Hell-o guys
Well, i was intending to make a lvling-bot via AutoIt, which appears not such hard to do.
My idea was to search a yellow point in the little map that you show with N thanks to Pixelsearch, then tou simulate a mouseclick on the coordonates that Pixelsearch found, then to use a Send on a Fkey in wich will be the shorcut animation of attack.
And doing this, thanks to a timer, every x seconds, x corresponding to the time you takes to kill a monster
My question is : Does AutoIt functions need being bypassed? In this case, isn't it easier to find an equivalent in winapi and do like Joostp said on his tutorial?
Thanks :)
Yep, but is there a way to know if the functions i will use are based on winapi?
I've seen in the source of Ftool Ext. that the author used a the bypassed Postmessage, does it means that the function Send of Autoit is based on Postmessage/ Winapi, and so the other functions to?
They best way to make a lvling Bot.
Hook Recv and Send. (I know GG Check)
Recieve Packet (Information) and send Attack Packets xD
I made a attacker bot already for the online game Darkorbit
Maybe i will try this on Flyff :)
They best way to make a lvling Bot.
Hook Recv and Send. (I know GG Check)
Recieve Packet (Information) and send Attack Packets xD
I made a attacker bot already for the online game Darkorbit
Maybe i will try this on Flyff :)
I hope it will work with GameGuard in Background.
We proxyed FlyFF in v3-v5.
Looked like this:
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Theoretically still works, only problem is that gameguard notes when you change the target IP on the local PC.
Currently Automaton is the best all-round solution.
There's currently no public release of it (nor private that I know of) on our forums, but maybe you can find your own ways arround GameGuard and get an older version to work.
As for Autoit, to get back to OPs initial question:
Yes it does. That's why he bypassed a few functions.
But we have tutorials how to bypass these GG hooks.
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Wow, the last link is awesome ! It answer to many of my questions :p
I will have a glance at Fprox if i find a source, the same for Automation..
Some friends of me just make me thinks something about my project : scanning the map will be effective only on azria and the others islands, but not on the tower .. The little map doesn't show the monsters.
It's a shame, 'cause i don't think i will have the capacity to "restore" Automation nor Fprox..
Could you explain me more "deeper" what is the problem with Fprox?
Edit : i made some research on the forum, and was able to found that there was some hacks able a long time ago with packet editor, sending attack packet to the client via a proxy that simulate the server. Did i misunderstand if i say that was the same thing that Fproxy?
Edit 2 : Seeing those old treads about hacking flyff was more living than nowadays.. Did Automaton was able to send packets to the server, with the hash part?
If you want to go beyond a simple bot that scans the minimap for yellow dots, you should look into using the game-engine itself.
Then you can simply call regular gamefunctions and let the flyff client handle (almost) everything. (much less hassle :P)
Note that this will require a lot more work than you might initially think.