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Could I be on to something? :O

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Old 08-23-2008, 09:20 AM   #41
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Re: Could I be on to something? :O

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Originally Posted by hitachihex View Post
Fmod huh?

Really interesting, Sean.

Are you sure you've made this yourself? Be honest.
Also, the godmode was not an obstacle.

In the explanation of your DLL, you've pretty much explained exactly how to lie straight out of your ass and put it somewhere to look smart.

edit::

I'd like to make a few other notes in this post, for those who will read it and understand what I'm talking about - Sean says he doesn't like to see original authors get no credit for their work, but here, it seems he's doing the exact thing he tries to say he oh-so despises/
"Are you sure you've made this yourself? Be honest."
- coded entirely in ASM (MASM32 to be exact), yes it's my work. don't believe me? go ask anyone in GB, Wolfteam, or Rakion who I am. I don't use washed up poorly written C++ code like all you other randoms do.

" Also, the godmode was not an obstacle."
- have you tried calling SetHP or SetAP recently (like today?) Something makes me believe like you haven't. Go ahead and compare the functions both now, and in the old versions of Gunz - you'll see something QUITE different. The main function is about 200 bytes larger - they added a check in there.

"I'd like to make a few other notes in this post, for those who will read it and understand what I'm talking about - Sean says he doesn't like to see original authors get no credit for their work, but here, it seems he's doing the exact thing he tries to say he oh-so despises/"
- I was told on GzN that people do lawnmower and massives with ZPostShot. My friend Joel who used to hack Gunz told me to get my hands on an old version of Gunz and test.txt - I did that.

- In addition, I also installed DRGunz.

- What I first did was locate ZPostShotMelee (which I naturally deduced to deal with Melee attacks) - I toggled a breakpoint on the RET at the bottom of the function, traced backwards to the function that calls it. I noticed 2 pushes (2 arguments/parameters) - 1 pushes the array for your coordinates and 1 pushes the type of attack. Accordingly I pushed these parameters and called the function for lawnmower.

- Did same thing for the other post shot functions - Naturally I would assume that this would be how any of the old Gunz hackers would have determined the parameters for any of these functions. So clearly you don't need to be spoon fed everything to figure out how the hacks are done.

- For GodMode, again, I play Rakion and the exports are visible there. They also have functions titled "CPlayer::SetHP, CPlayer::SetAP" so naturally I knew that that could be used to freeze your HP and AP to create a god mode hack. I applied what I do on Rakion to Gunz, pushed my HP and AP and called the functions. First thing I noticed is that on IJJI Gunz I get an "Abnormal hack detected" error when calling the functions. Accordingly, I traced into the functions and noticed a check. I bypassed that and re-called, voila, bypassed. I looked at the old sources for Gunz hacks and none of them have a bypass coded for those two functions, leading me to believe that at the time they coded those hacks, that check was not put in place.

- For teleporting and coord freezing, well as I said, the function that calls ZPostShotMelee also calls another function which obtains "eax" which stores the address that is the start of the array of your X,Y,Z coords. I just auto search for that function, copied the offsets, wrote my code, grabbed eax for my coordinate array and used that to set my X,Y,Z coords (whether to save them, change, or freeze the Z coord)

- Instant Respawn - again I found this myself. I do not use ZPostRequestSpawn like everyone else does.

- Infinite Ammo - again created by myself. I don't need to argue this one because I haven't seen anything like this anywhere.

So I think the credits are more than in order. I mentioned that I used google to find test.txt which is exactly what I did. Considering I only briefly looked over other peoples source code after the hack was coded, I don't think any credits are needed. Not to mention that the source code that I did look over was a disgrace of the language of C++; poorly written, entirely washed up (over 10 sources used the exact same structure - clearly came from 1 source), and just inefficient as oh heck.

Don't bash me when you don't know me. I could get an army to flame you until you slit your wrists. Type Se4nH4x InDuStRiEs in google and see what you get. I'm not a random and I certainly don't need your disrespect. You don't know anything about me so gtfo. I've been around much longer than you, perhaps not in Gunz, but I definitely know way more than you and the fact that I was able to code this hack in less than a day when I had never played Gunz before just shows it.

Last edited by Sean; 08-23-2008 at 10:15 AM.
 
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Old 08-23-2008, 09:25 AM   #42
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Re: Could I be on to something? :O

I didn't want a overly sized wall of text of how you created some of the features in (your?) dll.

My simple observation here is the bypass.

Let me ask you a question, Sean.
Do you claim to have made this bypass?
 
Old 08-23-2008, 09:31 AM   #43
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Re: Could I be on to something? :O

Quote:
Originally Posted by hitachihex View Post
I didn't want a overly sized wall of text of how you created some of the features in (your?) dll.

My simple observation here is the bypass.

Let me ask you a question, Sean.
Do you claim to have made this bypass?
" My simple observation here is the bypass." ? is something supposed to be here?

" Do you claim to have made this bypass?"
made what? my hook? yes? are you high? gtfo random..

You've been here since 2005? Wow would expect more respect from someone who's been here almost as long as I have.

You have serious trust issues to believe that someone new to the scene couldn't code something themselves.

"(your?)" - LMFAO who the f*ck are you. Probably another script kiddy leecher who bows down to the same people 24/7 (e.g. OWS).

You are so pathetic that you didn't even read my post above before replying. What a smart ass you are. Grow the f*ck up.

Last edited by Sean; 08-23-2008 at 09:36 AM.
 
Old 08-23-2008, 09:36 AM   #44
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Re: Could I be on to something? :O

"made what? my hook? yes? are you high? gtfo random.."

Let me ask you this again, are you taking credits for the aforementioned bypass, the one that uses fmod?
 
Old 08-23-2008, 09:38 AM   #45
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Re: Could I be on to something? :O

Quote:
Originally Posted by hitachihex View Post
"made what? my hook? yes? are you high? gtfo random.."

Let me ask you this again, are you taking credits for the aforementioned bypass, the one that uses fmod?
What bypass LOL? I just use fmod.dll to inject my dll LOL? I could use msvcr71.dll or msvcrt.dll if I wanted LOL. Of course I give myself credits for that? LOOL. Wow..sad days for you lmfao.

What exactly am I bypassing here with fmod.dll LOL? I'm just injecting my DLL LOL. I do the same damn thing for all the games I hack. On wolfteam I inject my MH.dll with msvcr71.dll. On Gunbound I inject my MH.dll with msvcr71.dll. On Rakion I inject my dlls with ogg.dll. Writing wrappers for DLL's that a game requires is about one of the most full proof methods of DLL Injection. No way in hell am I giving credits for using that method of DLL Injection ROFL. Ok sure - I'll give credits to MAIET for making fmod.dll LMFAO. I just happened to use fmod.dll because it was first DLL that I saw in the Gunz folder. I later saw msvcr71.dll and msvcrt.dll in there but I decide to use fmod.dll because hey, it worked, no need to use the other DLL's.

p.s. when I said "made what? my hook" - I was referring to my SetHP, SetAP check bypass.

Last edited by Sean; 08-23-2008 at 09:49 AM.
 
Old 08-23-2008, 09:44 AM   #46
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Re: Could I be on to something? :O

I'll stop posting now, as it is reluctant to continue, you seem oblivious to my question.

In short, your behaviour has given you away.
I answered it myself.
 
Old 08-23-2008, 09:45 AM   #47
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Quote:
Originally Posted by hitachihex View Post
I'll stop posting now, as it is reluctant to continue, you seem oblivious to my question.

In short, your behaviour has given you away.
I answered it myself.
so what? you are running away? little kiddy doesn't want to admit to the fact that you got proven wrong? wow.. I answered your question.

You asked:

"Are you giving yourself credits for using fmod.dll as a bypass?"

I replied:

"How on earth is fmod.dll a bypass. I just use it for DLL Injection - just like how I use other Windows DLL's to inject my DLL's in other games. I could have easily used msvcr71.dll, msvcrt.dll, or whatever other DLL's the game requires to run to load my DLL's. There is nothing special about fmod.dll."

You are like those obsessive immature losers on d2jsp who will never admit to losing an argument at any cost. You conclude by saying that you've won and that the other party has lost and that they fail at life.

I'm sure anyone who has a head on their shoulders and reads this thread will side with me on this one. I have arguably defeated all your claims against me.

Now as thumper once said on the classic Bamby movie: "If you can't say anything nice, don't say anything at all."

Last edited by Sean; 08-23-2008 at 10:38 AM.
 
Old 08-23-2008, 09:53 AM   #48
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Re: Could I be on to something? :O

Shut the fuk up sean!!! Act resonable, All the guy wants is some answers
for christs sake!! >;l
Be calm.. Or at least act it, Dont throw a fit
 
Old 08-23-2008, 09:59 AM   #49
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Re: Could I be on to something? :O

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Originally Posted by RockstarM View Post
Shut the fuk up sean!!! Act resonable, All the guy wants is some answers
for christs sake!! >;l
Be calm.. Or at least act it, Dont throw a fit
I gave him his answers, in 3 different replies. He decided that none of them satisfy his "answer key" and decided to reply in a cocky manner basically saying that he was right all along and than I am a noob that fails at life. I take this type of thing personally especially when I argued my points more than well enough. I'm a 3rd University student and when a Prof makes a mistake, I take up the matter with him/her and it gets resolved in a civilized manner. In this situation however, the individual is acting like an immature 12 year old who thinks hes more knowledgeable than everyone else around him and won't accept that he's wrong at any cost.

on topic: you can stop gameguard from updating by using old school emulation. Point the gameguard update server to localhost by using the hosts file. Then set up a webserver on localhost that runs on port 80. Create in the root directory of the server the folder structure for gameguard updates and place the current gameguard NPZ's inside (these are basically a bunch of zip'd files that gameguard extracts to create the .des files found in the gameguard folder in the Gunz directory). Run Gunz and GG will update by downloading the files from your server. As long as the GG revision that you are using doesn't get hashed by the client, it should continue to work indefinitely. Meaning that you could say run GG as revision 1210 (what it currently is) when the actual GG revision is 1385 for example. This would put you at a significant advantage. Whatever got patched in the revisions that came after 1210 will remain unpatched to you because you are currently emulating GG to use revision 1210.

Last edited by Sean; 08-23-2008 at 10:37 AM.
 
Old 08-23-2008, 10:58 AM   #50
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Re: Could I be on to something? :O

Let's not stress our ego or knowledge over the internet anymore. Paragraph upon paragraph of ranting and explaining drains on anyone. If you two want to continue to debate, take it outside the forums.

Closed.

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