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My Heal Function

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Old 06-21-2008, 11:46 AM   #1
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My Heal Function

Ok, I missed the release of the latest wtfux script and I cannot find it anywhere, so i decided i would try it myself.

I tried to make a heal function, and this is what i got.

Code:
function wtfux.heal ( Arguments )
  local wtfuxtarget = GetTarget() 
  if(wtfuxtarget ~= nil) then
    Actor = wtfuxtarget
  else
    Actor = GetPlayer()
  end
  if("..Actor:Get( 'Health' )" <= 0."..Arguments.." * "..Actor:Get( MaxHealth )")
    loadstring("UseSkill(Actor, Skills.Assist.Heal)")()
  end 
  loadstring("UseSKill(Actor, "..Arguments..")")()
  Log("Starting to heal "..Actor:Get( 'Name' )" whenever his/her health is below "..Arguments.."")
end
If I leave out the second if statement, the script works fine and has the heal function, but it does not do anything.

What I am asking is for someone to tell me how I can test the actor's health.

Oh and by the way, I copied and pasted some of it from other functions by wtfux so they probably aren't used in the right spot.

Thanks.
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Old 06-21-2008, 11:50 AM   #2
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Re: My Heal Function

check out your code
Code:
function wtfux.heal ( Arguments )
  local wtfuxtarget = GetTarget() 
  if(wtfuxtarget ~= nil) then
    Actor = wtfuxtarget
  else
    Actor = GetPlayer()
  end
  if("..Actor:Get( 'Health' )" <= 0."..Arguments.." * "..Actor:Get( MaxHealth )")
    loadstring("UseSkill(Actor, Skills.Assist.Heal)")()
  end 
  loadstring("UseSKill(Actor, "..Arguments..")")()
  Log("Starting to heal "..Actor:Get( 'Name' )" whenever his/her health is below "..Arguments.."")
end

Last edited by joojoobee; 06-21-2008 at 11:59 AM.
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Old 06-21-2008, 12:10 PM   #3
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Re: My Heal Function

Lol oops SKill.

I fixed the capitals, but it still doesn't work.

Thanks for your help joojoobee.

EDIT:
Ok I opened up my FlyFF Automaton.log file and found this:

Code:
[18:14:50] Log: Log file open, Thu Jun 19 18:14:50 2008

[18:14:50] Init: Name subsystem initialized.
[18:14:50] Init: Object subsystem initialized.
[18:14:50] Init: Aerospace Engine (V0.0.0.1)
[18:14:50] Init: Copyright © 2008 dBased. All rights reserved.
[18:14:50] Init: Built on Jun 16 2008 02:01:15
[18:14:50] Init: Compiled with Visual C++
[18:14:50] Init: Starting up...
[18:14:50] Storage: Selected profile: Standard
[18:14:50] Automaton: FlyFF Automaton (V1.0.0.0)
[18:14:50] Automaton: Copyright © 2008 dBased. All rights reserved.
[18:14:50] Automaton: System initialized and ready.
[18:14:50] Automaton: Setting up interface Automaton.Logger!
[18:14:50] Automaton: Setting up interface Automaton.Scripting!
[18:14:50] Scripting: Lua 5.1.3
[18:14:50] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[18:14:50] Scripting: Loading standard Lua libraries...
[18:14:50] Scripting: Loaded library: package
[18:14:50] Scripting: Loaded library: table
[18:14:50] Scripting: Loaded library: io
[18:14:50] Scripting: Loaded library: os
[18:14:50] Scripting: Loaded library: string
[18:14:50] Scripting: Loaded library: math
[18:14:59] Scripting: Loaded script file: resource://101
[18:14:59] Scripting: Registered script Example.
[18:14:59] Scripting: Loaded script file: Scripts\Example.atmt
[18:14:59] Automaton: Setting up interface Automaton.LegacyUI!
[18:14:59] Automaton: Waiting for game to startup...
[18:15:00] Automaton: Caught game startup completion event.
[18:15:00] Automaton: Trying offset template: resource://103
[18:15:03] Automaton: Loaded offsets using template: resource://103
[18:15:03] Automaton: Launching GameGuard Sandbox...
[18:15:03] GGS: GameGuard Sandbox v1.0.0
[18:15:03] GGS: Copyright (C) 2008 dBased. All rights reserved.
[18:15:04] GGS: Launched server process successfully!
[18:15:04] GGS: Startup completed!
[18:15:04] Automaton: Setting up client library hooks.
[10:57:18] Log: Log file open, Sat Jun 21 10:57:18 2008

[10:57:18] Init: Name subsystem initialized.
[10:57:18] Init: Object subsystem initialized.
[10:57:18] Init: Aerospace Engine (V0.0.0.1)
[10:57:18] Init: Copyright © 2008 dBased. All rights reserved.
[10:57:18] Init: Built on Jun 16 2008 02:01:15
[10:57:18] Init: Compiled with Visual C++
[10:57:18] Init: Starting up...
[10:57:18] Storage: Selected profile: Standard
[10:57:18] Automaton: FlyFF Automaton (V1.0.0.0)
[10:57:18] Automaton: Copyright © 2008 dBased. All rights reserved.
[10:57:18] Automaton: System initialized and ready.
[10:57:18] Automaton: Setting up interface Automaton.Logger!
[10:57:18] Automaton: Setting up interface Automaton.Scripting!
[10:57:18] Scripting: Lua 5.1.3
[10:57:18] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[10:57:18] Scripting: Loading standard Lua libraries...
[10:57:18] Scripting: Loaded library: package
[10:57:18] Scripting: Loaded library: table
[10:57:18] Scripting: Loaded library: io
[10:57:18] Scripting: Loaded library: os
[10:57:18] Scripting: Loaded library: string
[10:57:18] Scripting: Loaded library: math
[10:57:28] Scripting: Loaded script file: resource://101
[10:57:28] Scripting: Execution of script file Scripts\wtfux.atmt failed: [string "..."]:584: ')' expected (to close '(' at line 583) near 'end'
[10:57:28] Automaton: Setting up interface Automaton.LegacyUI!
[10:57:28] Automaton: Waiting for game to startup...
[10:57:30] Automaton: Caught game startup completion event.
[10:57:30] Automaton: Trying offset template: resource://103
[10:57:32] Automaton: Loaded offsets using template: resource://103
[10:57:32] Automaton: Launching GameGuard Sandbox...
[10:57:32] GGS: GameGuard Sandbox v1.0.0
[10:57:32] GGS: Copyright (C) 2008 dBased. All rights reserved.
[10:57:34] GGS: Launched server process successfully!
[10:57:34] GGS: Startup completed!
[10:57:34] Automaton: Setting up client library hooks.
[11:01:19] Automaton: Exiting...
[11:01:19] Log: Log file closed, Sat Jun 21 11:01:19 2008

[11:02:45] Log: Log file open, Sat Jun 21 11:02:45 2008

[11:02:45] Init: Name subsystem initialized.
[11:02:45] Init: Object subsystem initialized.
[11:02:45] Init: Aerospace Engine (V0.0.0.1)
[11:02:45] Init: Copyright © 2008 dBased. All rights reserved.
[11:02:45] Init: Built on Jun 16 2008 02:01:15
[11:02:45] Init: Compiled with Visual C++
[11:02:45] Init: Starting up...
[11:02:45] Storage: Selected profile: Standard
[11:02:45] Automaton: FlyFF Automaton (V1.0.0.0)
[11:02:45] Automaton: Copyright © 2008 dBased. All rights reserved.
[11:02:45] Automaton: System initialized and ready.
[11:02:45] Automaton: Setting up interface Automaton.Logger!
[11:02:45] Automaton: Setting up interface Automaton.Scripting!
[11:02:45] Scripting: Lua 5.1.3
[11:02:45] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[11:02:45] Scripting: Loading standard Lua libraries...
[11:02:45] Scripting: Loaded library: package
[11:02:45] Scripting: Loaded library: table
[11:02:45] Scripting: Loaded library: io
[11:02:45] Scripting: Loaded library: os
[11:02:45] Scripting: Loaded library: string
[11:02:45] Scripting: Loaded library: math
[11:02:54] Scripting: Loaded script file: resource://101
[11:02:54] Scripting: Execution of script file Scripts\wtfux.atmt failed: [string "..."]:584: ')' expected (to close '(' at line 583) near 'end'
[11:02:54] Automaton: Setting up interface Automaton.LegacyUI!
[11:02:54] Automaton: Waiting for game to startup...
[11:02:56] Automaton: Caught game startup completion event.
[11:02:56] Automaton: Trying offset template: resource://103
[11:02:58] Automaton: Loaded offsets using template: resource://103
[11:02:58] Automaton: Launching GameGuard Sandbox...
[11:02:58] GGS: GameGuard Sandbox v1.0.0
[11:02:58] GGS: Copyright (C) 2008 dBased. All rights reserved.
[11:02:59] GGS: Launched server process successfully!
[11:02:59] GGS: Startup completed!
[11:02:59] Automaton: Setting up client library hooks.
[12:00:23] Log: Log file open, Sat Jun 21 12:00:23 2008

[12:00:23] Init: Name subsystem initialized.
[12:00:23] Init: Object subsystem initialized.
[12:00:23] Init: Aerospace Engine (V0.0.0.1)
[12:00:23] Init: Copyright © 2008 dBased. All rights reserved.
[12:00:23] Init: Built on Jun 16 2008 02:01:15
[12:00:23] Init: Compiled with Visual C++
[12:00:23] Init: Starting up...
[12:00:23] Storage: Selected profile: Standard
[12:00:23] Automaton: FlyFF Automaton (V1.0.0.0)
[12:00:23] Automaton: Copyright © 2008 dBased. All rights reserved.
[12:00:23] Automaton: System initialized and ready.
[12:00:23] Automaton: Setting up interface Automaton.Logger!
[12:00:23] Automaton: Setting up interface Automaton.Scripting!
[12:00:23] Scripting: Lua 5.1.3
[12:00:23] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[12:00:23] Scripting: Loading standard Lua libraries...
[12:00:23] Scripting: Loaded library: package
[12:00:23] Scripting: Loaded library: table
[12:00:23] Scripting: Loaded library: io
[12:00:23] Scripting: Loaded library: os
[12:00:23] Scripting: Loaded library: string
[12:00:23] Scripting: Loaded library: math
[12:00:31] Scripting: Loaded script file: resource://101
[12:00:31] Scripting: Registered script wtfux.
[12:00:31] Scripting: [Script] wtfux scripts loaded (Version 0.7)
[12:00:31] Scripting: [Script] wtfux scripts by wtfux from www.automaton.pl.am
[12:00:31] Scripting: [Script] Please note: This script is made to improve your gameplay. It is not ment to disturb other players!
[12:00:31] Scripting: [Script] wtfux scripts: Have fun!
[12:00:31] Scripting: Loaded script file: Scripts\wtfux.atmt
[12:00:31] Automaton: Setting up interface Automaton.LegacyUI!
[12:00:31] Automaton: Waiting for game to startup...
[12:00:32] Automaton: Caught game startup completion event.
[12:00:32] Automaton: Trying offset template: resource://103
[12:00:34] Automaton: Loaded offsets using template: resource://103
[12:00:34] Automaton: Launching GameGuard Sandbox...
[12:00:34] GGS: GameGuard Sandbox v1.0.0
[12:00:34] GGS: Copyright (C) 2008 dBased. All rights reserved.
[12:00:35] GGS: Launched server process successfully!
[12:00:35] GGS: Startup completed!
[12:00:35] Automaton: Setting up client library hooks.
[12:05:45] Automaton: Logging player into the service!
[12:08:37] Log: Garbage collector invoked, collected and purged 16 unreferenced objects.
[14:51:31] Log: Log file open, Sat Jun 21 14:51:31 2008

[14:51:31] Init: Name subsystem initialized.
[14:51:31] Init: Object subsystem initialized.
[14:51:31] Init: Aerospace Engine (V0.0.0.1)
[14:51:31] Init: Copyright © 2008 dBased. All rights reserved.
[14:51:31] Init: Built on Jun 16 2008 02:01:15
[14:51:31] Init: Compiled with Visual C++
[14:51:31] Init: Starting up...
[14:51:31] Storage: Selected profile: Standard
[14:51:31] Automaton: FlyFF Automaton (V1.0.0.0)
[14:51:31] Automaton: Copyright © 2008 dBased. All rights reserved.
[14:51:31] Automaton: System initialized and ready.
[14:51:31] Automaton: Setting up interface Automaton.Logger!
[14:51:31] Automaton: Setting up interface Automaton.Scripting!
[14:51:31] Scripting: Lua 5.1.3
[14:51:31] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[14:51:31] Scripting: Loading standard Lua libraries...
[14:51:31] Scripting: Loaded library: package
[14:51:31] Scripting: Loaded library: table
[14:51:31] Scripting: Loaded library: io
[14:51:31] Scripting: Loaded library: os
[14:51:31] Scripting: Loaded library: string
[14:51:31] Scripting: Loaded library: math
[14:51:44] Scripting: Loaded script file: resource://101
[14:51:44] Scripting: Execution of script file Scripts\wtfux.atmt failed: [string "..."]:582: ')' expected near '"..Arguments.."'
[14:51:44] Automaton: Setting up interface Automaton.LegacyUI!
[14:51:44] Automaton: Waiting for game to startup...
[14:51:46] Automaton: Caught game startup completion event.
[14:51:46] Automaton: Trying offset template: resource://103
[14:51:48] Automaton: Loaded offsets using template: resource://103
[14:51:48] Automaton: Launching GameGuard Sandbox...
[14:51:48] GGS: GameGuard Sandbox v1.0.0
[14:51:48] GGS: Copyright (C) 2008 dBased. All rights reserved.
[14:51:50] GGS: Launched server process successfully!
[14:51:50] GGS: Startup completed!
[14:51:50] Automaton: Setting up client library hooks.
[15:00:31] Automaton: Exiting...
[15:00:31] Log: Log file closed, Sat Jun 21 15:00:31 2008

[15:05:26] Log: Log file open, Sat Jun 21 15:05:26 2008

[15:05:26] Init: Name subsystem initialized.
[15:05:26] Init: Object subsystem initialized.
[15:05:26] Init: Aerospace Engine (V0.0.0.1)
[15:05:26] Init: Copyright © 2008 dBased. All rights reserved.
[15:05:26] Init: Built on Jun 16 2008 02:01:15
[15:05:26] Init: Compiled with Visual C++
[15:05:26] Init: Starting up...
[15:05:26] Storage: Selected profile: Standard
[15:05:26] Automaton: FlyFF Automaton (V1.0.0.0)
[15:05:26] Automaton: Copyright © 2008 dBased. All rights reserved.
[15:05:26] Automaton: System initialized and ready.
[15:05:26] Automaton: Setting up interface Automaton.Logger!
[15:05:26] Automaton: Setting up interface Automaton.Scripting!
[15:05:26] Scripting: Lua 5.1.3
[15:05:26] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[15:05:26] Scripting: Loading standard Lua libraries...
[15:05:26] Scripting: Loaded library: package
[15:05:26] Scripting: Loaded library: table
[15:05:26] Scripting: Loaded library: io
[15:05:26] Scripting: Loaded library: os
[15:05:26] Scripting: Loaded library: string
[15:05:26] Scripting: Loaded library: math
[15:05:34] Scripting: Loaded script file: resource://101
[15:05:34] Scripting: Execution of script file Scripts\wtfux.atmt failed: [string "..."]:582: ')' expected near '"..Arguments.."'
[15:05:34] Automaton: Setting up interface Automaton.LegacyUI!
[15:05:34] Automaton: Waiting for game to startup...
[15:05:35] Automaton: Caught game startup completion event.
[15:05:35] Automaton: Trying offset template: resource://103
[15:05:38] Automaton: Loaded offsets using template: resource://103
[15:05:38] Automaton: Launching GameGuard Sandbox...
[15:05:38] GGS: GameGuard Sandbox v1.0.0
[15:05:38] GGS: Copyright (C) 2008 dBased. All rights reserved.
[15:05:39] GGS: Launched server process successfully!
[15:05:39] GGS: Startup completed!
[15:05:39] Automaton: Setting up client library hooks.
[15:21:34] Log: Log file open, Sat Jun 21 15:21:34 2008

[15:21:34] Init: Name subsystem initialized.
[15:21:34] Init: Object subsystem initialized.
[15:21:34] Init: Aerospace Engine (V0.0.0.1)
[15:21:34] Init: Copyright © 2008 dBased. All rights reserved.
[15:21:34] Init: Built on Jun 16 2008 02:01:15
[15:21:34] Init: Compiled with Visual C++
[15:21:34] Init: Starting up...
[15:21:34] Storage: Selected profile: Standard
[15:21:34] Automaton: FlyFF Automaton (V1.0.0.0)
[15:21:34] Automaton: Copyright © 2008 dBased. All rights reserved.
[15:21:34] Automaton: System initialized and ready.
[15:21:34] Automaton: Setting up interface Automaton.Logger!
[15:21:34] Automaton: Setting up interface Automaton.Scripting!
[15:21:34] Scripting: Lua 5.1.3
[15:21:34] Scripting: Copyright (C) 1994-2008 Lua.org, PUC-Rio
[15:21:34] Scripting: Loading standard Lua libraries...
[15:21:34] Scripting: Loaded library: package
[15:21:34] Scripting: Loaded library: table
[15:21:34] Scripting: Loaded library: io
[15:21:34] Scripting: Loaded library: os
[15:21:34] Scripting: Loaded library: string
[15:21:34] Scripting: Loaded library: math
[15:21:42] Scripting: Loaded script file: resource://101
[15:21:42] Scripting: Execution of script file Scripts\wtfux.atmt failed: [string "..."]:582: ')' expected near '"..Arguments.."'
[15:21:42] Automaton: Setting up interface Automaton.LegacyUI!
[15:21:42] Automaton: Waiting for game to startup...
[15:21:43] Automaton: Caught game startup completion event.
[15:21:43] Automaton: Trying offset template: resource://103
[15:21:45] Automaton: Loaded offsets using template: resource://103
[15:21:45] Automaton: Launching GameGuard Sandbox...
[15:21:45] GGS: GameGuard Sandbox v1.0.0
[15:21:45] GGS: Copyright (C) 2008 dBased. All rights reserved.
[15:21:46] GGS: Launched server process successfully!
[15:21:46] GGS: Startup completed!
[15:21:46] Automaton: Setting up client library hooks.

Last edited by Nini; 06-21-2008 at 12:28 PM.
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Old 06-21-2008, 12:38 PM   #4
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Re: My Heal Function

This is really a stab in the dark but try this:

Code:
 loadstring("UseSkill(Actor, '"..Arguments.."')")()
(theres single quotes before and after arguments)
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Old 06-21-2008, 12:41 PM   #5
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Re: My Heal Function

But then wouldn't there need to be single quotes around all the "..Arguments.."?

The script works if I just get rid of the second if statement, it just doesn't do anything.

Oh yeah, how would I create a function that would StopHealing?

Last edited by Nini; 06-21-2008 at 12:43 PM.
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Old 06-21-2008, 12:47 PM   #6
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Re: My Heal Function

Code:
local multiplier = Arguments * 0.1
if(Actor:Get( "Health" ) <= multiplier * Actor:Get( "MaxHealth" ))
eh?


rofl I also just noticed that you can do this instead:

instead of loadstring to heal, just do"

Code:
ExecuteCommand ( "skill Skills.Assist.Heal")
Response to the second question:
Just set a variable to turn your healing on and off
Code:
local doHealing = false
Then make a command function to 1. startHealing (turns doHealing on, etc.) and 2. stopHealing turns it off... then wherever you call the heal from in your OnTick function have it check if healing is on or off to determine when you call it

Last edited by joojoobee; 06-21-2008 at 12:57 PM.
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Old 06-21-2008, 01:00 PM   #7
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Re: My Heal Function

Thanks for all your help joojoobee

Last edited by Nini; 06-21-2008 at 01:06 PM.
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Old 06-21-2008, 01:07 PM   #8
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Re: My Heal Function

hrmms try putting the second comparison in parenthsis

Code:
 if(Actor:Get( "Health" ) <= (multiplier * Actor:Get( "MaxHealth" )))
I think its doing the comparison first and then trying to multiply the boolean by maxhealth (which wont work)
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Old 06-21-2008, 01:25 PM   #9
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Re: My Heal Function

I don't really understand what i am supposed to put in the OnTick. Lol i just started this today.

Nevermind, I found a wtfux script with heal on it.
Thanks though.

Last edited by Nini; 06-21-2008 at 01:29 PM.
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