Re: can anyone explain to me in detail what gw2 is like whats diferant
Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however [Only registered and activated users can see links. ] locking will still function. Guild Wars 2 will introduce a [Only registered and activated users can see links. ] to the game which will allow [Only registered and activated users can see links. ] to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced. Graphics
[Only registered and activated users can see links. ] indicated in his "Imagining Guild Wars 2" article that polygon counts and texture allowances have been increased so he expects it to look beautiful and "look like a whole new game". Gaile has indicated the game will support DirectX 10, but not require it to play.
Persistence
The game will be on multiple [Only registered and activated users can see links. ] or "worlds," but players will not be bound to a world and may therefore change worlds as they would districts, except that they encompass the entire game, instead of just an outpost.
There will be changes to the instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring.
Instances will still be used for missions and dungeons.
An "Event System" will be used to notify players of big events in the world: the return of a dragon, for instance. Music
[Only registered and activated users can see links. ], who composed the soundtracks for the original Guild Wars series, will be returning to compose the music for Guild Wars 2.
Characters
A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP. A player may still have multiple characters.
The level cap will be raised. It has been suggested that this could be as much as 100 or even unlimited. There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.
The professions are being designed to be viable for both solo and group play. A primary and secondary profession system will be used. It is currently not known if any professions from the original Guild Wars will return, and the profession count is unknown.
Race
Guild Wars 2 will introduce several new playable [Only registered and activated users can see links. ]. The five playable races announced so far are:
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
Different races will have different advantages and disadvantages, for example the [Only registered and activated users can see links. ] will be able to shapeshift into a half-bear half-human, with increased health and melee damage. At present it is not known what advantages other races will have.
Re: can anyone explain to me in detail what gw2 is like whats diferant
they are not doing mouse click movement anymore. Its going to be straight keyboard. I think its going to have the similar gameplay as WoW. I wish it would come out soon.