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Ideal Routes

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Old 09-11-2009, 04:27 PM   #1
x1nixmzeng
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Ideal Routes

Wild suggestions which could have made GunZ a completely different game (or ideals which should be implemented!).

I just felt this hadn't really been discussed. In no particular order:
  • Players kicked to lobby when the average latency between said player and stagemaster reaches a certain maximum.

    I've not thought what should happen if the stagemaster leaves his/her own game..
  • TDM worlditems which spawn only once.

    Or just shorten rounds
  • Removal of taunting and laughing expressions.

    One of the first things I'd do
  • Experience shared between everyone who attacked, not just the player to give the final hit.

    Something a private server should implement / I should have tried to write
  • Attack immunity for a few seconds when spawned. Such that prevents weapon damage, grenade explosions and flips.

    Prevents spawn killing
  • Ignore list

    Why block _all_ whispers, when you could just block the one user?
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Old 09-11-2009, 04:54 PM   #2
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Re: Ideal Routes

Some interesting things there.
The one thing that has always annoyed me is about how exp isn't shared between attackers.
And the taunting and laughing can get annoying. People think by spamming taunt/laugh makes them somehow better.
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Old 09-11-2009, 06:09 PM   #3
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Re: Ideal Routes

The Reason for unshared Exp is the Hit n' Run thing, if there was shared exp, i'd just shoot once, and run and do again to another person.. easy exp w/o effort.

Taunting/Laughing.. Agreed.

All Ping Showed is (You) to (Server) to (Them) [and Vice Versa] not..
Not From Them to the Game Holder.

easy way to fix that is (GO TO YOUR OWN AREA)

another on my my suggestions (In Game, Hidden Mods.) if they really cared about stoping hackers, i'd just Send 2-5 Hidden Mods around, Humanly Search through each game, hackers tend to show them selves easily, and just easily Disconnect them Staging a warning, and with that Warning has a counter 1/3, Disconnected again? 2/3. Again? 3/3 (Suspension 2 weeks) Ban Warning 1/2... 2/2 Banned, Characters Reverted 20 levels due to Proxys? >.>
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Old 09-12-2009, 02:03 AM   #4
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Re: Ideal Routes

Quote:
Originally Posted by Crusher688 View Post
another on my my suggestions (In Game, Hidden Mods.)
Already done, although GMs come online rarely.

Quote:
Originally Posted by x1nixmzeng View Post
Attack immunity for a few seconds when spawned. Such that prevents weapon damage, grenade explosions and flips.
This is at least in TDME but should be in every gamemode imo.

Theres a bunch of things that should be fixed, like the kicking system. Game creator should have unlimited kicks.
Remove pmeds. Ignore function, in both whispers and in-game.
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Old 09-11-2009, 06:25 PM   #5
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Re: Ideal Routes

Well instead of sharing the experience with every attacker - give it proportional to the amount of damage inflicted? Questing should use that idea too.

Stage masters should have more control over their game, and who should join it. Games _should_ be more location based, similar to how IJJI splits the servers.

I liked the idea of reverting character levels, and I'd bet that some private servers already have a similar system.
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Old 09-13-2009, 03:58 AM   #6
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Re: Ideal Routes

Essentially, have more customizable options for the game. Hell, even on the Options menu next to the start button still has some grayed out options.
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