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Ijji gunz Game Guard Infinite looping?

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Old 08-15-2008, 05:08 AM   #1
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Ijji gunz Game Guard Infinite looping?

Can someone please give me a step by step guide about infinite looping with the ijji gunz game guard. I've been searching fourms all day on how to do it so if anyone could help it'd be helpful

Last edited by n0mansland; 08-15-2008 at 05:49 AM.. Reason: Add a part
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Old 08-15-2008, 06:08 AM   #2
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Re: Ijji gunz Game Guard Infinite looping?

Code:
#include <windows.h>

void Loop()
{
while(1)
{
}
}

BOOL APIENTRY DllMain(HINSTANCE h,DWORD reason,LPVOID lpv)
{
if (reason == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(unsigned long(__stdcall*)(void*))&Loop,0,0,0);
}
return true;
}
There's your infinite loop inside gameguard, lmao.
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Old 08-15-2008, 06:29 AM   #3
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Re: Ijji gunz Game Guard Infinite looping?

What's looping used for?
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Old 08-15-2008, 06:43 AM   #4
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Re: Ijji gunz Game Guard Infinite looping?

Looping is a process which will go on forever -- obviously. An infinite loop can be created inside gameguard, with no resting, to slow down gameguard's scanning abilities and being able to use hacks a little while longer.
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Old 08-15-2008, 07:00 AM   #5
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Re: Ijji gunz Game Guard Infinite looping?

lone do you need to do anything with it im trying to make the moon light engine go longer so it doesnt close the client in a couple of mins.
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Old 08-15-2008, 07:08 AM   #6
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Re: Ijji gunz Game Guard Infinite looping?

dude MLE doesnt even crash (the latest one) wtf u talking about?
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Old 08-15-2008, 07:16 AM   #7
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Re: Ijji gunz Game Guard Infinite looping?

Well mine crashes after a couple of minutes unless i have an old one but i used the ganja thing and it brought me to the thread to download i got 1196.4 which ive seen is latest version

Last edited by n0mansland; 08-15-2008 at 07:25 AM..
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Old 08-15-2008, 01:04 PM   #8
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Re: Ijji gunz Game Guard Infinite looping?

Quote:
Originally Posted by lone222 View Post
Code:
#include <windows.h>
 
void Loop()
{
while(1)
{
}
}
 
BOOL APIENTRY DllMain(HINSTANCE h,DWORD reason,LPVOID lpv)
{
if (reason == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(unsigned long(__stdcall*)(void*))&Loop,0,0,0);
}
return true;
}
There's your infinite loop inside gameguard, lmao.
I'd shove a hotkey to disable that loop after you get a hacking attempt - when Gunz finally closes ;)

This is exactly what I meant by infinite loop though (on a previous comment) and make sure this gets injected into the GameMon.des task (should be under Gunz.exe (1))!

Also MLE will give you an error about 10 second idle time (or similar).

Last edited by x1nixmzeng; 08-15-2008 at 01:12 PM..
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