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Scoutzknivez wallhack?

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Old 05-24-2008, 02:02 AM   #1
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Scoutzknivez wallhack?

Hello,
I discovered that Freakvision hack doesnt work very well with custom maps such as 'scoutknives'.
Can someone try to do it?

I tried to do it. What i did was decompling the bsp files to vtf and worked my way from there. All i achieved was
some really weird texture thingy. I know i have to replace something with

Quote:
"LightmappedGeneric"
{
"$basetexture" "vgui/maps"
"$translucent" 1
}
I really need assistance =D

Are there any material hack that work for Scoutzknivez?

THanks
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Old 05-24-2008, 04:00 AM   #2
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Re: Scoutzknivez wallhack?

Yep thats kinda the way.

I´ve learned how to do it with the Following Link:
[Only registered and activated users can see links. ]

But to tell you, its alot of work for most of the Maps. I really do have respect for Ultrafreak (who created freakvision). This must have taken really really much time.

Hope that I helped you.
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Old 05-24-2008, 05:21 PM   #3
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Re: Scoutzknivez wallhack?

But i dont know the files of scoutz knivez.
I cant find the materials of scoutz knivez =(

Can i have some assistance? xD
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Old 05-25-2008, 05:38 AM   #4
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Re: Scoutzknivez wallhack?

As far as I know its explained pretty well there.
Just read the whole Thread (every single page, yes)
and every single Question will be answered.
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Old 05-25-2008, 05:54 AM   #5
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Re: Scoutzknivez wallhack?

Oh thanks ill do that.

You get a thanks thingy ;)


edit:

I have tried. When i extract all i get are 2 files. the VTF and the ENT file.
The when i open the VTF file its not the walls i want to see though it just
a grey blob.

When i open the ENT file i see this.


Quote:
{
"world_maxs" "700 964 56"
"world_mins" "-772 -956 -616"
"message" "scoutzknivez"
"maxpropscreenwidth" "-1"
"skyname" "de_cobble"
"classname" "worldspawn"
}
{
"model" "*1"
"renderamt" "255"
"rendercolor" "0 0 0"
"classname" "func_wall"
}
{
"model" "*2"
"renderamt" "255"
"rendercolor" "0 0 0"
"classname" "func_wall"
}
{
"origin" "-712 920 -604"
"angles" "0 270 0"
"classname" "info_player_terrorist"
}
The de cobble part made me think that the map SK is based on other parts of other maps
Perhaps i chnage this part?

Quote:
{
"model" "*1"
"renderamt" "255"
"rendercolor" "0 0 0"
"classname" "func_wall"
}


PS. there is more to the ent file but i just posted what seemed important

Last edited by hardcorex; 05-25-2008 at 06:16 AM.
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Old 05-25-2008, 10:11 AM   #6
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Re: Scoutzknivez wallhack?

You should get .vmt and .vtf files.
Those .vtf files are the texture files - If you open them, you can see how the Texture you chose looks like. That way you can make Scoutzknives make pink or red, or any other color...

within the .vmt files
it looks like:

Quote:
"BaseTimesVertexColorAlphaBlendNoOverbright"
{
// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
// Uncomment this if you add an alpha channel to the base texture
"$basetexture" "VGUI/white_additive"
"$decal" 1
"$decalscale" 2.10
"$no_fullbright" "1"
//"$additive" "1"
"$translucent" 1
"$color" "[255 0 255]"
}
$basetexture tells you where the .vtf for that .vmt file is.
changing that you can use for all those .vmt files only one single .vtf file.
Thats how Freakvision does it.
All .vmt point to one single .vmt...

further are some other details
and then there is $translucent.... if there isnt, just add it. and you should be done.
BUT -> the .vtf file you are pointing at, has to support translucens (but when you have freakvision installed, i guess you just want to point to that file...)
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Old 05-26-2008, 04:42 AM   #7
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Re: Scoutzknivez wallhack?

When i decompile the bsp for SK
i only see the VTF files.
Are the VTM files hidden.

The main problem i faced is the VTM files

Can i add you to my msn?
I rather keep my email a secret because i rather not let my friends know that iam hacking.
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Old 05-26-2008, 07:31 AM   #8
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Re: Scoutzknivez wallhack?

You dont decompile the .bsp
You extract .vmt or .vtf files out of the .gcf files in the directory Steam/Steamapps/xxxx.gcf!

I dont have MSN, Sorry.
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Old 05-26-2008, 07:45 AM   #9
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Re: Scoutzknivez wallhack?

But which VTM is for scoutknives 'xxxx' ?
Arnt those the ones i started with?
Isnt scoutknives a custom maps so a different gcf.

Iam sorry for being so... dumb

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he/she used a "! mark"

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Old 05-26-2008, 08:30 AM   #10
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Re: Scoutzknivez wallhack?

I am not angry.

Yes you are using a Custom Map, but this uses default Textures too.
Thats why I said read the whole Thread I gave you. There is a way shown how you can find out what Texture you are looking at.

Its something like mat_crosshair in console, this command shows you at what Texture you are looking at. I believe, I am not sure. Been quite a while since I last used that.

Just browse throu that Thread I gave you, and maybe Browse throu the FreakVision v3 thread in mpcforum.com too, I am not sure where I found help about that command back then.
But either of those Two Thread was it.
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