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Updated Offsets

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Old 08-29-2008, 08:30 PM   #11
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Re: Updated Offsets

i hope some1 posts a tutorial on how to create a bypass or how to even use this >.> im hopeless...no hackers help anymoar coz of low-lyfe leechers *sighs*
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Old 08-30-2008, 03:58 AM   #12
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Re: Updated Offsets

sorry but how do you use this??
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Old 08-31-2008, 10:24 PM   #13
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Re: Updated Offsets

read first page, you can use these offsets if you have any knowledge about anything you can use the to make dll work/make
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Old 09-01-2008, 05:08 AM   #14
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Re: Updated Offsets

i guess its good for peeps who r making dll? no use to me :D i'm a nub..

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Old 09-01-2008, 07:22 AM   #15
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Re: Updated Offsets

Let's look at the Waryas base-hook in the [Only registered and activated users can see links. ], it's in C++

Complete Source code, btw...

Code:
#include "StdAfx.h"
#include <math.h> //I'm using it in my Real dll
/******************/
 
/************Typedef to call Gunz Internal Function************/
//For the parameters, use the PDB file in JGunz folder, and p**** it with Dia2Dump
//On www.waryas.be too.
typedef void (__cdecl* ZChatOutputFunction)(const char* lpcMsg, int iType,int iLoc,DWORD dwColor);
ZChatOutputFunction ZChatOutput = (ZChatOutputFunction)0x0042C700; //ZChatOutput Address
/************************************************** *************/
 
/*************************Main Function*************************/
void MerryChristmas(void)
{
while (1==1) // Infinite Loop ... Will run until Gunz close.
{
if (GetAsyncKeyState(0x60))
{
ZChatOutput("Key 0 pressed",2,0,0xFFFFFFFF);
Sleep(500);
}
Sleep(10); //Delay between each check otherwise -> LAG!!
}
}
/************************************************** *************/
 
/*****************************Dll Entry-Point*******************/
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
if(ul_reason_for_call = DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule); //Thanks Microsoft =D
CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))MerryChristmas,NULL,0,NULL); //Thanks Microsoft =D
ZChatOutput("DLL INJECTED AND THREAD CREATED!",2,0,0xFFFFFFFF); //Will show only in game or lobby when injected
return TRUE;
}
return TRUE;
}
/************************************************** *************/
Then Let's look at the Addresses posted.

Quote:
pgame 0x006CECF0;
ZChannelOutput 0x0042AFE0;
ZGetGameInterface 0x004ADC60;
ZPostCreateMyChar 0x0044B4D0;
ZGetGameClient 0x004ADC40;
ZPostStageEnterBattle 0x004A3370;
ZPostStageLeaveBattle 0x00434C30;
ZPostRequestSpawn 0x004B45D0;
ZPostShot 0x004815C0;
ZPostShotMelee 0x004816A0;
ZPostSkill 0x004814C0;
ZCharacterManagerSignatureOffset 0x004A11E0;
ZCharacterManager__FindSignatureOffset 0x0047DAC0;
ZCharacter__GetHPSignatureOffset 0x00477120;
ZCharacter__GetAPSignatureOffset 0x00477130;
ZChatOutput 0x0042B900
Notice the red. In Waryas' source code, It's setting up ZChatOutput with its own type and the address. The address in Waryas' base-hook will not work on ijji, so we would need to update it. Making it look like

Code:
#include "StdAfx.h"
#include <math.h> //I'm using it in my Real dll
/******************/
 
/************Typedef to call Gunz Internal Function************/
//For the parameters, use the PDB file in JGunz folder, and p**** it with Dia2Dump
//On www.waryas.be too.
typedef void (__cdecl* ZChatOutputFunction)(const char* lpcMsg, int iType,int iLoc,DWORD dwColor);
ZChatOutputFunction ZChatOutput = (ZChatOutputFunction)0x0042B900; //ZChatOutput Address
/************************************************** *************/
 
/*************************Main Function*************************/
void MerryChristmas(void)
{
while (1==1) // Infinite Loop ... Will run until Gunz close.
{
if (GetAsyncKeyState(0x60))
{
ZChatOutput("Key 0 pressed",2,0,0xFFFFFFFF);
Sleep(500);
}
Sleep(10); //Delay between each check otherwise -> LAG!!
}
}
/************************************************** *************/
 
/*****************************Dll Entry-Point*******************/
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
if(ul_reason_for_call = DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule); //Thanks Microsoft =D
CreateThread(NULL,0,(unsigned long (__stdcall *)(void *))MerryChristmas,NULL,0,NULL); //Thanks Microsoft =D
ZChatOutput("DLL INJECTED AND THREAD CREATED!",2,0,0xFFFFFFFF); //Will show only in game or lobby when injected
return TRUE;
}
return TRUE;
}
/************************************************** *************/
That's all you needed to change, the address, lol. Compile the Source-code with WATCOM or Visual-C++, then inject in the lobby in ijji with MLE and the message "DLL INJECTED AND THREAD CREATED!" should show up in the lobby in green. If you press 0(I think it's numberpad), the message "Key 0 Pressed" should show up in the chatbox.

Anyways, this way just an example :S I also noticed, headers might not work, so delete them and just stick to windows.h -- "#include <windows.h>"
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Old 09-02-2008, 12:39 PM   #16
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Re: Updated Offsets

Hey lone,


that's a nice explaination, so as long as we replace the codes with the updated ones and compile the old sourcecodes then all the old .dlls should work right?

How does one get these addresses anyway? Is there any tutorial on how to look them up?

Edit// Also, is there anyway to decompile .dlls?

Last edited by dbzman1995; 09-02-2008 at 01:05 PM.
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Old 09-02-2008, 06:42 PM   #17
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Re: Updated Offsets

Quote:
Originally Posted by dbzman1995 View Post
Hey lone,


that's a nice explaination, so as long as we replace the codes with the updated ones and compile the old sourcecodes then all the old .dlls should work right?

How does one get these addresses anyway? Is there any tutorial on how to look them up?

Edit// Also, is there anyway to decompile .dlls?
you can't reverse a dll back to it's original source, especially if it's packed.
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Old 09-05-2008, 07:05 AM   #18
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Re: Updated Offsets

ty for you
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Old 09-05-2008, 05:44 PM   #19
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Re: Updated Offsets

what was in the original headers?

was that ever posted?
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Old 09-07-2008, 12:55 AM   #20
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Re: Updated Offsets

Wow... So many people not getting what offsets are for! xD

Just look up tutorials on google.. It's not hard to find tutorials for you that don't understand how to do this. You will also need to understand the basic programming languages just about to understand just about any of it!

Pro Tutorials! : [Only registered and activated users can see links. ]



// Thanks for the offsets by the way! xD

// I get bored of finding them out.. x.x
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