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| | #1 |
| Registered User | invoke skill ?? can some1 tell me all the invoke skill ?? and the qwe thing |
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| | #2 |
| Lurker | Re: invoke skill ?? |
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| | #3 |
| Registered User | Re: invoke skill ?? Invoker: Quas : Responsible for hp regeneration(0.75 HP regen per level per instance).With 3 instances of level 7 quas you will have 15,75 hp regeneration with no aditional items. Wex : Responsible for atack speed and movement speed(Gives 2% AS and 1% MS per level per instance.) With 3 instances of level 7 Wex you will have 21% more movement speed and 42% atack speed.) Exort : Responsible for damage(3 damage per level per instance.) With 3 instances of level 7 Exort you will have +63 damage. Spell Combinations: Cold Snap (Y) Key Combo: QQQ + R Description: Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas. Cooldown: 20 sec. Ice Wall (G) Key Combo: QQE + R Description: Generates a wall of solid ice directly in front of Invoker for up to 10 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 30 damage each second based on Exort. Cooldown: 20 sec. Ghost Walk (V) Key Combo: QQW + R Description: Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex. Cooldown: 60 sec. Alacrity (Z) Key Combo: WWW + R Description: Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds. Cooldown: 20 sec. Tornado (X) Key Combo: WWQ + R Description:Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas. Cooldown: 25 sec. EMP Key Combo: WWE + R Description:Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 damage based on Exort and draining up to 400 mana based on Wex. Cooldown: 40 sec. Sun Strike (T) Key Combo: EEE + R Description: Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE. Cooldown: 60 sec. Forge Spirit (F) Key Combo: EEQ + R Description: Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one. Cooldown: 70 sec. Chaos Meteor (D) Key Combo: EEW + R Description:Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit. Cooldown: 30 sec. Deafening Blast (B) Key Combo: QWE + R Description:Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exrot. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex. Cooldown: 25 sec. Credit goes to mltf ![]() ![]() |
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| | #5 |
| Registered User | Re: invoke skill ?? What the guy above me said..oh and Invoker can do a max of two skills (at level 5) and three skills (at level 10)..or more(If you have the patience..)! How? You "switch"! Let's say you're level 5 and has the Chaos Meteor..it ain't good if you're enemy is moving right? You have to use Defeaning Blast to somewhat stall the enemy from moving..but you're just level 5! You can't have more than two skills..no! You can "switch".. Make sure to have Chaos Meteor already Invoked..then set the key combo for Defeaning Blast..then cast CM, then Invoke, then Defeaning Blast! POW! It may be hard at first, even when not your first it's still hard..@_@ It takes a lot of practice but..you can easily rape heroes early with this! When you're level 20..you can cast a menagerie of Invoke spells..three spells easily and the others are done when you wait for the cooldown of you're Invoke..which is only 5 seconds (at level 20..@_@)! Last edited by azuma; 02-29-2008 at 05:49 AM. |
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