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[Release] Sword/Dagger System v3 (4/9/08)

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Old 04-12-2008, 11:53 PM   #11
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Re: [Release] Sword/Dagger System v3 (4/9/08)

i can, but i wont. because people are apparently not appreciating my work... currently 2 thanks and 64 downloads
 
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Old 04-13-2008, 02:14 AM   #12
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Re: [Release] Sword/Dagger System v3 (4/9/08)

i hope this works
 
Old 04-13-2008, 02:20 AM   #13
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Re: [Release] Sword/Dagger System v3 (4/9/08)

it does work....

actually, i have decided to add powerlvl weaps in my next release
 
Old 04-13-2008, 08:35 AM   #14
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Re: [Release] Sword/Dagger System v3 (4/9/08)

can dun download the editd launcher ?

zz . Thrs no godmode hack and thrs no element or wateva

Last edited by oredomez; 04-13-2008 at 08:50 AM. Reason: Adding
 
Old 04-13-2008, 05:56 PM   #15
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Re: [Release] Sword/Dagger System v3 (4/9/08)

"FB1, FB2, SG1, SG2 (Edited names for easier location):
Lightning, Cold, Fire, Poison"
what does FB1 and stuff mean i want to use the elements too but I dont understand your terms
can someoen explain
 
Old 04-13-2008, 08:04 PM   #16
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Re: [Release] Sword/Dagger System v3 (4/9/08)

Quote:
Originally Posted by devengence187 View Post
"FB1, FB2, SG1, SG2 (Edited names for easier location):
Lightning, Cold, Fire, Poison"
what does FB1 and stuff mean i want to use the elements too but I dont understand your terms
can someoen explain
I didnt understand at first also but when i thoughtabout it i think Fb1 means like frag grenade or something like that :o and S is for smoke :O
But then i noticed when you go to thje grenade section you can buy the elements :O but they are really weak :O and godmode doesn work :o
 
Old 04-13-2008, 11:36 PM   #17
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Re: [Release] Sword/Dagger System v3 (4/9/08)

i DO not recall givine you ANY rights to decompile or use our system ideas as your own. i dont even see all you edited! names!? wow.

and elements, those help alot, they hurt you and not your oponent.
 
Old 04-14-2008, 06:56 AM   #18
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Re: [Release] Sword/Dagger System v3 (4/9/08)

loup: i got permission from munroe. and ur saying i cant get ideas from looking at ur mrs? (Natural rights of brain pl0x!)

Elements... don't hurt anyone... But the reason I put it there is because it affects quest monsters!!!
 
Old 04-14-2008, 09:10 PM   #19
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Unhappy Re: [Release] Sword/Dagger System v3.1 (4/9/08)

Quote:
Originally Posted by Scapper View Post
Sword/Dagger System v3.1. WORKING AFTER [4/9/08]

It changes your sword to daggers, but still has the same amount of damage and range. This is similar to Loup's fix of Munroe's sword/dagger system, but I made this one myself. (Check for differences on other threads).

[UPDATE: v3.1]

This system has:
Sword into dagger:
All swords (Edited names for easier location)
Quest godmode
Hp + Ap heals full
Bullets give full
No cuss filter
No knockback
Premium sword elements:
FB1, FB2, SG1, SG2 (Edited names for easier location):
Lightning, Cold, Fire, Poison
No Monster Ranged
Monster Ranged Attacks stay in midair
And a few other things too....

You will also need a non-updating launcher. I have included one below.

Pictures and Videos will come soon!

Credits: Scapper (ME) for making system.mrs
Munroe for ideas
Loup for ideas
VirusZer0 for ideas
And a few other people too....

Please reply if you find any bugs that is not listed.

Thank me if this helps you enjoy Gunz to the next level!!! =D XD =P

Virus Scan for Sword-Dagger System v3.1 by Scapper:
Antivir: Nothing found
ArcaVir: Nothing found
Avast: Nothing found
AVG: Nothing found
BitDefender: Nothing found
F-Prot: Nothing found
Norman: Nothing found
Rising: Nothing found
VirusBlokAda32: Nothing found
VirusBuster: Nothing found

Virus Scan for Edited Gunz Launcher:
Antivir: Nothing found
ArcaVir: Nothing found
Avast: Nothing found
AVG: Nothing found
BitDefender: Nothing found
F-Prot: Nothing found
Norman: Nothing found
Rising: Nothing found
VirusBlokAda32: Nothing found
VirusBuster: Nothing found

Again, thank me if this helps you enjoy Gunz to the next level!!! =D XD =P
the Quest god mode does not WORKKKK!!! WHY??
 
Old 04-17-2008, 12:32 AM   #20
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Re: [Release] Sword/Dagger System v3 (4/9/08)

how do u use the elements?
 
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