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Lone222's Ijji Gunz DLL (Compiled + Source code)

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Old 06-23-2008, 03:25 AM   #1
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Lone222's Ijji Gunz DLL (Compiled + Source code)

I've notice that many people have been requesting this DLL even though it was available quite freely on the forum(albeit not compiled). So I took the liberty of compiling the DLL for public release.


PLEASE NOTE
I have not authored this DLL. I have simply compiled it. It works, and to my knowledge, it shouldn't trigger an anti-virus alarm.

Features and controls:

[Only registered and activated users can see links. ](they're supposed to be the same as far as features and hotkeys go).

Source code:
Code:
#include <windows.h>
#include <stdio.h>


typedef void(__cdecl* ZChatOutputType)(const char*,int,int,DWORD);
ZChatOutputType ZChatOutput = (ZChatOutputType)0x0042B7D0;

typedef void(__cdecl* ZPostShotType)(float*,float*,int,int);
ZPostShotType ZPostShot = (ZPostShotType)0x00481360; 

typedef void(__cdecl* ZPostShotMeleeType)(float*,int);
ZPostShotMeleeType ZPostShotMelee = (ZPostShotMeleeType)0x00481440; 

typedef DWORD(__cdecl* ZGetGameClientType)();
ZGetGameClientType ZGetGameClient = (ZGetGameClientType)0x004AD700;

typedef DWORD(__cdecl* ZGetGameInterfaceType)();
ZGetGameInterfaceType ZGetGameInterface = (ZGetGameInterfaceType)0x004AD720;

typedef DWORD(__cdecl* ZPostPeerChatType)(char*,int);
ZPostPeerChatType ZPostPeerChat = (ZPostPeerChatType)0x0042AD30;

typedef DWORD(__cdecl* ZPostReloadType)();
ZPostReloadType ZPostReload = (ZPostReloadType)0x00433D30;

char BUFFER[1024];


typedef void(__cdecl* ZPostSkillType)(int,int);
ZPostSkillType ZPostSkill = (ZPostSkillType)0x00481260;

DWORD SetHPaddr = 0x00476DB0;
DWORD SetAPaddr = 0x00476DC0;

bool roomkill = 0;

struct MUID
{
unsigned long LowID;
unsigned long HighID;
};

//
typedef DWORD(__cdecl* ZPostStageEnterBattleType)(MUID*,MUID*);
ZPostStageEnterBattleType ZPostStageEnterBattle = (ZPostStageEnterBattleType)0x0051AFE0;
//
typedef DWORD(__cdecl* ZPostStageLeaveBattleType)(MUID*,MUID*);
ZPostStageLeaveBattleType ZPostStageLeaveBattle = (ZPostStageLeaveBattleType)0x00468240;



/*
typedef void(__cdecl* ZPostRequestSpawnType)(MUID*,float*,float*);
ZPostRequestSpawnType ZPostRequestSpawn = (ZPostRequestSpawnType)0x004B4090;
*/

DWORD ZPostRequestSpawnADDR = 0x004B4090;

//Crashes for some reason without assembly <.<
void ZPostRequestSpawn(MUID* uid,float *pos,float *dir)
{
__asm
{
PUSH dir
PUSH pos
PUSH uid
CALL ZPostRequestSpawnADDR
}
}

typedef void(__cdecl* ZPostStageTeamType)(MUID*,MUID*,int);
ZPostStageTeamType ZPostStageTeam = (ZPostStageTeamType)0x0044B2D0;

typedef void(__cdecl* ZPostChannelChatType)(MUID*,MUID*,char*);
ZPostChannelChatType ZPostChannelChat = (ZPostChannelChatType)0x0042AEB0;


typedef void(__cdecl* ZPostSpMotionType)(int);
ZPostSpMotionType ZPostSpMotion = (ZPostSpMotionType)0x004A2CE0;

//
typedef void(__cdecl* ZPostRequestSpawnWorldItemType)(MUID*,int,float*);
ZPostRequestSpawnWorldItemType ZPostRequestSpawnWorldItem = (ZPostRequestSpawnWorldItemType)0x00532130;


typedef void(__cdecl* ZPostCreateMyCharType)(MUID*,int,char*,int,int,int,int);
ZPostCreateMyCharType ZPostCreateMyChar = (ZPostCreateMyCharType)0x0044B490;


MUID *NewCHAR = new MUID();
MUID *NewSTAG = new MUID();
MUID *NewCHAN = new MUID();


DWORD *pGame = (DWORD*)0x006D46B0;

DWORD pChar()
{
if (pGame!=NULL && *pGame!=NULL){return *(DWORD*)(*pGame + 0x50);}
return NULL;
}

void SetHP(int hp)
{
DWORD ZChar = (DWORD)pChar();
__asm{
MOV ECX, ZChar
MOV EAX,SetHPaddr
PUSH hp
CALL EAX
}

}









//Created by LONE222

int NumberOfPeers = 0;
#define minexaust 1 
#define maxexaust 10000001
MUID Peers[maxexaust];

MUID GetPeerFromList(int Offset)
{
MUID Empty;
if (Offset>0 && Offset<=NumberOfPeers){return Peers[Offset];}else{return Empty;}
}




int GetPeersInMUIDList()
{
return NumberOfPeers;
}



bool IsPeerInList(MUID ThisPeer)
{
bool RETN = 0;
for(int i = 1;i<=GetPeersInMUIDList();i++)
{
if (GetPeerFromList(i).HighID == ThisPeer.HighID && RETN == 0){RETN = 1;}
}
return RETN;

}


void AddPeerToList(MUID ThisPeer)
{
//if (!IsPeerInList(ThisPeer)){
NumberOfPeers++;
Peers[NumberOfPeers] = ThisPeer;
//}
}



void RemovePeerFromList(MUID ThisPeer)
{
bool RETN = 0;
for(int i = 1;i<=GetPeersInMUIDList();i++)
{
if (GetPeerFromList(i).HighID == ThisPeer.HighID && RETN == 0){Peers[i].HighID = 0;Peers[i].LowID = 0;RETN = 1;}
}
}






void SetAP(int ap)
{
DWORD ZChar = (DWORD)pChar();
__asm{
MOV ECX, ZChar
MOV EAX,SetAPaddr
PUSH ap
CALL EAX
}

}

float Empty[] = {0,0,0,0};
MUID *NewEMPT = new MUID();

float *GetPlayerDirection()
{
return (float*)(DWORD)(pChar() + 0x5C);
}


DWORD ZCharacterManagerADDR     = 0x004A0D00;
DWORD ZCharacterManagerFindADDR = 0x0047D860;


DWORD GetZChar(MUID charZ)
{
unsigned long LOW = 0;
unsigned long HIGH = charZ.HighID;
DWORD result;

__asm
{
MOV EDX, LOW
MOV EBX, HIGH
MOV EAX, ZCharacterManagerADDR
CALL EAX
MOV ECX,EAX
PUSH EBX
PUSH EDX
MOV EAX, ZCharacterManagerFindADDR
CALL EAX
MOV result,EAX
}
return result;
}


float *GetObjectPosition(DWORD ZChar)
{
DWORD ECX = ZChar;
DWORD EAX = *(DWORD*)(ECX + 0x58);
ECX = *(DWORD*)(EAX + 0x20);
DWORD EDX = *(DWORD*)(EAX + 0xC);
EAX = *(DWORD*)(EDX + ECX * 0x4);
return (float*)EAX;
}

void SetPos(float *POS)
{
float *PointerToPosition = GetObjectPosition(pChar());
PointerToPosition[0] = POS[0];
PointerToPosition[1] = POS[1];
PointerToPosition[2] = POS[2];
}

void SetPosition(float X,float Y,float Z)
{
float *PointerToPosition = GetObjectPosition(pChar());
PointerToPosition[0] = X;
PointerToPosition[1] = Y;
PointerToPosition[2] = Z;
}

float GetXPosition()
{
float *PointerToPosition = GetObjectPosition(pChar());
return PointerToPosition[0];
}


float GetYPosition()
{
float *PointerToPosition = GetObjectPosition(pChar());
return PointerToPosition[1];
}

float GetZPosition()
{
float *PointerToPosition = GetObjectPosition(pChar());
return PointerToPosition[2];
}

 
MUID Attacker()
{
DWORD ZChar = (DWORD)pChar();
MUID Aa;
Aa.LowID = 0;

DWORD EAX = ZChar;
EAX = *(DWORD*)(EAX + 0x3BC);
EAX = *(DWORD*)(EAX + 0x20);

Aa.HighID = EAX;
return Aa;
}


MUID GetMe()
{
MUID Aa;
Aa.LowID = 0;
Aa.HighID = *(DWORD*)(ZGetGameClient() + 0x1A4);
return Aa;
}

char *LastInput()
{
return (char*)(0x0366DC38);
}
MUID GetStage()
{
MUID Aa;
Aa.LowID = 0;
Aa.HighID = *(DWORD*)(ZGetGameClient() + 0x1B4);
return Aa;
}

MUID GetChannel()
{
MUID Aa;
Aa.LowID = 0;
Aa.HighID = *(DWORD*)(ZGetGameClient() + 0x1AC);
return Aa;
}



int __speed = 20;

bool godmode = 0;
bool flipmower = 0;
bool lawnmower = 0;
bool massives = 0;
bool inv = 0;

int team = -1;
int Slot = 0;


void roomper()
{while(1){
if (roomkill==1 && Slot!=0 && GetZChar(GetPeerFromList(Slot))!=0)
{

    SetPosition(GetObjectPosition(GetZChar(GetPeerFromList(Slot)))[0],GetObjectPosition(GetZChar(GetPeerFromList(Slot)))[1],GetObjectPosition(GetZChar(GetPeerFromList(Slot)))[2]);

    ZPostSkill(2,7);
    ZPostShot(GetObjectPosition(pChar()),Empty,1,2);
    SetHP(9999);SetAP(9999);

}





Sleep(__speed);}}





void roomcheck()
{while(1){

if (roomkill){
if (pChar())
{
Slot = 0;

for(int i=1;i<=GetPeersInMUIDList();i++){
if (pChar()){Slot = i;
if (GetZChar(GetPeerFromList(Slot))!=0){Sleep(2000);}}}
}}


Sleep(__speed);}}


void addalltolist()
{while(1){
MUID NewCHAR2;
if (pChar()!=NULL)
{




    NumberOfPeers = 0;

    for(int b=minexaust;b<=maxexaust;b++)
    {
        NewCHAR2.LowID = 0;
        NewCHAR2.HighID = b;
        if (b != GetMe().HighID && GetZChar(NewCHAR2)!=0){
            AddPeerToList(NewCHAR2);
        }
    }

}
Sleep(10000);
}
}





void CheckKeys()
{





while(1){ 


/*

if (GetAsyncKeyState(VK_RETURN)&0x8000){

//char *lol = (char*)0x0366DC38;

sprintf(BUFFER,"String '%d'",LastInput()[1]);

//sprintf(BUFFER,"String '%X'",ZGetGameInterface());
//ZChatOutput(BUFFER,2,0,0xFFFFFFFF); 
//sprintf(BUFFER,"String '%X'",ZGetGameClient());
ZChatOutput(BUFFER,2,0,0xFFFFFFFF); Sleep(2000);


if (memcmp(LastInput(),"@male ",6)==0)
{
//Copy our string from offset 12
char MEMCMPSTR4[12];
for(int i = 6;i<=18;i++)

{
int Str = 0;

if (LastInput()[i] == ''){MEMCMPSTR4[i-6] = '\n';Str = 1;} //Alt + 0141  ; New Line
if (LastInput()[i] == ' '){MEMCMPSTR4[i-6] = '\t';Str = 1;} //Alt + 0160 ; Tab
//Alt + 255 also = space

if (Str == 0){MEMCMPSTR4[i-6] = LastInput()[i];}
}

NewCHAR->LowID = 0;
NewCHAR->HighID = GetMe().HighID;
for(int a = 0;a<=4;a++)ZPostCreateMyChar(NewCHAR,a,MEMCMPSTR4,0,4,0,1); //female = 1 ; male = 0 ; Male is first :( SEXIST!!!!


Sleep(1200);
}






if (memcmp(LastInput(),"@female ",8)==0)
{
//Copy our string from offset 12
char MEMCMPSTR5[12];
for(int i = 8;i<=20;i++)

{
int Str = 0;

if (LastInput()[i] == ''){MEMCMPSTR5[i-8] = '\n';Str = 1;} //Alt + 0141  ; New Line
if (LastInput()[i] == ' '){MEMCMPSTR5[i-8] = '\t';Str = 1;} //Alt + 0160 ; Tab
//Alt + 255 also = space

if (Str == 0){MEMCMPSTR5[i-8] = LastInput()[i];}
}

NewCHAR->LowID = 0;
NewCHAR->HighID = GetMe().HighID;
for(int a = 0;a<=4;a++)ZPostCreateMyChar(NewCHAR,a,MEMCMPSTR5,1,4,0,1); //female = 1 ; male = 0 ; Male is first :( SEXIST!!!!

Sleep(1200);
}
}


*/






if (pChar()) {


if (GetAsyncKeyState(VK_NUMPAD0)&0x8000){SetPosition(GetXPosition(),GetYPosition(),GetZPosition() - 100);}
if (GetAsyncKeyState(VK_NUMPAD1)&0x8000){SetPosition(GetXPosition(),GetYPosition(),GetZPosition() + 100);}

if (GetAsyncKeyState(VK_NUMPAD4)&0x8000){SetPosition(GetXPosition(),GetYPosition() - 100,GetZPosition());}
if (GetAsyncKeyState(VK_NUMPAD6)&0x8000){SetPosition(GetXPosition(),GetYPosition() + 100,GetZPosition());}

if (GetAsyncKeyState(VK_NUMPAD2)&0x8000){SetPosition(GetXPosition() + 100,GetYPosition(),GetZPosition());}
if (GetAsyncKeyState(VK_NUMPAD8)&0x8000){SetPosition(GetXPosition() - 100,GetYPosition(),GetZPosition());}

if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('O')&0x8000){inv=!inv;Sleep(500);}

if (GetAsyncKeyState(VK_NUMPAD3)&0x8000){for(int i=1;i<=15;i++)ZPostSpMotion(i);}

if (GetAsyncKeyState(VK_NUMPAD5)&0x8000){roomkill=!roomkill;Sleep(500);}


//if (GetAsyncKeyState(VK_TAB)&0x8000){ZPostReload();} <.< Patched, reloads once
}



if (GetAsyncKeyState(VK_NUMPAD7)&0x8000){
char name[12];
FILE * f = fopen("szCharName.txt","r");
fgets(name,12,f);
fclose(f);

NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

for(int i=0;i<=4;i++)ZPostCreateMyChar(NewCHAR,i,name,1,4,0,1);
;}

if (GetAsyncKeyState(VK_NUMPAD9)&0x8000){
char name[12];
FILE * f = fopen("szCharName.txt","r");
fgets(name,12,f);
fclose(f);

NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

for(int i=0;i<=4;i++)ZPostCreateMyChar(NewCHAR,i,name,0,4,0,1);
;}



if (GetAsyncKeyState(VK_PRIOR)&0x8000){
char spam[128];
FILE * f = fopen("spam.txt","r");
while(!feof(f)){
NewSTAG->LowID = 0;NewSTAG->HighID = GetStage().HighID;
NewCHAR->LowID = 0;NewCHAR->HighID = Attacker().HighID;

fgets(spam,128,f);ZPostPeerChat(spam,0);/*ZPostChannelChat(NewCHAR,NewSTAG,spam)*/;Sleep(50);}
fclose(f);

;}

if (GetAsyncKeyState(VK_NUMPAD9)&0x8000){
char name[12];
FILE * f = fopen("szCharName.txt","r");
fgets(name,12,f);
fclose(f);

NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

for(int i=0;i<=4;i++)ZPostCreateMyChar(NewCHAR,i,name,0,4,0,1);
;}


if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('G')&0x8000){godmode=!godmode;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('U')&0x8000){flipmower=!flipmower;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('L')&0x8000){lawnmower=!lawnmower;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('M')&0x8000){massives=!massives;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('T')&0x8000){
//sprintf("UserID:%d  ChannelID:%d  StageID:%d");

sprintf(BUFFER,"UserID:%d",GetMe().HighID);
ZChatOutput(BUFFER,1,0,0xBBFFAAFF);

if (pChar()){
sprintf(BUFFER,"Attacker: %d",Attacker().HighID);
ZChatOutput(BUFFER,1,0,0xBBFFAAFF);}

Sleep(1000);
}

/*USELESS
if (GetAsyncKeyState(VK_TAB)&0x8000){
NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

ZPostRequestSpawnWorldItem(NewCHAR,111,GetObjectPosition(pChar()));}
*/

if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('S')&0x8000){
NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

ZPostRequestSpawn(NewCHAR,GetObjectPosition(pChar()),GetPlayerDirection());} //ZPostRequestSpawn(NewEMPT,Empty,Empty) invisible spawn :)




if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('X')&0x8000){
NewCHAR->LowID=0;
NewCHAR->HighID=GetMe().HighID;

NewSTAG->LowID=0;
NewSTAG->HighID=GetStage().HighID;

team++;
if (team>4){team=0;}

ZPostStageTeam(NewCHAR,NewSTAG,team);Sleep(500);}


Sleep(__speed);
}
}

void DLL()
{
while(1){


if (pChar()){


if (godmode){SetHP(9999);SetAP(9999);}
if (flipmower){ZPostSkill(1,7);}
if (massives){ZPostSkill(2,7);ZPostShot(GetObjectPosition(pChar()),Empty,1,2);}
if (inv){NewCHAR->LowID=0;NewCHAR->HighID=GetMe().HighID;NewSTAG->LowID=0;NewSTAG->HighID=GetStage().HighID;ZPostStageLeaveBattle(NewCHAR,NewSTAG);ZPostStageEnterBattle(NewCHAR,NewSTAG);Sleep(900);}
if (lawnmower){ZPostShotMelee(GetObjectPosition(pChar()),7);ZPostShot(GetObjectPosition(pChar()),Empty,1,2);}

}

Sleep(__speed);
}
}


extern "C"
{

__declspec(dllexport) BOOL __stdcall DllMain(HINSTANCE hInst,DWORD reason,LPVOID lpv)
{
if (reason == DLL_PROCESS_ATTACH)
{
//MessageBox(NULL,"DLL Successfully Injected!","by lone222",MB_OK);

CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&roomper,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&roomcheck,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&addalltolist,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&DLL,NULL,NULL,NULL);
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)&CheckKeys,NULL,NULL,NULL);
}
return true;
}
}
Credits:
Lone222 - for writing this DLL.
Myself - for compiling it.

Instructions:
To use it, you need a DLL injector and a GameGuard bypass. You can acquire a copy of the former very easily, just search the forum. The latter one, on the other hand...well, good luck finding a fully-functional one that is public. You can try Lycanthrope's "bypass" if you're okay with the fact that it crashes your game every 3-5 minutes.

Without further ado... I present to you...
[Only registered and activated users can see links. ]

Last edited by QueenManiac; 06-23-2008 at 03:26 AM. Reason: To wrap the source code.
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Old 06-23-2008, 03:44 AM   #2
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

good job i havnt tried but looks pretty good mmmm doesnt work

Last edited by chao_1108; 06-23-2008 at 04:17 AM.
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Old 06-23-2008, 04:29 AM   #3
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

he said it doesn't work, and can you put the controlls?
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Old 06-23-2008, 04:55 AM   #4
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

The controls are nothing like his EuroGunz DLL..

Search for GetAsyncKeyState and compare what you find..

This one:
Code:
Numpad0: Teleport Down
Numpad1: Teleport Up
Numpad2: Teleport Forwards
Numpad8: Teleport Backwards
Numpad4: Teleport Right
Numpad6: Teleport Left
Euro one:
Code:
NumberPad + = Buffer-overrun(Crash people. only in rooms!) -- It will also crash you because your client isn't protected against buffer-overruns.
NumberPad 1 = Melee Weapon Attack, ZPostShot(7,7)
NumberPad 2 = Shoot Gun #1, ZPostShot(8,7)
NumberPad 3 = Shoot Gun #2, ZPostShot(9,7)
NumberPad 4 = Deploy Kit #1, ZPostShot(10,7)
NumberPad 5 = Deploy Kit #2, ZPostShot(11,7)
NumberPad 6 = Clear fShotTime, ZPostShot(1,2)
Also, you're targetting the wrong people if you compile the damn thing for them. In order to use the injection method out there they should at least know how to compile..
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Old 06-23-2008, 05:18 AM   #5
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('G')&0x8000){godmode=!godmode;Sle ep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('U')&0x8000){flipmower=!flipmower ;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('L')&0x8000){lawnmower=!lawnmower ;Sleep(500);}
if (GetAsyncKeyState(0x12)&0x8000 && GetAsyncKeyState('M')&0x8000){massives=!massives;S leep(500);}


so whats god mode
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Old 06-23-2008, 05:37 AM   #6
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

have you never cheated on a game before? god means u don't die... simple heh?
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Old 06-23-2008, 06:00 AM   #7
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

Quote:
Originally Posted by DaRk_f0x View Post
have you never cheated on a game before? god means u don't die... simple heh?
i meant how to activate
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Old 06-23-2008, 06:21 AM   #8
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

but u didn't say it though lol... have you even injected the dll? if not then it's of no use me telling you that you'd have to press Alt+G ...
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Old 06-23-2008, 07:03 AM   #9
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

i knew it was uploaded in mega.. but since turkey has banned mega here.. so i cant get it from there lolz.. ig2 use proxy server..
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Old 06-23-2008, 07:22 AM   #10
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Re: Lone222's Ijji Gunz DLL (Compiled + Source code)

I won't use this DLL cos its overpowered (i still want to train my skillz)

but i attach it here so you don't have to wait 45 secs lolz

I Can't understand why Queen didn't attach this...
Attached Files
File Type: rar Lone22DLL.rar (25.1 KB, 216 views)
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