GamerzPlanet - For All Your Online Gaming Needs!!

Go Back   GamerzPlanet - For All Your Online Gaming Needs!! > Online Gaming > FlyFF Discussion



Building a packet editor

FlyFF Discussion


Reply
 
Thread Tools Display Modes
Old 07-01-2008, 08:30 AM   #1
Registered User
 
Last Online: Yesterday 10:11 AM
Join Date: Jun 2008
Age: 28
Posts: 29
Thanks: 0
Thanked 4 Times in 2 Posts
kumaT is on a distinguished road
iTrader: 0 / 0%
Points: 11,883.05
Bank: 0.00
Total Points: 11,883.05
Building a packet editor

Hello flyff community,

as some of you know im currently developing a packet editor for flyff, since this should run on all Windows systems I need some help from you.

--- Removed ---

KumaT

//EDIT I did not get any help, so i wont provide any help. The Pe is going to be private. But still I'll provide some tuts when i got solutions for the last problems, for those willing to learn.

Last edited by kumaT; 07-04-2008 at 12:07 AM.
kumaT is offline   Reply With Quote
Sponsored Links
Old 07-01-2008, 10:44 AM   #2
Registered User
 
Last Online: Today 08:54 AM
Join Date: Feb 2008
Age: 18
Posts: 79
Thanks: 7
Thanked 1 Time in 1 Post
Lakatoss04 is on a distinguished road
iTrader: 0 / 0%
Points: 6,900.06
Bank: 0.00
Total Points: 6,900.06
Re: Building a packet editor

What's the point in building a packet editor for FlyFF?
You can do nothing with editing packets anymore except teleporting etc.
It's completely pointless.
Lakatoss04 is offline   Reply With Quote
Old 07-01-2008, 01:28 PM   #3
Trial Super Moderator
 
EvilKing's Avatar
 
Last Online: Today 11:21 AM
Join Date: Nov 2005
Location: Germany
Age: 25
Posts: 3,070
Thanks: 86
Thanked 1,699 Times in 266 Posts
EvilKing is on a distinguished road
iTrader: 0 / 0%
Points: 8,211.13
Bank: 0.00
Total Points: 8,211.13
   
Re: Building a packet editor

There are actually various packet editors out on the net.
One of the most well known one is "WPE Pro".

The problem with those packet editors is that the methods they use to inject data to the stream are detected.

GameGuard even detects FPROX which I wrote for jFlyFF v5 and it's just a flyff proxy written in mIRC Script.

Logging the data is no problem, Wireshark and Ethereal aren't detected by GameGuard.
The problem you'll run into is finding a way to inject data into the opened stream without being caught by gameguard.

Good luck.
__________________
Warning: Don't beg/ask for hacks.
Search the forums ([Only registered and activated users can see links. ]) before asking.

[Only registered and activated users can see links. ]

Not registered yet? Paste this into your browsers adress bar
gamerzplanet.net/forums/register.php?referrerid=155


We are anonymous.
We are legion.
We do not forgive.
We do not forget.
Expect us.
EvilKing is offline   Reply With Quote
Old 07-01-2008, 01:39 PM   #4
Registered User
 
Last Online: Today 08:54 AM
Join Date: Feb 2008
Age: 18
Posts: 79
Thanks: 7
Thanked 1 Time in 1 Post
Lakatoss04 is on a distinguished road
iTrader: 0 / 0%
Points: 6,900.06
Bank: 0.00
Total Points: 6,900.06
Re: Building a packet editor

I'm not sure how accurate this is, but I heard they made it so gameguard checks incoming packets every 5 or so seconds so it's basically impossible to re send packets anyway.

Maybe my first post was a bit pessimistic, however there is now only a certain extent of possibilities with packet editing. I, myself don't have enough knowledge to get round injecting data into the opened stream. Then again I have no intention of trying.

EvilKing, as you have experience doing this kind of thing (I guess from your creation of FPROX) would you have any idea how much work it would take to get round this problem of resending packets?
Lakatoss04 is offline   Reply With Quote
Old 07-01-2008, 02:29 PM   #5
Registered User
 
Last Online: Yesterday 10:11 AM
Join Date: Jun 2008
Age: 28
Posts: 29
Thanks: 0
Thanked 4 Times in 2 Posts
kumaT is on a distinguished road
iTrader: 0 / 0%
Points: 11,883.05
Bank: 0.00
Total Points: 11,883.05
Re: Building a packet editor

Well as you can imagine i need the DLLs to test if the aproach im taking is running on different sytems or if i have to do some changes. Yes coming arround gg is a bit tricky, normal api-hooking does not help after the last gg patch. Since my resources to test on different systems is limited and its to early to do some release im asking for the DLLs.

On the FPROX, if you did the same as I did with my first approach, then it my be related with the fact, that you change the server ip adresses in the incoming packet. An external manipulation would need to directly intercept the tcp comunication. Since raw sockets on windows don't allow sending you would need to get into Ndis driver progaming and i want to avoid this hasel and stick to injection for now.
kumaT is offline   Reply With Quote
Old 07-02-2008, 08:06 PM   #6
Registered User
 
acekey's Avatar
 
Last Online: Today 07:21 AM
Join Date: Jul 2007
Age: 20
Posts: 131
Thanks: 8
Thanked 25 Times in 17 Posts
acekey is an unknown quantity at this point
iTrader: 0 / 0%
Points: 4,147.91
Bank: 10,416.94
Total Points: 14,564.85
Re: Building a packet editor

VERY SIMPLE RUN YOUR AUTOMATION WHICH KILLS THE GAME GUARD THEN ATTACH ANY EXISTING PACKET EDITOR IN "NEZU.EXE" EVEN DETECTED ONE WILL DO "THE GAME GUARD IS KILLED BY THE GAME GUARD KILLER" THERE IS NO NEED TO MAKE A NEW PACKET EDITOR SIMPLE.... DONT MAKE SIMPLE PROBLEM INTO COMPLICATED ONE....................sIMPLE bRAIN wORKS....................
acekey is offline   Reply With Quote
Old 07-03-2008, 12:05 AM   #7
Registered User
 
Last Online: Yesterday 10:11 AM
Join Date: Jun 2008
Age: 28
Posts: 29
Thanks: 0
Thanked 4 Times in 2 Posts
kumaT is on a distinguished road
iTrader: 0 / 0%
Points: 11,883.05
Bank: 0.00
Total Points: 11,883.05
Re: Building a packet editor

Ill do this fast:

1. Automaton was fixed in dflyff this week on maintanace, meaning it will be fixed on eflyff soon.

2. Normal Packeteditor will not work, since most of them are not capable of asyncronus IO.

3. You can't send packets generated by you (theoretically you can but this is a pain in the a**) or change existing packets.

4. its not about using hacks its about skills
kumaT is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off

All times are GMT -7. The time now is 01:02 PM.


Powered by: vBulletin
Copyright ©2008, GamerzPlanet.Net
SEO by vBSEO 3.2.0 ©2008, Crawlability, Inc.
Network: GamerzPlanet | ForumzPlanet | GzPUpload | GzPArcade | GzP Host | Poker Tips | Watch Desperate Housewives | Visits: