATE THIS. I am just Posting it here.

Quote:
Visit Cheat-Project.com for help and assistance for this cheat.
We need your help in our beta testing. Join, and post your thoughts.

[Only registered and activated users can see links. ] / [Only registered and activated users can see links. ]
IRC: irc.rizon.net/#cheat-project



Project Mayhem v3

Developer- Kalvin
Co-Developer - Christ
Lead Beta Tester - gir489


Features
* Hitbox Style Aimbot
* Bone Style Aimbot
* Origin Style Aimbot
* Auto Pistol
* Smooth Aiming
* Randomized Aiming
* Triggerbot
* Adjustable Aim Spots
* FOV or Distance Based Aiming

* Wallhacks
* Fullbright
* Nightmode
* Whitewalls
* Entity Glow
* Outline Walls
* Wireframe
* Super Flashlight
* Nosky
* Thirdperson
* Remove Gun
* Crosshair
* Scope Removal
* Quake Guns for selected mods

* Radar w/ Overview

* Name ESP
* Entity ESP
* Weapon ESP
* Sprite ESP
* Box ESP
* Distance ESP
* Spiked Models
* Barrel Effects
* Reload Meters
* Entity Glow
* Player Glow
* Target Lights
* Sound ESP
* Adjustable ESP positions

* LTFX Speedhack
* Bunnyhop
* Duck Jump
* Grenade Dodge
* Autofollow
* Turn Hack
* Spinhack

* Clock
* Clean Screenshots
* Winamp
* Mouse Driven GUI-Works in windowed mode
* Console
* Scripting Engine
* In-game HLSS

* Anti-Screenshot
* Speed Graph
* Spycam
* Rearview Mirror
* Say-stats
* Stats-box
* Grenade Trace
* Flash Percentage
*

* Auto Updating Offsets
* Auto Updating Binary
* Seperate MOD saves
* Seperate Menus

Commands And Installation

After you have successfully downloaded Project Mayhem Cheat, open it up with Winrar

1. Double click on the downloaded file.
2. Unzip (Ctrl + A, then drag and drop
into a folder).
3. Open (double-click) "Mayhem.exe" within the folder and click "monitor".
4. You should now have the program open. You don’t need to do
anything else but start your preferred game, so enjoy cheating!

Once you are in-game, and you wish to change settings, you may need to use the following commands:

* delete opens the “console”

* home toggles the “hlss”

* insert opens the “menu”

As you can see, “del”(delete) is the command, and “console” is the effect. With this, you should know that:

* Command delete opens Project Mayhem console
* Command end toggles your multiplayer communication link(by toggle I mean you don’t need to hold it down to keep it on/off)
* Command home opens HLSS (Half-Life Sound Selector) for your microphone spamming needs
* Command insert opens/closes the menu, and saves the cvars you have changed

Treat the Project Mayhem console like the STEAM console,
except for the commands. You won’t be able to use your arrow keys to
highlight menu options in the menu, you will need to use your
mouse (mouse movements to highlight, left click to select, and right
click to go back).

Credits

* OGC Team
* P47R!CK
* LanceVorgin
* XanTrax
* Akane
* tweak
* Azorbix
* LTFX
* tabris
* Ap0c
* kirby
* siodine-
* h1web
* DavVv
* jLn
* wav
* FX-Illusi0nz
* Silvernoma
* suxx
* gir489
* CampStaff
* czar
* b2k5
* The entire community
* Game-Deception

Supported Games

* Counter Strike
* Condition Zero
* Team Fortress Classic
* Day of Defeat
* Half - Life
* Half - Life DeathMatch
* Opposing Force
* Natural Selection
* The Specialists
* Science and Industry
* Pirates Vikings Kings
* Battle Grounds
* FireArms
* Desert Crisis
* Hostile Intent
* Digital Paintball
* Zombie Panic
* Global Warfare
* And more
Quote:
The current version is Version 3.02

::CHANGELOG::
____v3.02
VAC2 optimized
Fixed autorecoil
Fixed crashing on Game(any MOD) load

____v3.01
Re Release
Attached Files
File Type: rar VDC- Project Mayhem Cheat v3.01.rar (357.6 KB, 125 views)
File Type: rar Project Mayhem v3.02 Release.rar (372.9 KB, 200 views)
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Last edited by Diaboly; 05-13-2008 at 10:41 AM. Reason: updated attachment
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Old 05-13-2008, 07:47 AM   #2
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

Dosent work for me
svc_bad error...
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Old 05-13-2008, 09:57 AM   #3
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

i have some functions that dosent work to so please post a guide
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Old 05-13-2008, 10:36 AM   #4
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

Quote:
If you find that it crashes, go into right click Steam icon, go to settings, and then find the in-game tab and uncheck the Steam community.
Quote:
After you have successfully downloaded Project Mayhem Cheat, open it up with Winrar

1. Double click on the downloaded file.
2. Unzip (Ctrl + A, then drag and drop into a folder).
3. Open (double-click) "Mayhem.exe" within the folder and click "monitor".
4. You should now have the program open. You don’t need to do
anything else but start your preferred game, so enjoy cheating!

Once you are in-game, and you wish to change settings, you may need to use the following commands:

* delete opens the “console”

* home toggles the “hlss”

* insert opens the “menu”

As you can see, “del”(delete) is the command, and “console” is the effect. With this, you should know that:

* Command delete opens Project Mayhem console
* Command end toggles your multiplayer communication link(by toggle I mean you don’t need to hold it down to keep it on/off)
* Command home opens HLSS (Half-Life Sound Selector) for your microphone spamming needs
* Command insert opens/closes the menu, and saves the cvars you have changed

Treat the Project Mayhem console like the STEAM console, except for the commands. You won’t be able to use your arrow keys to highlight menu options in the menu, you will need to use your mouse (mouse movements to highlight, left click to select, and right click to go back).

CVARS / Commands
Code:
    [Cvars]      
aim_alternate         no look aimmode // on = 0, off = 1
aim_antiaim     
aim_autoaim         automatically aim // off = 0, on = 1
aim_autorecoil         automatically sets aim_recoil // off = 0, on = 1
aim_autoshoot         automatically shoot // off = 0, on = 1
aim_bodyheight         triggerbot body height
aim_bodyradius         triggerbot body radius
aim_bodyshape         triggerbot body shape
aim_bonespot         which bone postion to use //
aim_drawspot         draw a small white box on our aim spot // off = 0, on = 1
aim_forwardadjust     adjusts the forward of the aimbot
aim_fov         degrees field of view
aim_hbdraw         draw our selected hitbox // off = 0, on = 1
aim_headradius         triggerbot head radius
aim_heightadjust     adjusts the height of the aimbot
aim_hitbox         Area ( boxed ) where the aimbot hits
aim_method         hitbox = 1, bone = 2, origin = 3
aim_mode         how to select targets 0 = fov 1 = distance (2 = health, NS only)
aim_nospread         remove spread from firing // wav dynamic = 1, snippty static = 2, wav static = 3
aim_perfectwall     aims through the walls better - CS only // off = 0, on = 1
aim_precoil         pitch recoil
aim_predahead         prediction guessing next origin
aim_predback         prediction using last known origin
aim_prediction         toggle prediction origin / frame // off = 0, on = 1
aim_random         randomizes aiming spot
aim_recoil         remove recoil // 0 - 2, old method, 3 – dynamic
aim_rightadjust     adjusts the right of the aimbot
aim_smooth         delay aim lock // off = 0, on = 1
aim_team         which team mode
aim_thru         aim thru walls // off = 0, on = 1
aim_triggerbot         mouse over target to shoot, pixel aimer // off = 0, on = 1
aim_visrecoil         visual recoil, as seen by you, the player
aim_welder         aims in NS at player with armor less than 95% when holding a welder as a marine
aim_yrecoil         yaw recoil
camera_forward         move camera viewspot back / forward
camera_h         camera height
camera_height         move camera viewspot down / up
camera_mirror         draw a rearview mirror on us
camera_right         move camera viewspot right / left
camera_spy         draw a spycam on others
camera_w         camera width
camera_x         move camera left / right
camera_y         move camera up / down
esp_box         bounding box around origin // off = 0, on = 1
esp_boxsize         control player box size
esp_class         player class , TFC & NS only // off = 0, on = 1
esp_cloaking         player cloak percent - NS only // off = 0, on = 1
esp_distance         how far away are they? // off = 0, on = 1
esp_dlights         dynamics lights around player // off = 0, on = 1
esp_dlights_adjust     adjusts to the distance
esp_ents         esp for entitys on ground // off = 0, on = 1
esp_health         numeric health - DOD & NS only // off = 0, on = 1
esp_name         player name // off = 0, on = 1
esp_ofs_x         move esp left / right
esp_ofs_y         move esp up / down
esp_reload         time bar for reloading // off = 0, on = 1
esp_resources         player resources - NS only // off = 0, on = 1
esp_sounds         draw “step” // off = 0, on = 1
esp_structure         key structures in game, TFC / TS / NS only // off = 0, on = 1
esp_upgrades         player upgrades for NS // off = 0, on = 1
esp_weapon         player current weapon // off = 0, sprite = 1, name = 2
hlss_h             hlss box height
hlss_on         toggle hlss on / off // off = 0, on = 1
hlss_w             hlss box width
hlss_x             move hlss window left / right
hlss_y             move hlss window up / down
misc_antiadmin         prevents admins from performing certain commands and HLGuard Pistol bypass
misc_antiss         anti-screenshot // off = 0, on = 1
misc_c4timer         how long until our c4 explodes // off = 0, on = 1
misc_clock         what time / day is it? // off = 0, on = 1
misc_console_h         console box height
misc_console_w         console box width
misc_console_x         move console window left / right
misc_console_y         move console window up / down
misc_flagtimer         where our DoD flag is and when it returns // off = 0, on = 1
misc_grentimer         3 second timer for grenades, TFC only // off = 0, on = 1
misc_menu_h         menu box height
misc_menu_w         menu box width
misc_menu_x         move the menu left / right
misc_menu_y         move the menu up / down
misc_namesteal         steals the name of the player your aiming at // off = 0, on = 1
misc_noconcuss         remove concussion effect , TFC only // off = 0, on = 1
misc_quakeguns         draws guns centered // off = 0, on = 1
misc_saystats         announce how much we kick ass
misc_speedgraph     how fast we are moving // off = 0, on = 1
misc_statsbox         how well we are doing // off = 0, on = 1
misc_statsbox_x     move the statsbox left / right
misc_statsbox_y     move the statsbox up / down
misc_trueaim         where you are actually aiming // off = 0, on = 1
move_autodet         auto det pipes for TFC // off = 0, on = 1
move_autodet_sens     sensitivity for pipes in TFC
move_autofollow     automatically follow the player in front of you // off = 0, on = 1
move_autospeed         move faster when shooting *causes lag* // off = 0, on = 1
move_bhop         automatically jump for us // off = 0, on = 1
move_duck         automatically duck for us in jump // off = 0, on = 1
move_jumpfix         removes gun removal when jumping in DOD // off = 0, on = 1
move_knifespeed     knife speed movement
move_lerk         NS auto fly for lerks // off = 0, on = 1
move_nadedist         how far to dodge them
move_nadedodge         auto dodge nades // off = 0, on = 1
move_nosway         remove sniper sway in DOD // off = 0, on = 1
move_pistol         turns all guns into full autos // off = 0, on = 1
move_pistol_hlg     makes it Half-Life Guard Proof
move_speed         move faster than we are supposed to *causes lag* // off = 0, on = 1
move_speedmode         //Globaltime = 1, QPC = 2
move_spin         funny little effect which spins our player // off = 0, on = 1
move_turn         like spinhack except you are always 180 degrees away from target // off= 0, on = 1
radar_altitude         shows if players are higher or lower based on altitude
radar_on         turn our radar on // off = 0, on = 1, overview = 2
radar_ovzoom         how big to draw the overview map
radar_range         how far out to check for players
radar_size         how big to draw the radar
radar_x         move the radar left / right
radar_y         move the radar up / down
vis_adsremoval         removes ads and flash/sprays/blood/bullets // off = 0, on = 1
vis_barrel         draws a line from players barrel // off = 0, on = 1
vis_chams         draws player as a solid color // off = 0, on = 1
vis_crosshair         draws a crosshair on screen
vis_entglow         glows for ents on ground // off = 0, on = 1
vis_flash         remove flash effects // off = 0, on = 1
vis_flashlight         draws a large white light at target // off = 0, on = 1
vis_flashmeter         tells how much your screen should be flashed // off = 0, on = 1
vis_fullbright         bleaches environment // off = 0, on = 1
vis_grenadetrail     size of trial behind grenade throw
vis_headshot         bloody headshot // off = 0, on = 1
vis_lambert         draws player as a brighter color // off = 0, on = 1
vis_nigger         black models // off = 0, on = 1
vis_noscope         remove black awp scope // off = 0, on = 1
vis_nosky         remove sky // off = 0, on = 1
vis_outlines         neat black outline wall effect // off = 0, on = 1
vis_playerglow         glowing players // off = 0, on = 1
vis_removegun         do not draw local player weapon // off = 0, on = 1
vis_selfglow         glow-shell on yourself // off = 0, on = 1
vis_shield         transparent shield // off = 0, on = 1
vis_smoke         remove smoke grenade effect - CS only // off = 0, on = 1
vis_spikes         draws a cross from enemy origin // off = 0, on = 1
vis_thirdperson     draws us in thirdperson // off = 0, on = 1
vis_tracegrenade     shows where you will throw a grenade // off = 0, on = 1
vis_wallhack         wall drawing effects // off = 0, on = 1
vis_wc3invis         removes invisible people from WC3 plugin // off = 0, on = 1
vis_whitewalls         bleaches walls // off = 0, on = 1
vis_wireframe         wireframe walls / local model // off = 0, on = 1
vis_wiresize         how big to draw wireframe wires
winamp_on         turn our winamp controls on // off = 0, on = 1
winamp_status         shuffle, repeat, play status // off = 0, on =1
winamp_timebar         how much long we have in the song
winamp_title         show title and time
winamp_x         move the winamp window left / right
winamp_y         move the winamp window up / down
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Old 05-13-2008, 10:57 AM   #5
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

what i doing with all this commands?
and iam not using original cs
but i have original steam that i got from 1 of there games
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Old 05-13-2008, 01:01 PM   #6
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

erezdagan

You need to have an Original Copy of CS and launch it throu steam. Otherwise this Hack just will not work. It is aimed at the current Release of CS, and cracked Versions usually are really old.
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Old 05-15-2008, 05:24 AM   #7
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

deosnt work for me it doesnt inject or it just says njection fail.
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Old 05-22-2008, 04:34 PM   #8
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

Why does it tell me injection failed too :(
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Old 05-23-2008, 03:51 AM   #9
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Re: -HL1 Engine Hack- VDC: Project Mayhem Cheat v3.01 by Kalvin

Do you both use the Steam Version of CS?
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