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hard swing

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Old 12-23-2007, 02:14 AM   #1
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hard swing

The requirement for hard swing is pretty high, 25 adr to use it. From what I've gathered so far, one directly hit from you = 1 adr. That means a battle has to last more than 25 turns (you probably end up potting/healing anyway if u get hit more 25 turns+....) which is just not viable? Unless hard swing is some uber attack that does big dmg or dmg to every monster.. then you can disregard this comment?

How are we suppose to level up combat skill if we can't ever use such a skill? (unless there is a spell that buff up ur adrs??- I hadn't found one yet)

Edit- finally got to test it after fighting 62 rounds of doing 0-2 dmg (reduce all my str) with Zappa only to fail at hardswing twice (it says i fumbled :P). :S and i got 0 gil as well for winning that battle xD. So yeah possibly look into reducing adr for hard swing a bit?

Last edited by duyle73; 12-23-2007 at 03:25 AM.
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Old 12-23-2007, 06:41 AM   #2
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Re: hard swing

maybe, oh, like 5 - 10 would be nice, I don't have it yet, but I'm gettin there, lol
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Old 12-24-2007, 12:42 PM   #3
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Re: hard swing

:D.. lol.. this is just wrong with the 25adr
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Old 12-25-2007, 12:13 AM   #4
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Re: hard swing

can you reduce bass's evasion?

Just fought with teeny tiny or w/e that guy was with 60 evasion. Took 80+ turn to kill him with 19 dex vs 60 evasion. Even if i pumped all my stats into dex... I doubt it's gonna come close to 999 evasion of Bass. Sure he has 1 str... but it might take months before I can hit/kill him lol
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