10-30-2006, 02:14 AM
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Last Online: 08-17-2008 02:23 AM Join Date: Nov 2005 Location: Malaysia Age: 18
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Points: 28,731.67 Bank: 0.00 Total Points: 28,731.67 | Game Modes Quote: Game Modes
Typed by the blue player (usually the host) within the first 15 seconds of the game. As a general rule, the planned game mode(s) should always be included in the game name. -ap
Player may pick hero from all teams' taverns. -ar All players start off with a random hero chosen out of both taverns. (The sentinel players choose first, followed by the Scourge players). -mr
Mode random mode. Randomly picks a mode from ar/ap/tr/regular. -du / duplicate mode
More than one copy of the same hero may be selected by different players. Currently only compatible with -allrandom mode. -sh
All players in the game will recieve the hero that the host either picks or randoms. -mirrormode
Players may choose a hero as normal, but after a given period of time, the teams will be randomized according to the heroes chosen by both sides and corresponding players given the same hero. The resulting teams will be identical, hence the name of the mode (5v5 game = 5 pairs of heros chosen from 10 possible ones). -np
No Problem Mode! Haha! kiddin! No power ups mode. (No Runes) -sc
Random super creeps are spawn every 15 minutes. Both sides will spawn supercreeps at the same time, and the type of super creep (Golem/ Ancient Hydra/ Scary Fish) depends on how strong the teams are i.e. if your hero levels are reasonably high and you have destroyed some towers you will have Scary Fish instead of Golem. -em
Building and tower hit points are reduced, higher rate of hero experience and gold accumulation. -dm
If a player's hero dies, that hero type is removed from gameplay and the player chooses a new hero from the remaining selection. When a team has thirty-six deaths, it is defeated. -as/ -aa/ -ai
All strength/ agility/ intelligence heroes mode. Only strength/ agility/ intelligence heroes can be picked. -id
Enables random item drop upon death instead of losing money. -lm / leaguemode
This mode is for serious matches. Every player can only pick his/ her hero within a limited time frame with a particular order, so that one team cannot choose heroes just to counter heroes of the other team. Specfifically, it has the following constraints and features:
1. It only works for 5v5s;
2. You cannot random in -lm mode;
3. The pick order is as follows:
Blue,
Pink & Light Blue (both have to pick during 20 seconds),
Teal & Purple (both have to pick during 20 seconds),
Grey & Green (both have to pick during 20 seconds),
Yellow & Orange (both have to pick during 20 seconds),
Brown -tr
Players receive a random hero on his corresponding side (either Sentinel or Scourge), he can repick for 400 gold during the first minute of the game by using the command -repick (see below). -sp
Shuffle Players. Someone verify what this mode exactly does, so I can add it in. Commands available to all players -repick
Gives you a new, random hero if you're in an -ar game and you want to change your hero (costs 400 gold). There is a limited time window for repicking (the maximum number of "repicks" is one). -random
Selects a random hero from your side. You can repick another random hero by typing -repick, but it costs 150g. (note the different gold costs for repicking in -allrandom games and repicking when you yourself choose to -random.) -swaphero
Allows you to select any teammate from a menu. That teammate will be given the option to either select 'yes' or 'no' to the question if he wants to trade his hero with you. If he chooses 'yes', all items will be carried over and control over the hero switches. If he chooses 'no', nothing will happen. Either way, you cannot use the command -swaphero again. Each player may use this command once, so it is possible that one hero is swapped between multiple players. This command cannot be typed after the first wave of creep commences. -ms
Displays current move speed (for debugging and informational purposes). -recreate
For heroes that have the ability to undergo a metamorphosis that is not tied to the unit in the world editor map, namely Dragon Knight, Lycanthropy, Lifestealer, and Soul Keeper, where there are occasional problems with losing control of the unit. This is resolved by bringing the unit back to the 'fountain' area and typing this command. The command has a 200 second channeling time, to prevent abuses. -unstuck
Transports your hero to the fountain after 50 seconds; it's used when you are stuck in a unmovable place (e.g. trapped in an area of trees). You cannot move while transporting. -ma
Displays the enemy players' alias along with which hero they are currently controlling. -disablehelp/ -enablehelp
These two commands are designed to prevent abuses of Chen's Test of Faith. If you type -disablehelp at the beginning of the game, Chen's Test of Faith will not work on you. If you type -enablehelp later on, Chen's spell will work on you. -cs
Creep stats. Shows how many enemy and allied creeps you have killed. -cson/-csoff
Permanently shows or removes the -cs (creepstats) on a board beneath the scoreboard.
Things to be verified:
Is supercreep spawning really completely random?
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