[Source] Invictus/ parts of cocaine Created By AnthraxDream
Lol, flood of source codes day!
Wonder if this is working :\
Help me try it out :)
Invictus.cpp
Code:
/*Invictus DLL By AnthraxDream
It's been fun.
Thanks to:
Poon with all of his help and support
Zhen with his bits of help here and there
Phun for a couple of tips and his logging function
Lonely for his help
OWS for some sigs I was too lazy to find myself
LanceVorgin for being pro
Keep this header file in this source when recompiled.*/
//Header files
#include "stdafx.h"
#include "gunz.h"
#include "includes.h"
GunzClass Gunz;
int rRun = 1;
void Time(void)
{
DWORD MyChar = Me();
Sleep(2000);
while (true)
{
if (GetKey(Alt, 'U'))
{
Gunz.UID();
Sleep(500);
}
if (GetKey(Alt, 'I'))
{
Gunz.Info();
}
if (GetKey(Alt, 'S'))
{
Gunz.Spam();
Sleep(5);
}
/*if (GetKey(Alt,0x31))
{
Gunz.StageLvl(1);
Sleep(500);
}
if (GetKey(Alt, 'C'))
{
Gunz.ZPostCreateMyCharCaller(0, 1, 5, 5, 0);
Sleep(1000);
}
/*if (GetKey(Alt, 'L'))
{
Gunz.Lag();
Sleep(5);
}
if(GetKey(Alt, 'Y'))
{
Gunz.PostMotion();
Sleep(25);
}*/
if(GetKey(Alt, 'Z'))
{
Gunz.FunctionChecker();
Sleep(500);
}
if(GetKey(Alt, 'Q'))
{
Gunz.SpawnItem(130);
Sleep(10);
Gunz.SpawnItem(131);
Sleep(10);
Gunz.SpawnItem(111);
Sleep(250);
}
if(GetKey(Control, 'Q'))
{
Gunz.OffsetSpawnItem(120);
Sleep(10);
Gunz.OffsetSpawnItem(111);
Sleep(250);
}
/*if(GetKey(Control, 'E'))
{
Sleep(10);
Gunz.FakeHacker();
}*/
if(GetKey(Alt, 0x68))
{
Gunz.PosTeleport();
Sleep(10);
}
if(GetKey(Alt, 0x62))
{
Gunz.NegTeleport();
Sleep(10);
}
if(GetKey(Control, 0x61))
{
Gunz.Reaction(0);
Sleep(500);
}
if(GetKey(Control, 0x62))
{
Gunz.Reaction(1);
Sleep(500);
}
if(GetKey(Control, 0x63))
{
Gunz.Reaction(2);
Sleep(500);
}
if(GetKey(Control, 0x64))
{
Gunz.Reaction(3);
Sleep(500);
}
/*if(GetKey(Control, 0x66))
{
Gunz.Die();
}
if(GetKey(Control, 0x64))
{
Gunz.RequestSpawn();
Sleep(500);
}
if(GetKey(Alt,0x61))
{
Gunz.TeamBuffer(2);
}
if(GetKey(Alt,0x63))
{
Gunz.TeamBuffer(3);
}
/*if(GetKey(Alt, 0x31))
{
Gunz.ClanWar(1);
Sleep(500);
}
if(GetKey(Alt, 0x32))
{
Gunz.ClanWar(2);
Sleep(500);
}
if(GetKey(Alt, 0x33))
{
Gunz.ClanWar(3);
Sleep(500);
}
if(GetKey(Alt, 0x34))
{
Gunz.ClanWar(4);
Sleep(500);
}
if(GetKey(Control, 0x22))
{
w.Find();
Sleep(500);
}
if(GetKey(Control, 0x27))
{
w.Next();
Sleep(500);
}
if(GetKey(Control, 0x25))
{
w.Previous();
Sleep(500);
}
if(GetKey(Control, 0x23))
{
DWORD MyChar = Me();
MUID* uidChar = MyID();
MUID* uidChan = ChanID();
char szTitle[512];
w.GetCurrentTrackName();
Sleep(500);
sprintf(szTitle, "^4I'm Currently Playing ^1%s", w.SongName);
if(MyChar)
Gunz.Echo(szTitle);
else
ZPostChannelChat(uidChar, uidChan, szTitle);
}
if(GetKey(Alt, 'T'))
{
Gunz.WarSpam();
Sleep(500);
}
if(GetKey(Control, 'T'))
{
Gunz.Bomb();
Sleep(500);
}
if(GetKey(Alt, 'K'))
{
Gunz.Crash();
Sleep(1000);
}
if(GetKey(Alt, 'B'))
{
Gunz.SetSelfToFace();
Sleep(1000);
}*/
Sleep(50);
}
}
void Godmode()
{
while (true)
{
if (GetKey(Alt,'X'))
{
God=true;
Sleep(500);
Gunz.GodMode(500);
}
Sleep(50);
}
}
void PowLvl()
{
while (true)
{
if (GetKey(Alt,'P'))
{
Plvl=true;
Sleep(500);
Gunz.OverNight();
}
/*if (GetKey(Alt, 'X'))
{
bGrabber=true;
Sleep(500);
Gunz.uidGrabber();
}*/
Sleep(50);
}
}
void AnnoyThread()
{
while (true)
{
if (GetKey(Alt,'A'))
{
bAnnoy=true;
Sleep(500);
Gunz.Annoy();
}
if (GetKey(Alt,'F'))
{
bFollow=true;
Sleep(500);
Gunz.AutoFollow();
}
Sleep(50);
}
}
void FlipMover()
{
while (true)
{
if (GetKey(Control,'L'))
{
lawn=true;
Sleep(500);
Gunz.ZPostShotMelee();
}
if (GetKey(Alt, 'E'))
{
bMove=true;
Sleep(500);
Gunz.UberMover();
}
Sleep(50);
}
}
BOOL APIENTRY DllMain(HMODULE hModule,DWORD ul_reason_for_call,LPVOID lpReserved)//DLL Entrypoint
{
if(ul_reason_for_call = DLL_PROCESS_ATTACH)//Checks if DLL is being injected
{
hGunz = FindWindow(NULL, L"Gunz");
GetVolumeID();
//if (ZChat != 00000000)
if (nSN == 858993452 && ZChat != 00000000) //Me
//if (nSN == 810062773 && ZChat != 00000000) //Tyler
//if (nSN == 1304952160 && ZChat != 00000000) //Chris
//if (nSN == 366829516 && ZChat != 00000000) //Alan
//if(nSN == -156752716 && ZChat != 00000000) //Shot
//Customers
//if (nSN == 748106602 && ZChat !=00000000) //David Tait (Eiam)
//if (nSN == 643202564 && ZChat !=00000000) //ThoseVacantEyes
//if (nSN == 1114955800 && ZChat !=00000000) //[Only registered and activated users can see links. ]
{
DisableThreadLibraryCalls(hModule);
CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))Time,NULL,0,NULL);
CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))Godmode,NULL,0,NULL);
//CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))PowLvl,NULL,0,NULL);
CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))AnnoyThread,NULL,0,NULL);
CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))FlipMover,NULL,0,NULL);
if (rRun==1)
{
Out("\nInvictus Has Been Injected!\nThank you for your purchase!"," ------ Invictus ------ ");
rRun++;
}
}
else if (ZChat == 00000000)
{
Out("Addresses are incorrect.\nPlease Re-Inject", " ------ Invictus ------ ");
exit(0);
}
else
if (rRun==1)
{
Out("Leaked.\n", " ------ Invictus ------ ");
rRun++;
}
FILE* xLog = fopen("AddressLog.txt", "w");
if (xLog!=NULL){
fputs("\t\tRetrieve Functions Calls\n\n",xLog);
Log("ZChatOutput\t\t\t" , ZChat);
Log("ZGetGameClient\t\t\t" , ZGetGameClient);
Log("ZGetGame\t\t\t\t", ZGetGameAddress);
fputs("\n\n\t\tPost Function Calls\n\n", xLog);
Log("ZPostCreateMyChar\t\t\t" , CreateChar);
Log("ZPostGameKill\t\t\t" , GK);
Log("ZPostShotSpMotion\t\t\t" , PostSpMotionAd);
Log("ZPostStageSetting\t\t\t" , PostStageSetting);
Log("ZPostStageTeam\t\t\t" , ZPostStageTeamSigAd);
Log("ZPostStageEnterBattle\t\t\t" , ZPostStageEnterBattleSigAddr);
Log("ZPostStageLeaveBattle\t\t\t" , ZPostStageLeaveBattleSigAddr);
Log("ZPostWhisper\t\t\t" , ZPostWhisperAd);
Log("ZPostRequestSpawnWorldItem\t\t", ZPostRequestSpawnWorldItemAd);
Log("ZPostShotsp\t\t\t", ZPostShotSpAd);
fputs("\n\n\t\tNamespaced Function Calls\n\n", xLog);
Log("ZCharacter::SetHP\t\t\t" , ZCharacter__SetHPAd);
Log("ZCharacter::SetAP\t\t\t" , ZCharacter__SetAPAd);
fputs("\n\n\t\tTest Addresses\n\n", xLog);
Log("pZGame Offset Address\t\t" , pZGameOffsetFinderAd);
Log("AttackerID Offset Address\t\t" , AttackerIDOffsetAd);
Log("ZPostClanMsg\t\t\t", ZChat__FilterWhisperKeyAd);
Log("ZChat::Input\t\t\t", ZChat__InputAd);
fclose(xLog);
}
return TRUE;
}
return TRUE;
}
Stdafx.cpp
Code:
// stdafx.cpp : source file that includes just the standard includes
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
Stdafx.h
Code:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// TODO: reference additional headers your program requires here
Re: [Source] Invictus/ parts of cocaine Created By AnthraxDream
Dude.
Great job releasing these.
And if anybody is wondering, this is C++ source code, not a system.mrs or hack that you can inject.
You need to finish it and compile it in visual studio or a C++ compiler.
Also, ForgottenOne DH is going to ban you, and hard.
:o
Re: [Source] Invictus/ parts of cocaine Created By AnthraxDream
Wow nice, work =) ( very useful)
__________________
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