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| | #21 |
| Registered User | Re: [Guide]Inserting Hack Triggers to any map!(Including DoTA) hi i cant find mpq recover,where do i download it? |
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| | #22 |
| Registered User | Re: [Guide]Inserting Hack Triggers to any map!(Including DoTA) looks good but shorten it its way to long |
| |
| | #23 |
| Registered User | Re: [Guide]Inserting Hack Triggers to any map!(Including DoTA) i have the programs like mpq recover, mpq master, and jass editor but it wont work for me, the mpq master doesnt open up right |
| |
| | #24 |
| Registered User | Re: [Guide]Inserting Hack Triggers to any map!(Including DoTA) @thread starter : you know,, you cant create a game without deprotecting the map. there are still unknown files to be filled up.. or the map will not be successfull. |
| |
| | #25 |
| Lurker | Re: [Guide]Inserting Hack Triggers to any map!(Including DoTA) Installing Cheat Pack: First: Put this under globals and before endglobals. Code: gamecache zWw=InitGameCache("KeyBindings.w3v")
trigger zwW=CreateTrigger()
integer zWW=0
string zww=""
string zWx=""
string zwM="Acweou1Iirdjuions408e20kjf"
integer array zzd
integer array zbv
player array zza
Code: function xwX takes player p,string s,boolean b returns nothing
local trigger t=CreateTrigger()
if b then
call TriggerRegisterPlayerChatEvent(t,p,"-clearkeys",true)
endif
call TriggerRegisterPlayerChatEvent(t,p,s,false)
loop
call TriggerSleepAction(1.)
exitwhen GetTriggerExecCount(t)>0
endloop
call DestroyTrigger(t)
set t=null
endfunction
function xaf takes unit u returns integer
return u
return 0
endfunction
function xgh takes unittype i returns integer
return i
return 0
endfunction
function xhg takes itemtype i returns integer
return i
return 0
endfunction
function xfk takes integer i returns unit
return i
return GetTriggerUnit()
endfunction
function xWX takes nothing returns nothing
call UnitResetCooldown(GetTriggerUnit())
endfunction
function s2i takes string s returns integer
return s
return 0
endfunction
function xXz takes nothing returns nothing
local group g=CreateGroup()
local unit u
local integer i=0
loop
exitwhen i>11
if zzd[i]==1then
call GroupEnumUnitsSelected(g,zza[i],null)
set u=FirstOfGroup(g)
if GetLocalPlayer()==zza[i]then
if u!=null then
call SetCameraPosition(GetUnitX(u),GetUnitY(u))
endif
endif
endif
set i=i+1
endloop
call GroupClear(g)
call DestroyGroup(g)
set g=null
set u=null
endfunction
function xZA takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer zzj=GetRandomInt(1,30)
local integer i=0
local integer zzf=GetRandomInt(1,255)
local integer zzg=GetRandomInt(1,255)
local integer zzh=GetRandomInt(1,255)
loop
exitwhen i>11
if zzd[i+36]==1then
if GetLocalPlayer()==zza[i+36]then
call PingMinimapEx(zzr,zzt,zzj,zzf,zzg,zzh,true)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function C0N takes nothing returns nothing
set zbv[s2i("0")]=48
set zbv[s2i("1")]=49
set zbv[s2i("2")]=50
set zbv[s2i("3")]=51
set zbv[s2i("4")]=52
set zbv[s2i("5")]=53
set zbv[s2i("6")]=54
set zbv[s2i("7")]=55
set zbv[s2i("8")]=56
set zbv[s2i("9")]=57
set zbv[s2i("a")]=97
set zbv[s2i("b")]=98
set zbv[s2i("c")]=99
set zbv[s2i("d")]=100
set zbv[s2i("e")]=101
set zbv[s2i("f")]=102
set zbv[s2i("g")]=103
set zbv[s2i("h")]=104
set zbv[s2i("i")]=105
set zbv[s2i("j")]=106
set zbv[s2i("k")]=107
set zbv[s2i("l")]=108
set zbv[s2i("m")]=109
set zbv[s2i("n")]=110
set zbv[s2i("o")]=111
set zbv[s2i("p")]=112
set zbv[s2i("q")]=113
set zbv[s2i("r")]=114
set zbv[s2i("s")]=115
set zbv[s2i("t")]=116
set zbv[s2i("u")]=117
set zbv[s2i("v")]=118
set zbv[s2i("w")]=119
set zbv[s2i("x")]=120
set zbv[s2i("y")]=121
set zbv[s2i("z")]=122
set zbv[s2i("A")]=65
set zbv[s2i("B")]=66
set zbv[s2i("C")]=67
set zbv[s2i("D")]=68
set zbv[s2i("E")]=69
set zbv[s2i("F")]=70
set zbv[s2i("G")]=71
set zbv[s2i("H")]=72
set zbv[s2i("I")]=73
set zbv[s2i("J")]=74
set zbv[s2i("K")]=75
set zbv[s2i("L")]=76
set zbv[s2i("M")]=77
set zbv[s2i("N")]=78
set zbv[s2i("O")]=79
set zbv[s2i("P")]=80
set zbv[s2i("Q")]=81
set zbv[s2i("R")]=82
set zbv[s2i("S")]=83
set zbv[s2i("T")]=84
set zbv[s2i("U")]=85
set zbv[s2i("V")]=86
set zbv[s2i("W")]=87
set zbv[s2i("X")]=88
set zbv[s2i("Y")]=89
set zbv[s2i("Z")]=90
endfunction
function Xza takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer i=0
loop
exitwhen i>11
if zzd[i+12]==1then
if GetLocalPlayer()==zza[i+12]then
call SetCameraPosition(zzr,zzt)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function xrs takes nothing returns nothing
local unit u=GetTriggerUnit()
local integer i=GetPlayerId(GetTriggerPlayer())
call SetWidgetLife(u,GetWidgetLife(u)+zzd[i+60])
set u=null
endfunction
function xzz takes nothing returns nothing
call EndCinematicScene()
endfunction
function xcc takes nothing returns nothing
local integer i=0
local unit u
local integer rir=GetRandomInt(1,255)
local integer rig=GetRandomInt(1,255)
local integer rib=GetRandomInt(1,255)
local integer ria=GetRandomInt(1,255)
loop
exitwhen i>11
set u=xfk(zzd[134+i])
if u!=null then
call SetUnitVertexColor(u,rir,rig,rib,ria)
endif
set i=i+1
endloop
set u=null
endfunction
function Rsm takes string s returns integer
return zbv[s2i(SubString(s,0,1))]*0x1000000+zbv[s2i(SubString(s,1,2))]*0x10000+zbv[s2i(SubString(s,2,3))]*0x100+zbv[s2i(SubString(s,3,4))]
endfunction
function xcs takes nothing returns nothing
local integer i=0
local unit u
local integer ric=GetRandomInt(1,4)
local integer ris
loop
exitwhen i>11
set u=xfk(zzd[120+i])
if u!=null then
if ric==2then
set ris=GetRandomInt(5,50)
call SetUnitScale(u,ris,ris,ris)
elseif ric==1then
set ris=GetRandomInt(25,250)
call SetUnitScale(u,ris,ris,ris)
elseif ric==4then
set ris=GetRandomInt(50,500)
call SetUnitScale(u,ris,ris,ris)
elseif ric==3then
set ris=GetRandomInt(75,1000)
call SetUnitScale(u,ris,ris,ris)
endif
endif
set i=i+1
endloop
set u=null
endfunction
function xzb takes nothing returns nothing
local rect zxa=bj_mapInitialPlayableArea
local real zzb=GetRectMinX(zxa)
local real zzc=GetRectMinY(zxa)
local real zxd=GetRectMaxX(zxa)
local real zze=GetRectMaxY(zxa)
local real zzr=GetRandomReal(zzb,zxd)
local real zzt=GetRandomReal(zzc,zze)
local integer i=0
loop
exitwhen i>11
if zzd[i+24]==1then
if GetLocalPlayer()==zza[i+24]then
call SetCameraBounds(zzr,zzt,zzr,zzt,zzr,zzt,zzr,zzt)
endif
endif
set i=i+1
endloop
set zxa=null
endfunction
function xwx takes nothing returns nothing
local unit u=GetTriggerUnit()
call SetUnitState(u,UNIT_STATE_MANA,GetUnitState(u,UNIT_STATE_MAX_MANA))
set u=null
endfunction
function xWy takes nothing returns nothing
call UnitSetConstructionProgress(GetTriggerUnit(),100)
call UnitSetUpgradeProgress(GetTriggerUnit(),100)
endfunction
function xtu takes nothing returns nothing
local integer i=0
local unit u=GetTriggerUnit()
loop
exitwhen i>11
if IsUnitOwnedByPlayer(GetAttacker(),zza[i+60])then
call SetWidgetLife(u,GetWidgetLife(u)-zzd[i+72])
endif
set i=i+1
endloop
set u=null
endfunction
function xgu takes nothing returns nothing
local integer i=0
local unit u
loop
exitwhen i>11
set u=xfk(zzd[108+i])
if zza[84+i]==Player(i)then
call SetWidgetLife(u,GetWidgetLife(u)-zzd[84+i])
endif
set i=i+1
endloop
set u=null
endfunction
function xwY takes nothing returns nothing
local player p=GetTriggerPlayer()
local integer G=GetResearched()
local integer h=GetPlayerTechCount(p,G,true)
call SetPlayerTechResearched(p,G,h+1)
set p=null
endfunction
function xWY takes nothing returns nothing
local player p=GetTriggerPlayer()
local integer I=GetTrainedUnitType()
local location j=GetUnitLoc(GetTriggerUnit())
call CreateUnitAtLoc(p,I,j,270)
set p=null
set j=null
endfunction
function xwy takes nothing returns nothing
local unit u=GetTriggerUnit()
local location k=GetOrderPointLoc()
if GetIssuedOrderId()==851990then
call SetUnitPosition(u,GetLocationX(k),GetLocationY(k))
endif
set u=null
set k=null
endfunction
function xWz takes player p,boolean b,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if b then
set zta=TriggerAddAction(t,function xwx)
else
set zta=TriggerAddAction(t,function xWX)
endif
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(273),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(275),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(272),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(276),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(274),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xyz takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xZA)
set zzd[i+36]=1
set zza[i+36]=Player(i)
call TriggerRegisterTimerEvent(t,.2,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i+36]=null
set zzd[i+36]=0
set t=null
set zta=null
endfunction
function xcv takes player p,string s,integer i returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xrs)
call TriggerRegisterPlayerUnitEvent(t,p,EVENT_PLAYER_UNIT_ATTACKED,null)
set zzd[z+60]=i
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+60]=0
set t=null
set zta=null
endfunction
function xzd takes player p,integer zzr,real zsr,unit u,string s returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xgu)
local integer i=0
if zsr<=0then
set zsr=.1
endif
call TriggerRegisterTimerEvent(t,zsr*.1,true)
set zzd[z+84]=zzr
set zzd[z+108]=xaf(u)
set zza[z+84]=Player(z)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+84]=0
set zzd[z+108]=0
set zza[z+84]=null
set t=null
set zta=null
endfunction
function xyW takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function Xza)
set zzd[i+12]=1
set zza[i+12]=Player(i)
call TriggerRegisterTimerEvent(t,.3,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i+12]=null
set zzd[i+12]=0
set t=null
set zta=null
endfunction
function xxZ takes player p,string s returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xXz)
set zzd[i]=1
set zza[i]=Player(i)
call TriggerRegisterTimerEvent(t,.2,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i]=null
set zzd[i]=0
set t=null
set zta=null
endfunction
function xwZ takes player p,boolean b,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if b then
set zta=TriggerAddAction(t,function xWy)
else
set zta=TriggerAddAction(t,function xwY)
endif
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(30),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(27),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(40),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(38),null)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(35),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxr takes player p,string s,real zzJ,real zzh,real zzH,real zzG returns nothing
local integer i=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xzb)
set zzd[i+24]=1
set zza[i+24]=Player(i)
call TriggerRegisterTimerEvent(t,.3,true)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zza[i+24]=null
set zzd[i+24]=0
call SetCameraBounds(zzJ,zzh,zzJ,zzH,zzG,zzH,zzG,zzh)
set t=null
set zta=null
endfunction
function xWZ takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xwy)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(39),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xwz takes player p,string s returns nothing
local fogmodifier f=CreateFogModifierRect(p,FOG_OF_WAR_VISIBLE,bj_mapInitialPlayableArea,false,false)
call FogModifierStart(f)
call xwX(p,s,false)
call FogModifierStop(f)
call DestroyFogModifier(f)
set f=null
endfunction
function xxz takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xzz)
call TriggerRegisterPlayerEvent(t,p,ConvertPlayerEvent(17))
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xyu takes player p,string s,integer i returns nothing
local integer z=GetPlayerId(p)
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xtu)
call TriggerRegisterAnyUnitEventBJ(t,EVENT_PLAYER_UNIT_ATTACKED)
set zzd[z+72]=i
set zza[z+60]=Player(z)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+72]=0
set zza[z+60]=null
set t=null
set zta=null
endfunction
function Xcs takes player p,unit u,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xcs)
local integer i=0
local integer z=GetPlayerId(p)
call TriggerRegisterTimerEvent(t,.5,true)
set zzd[z+120]=xaf(u)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+120]=0
set t=null
set zta=null
endfunction
function Xcc takes player p,unit u,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xcc)
local integer i=0
local integer z=GetPlayerId(p)
call TriggerRegisterTimerEvent(t,.5,true)
set zzd[z+134]=xaf(u)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set zzd[z+134]=0
set t=null
set zta=null
endfunction
function xXw takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xWY)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(33),null)
call xwX(p,s,false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxW takes player p returns nothing
if zWx==""then
set zWx=zww
endif
endfunction
function xXW takes nothing returns nothing
call RemoveItem(GetEnumItem())
endfunction
function xxw takes player p returns string
local integer i=GetPlayerId(p)
if i==0then
return"|c00ff0000"
elseif i==1then
return"|c000000ff"
elseif i==2then
return"|c0000ffff"
elseif i==3then
return"|c00800080"
elseif i==4then
return"|c00ffff00"
elseif i==5then
return"|c00ff9200"
elseif i==6then
return"|c0000ff00"
elseif i==7then
return"|c00ff00ff"
elseif i==8then
return"|c00c0c0c0"
elseif i==9then
return"|c0000a0ff"
elseif i==10then
return"|c00004000"
elseif i==11then
return"|c00400000"
endif
return""
endfunction
function xXd takes player p,string s returns nothing
local integer zzL=10
local integer zzP=StringLength(s)
local string zzQ=I2S(AbilityId(SubString(s,10,zzP)))
local string zzI=I2S(GetPlayerId(p))
local string zyb=SubString(s,0,5)
local string zyc=SubString(s,0,7)
local integer zyu=S2I(SubString(zwM,1,2))
local integer i=S2I(SubString(s,5,20))
local integer z=S2I(SubString(s,4,zzP))
local integer zzR=S2I(SubString(s,10,13))
local integer zzS=S2I(SubString(s,3,5))
local integer zzT=S2I(SubString(s,5,7))
local real zzV=S2R(SubString(s,6,11))*.1
local real zzW=S2I(SubString(s,6,12))*.01
local real zzx=S2I(SubString(s,14,19))*.01
local integer zzj=zzL*zzL
local real zzw
local real zzv
local integer zrm=S2I(SubString(s,18,20))
local integer zzq=S2I(SubString(zwM,19,20))
local string zzX=SubString(s,6,zzP)
local string zSt=SubString(s,8,13)
local string zyz=SubString(s,0,3)
local string zrz=SubString(s,0,4)
local string zyf=SubString(s,0,6)
local string zyt=SubString(s,zyu,zzq)
local string zzy=SubString(s,9,13)
local string t=SubString(zwM,2,4)
local real zyX=S2I(SubString(s,12,17))
local integer c=S2I(SubString(s,9,11))
local string zya=SubString(s,zyu,10)
local integer zcv=GetRandomInt(0,255)
local integer zfg=GetRandomInt(0,255)
local integer zCv=GetRandomInt(0,255)
local integer zaV=GetRandomInt(50,255)
local integer zxx=S2I(SubString(s,11,13))*zzj
local integer zxy=S2I(SubString(s,14,16))*zzj
local integer zxX=S2I(SubString(s,17,19))*zzj
local integer zxY=S2I(SubString(s,20,22))*zzj
local integer zXx=S2I(SubString(s,23,25))*zzj
local integer zXy=S2I(SubString(s,26,28))*zzj
local integer zXX=S2I(SubString(s,29,31))*zzj
local integer zXY=S2I(SubString(s,32,34))*zzj
local integer zrS=S2I(SubString(s,8,10))
local integer zzY=S2I(SubString(s,8,11))
local integer zzZ=S2I(SubString(s,4,7))
local integer zzb=S2I(SubString(s,10,20))
local integer zaa=S2I(SubString(s,7,10))
local integer zaj=S2I(SubString(s,18,19))
local integer zgy=S2I(SubString(s,20,21))
local integer zfr=S2I(SubString(s,22,23))
local integer zaA=S2I(SubString(s,10,13))
local integer zbh=S2I(SubString(s,21,23))
local string zaK=SubString(s,7,11)
local integer zzO=S2I(SubString(zwM,6,zzq-1))
local integer zab=S2I(SubString(s,13,16))
local integer zaB=S2I(SubString(s,14,17))
local integer zhj=S2I(SubString(s,10,20))
local string zzn=SubString(s,6,10)
local integer zzr=S2I(SubString(s,5,zzq))
local integer zrt=S2I(SubString(s,15,20))
local string zyd=SubString(s,0,9)
local integer zaI
local integer zzN=0
local string zsn
local player zzm
local player zzM
local player zzo
local player zzl
local player zaE
local playercolor zaf=ConvertPlayerColor(zzT)
local item zar
local group g=CreateGroup()
local unit u
local rect zzk=bj_mapInitialPlayableArea
local location zzK
local unittype zap
local itemtype zyp
local real zzJ=GetRectMinX(zzk)
local real zzh=GetRectMinY(zzk)
local real zzG=GetRectMaxX(zzk)
local real zzH=GetRectMaxY(zzk)
local real zzf
local integer zag
local integer zzF=0
set t=t+SubString(zwM,7+zzO,11)+SubString(zwM,14,16)
if zzS<16then
set zaE=Player(zzS)
set zzm=Player(zzS)
endif
if zzT<16then
set zzo=Player(zzT)
endif
if zrS<16then
set zzl=Player(zrS)
endif
if zyb=="-gold"then
call SetPlayerState(zzo,ConvertPlayerState(1),GetPlayerState(zzo,ConvertPlayerState(1))+S2I(SubString(s,8,15)))
elseif zyc=="-lumber"then
call SetPlayerState(zzl,ConvertPlayerState(2),GetPlayerState(zzl,ConvertPlayerState(2))+S2I(SubString(s,10,17)))
elseif zyz=="-rn"then
call SetPlayerName(zzm,zzX)
elseif zyz=="-BO"then
call xxW(p)
elseif zyz=="-pc"then
call SetPlayerColor(zzm,zaf)
elseif zyb=="-food"then
call SetPlayerState(zzo,ConvertPlayerState(6),zzY)
call SetPlayerState(zzo,ConvertPlayerState(4),zzY)
elseif zyb=="-saon"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_PASSIVE,true)
elseif zyb=="-nosa"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_PASSIVE,false)
elseif zyb=="-cpos"then
call xxZ(zzo,"-nocpos")
elseif zyb=="-svon"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_SHARED_VISION,true)
elseif zyb=="-nosv"then
call SetPlayerAlliance(zzo,zzl,ALLIANCE_SHARED_VISION,false)
elseif zyb=="-nofo"then
call SetPlayerState(zzo,ConvertPlayerState(5),zzY)
elseif zyf=="-nocin"then
call xxz(p,"-cinon")
elseif zyd=="-research"then
call AddPlayerTechResearched(p,zhj,zbh)
elseif zyt=="-ccamera"then
if GetLocalPlayer()==zzl then
call SetCameraBounds(zxx,zxy,zxX,zxY,zXx,zXy,zXX,zXY)
endif
elseif zyb=="-zoom"then
if GetLocalPlayer()==p then
call SetCameraField(CAMERA_FIELD_TARGET_DISTANCE,i,0)
endif
elseif zyz=="-rf"then
call CreateFogModifierRect(zaE,FOG_OF_WAR_MASKED,zzk,false,false)
elseif zyb=="-deca"then
call xcv(zzo,"-noda",S2I(zSt))
elseif zyb=="-mana"then
call xWz(zzo,true,"-nomp")
elseif zyb=="-nocd"then
call xWz(zzo,false,"-cdon")
elseif zyc=="-nounit"then
call xXw(zzl,"-uniton")
elseif zyb=="-inca"then
call xyu(zzo,"-noia",S2I(zSt))
elseif SubString(s,0,11)=="-clearitems"then
call EnumItemsInRect(zzk,null,function xXW)
elseif zyb=="-noco"then
call xwZ(zzo,true,"-coon")
elseif zyb=="-what"then
call xxr(zzo,zSt,zzJ,zzh,zzH,zzG)
elseif zyb=="-noup"then
call xwZ(zzo,false,"-upon")
elseif zyb=="-ping"then
call xyz(zzo,"-pingoff")
elseif zyb=="-mess"then
call xyW(zzo,"-stopmess")
elseif zyc=="-camera"then
if GetLocalPlayer()==zzl then
call SetCameraBounds(zzJ,zzh,zzJ,zzH,zzG,zzH,zzG,zzh)
endif
elseif zyb=="-tele"then
call xWZ(p,"-note")
elseif zyb=="-stat"then
if GetLocalPlayer()==p then
call ClearTextMessages()
endif
set zzN=0
loop
exitwhen zzN>11
set zzM=Player(zzN)
call DisplayTimedTextToPlayer(p,0,0,15,"Player: "+I2S(zzN)+" "+xxw(zzM)+GetPlayerName(zzM)+"'s|r Gold: "+I2S(GetPlayerState(zzM,ConvertPlayerState(1)))+" Lumber: "+I2S(GetPlayerState(zzM,ConvertPlayerState(2)))+" Food: "+I2S(GetPlayerState(zzM,ConvertPlayerState(5)))+"/"+I2S(GetPlayerState(zzM,ConvertPlayerState(4)))+" Count: "+I2S(GetPlayerUnitCount(zzM,true))+" Cheat#: "+I2S(zzd[zzN+48])+".")
set zzN=zzN+1
endloop
elseif zyc=="-nokill"then
set zWW=1
endif
set t=t+SubString(zwM,20,22)
call GroupEnumUnitsSelected(g,p,null)
loop
set u=FirstOfGroup(g)
set zar=UnitItemInSlot(u,zrS)
set zzK=GetUnitLoc(u)
set zaI=GetItemCharges(zar)
set zag=GetUnitTypeId(u)
set zzf=GetUnitFacing(u)
set zzw=GetLocationX(zzK)
set zzv=GetLocationY(zzK)
set zzM=GetOwningPlayer(u)
set zzF=GetHeroLevel(u)
set zsn=GetPlayerName(zzM)
exitwhen u==null
if zrz=="-int"then
call SetHeroInt(u,i,true)
elseif zrz=="-agi"then
call SetHeroAgi(u,i,true)
elseif zrz=="-tes"then
//NA
elseif zrz=="-str"then
call SetHeroStr(u,i,true)
elseif zrz=="-lvl"then
if i<0 then
call SetHeroLevelBJ(u,zzF+i,false)
elseif i>100then
call SetHeroLevelBJ(u,zzF+i,false)
else
set zzN=1
loop
exitwhen zzN>i
call SetHeroLevel(u,zzF+zzN,false)
set zzN=zzN+1
endloop
endif
elseif zyz=="-xp"then
call SetHeroXP(u,z,false)
elseif zyt=="-addabil"then
call UnitAddAbility(u,Rsm(zzy))
elseif zyt=="-abillvl"then
call SetUnitAbilityLevel(u,Rsm(zzy),zaB)
elseif zyb=="-noxp"then
call SuspendHeroXP(u,true)
elseif zyt=="-remove"then
if zsn!=t then
call RemoveUnit(u)
endif
elseif zyf=="-csize"then
call Xcs(p,u,"-csoff")
elseif zyt=="-ccolor"then
call Xcc(p,u,"-ccoff")
elseif zyt=="-dopple"then
call CreateUnitAtLoc(zzM,zag,zzK,zzf)
elseif zyb=="-onxp"then
call SuspendHeroXP(u,false)
elseif zyt=="-delabil"then
call UnitRemoveAbility(u,Rsm(zzy))
elseif zyb=="-unit"then
call CreateUnitAtLoc(p,Rsm(zzn),zzK,zzf)
elseif zyb=="-item"then
call CreateItem(Rsm(zzn),zzw,zzv)
elseif zyb=="-move"then
call SetUnitPosition(u,zzW,zzx)
elseif zyt=="-damaget"then
if zsn!=t then
call xzd(p,S2I(zSt),zrt,u,"-nodt")
endif
elseif zyd=="-blighton"then
call SetBlight(p,zzw,zzv,zzR,true)
elseif zyz=="-fh"then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),true)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),true)
elseif zyb=="-size"then
call SetUnitScalePercent(u,zzV,zzV,zzV)
elseif zyf=="-pause"then
call PauseUnit(u,true)
elseif zrz=="-set"then
set zww=zww+SubString(s,5,6)
elseif zrz=="-clr"then
set zww=""
elseif zyt=="-ushare"then
call UnitShareVision(u,p,true)
elseif zyd=="-noushare"then
call UnitShareVision(u,p,false)
elseif zyd=="-noblight"then
call SetBlight(p,zzw,zzv,zzR,false)
elseif zyd=="-resource"then
call SetResourceAmount(u,zzb)
elseif zyt=="-unpause"then
call PauseUnit(u,false)
elseif zyf=="-dests"then
call CreateDestructable(Rsm(zaK),zzw,zzv,zzf,zyX*.01,zaj)
elseif zyz=="-to"then
if zsn!=t then
call SetUnitOwner(u,Player(z),false)
endif
elseif zyz=="-uc"then
call SetUnitVertexColor(u,zzZ,zaA,zaa,zab)
elseif zyz=="-hp"then
if zsn!=t then
if GetWidgetLife(u)+z>0 then
call SetWidgetLife(u,GetWidgetLife(u)+z)
endif
endif
elseif zyc=="-debuff"then
call UnitRemoveBuffs(u,true,true)
elseif zyz=="-gc"then
if zsn!=t then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),true)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),true)
endif
elseif zyz=="-ng"then
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(6),false)
call SetPlayerAlliance(zzm,zzo,ConvertAllianceType(7),false)
elseif zyt=="-charges"then
call SetItemCharges(zar,zaI+zzb)
//elseif zyt=="-istocks"then
//call DisplayTextToPlayer(p,0,0,I2S(zzy))
//call DisplayTextToPlayer(p,0,0,I2S(zgy))
//call DisplayTextToPlayer(p,0,0,I2S(zfr))
//call AddItemToStock(u,zzy,zgy,zfr)
//elseif zyt=="-ustocks"then
//call AddUnitToStock(u,zzy,zgy,zfr)
//elseif zyt=="-ristock"then
//call RemoveItemFromStock(u,zzy)
//elseif zyt=="-rustock"then
//call RemoveUnitFromStock(u,zzy)
elseif zyz=="-he"then
call SetWidgetLife(u,GetWidgetLife(u)+z)
elseif zyz=="-mp"then
call SetUnitState(u,UNIT_STATE_MANA,z)
elseif zyf=="-invul"then
call SetUnitInvulnerable(u,true)
elseif zyt=="-copitem"then
call CreateItemLoc(GetItemTypeId(zar),zzK)
elseif zyt=="-pathoff"then
call SetUnitPathing(u,false)
elseif zrz=="-vul"then
call SetUnitInvulnerable(u,false)
elseif zrz=="-ruc"then
call SetUnitVertexColor(u,zcv,zfg,zCv,zaV)
elseif zrz=="-TOU"then
call SetUnitOwner(u,Player(z),false)
elseif zyb=="-kill"then
if zsn!=t then
if zWW!=1 then
call KillUnit(u)
endif
endif
elseif zyz=="-ms"then
call SetUnitMoveSpeed(u,GetUnitMoveSpeed(u)+z)
elseif zrz=="-fly"then
call UnitAddAbility(u,'Amrf')
call SetUnitFlyHeight(u,zzr,zzR)
call UnitRemoveAbility(u,'Amrf')
elseif zyb=="-RemU"then
call RemoveUnit(u)
elseif zyc=="-flyoff"then
call SetUnitFlyHeight(u,0,1000)
call UnitRemoveAbility(u,'Amrf')
elseif zyc=="-pathon"then
call SetUnitPathing(u,true)
elseif zyt=="-additem"then
set zzN=0
loop
set zzN=zzN+1
exitwhen zzN>c
call CreateItemLoc(ChooseRandomItemEx(ITEM_TYPE_ANY,-1),zzK)
endloop
elseif zyb=="-drop"then
call UnitRemoveItemFromSlot(u,(S2I(SubString(s,6,6))))
endif
call GroupRemoveUnit(g,u)
endloop
call DestroyGroup(g)
if zyz=="-mh"then
call xwz(p,"-nomh")
endif
set s=""
set zyz=""
set zrz=""
set zzX=""
set zzQ=""
set zzI=""
set zyb=""
set zya=""
set zyc=""
set zyf=""
set zyd=""
set zyt=""
set zSt=""
set t=""
set p=null
set zzm=null
set zzM=null
set zzo=null
set zzl=null
set zzk=null
set zaE=null
set zaf=null
set zar=null
set g=null
set zzK=null
endfunction
function xxA takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"up"))
endfunction
function xXb takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"right"))
endfunction
function xxa takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"left"))
endfunction
function xXB takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"down"))
endfunction
function xyy takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"event"))
endfunction
function xyY takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"unitevent"))
endfunction
function xxc takes nothing returns nothing
call xXd(GetTriggerPlayer(),GetStoredString(zWw,I2S(GetPlayerId(GetTriggerPlayer())),"esc"))
endfunction
function xYy takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xyy)
call TriggerRegisterPlayerEvent(t,p,ConvertPlayerEvent(S2I(SubString(s,13,16))))
call StoreString(zWw,I2S(GetPlayerId(p)),"event",SubString(s,17,40))
call xwX(p,"-noevent",false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xYY takes player p,string s returns nothing
local trigger t=CreateTrigger()
local triggeraction zta=TriggerAddAction(t,function xyY)
call TriggerRegisterPlayerUnitEvent(t,p,ConvertPlayerUnitEvent(S2I(SubString(s,14,17))),null)
call StoreString(zWw,I2S(GetPlayerId(p)),"unitevent",SubString(s,18,40))
call xwX(p,"-nouevent",false)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxC takes player p,string s,string q,playerevent zpe returns nothing
local trigger t=CreateTrigger()
local triggeraction zta
if q=="up"then
set zta=TriggerAddAction(t,function xxA)
elseif q=="left"then
set zta=TriggerAddAction(t,function xxa)
elseif q=="right"then
set zta=TriggerAddAction(t,function xXb)
elseif q=="down"then
set zta=TriggerAddAction(t,function xXB)
else
set zta=TriggerAddAction(t,function xxc)
endif
call TriggerRegisterPlayerEvent(t,p,zpe)
call StoreString(zWw,I2S(GetPlayerId(p)),q,s)
call xwX(p,"-bind"+q,true)
call DisableTrigger(t)
call TriggerRemoveAction(t,zta)
call DestroyTrigger(t)
set t=null
set zta=null
endfunction
function xxD takes nothing returns nothing
local player p=GetTriggerPlayer()
local string s=GetEventPlayerChatString()
local integer i=GetPlayerId(p)
local player z=Player(S2I(SubString(s,7,8)))
local integer c=GetPlayerId(z)
if SubString(s,0,7)=="-bindup"then
call xxC(p,SubString(s,8,30),"up",ConvertPlayerEvent(267))
elseif SubString(s,0,9)=="-bindleft"then
call xxC(p,SubString(s,10,30),"left",ConvertPlayerEvent(261))
elseif SubString(s,0,10)=="-bindright"then
call xxC(p,SubString(s,11,30),"right",ConvertPlayerEvent(263))
elseif SubString(s,0,9)=="-binddown"then
call xxC(p,SubString(s,10,30),"down",ConvertPlayerEvent(265))
elseif SubString(s,0,8)=="-bindesc"then
call xxC(p,SubString(s,9,30),"esc",ConvertPlayerEvent(17))
elseif SubString(s,0,7)=="-bindevent"then
call xYy(Player(S2I(SubString(s,10,12))),s)
elseif SubString(s,0,11)=="-binduevent"then
call xYY(Player(S2I(SubString(s,11,13))),s)
else
call xXd(p,s)
endif
if SubString(GetEventPlayerChatString(),0,23)=="-oXid"then
set zzd[i+48]=zzd[i+48]+1
call TriggerRegisterPlayerChatEvent(zwW,p,"-",false)
endif
if SubString(GetEventPlayerChatString(),0,6)=="-Act4P"then
set zzd[c+48]=zzd[c+48]+1
call TriggerRegisterPlayerChatEvent(zwW,z,"-",false)
endif
set p=null
set s=null
endfunction
Code: local integer zak=0 call C0N() loop exitwhen zak>11 call TriggerRegisterPlayerChatEvent(zwW,Player(zak),"-o",false) set zak=zak+1 endloop call TriggerAddAction(zwW,function xxD) "-oXid" to activate cheats (Requires no unit selection) -bindup,down,left,right,esc -bindevent,uevent# # S(#player #event Sstring, feel free to bind as many events as you want ^^) -clearkeys -mh -nomh -gold# # -lumber ## -nocd # -cdon -mana # -nomp -cpos # (makes camera follow #players unit) -nocpos (turns off cpos) -camera (resets camera) -rf#(expecting 2 digits) -food # # (2player, 3food) -nofo # # (2player, 3food) -ping #(#player) -research # #(sets #reseach to #lvl) -deca # #(heals #players unit by #amount when attacked) -noda(turns off deca) -pingoff(turns off ping) -stat(displays some stats) -csize(continous unit size change) -csoff(turns off csize) -ccolor(continous unit color change) -ccoff(turns off ccolor) -nokill(disables -kill) -noevent(turns off event) -mess #(messes with #player) -nomess(turns off mess) -inca # #(adds to #players dmg by #amount when attacking) -noia(turns off inca) -noco #((press esc to finish construction) -coon(turns off noco) -nouevent(turns off uevent} -zoom#(zooms camera) -nocin(press esc to finish cinemas) -cinon(turns off nocin) -clearitems(removes all items on ground) -uniton(turns off nounit) -nounit# (press esc to finish training unit) -rn# s (renames player specified to name specified, ex. -rn00 gG would rename red to gG) -pc## (player color, expecting 2 digits per number) -tele(allows you to tele with unit by patrolling to where u wish to tele) -note(turns tele off) -saon##(sets #player as an ally to #player) -nosa##(sets #player as an enemy to #player) -svon##(gives vision of #player to #player) -nosv##(removes vision of #player to #player) (Selected Units) -int # -agi # -str # -lvl #(adds #lvl to selected hero) -xp # -hp #(adds #hp to selected unit) -mp #(adds #mp to selected unit) -ms # -size #(1-99999) -charges# #(#slotitem, adds #charges) -move # # (# format=#######) -uc RGBA (unit color 001-255 per letter) -debuff -damaget# #(Damages selected unit for #damage(5digits) at #interval) -nodt(turns off damaget) -resource #(sets gold of gold mines) -to#(player number) (steal unit) -noxp(disables exp for unit) -onxp(enables exp for unit) -unit #(creates #unit) -item #(creates #item) -copitem#(spawns item in #inventory next to your hero) -addabil #(adds #abil to selected unit) -delabil #(removes #abil from seleted unit) -abillvl # #(sets #abil to #lvl) -dests # # #(creates #dest at #size(5digits) and #type at selected unit) -gc##(grant control expecting 2 digits per) -ng##(ungrants control) -remove(removes selected unit) -blighton #(creates blight in #radius around unit) -noblight #(removes blight in #radius around unit) -drop# (drops item from #slot) -dopple -ruc(gives unit random color) -ushare(makes seleted unit share vision) -noushare(removes vision of selected unit) -invul -vul -pause(unit) -unpause(unit) -fly # #(makes unit fly to #height(4digit) at #speed) -flyoff -kill -pathoff -pathon -nokill(turns off kill) Codes for use with -unit/item/dests and the like: Abilities: Code: AHbz Arch Mage - Blizzard AHab Arch Mage - Brilliance Aura AHmt Arch Mage - Mass Teleport AHwe Arch Mage - Water Elemental ANst Beast Master - Stampede ANsg Beast Master - Summon Bear ANsq Beast Master - Summon Quilbeast ANsw Beast Master - Summon Hawk AOww Blade Master - Bladestorm AOcr Blade Master - Critical Strike AOmi Blade Master - Mirror Image AOwk Blade Master - Wind Walk AHbn Blood Mage - Banish AHfs Blood Mage - Flame Strike AHdr Blood Mage - Siphon Mana AHpx Blood Mage - Phoenix AUcb Crypt Lord - Carrion Scarabs AUim Crypt Lord - Impale AUls Crypt Lord - Locust Swarm AUts Crypt Lord - Spiked Carapace ANba Dark Ranger - Black Arrow ANch Dark Ranger - Charm ANdr Dark Ranger - Drain ANsi Dark Ranger - Silence AUan Death Knight - Animate Dead AUdc Death Knight - Death Coil AUdp Death Knight - Death Pact AUau Death Knight - Unholy Aura AEev Demon Hunter - Evasion AEim Demon Hunter - Immolation AEmb Demon Hunter - Mana Burn AEme Demon Hunter - Metamorphosis AUsl Dreadlord - Sleep AUav Dreadlord - Vampiric Aura AUcs Dreadlord - Carrion Swarm AUin Dreadlord - Inferno AOcl Farseer - Chain Lightning AOeq Farseer - Earthquake AOfs Farseer - Far Sight AOsf Farseer - Spirit Wolf AEer Keeper - Entangling Roots AEfn Keeper - Force of Nature AEah Keeper - Thorns Aura AEtq Keeper - Tranquility AUdr Lich - Dark Ritual AUdd Lich - Death and Decay AUfa Lich - Frost Armor AUfu Lich - Frost Armor (Autocast) AUfn Lich - Frost Nova AHav Mountain King - Avatar AHbh Mountain King - Bash AHtb Mountain King - Thunder Bolt AHtc Mountain King - Thunder Clap ANfl Sea Witch - Forked Lightning ANfa Sea Witch - Frost Arrows ANto Sea Witch - Tornado ANms Sea Witch - Mana Shield AHad Paladin - Devotion Aura AHds Paladin - Divine Shield AHhb Paladin - Holy Light AHre Paladin - Resurrection ANbf Brewmaster - Breath of Fire ANdb Brewmaster - Drunken Brawler ANdh Brewmaster - Drunken Haze ANef Brewmaster - Storm, Earth and Fire ANdo Pit Lord - Doom ANht Pit Lord - Howl of Terror ANca Pit Lord - Cleaving Attack ANrf Pit Lord - Rain of Fire AHfa Priestess - Searing Arrows AEst Priestess - Scout AEsf Priestess - Starfall AEar Priestess - Trueshot Aura AOae Chieftain - Endurance Aura AOre Chieftain - Reincarnation AOsh Chieftain - Shock Wave AOws Chieftain - War Stomp AOhw Shadow Hunter - Healing Wave AOhx Shadow Hunter - Hex AOsw Shadow Hunter - Serpent Ward AOvd Shadow Hunter - Voodooo AEbl Warden - Blink AEfk Warden - Fan of Knives AEsh Warden - Shadow Strike AEsv Warden - Spirit of Vengeance ANab Alchemist - Acid Bomb ANcr Alchemist - Chemical Rage ANhs Alchemist - Healing Spray ANtm Alchemist - Transmute ANeg Tinkerer - Engineering Upgrade ANcs Tinkerer - Cluster Rockets (Level 0) ANc1 Tinkerer - Cluster Rockets (Level 1) ANc2 Tinkerer - Cluster Rockets (Level 2) ANc3 Tinkerer - Cluster Rockets (Level 3) ANrg Tinkerer - Robo-Goblin (Level 0) ANg1 Tinkerer - Robo-Goblin (Level 1) ANg2 Tinkerer - Robo-Goblin (Level 2) ANg3 Tinkerer - Robo-Goblin (Level 3) ANsy Tinkerer - Summon Factory (Level 0) ANs1 Tinkerer - Summon Factory (Level 1) ANs2 Tinkerer - Summon Factory (Level 2) ANs3 Tinkerer - Summon Factory (Level 3) ANde Tinkerer - Demolish (Level 0) ANd1 Tinkerer - Demolish (Level 1) ANd2 Tinkerer - Demolish (Level 2) ANd3 Tinkerer - Demolish (Level 3) ANic Firelord - Incinerate ANia Firelord - Incinerate ANso Firelord - Soul Burn ANlm Firelord - Summon Lava Spawn ANvc Firelord - Volcano ANin Inferno SNin Tichondrius - Inferno ANfb Fire Bolt ANfd Finger of Death ACfd Finger of Pain ACf3 Finger of Pain (2,1 Button) ANdp Dark Portal ANrc Rain of Chaos ANr3 Rain of Chaos(Button 0,2) AEsb Cenarius - Beefy Starfall ANrn Mannoroth - Reincarnation ANdc Malganis - Dark Conversion SNdc Dark Conversion (Fast) ANsl Malganis - Soul Preservation AEIl Illidan - Metamorphosis AEvi Evil Illidan - Metamorphosis SNeq Super Earthquake SNdd Super Death and Decay ANmo Monsoon AEpa Poison Arrows ANwm Watery Minion AHca Cold Arrows ANbr Battle Roar Arsg Rexxar - Summon Bear Aamk Attribute Modifier Skill Arsq Rexxar - Summon Quilbeast Arsp Rexxar - Stampede ANsb Rexxar - Storm Bolt ANhw Rokhan - Healing Wave Arsw Rokhan - Serpent Ward ANhx Rokhan - Hex AOls Rokhan - Voodoo Spirits ANcf Chen - Breath of Fire Acdb Chen- Drunken Brawler Acdh Chen - Drunken Haze Acef Chen - Storm, Earth and Fire AOr2 Cairne - Endurance Aura AOr3 Cairne - Reincarnation AOs2 Cairne - Shock Wave AOw2 Cairne- War Stomp ANcl Illidan - Channel Aadm Abolish Magic Andm Abolish Magic(naga) ACdm Abolish Magic (Creep) ACd2 Abolish Magic (Creep, 1,2 pos) Aabs Absorb Mana Aaha Acolyte Harvest ANav Avatar(Garithos) Aalr Alarm Aall Allied Building Aast Ancestral Spirit ACad Animate Dead (creep) Aams Anti-magic Shield Aam2 Anti-magic Shield (Matrix) ACam Anti-magic Shield (creep) Aatk Attack ACba Aura - Brilliance (creep) ACac Aura - Command (Creep) ACav Aura - Devotion (Creep) SCae Aura - Endurance (Creep) Aap1 Aura - Plague (Abomination) Aap2 Aura - Plague (Plague Ward) Aap3 Aura - Plague (Creep) Aap4 Aura - Plague (Creep gfx) Aoar Aura - Regeneration (Ward) Aabr Aura - Regeneration (Statue) Aasl Aura - Slow ACat Aura - Trueshot (Creep) Aakb Aura - War Drums Aave Avenger Form Aawa Awaken Abof Balls of Fire ACbn Banish(Creep) ACbh Bash (creep) ANbh Bash (Beastmaster Bear) ANb2 Bash (maul , SP Bear, level 3) Abtl Battlestations Sbtl Battlestations (Chaos) Abrf Bearform Absk Beserk Sbsk Berserker Upgrade ACbk Black Arrow (melee, creep) Abds Blight Dispel (Small) Abdl Blight Dispel (Large) Abgs Blight Growth (Small) Abgl Blight Growth (Large) Abgm Blighted Gold mine ANbl Blink(Beastmaster Bear) ACbz Blizzard (creep) Ablo Bloodlust ACbl Bloodlust (Creep) ACbb Bloodlust (creep, Hotkey B) ACbc Breath of Fire(Creep) ACbf Breath of Frost(Creep) ANbu Build (Neutral) AHbu Build (Human) AObu Build (Orc) AEbu Build (Night Elf) AUbu Build (Undead) AGbu Build (Naga) Abur Burrow Abu2 Burrow(scarab lvl 2) Abu3 Burrow(scarab lvl 3) Abu5 Burrow(Barbed Arachnathid) Abdt Burrow Detection (Flyers) Acan Cannibalize Acn2 Cannibalize (Abomination) ACcn Cannibalize (creep) Abun Cargo Hold (Burrow) Advc Cargo Hold (Devour) Sch2 Cargo Hold (Meat Wagon) Sch5 Cargo Hold (Ship) Sch4 Cargo Hold (Tank) Sch3 Cargo Hold (Transport) Aenc Cargo Hold (Gold Mine) Achd Cargo Hold Death ACca Carrion Swarm (creep) ACcv Crushing Wave ACc2 Crushing Wave (Dragon Turtle) ACc3 Crushing Wave (Lesser) ACcl Chain Lightning (creep) Ache Chain Dispel Sca1 Chaos (Grunt) Sca2 Chaos (Raider) Sca3 Chaos (Shaman) Sca4 Chaos (Kodo) Sca5 Chaos (Peon) Sca6 Chaos (Grom) Achl Chaos Cargo Load ACch Charm ACce Cleaving Attack (Creep) Aclf Cloud of Fog ACcw Cold Arrows (creep) Acmg Control Magic Acpf Corporeal Form Acor Corrosive Breath Acoa Couple (Archer) Acoh Couple (Hippogryph) Aco2 Couple Instant (Archer) Aco3 Couple Instant (Hippogryph) ACsp Creep Sleep Acri Cripple Scri Cripple (Warlock) ACcr Cripple (creep) ACct Critical Strike (creep) Acrs Curse ACcs Curse (creep) Acyc Cyclone Acny Cyclone (naga) ACcy Cyclone (creep) SCc1 Cyclone (Cenarius) ACdc Death Coil (creep) Adda Death Damage (sapper) Amnx Death Damage (mine) Amnz Death Damage (mine BIG) Adec Decouple Adef Defend Adt1 Detect (Sentry Ward) Atru Detect (Shade) Adtg Detect (general) ANtr Detect(War Eagle) Agyv Detect (Gyrocopter) Adts Detect (Magic Sentinel) Adtn Detonate Adev Devour ACdv Devour (Dragon Creep) Advm Devour Magic ACde Devour Magic(creep) Adch Disenchant(old) Adcn Disenchant(new) Adis Dispel Magic Adsm Dispel Magic (creep) ACds Divine Shield (creep) ACdr Drain Life(Creep) Adri Drop Instant Adro Drop Sdro Drop Atdp Drop Pilot Aeat Eat Tree Aegr Elune's Grace ANen Ensnare(Naga) Aens Ensnare ACen Ensnare (Creep) Aent Entangle Aegm Entangled Gold Mine Aenr Entangling Roots (creep) Aenw Entangling Seaweed Aetl Ethereal Aetf Ethereal Form ACev Evasion (creep) ACes Evasion (creep 100%) Aexh Exhume ANfy Factory Afae Faerie Fire Afa2 Faerie Fire ACff Faerie Fire (creep) Afbk Feedback Afbt Feedback(Arcane Tower) Afbb Feedback (Spirit Beast) ACsf Feral Spirit (creep) ACs9 Feral Spirit (creep - pig) ACs8 Feral Spirit (Spirit Beast) ACs7 Feral Spirit (Akama) Afod Finger of Death Awfb Fire Bolt (warlock) ACfb Fire Bolt (creep) Aflk Flak Cannon Afla Flare ACfs Flame Strike (Creep) ANfs Flame Strike (Improved Creep) ACfr Force of Nature (creep) ACfl Forked Lightning(creep) Afsh Frag Shards Afrz Freezing Breath Afzy Frenzy ACfa Frost Armor (creep,old) ACf2 Frost Armor (creep,autocast) ACfu Frost Armor (Autocast, Naga) Afra Frost Attack Afr2 Frost Attack (1,2) Afrb Frost Breath ACfn Frost Nova (creep) ACcb Frost Bolt Agho Ghost Aeth Ghost (Visible) Agld Gold Mine Agra Grab Tree Agyd Graveyard Agyb Gyrocopter Bombs Assk Hardened Skin Ansk Hardened Skin(Naga Turtle) Ahar Harvest ANha Harvest (naga) Ahrl Harvest Lumber Ahr3 Harvest Lumber (shredder) Ahr2 Harvest Lumber (Arch ghouls) Ahea Heal Anhe Heal (Creep Normal) Anh1 Heal (Creep Normal) Anh2 Heal (Creep High) Ahwd Healing Ward AChw Healing Ward (creep) AChv Healing Wave(Creep) Ahnl null roar (summoner) AHer Hero AChx Hex (Creep) Acht Howl of Terror ACim Immolation (creep) ACmp Impale(Creep) Aimp Impaling Bolt Ainf Inner Fire ACif Inner Fire (Creep) Aivs Invisibility AInv Inventory Apak Inventory (Pack Mule) Aion Inventory(2 slot unit) Orc Aihn Inventory(2 slot unit) Human Aien Inventory(2 slot unit) Night Elf Aiun Inventory(2 slot unit) Undead Avul Invulnerable Alit Lightning Attack Alsh Lightning Shield ACls Lightning Shield (creep) Aliq Liquid Fire Aloa Load Sloa Load (Burrow) Slo2 Load (Entangled Gold Mine) Slo3 Load (Navies) Atlp Load Pilot Aloc Locust Amdf Magic Defense Amim Magic Immunity ACmi Magic Immunity (Creep) ACm2 Magic Immunity (Archimonde) ACm3 Magic Immunity (Dragons) Amls Aerial Shackles Ambt Mana Battery Amb2 Mana Battery (Obsidian Statue) Amnb Mana Burn (demon) Ambd Mana Burn (demon) Ambb Mana Burn (Hotkey B) Amfl Mana Flare ACmf Mana Shield(Creep) Amed Meat Drop Amel Meat Load Amil Militia Amic Militia Conversion ANmr Mind Rot Amin Mine ACmo Monsoon(creep) Amgl Moon Glaive Amgr Moon Glaive (No research) Amov Move Aneu Neutral Building Ane2 Neutral Building (any unit) Andt Neutral Detection (Reveal ability) ANre Neutral Regen (mana only) ACnr Neutral Regen (health only) AAns Neutral Spell Ansp Neutral Spies Afak Orb of Annihilation ANak Orb of Annihilation (Quill Spray) Afir On Fire Afih On Fire (Human) Afio On Fire (Orc) Afin On Fire (Night Elf) Afiu On Fire (Undead) ANpa Parasite ACpa Parasite(eredar) ANpi Permanent Immolation Apmf Permanent Immolation (flying) Apig Permanent Immolation (graphic) Apiv Permanent Invisibility Apsh Phase Shift Aphx Phoenix Apxf PhoenixFire Apts Plague Toss Apoi Poison Attack Aply Polymorph ACpy Polymorph (creep) Apos Possession ACps Possession (creep) Aps2 Possession (Channeling) Awar Pulverize ACpv Pulverize (Sea Giant) Apit Purchase Item Aprg Purge Apg2 Purge ACpu Purge (Creep) ACrf Rain of Fire (creep) ACrg Rain of Fire (creep,greater) Arai Raise Dead ACrd Raise Dead (Creep) ARal Rally Arav Raven Form (Druid) Amrf Raven Form (Medivh) ACrn Reincarnation (creep) ANr2 Reincarnation (generic) Arbr Reinforced Burrows Arej Rejuvination ACrj Rejuvination (creep) ACr2 Rejuvination (Furbolg) Aren Renew Ahrp Repair (Human) Arep Repair (Orc) Arpb Replenish (Life & Mana) Arpl Replenish (Life) Arpm Replenish (Mana) Arsk Resistant Skin ACrk Resistant Skin (creep) ACsk Resistant Skin(3,1 pos, creep) Arst Restoration Argd Return (Gold) Argl Return (Gold & Lumber) Arlm Return (Lumber) AHta Reveal(Arcane Tower) Arng Revenge Arev Revive Aroa Roar Ara2 Roar ACr1 Roar (creep) -- Skeletal Orc ACro Roar (creep) Aroc Rocket Attack Aro1 Root (Ancients) Aro2 Root (Ancient Protector) Asac Sacrifice (Sacrificial Pit) Asal Pillage Alam Sacrifice (Acolyte) ACsa Searing Arrows (creep) Asds Self Destruct Asdg Self Destruct (Clockwerk Goblins) Asd2 Self Destruct 2 (Clockwerk Goblins) Asd3 Self Destruct 3 (Clockwerk Goblins) Asid Sell Item Asud Sell Unit Aesn Sentinel Aesr Sentinel (no research) Aeye Sentry Ward ACtn Serpent Ward (tentacle, Forgotten one) Ashm Shadow Meld Sshm Shadow Meld (Instant) Ahid Shadow Meld (Akama) ACss Shadow Strike(Creep) ACsh Shockwave (Creep) ACst Shockwave (Trap) ANsh Garithos - Shock Wave ACsi Silence(Creep) ACsm Siphon Mana (Creep) ACsl Sleep (creep) Asla Sleep Always Aslo Slow ACsw Slow (Creep) Aspo Slow Poison Asod Spawn Skeleton Assp Spawn Spiderling Aspd Spawn Spider Aspy Spawn Hydra Aspt Spawn Hydra Hatchling Asps Spell Steal Asph Sphere Asp1 Sphere (SoV Level 1) Asp2 Sphere (SoV Level 2) Asp3 Sphere (SoV Level 3) Asp4 Sphere (SoV Level 4) Asp5 Sphere (SoV Level 5) Asp6 Sphere (SoV Level 6) Aspa Spider Attack Aspi Spiked Barricades Aspl Spirit Link Astd Stand Down Asta Stasis Trap Astn Stone Form Asth Storm Hammers Asb1 Submerge (Myrmidon) Asb2 Submerge (Royal Guard) Asb3 Submerge (Snap Dragon) Aslp Summon Lobstrok Prawns ACwe Summon Sea Elemental Attu Tank Turret Srtt Tank Upgrade Atau Taunt ANta Taunt(Creep) ANth Thorny Shield (Creep) ANt2 Thorny Shield (Dragon Turtle) ACah Thorns Aura (creep) ACtb Thunder Bolt (Creep) ACtc Thunder Clap (Creep) ACt2 Thunder Clap (Thunder Lizard) Atdg TornadoDamage Atsp TornadoSpin Atwa TornadoWander Atol Tree of life (for attaching art) Ault Ultravision ACua Unholy Aura (creep) Auhf Unholy Frenzy Suhf Unholy Frenzy (Warlock) ACuf Unholy Frenzy (creep) Auco Unstable Concoction Auns Unsummon SCva Vampiric attack ACvp Vampiric Aura (creep) Avng Vengeance Awan Wander Awrs War Stomp (creep) Awrg War Stomp (sea giant) Awrh War Stomp (hydra) ANwk Wind Walk Awha Wisp Harvest Awh2 Wisp Harvest (Invulnerable) Aven Venom Spears ACvs Venom Spears (Creep) Awrp Warp Aweb Web ACwb Web (creep) Note most of these item abils will not work: AIa1 AgilityBonus (+1) AIa3 AgilityBonus (+3) AIa4 AgilityBonus (+4) AIa6 AgilityBonus (+6) AIx5 Crown of Kings (All + 5) AIx1 (All + 1) AIx2 (All + 2) AIs1 StrengthBonus (+1) AIs3 StrengthBonus (+3) AIs4 StrengthBonus (+4) AIs6 StrengthBonus (+6) AIi1 IntelligenceBonus (+1) AIi3 IntelligenceBonus (+3) AIi4 IntelligenceBonus (+4) AIi6 IntelligenceBonus (+6) AIxm Permanent All + 1 AIam AgilityMod AIim IntelligenceMod AIsm StrengthMod AIgm AgilityMod +2 AItm IntelligenceMod +2 AInm StrengthMod +2 AIaa AttackMod AIat AttackBonus AIt6 AttackBonus AIt9 AttackBonus AItc AttackBonus AItf AttackBonus AItg AttackBonus +1 AIth AttackBonus +2 AIti AttackBonus +4 AItj AttackBonus +5 AItk AttackBonus +7 AItl AttackBonus +8 AItn AttackBonus +10 AIva Vampiric attack AIbk Blink (Item) AIbl Build Tiny Castle AIbg Build Tiny Great Hall AIbt Build Tiny Scout Tower AIbb Build Tiny Blacksmith AIbf Build Tiny Farm AIbr Build Tiny Lumber Mill AIbs Build Tiny Barracks AIbh Build Tiny Altar AIcy Cyclone AId1 DefenseBonus (+1) AId2 DefenseBonus (+2) AId3 DefenseBonus (+3) AId4 DefenseBonus (+4) AId5 DefenseBonus (+5) AIgf FortificationGlyph AIgu UltraVisionGlyph AIem ExperienceMod AIe2 ExperienceMod greater AIfd FigurineRedDrake AIff FigurineFurbolg AIfr FigurineRockGolem AIfu FigurineDoomGuard AIfh FigurineFelHound AIfs FigurineSkeleton AIir FigurineIceRevenant AIuw FigurineUrsaWarrior AIfl Flag AIfm Flag (Human) AIfo Flag (Orc) AIfn Flag (Night Elf) AIfe Flag (Undead) AIfx Flag (Orc Battle Standard) AIfa FlareGun AIin ItemInferno AIlm LevelMod AIlp LightningPurge AIlf MaxLifeBonus (Least) AIl1 MaxLifeBonus (Lesser) AIl2 MaxLifeBonus (Greater) AIms MoveSpeedBonus ANbs Orb of Darkness (Black Arrow) AIdf Orb of Darkness AIcb Orb of Corruption AIdn Shadow Orb Ability AIfb Orb of Fire AIgd Orb of Guldan AIzb Orb of Freezing AIob Orb of Frost AIll Orb of Lightning AIlb Orb of Lightning(old) AIsb Orb of Spells AIpb Orb of Venom Apo2 Orb of Venom (Poison Attack) AInd Animate Dead (item, special) Arel Regen Life Arll Regen Life AIsi SightBonus AIos Slow AIso SoulTrap Asou SoulPossession AIcf ItemCloakOfFlames AIco ItemCommand AIdm ItemDamageAoe AIda ItemDefenseAoe AIdb ItemDefenseAoe (+ Healing) AIta ItemDetectAoe AIdi ItemDispelAoe AIds ItemDispelAoeWithCooldown APdi PowerupDispelAoe AIh1 ItemHeal (Lesser) AIh2 ItemHeal (Greater) AIh3 ItemHeal (Least) AIha ItemHealAoe AIhb ItemHealAoeGreater APh1 PowerupHealAoeLesser APh2 PowerupHealAoe APh3 PowerupHealAoeGreater AIhw Healing Ward AIsw Sentry Ward AIil ItemIllusion AIv1 ItemInvis (Lesser) AIv2 ItemInvis (Greater) AIvu ItemInvul AIvl ItemInvul AIm1 ItemManaRestore (Lesser) AIm2 ItemManaRestore (Greater) AImr ItemManaRestoreAoe APmr RuneManaRestoreAoe APmg RuneManaRestoreGreaterAoe AIpm ItemPlaceMine AIrt ItemRecall AIrm ItemRegenMana AIrn ItemRegenMana lesser AIrc ItemReincarnation AIre ItemRestore AIra ItemRestoreAoe APra RuneRestoreAoe AIsp ItemSpeed AIsa ItemSpeedAoe APsa RuneSpeedAoe AItp ItemTownPortal AIad ItemAuraDevotion AIcd ItemAuraCommand AIba ItemAuraBrilliance AIav ItemAuraVampiric AIar ItemAuraTrueshot AIae ItemAuraEndurance AIau ItemAuraUnholy AIuv ItemUltravision AIls Lightning Shield AIxs Anti-magic Shield AIan Animate Dead AIrs Resurrection AIrr Roar AIev Evasion AImx Magic Immunity AImh Permanent Hit point Bonus AImb MaxManaBonus (Least) AIbm MaxManaBonus (Most) AIsx Attack Speed Increase AIs2 Attack Speed Increase(greater) AIrl Potion of Life Regen AIpr Potion of Mana Regen(greater) AIsl Scroll of Life Regen AIpl Potion of Mana Regen(lesser) AIp1 Potion of Rejuv I AIp2 Potion of Rejuv II AIp3 Potion of Rejuv III AIp4 Potion of Rejuv IV AIp5 Scroll of Rejuv I AIp6 Scroll of Rejuv II AIgo GiveGold AIlu GiveLumber AIrv ItemRevealMap AIdc ItemDispelChain AIwb ItemWeb AImo ItemMonsterLure AIct ItemChangeTOD AIri ItemRandomItem AIsr Runed Bracers Ablp BlightPlacement AIpv ItemPotionVampirism Aste ManaSteal Amec MechanicalCritter Ashs ShadowSight ANpr Preservation ANsa Sanctuary ANss Spell Shield ANse Spell Shield AOE Aret Retrain AImt Staff o' Teleportation Aspb Spell Book AIrd Raise Dead (Item) AItb Dust of Appearance AIdv Divine Shield (Item) AIse Silence(Item) AIpg Purge(orb) AIps Purge(Totem, SP) AIfg Cloud of Fog (Item) APrl Rune of Lesser Resurrection APrr Rune of Greater Resurrection AIrb Rune of Rebirth Aspp Rune of Spirit Link AUds Dark Summoning APwt Rune of the Watcher AIuf Unholy Frenzy (item) AId0 DefenseBonus (+10) AIcm Control Magic (item) AImz MaxManaBonus (Leastest) AIfz Finger of Death (item) AIdp Death Pact (item) AImv MaxManaBonus (Leastest, Really) AIpx Permanent Hit point Bonus (small) AIdd Defend (Item) AId8 DefenseBonus (+8) AId7 DefenseBonus (+7) AIlz MaxLifeBonus (Leastest) AIhx ItemHeal (Leastest) AIaz AgilityBonus (+10) AIrx Resurrection - Item AIbx Bash (item) AItx AttackBonus +20 AIwm Watery Minion (item) AIsh Summon Headhunter (item) AI2m 200 mana bonus AIgx Aura - Regeneration (item) AIhl Holy Light (item) AIsz Slow Poison (item) AIpz Penguin Squeek AIfw Searing Blade - fire melee AIft Frostguard - frost melee AIlx Shaman Claws - lightning melee AIcs Critical Strike (item) AIcl Chain Lightning (item) AIx3 (All + 3) AIx4 (All + 4) AIxk Beserk (item) Code: Rhme human melee attack Rhra human ranged attack Rhhb human hammer bounce Rhar human armor Rhgb human gyro bombs Rhac human architecture Rhde human footman defend Rhan human animal breeding Rhpt human priest training Rhst human sorceress training Rhla human leather armor Rhri human rifleman plus range Rhlh human lumber harvesting Rhse human magical sentinal Rhfl human flare Rhss human control magic Rhrt human rocket tank Rhpm human backpack Rhfc human flak cannon Rhfs human frag shards Rhcd human cloud research Rome orc melee attack Rora orc ranged attack Roar orc armor Rwdm orc war drums damage Ropg orc pillage Robs orc grunt berserk Rows orc tauren smash Roen orc raider ensare Rovs orc wyvern venom spear Rowd orc witch doctor training Rost orc shaman training Rosp orc spiked barricade Rotr orc troll regeneration Rolf orc liquid fire Roch orc chaos conversion Rowt orc spiritwalker training Rorb orc reinforced defense Robk orc berserkers Ropm orc backpack Robf orc naptha Rume undead unholy strength Rura undead creature attack Ruar undead unholy armor Ruac undead ghoul cannibalize Rugf undead ghoul frenzy Ruwb undead fiend web Rusf undead gargoyle stone Rune undead necromancer training Ruba undead banshee training Rufb undead frost wyrm breath Rusl undead skeleton life span Rucr undead creature armor Rupc undead plague cloud Rusm undead skeletal mastery Rubu undead burrowing Rusp undead avenger transform Ruex undead exhume corpses Rupm undead backpack Resm nightelf strength of moon Resw nightelf strength of wild Rema nightelf moon armor Rerh nightelf reinforced hides Reuv nightelf ultravision Renb nightelf nature's blessing Resc nightelf scout Remg nightelf moon glaive upgrade Reib nightelf improved bows Remk nightelf marksmanship Redt nightelf DoT training Redc nightelf DoC training Resi nightelf abolish magic Recb nightelf corrosive breath Reht nightelf hippogryph taming Repb nightelf impaling bolt Rers nightelf resistant skin Rehs nightelf hardened skin Reeb nightelf enchanted bears Reec nightelf enchanted crows Rews nightelf well spring Repm nightelf backpack Rgfo glyph of fortification Rguv glyph of ultravision Rnen naga myrmidon ensnare Rnsw naga sea witch training Rnsi naga abolish magic Rnat naga attack Rnam naga armor Rnsb naga submerge Code: Hamg HeroArchMage Hblm HeroBloodMage Hmkg HeroMountainKing Hpal HeroPaladin hbot transport ship hbsh battleship hdes destroyer hdhw blood elf dragon hawk hfoo Footman hgry GryphonRider hgyr Flying Machine hkni Knight hmil Militia hmpr Priest hmtm MortarTeam hmtt Siege Engine hpea Peasant hphx Phoenix hpxe Phoenix Egg hrif Rifleman hrtt siege engine upgraded hsor Sorceress hspt Blood Elf Spell Breaker hwat WaterElemental hwt2 WaterElemental level 2 hwt3 WaterElemental level 3 nlv1 LavaSpawn1 nlv2 LavaSpawn2 nlv3 LavaSpawn3 halt AltarofKings harm Workshop hars ArcaneSanctum hatw Arcane Tower hbar HumanBarracks hbla Blacksmith hcas Castle hctw CannonTower hgra GryphonAviary hgtw GuardTower hhou Farm hkee Keep hlum LumberMill hshy human shipyard htow TownHall hvlt Arcane Vault hwtw Scout Tower Obla HeroBladeMaster Ofar HeroFarSeer Oshd HeroShadowHunter Otch HeroTaurenChieftain ncat Demolisher(Draenei) nsw1 spirit beast level 1 nsw2 spirit beast level 2 nsw3 spirit beast level 3 nwad WatcherWard obot orcish transport ocat Demolisher odes orcish destroyer odoc WitchDoctor oeye SentryWard ogru Grunt ohun HeadHunter ohwd Healing Ward okod KodoBeast opeo Peon orai WolfRider oshm Shaman osp1 Serpent Ward 1 osp2 Serpent Ward 2 osp3 Serpent Ward 3 osp4 Serpent Ward 4 ospm spiritwalkermorph ospw spiritwalker osw1 spirit wolf level 1 osw2 spirit wolf level 2 osw3 spirit wolf level 3 otau Tauren otbk Berserker otbr Troll Batrider otot StasisTrapward owyv Wind Rider oalt AltarofStorms obar Barracks obea Beastiary ofor Forge ofrt Fortress ogre GreatHall oshy orc shipyard osld SpiritLodge ostr Stronghold otrb OrcBurrow otto Tauren Totem ovln Voodoo Lounge owtw WatchTower Edem HeroDemonHunter Edmm HeroDemonHunterMorph Ekee HeroKeeperoftheGrove Emoo HeroMoonPriestess Ewar HeroWarden earc Archer ebal Glaive Thrower ebsh night elf battleship echm Chimaera edcm DruidoftheClawMorph edes night elf destroyer edoc DruidoftheClaw edot DruidoftheTalon edry Dryad edtm DruidoftheTalonMorph efdr faerie dragon efon Ent ehip Hippogryph ehpr Hippogryph Rider emtg Mountain Giant esen Huntress espv spirit of vengeance even vengeance ewsp Wisp eaoe AncientofLore eaom AncientofWar eaow AncientofWind eate AltarofElders eden Ancient of Wonders edob HuntersHall edos ChimaeraRoost egol EntangledGoldMine emow MoonWell eshy nightelf shipyard etoa TreeofAges etoe TreeofEternity etol TreeofLife etrp Ancient Protector Ucrl HeroCryptLord Udea HeroDeathKnight Udre HeroDreadLord Ulic HeroLich uabo Abomination uaco Acolyte uban Banshee ubsp destroyer ucrm CryptFiendMorph ucry CryptFiend ucs1 carrion scarab level 1 ucs2 carrion scarab level 2 ucs3 carrion scarab level 3 ucsB carrion scarab level 2 -burrowed ucsC carrion scarab level 3 -burrowed ufro FrostWyrm ugar Gargoyle ugho Ghoul ugrm GargoyleMorphed uloc locust umtw MeatWagon unec Necromancer uobs Obsidian Statue uplg PlagueWard ushd Shade uske SkeletonWarrior uskm Skeletal Mage uubs undead battleship uaod AltarofDarkness ubon Boneyard ugol UndeadGoldMine ugrv Graveyard unp1 Halls of the Dead unp2 Black Citadel unpl Necropolis usap SacrificialPit usep Crypt ushp undead shipyard uslh Slaughterhouse utod TempleoftheDamned utom Tomb of Relics uzg1 Spirit Tower uzg2 Frost Tower uzig Ziggurat Nal2 HeroAlchemistMorph2 Nal3 HeroAlchemistMorph3 Nalc HeroAlchemist Nalm HeroAlchemistMorph Nbrn HeroBansheeRanger Nbst Beastmaster Nfir FireLord Nngs HeroNagaSorceror Npbm HeroPandarenBrewmaster Nplh neutral pit lord Nrob HeroTinkerMorph Ntin HeroTinker ncg1 Clockwerk Goblin(lvl 2) ncg2 Clockwerk Goblin(lvl 3) ncg3 Clockwerk Goblin(lvl 4) ncgb Clockwerk Goblin(lvl 1) ndr1 DarkMinion1 ndr2 DarkMinion2 ndr3 DarkMinion3 nfa1 Pocket Factory nfa2 Pocket Factory nfac Pocket Factory ngz1 grizzly bear 1 ngz2 grizzly bear 2 ngz3 grizzly bear 3 ngz4 misha 4 ngzc misha 1 ngzd misha 2 npn1 Fire pandaren split npn2 Wind pandaren split npn3 Earth pandaren split npn4 Fire pandaren split2 npn5 Wind pandaren split2 npn6 Earth pandaren split2 nqb1 quillbeast 1 nqb2 quillbeast 2 nqb3 quillbeast 3 nqb4 quillbeast 4 nwe1 war eagle 1 nwe2 war eagle 2 nwe3 war eagle 3 nadk blue drake nadr blue dragon nadw blue dragon whelp nahy ancient hydra nanb barbed arachnathid nanc crystal arachnathid nane arachnathid earth-borer nanm barbed arachnathid(merc) nano arachnathid overlord nanw arachnathid warrior narg battle golem nass assassin nba2 Doom Guard(summoned) nbal Doom Guard nban bandit nbda blue dragonspawn apprentice nbdk black drake nbdm blue dragonspawn meddler nbdo blue dragonspawn overseer nbdr black whelp nbds blue dragonspawn sorceror nbdw blue dragonspawn warrior nbld bandit lord nbnb barbed arachnathid burrowed nbot transport ship nbrg brigand nbwm black dragon nbzd bronze dragon nbzk bronze drake nbzw bronze dragon whelp ncea CentaurArcher ncen Centaur outrunner ncer centaur drudge ncfs watery minion cliffrunner nchp chaplain ncim Centaur impaler ncks centaur sorceror ncnk centaur khan ndqn succubus ndqp maiden of pain ndqs queen of suffering ndqt vile temptress ndqv vile tormentor ndrv revenant of the depths ndtb dark troll berserker ndth dark troll high priest ndtp dark troll shadow priest ndtr darkTroll ndtt darkTrollTrapper ndtw darkTrollwarlord nehy elder hydra nelb berserk elemental nele enraged elemental nenc corrupted ent nenf enforcer nenp poison ent nepl plague ent nerd eredar diabolist ners eredar sorceror nerw eredar warlock nfel fel stalker nfgb bloodfiend nfgo Forgotten One nfgt forgotten one tentacle nfgu felguard nfod faceless one deathbringer nfor faceless one trickster nfot faceless one terror nfov overlord nfpc Polar Furbolg Champion nfpe Polar Furbolg Elder Shaman nfpl Polar Furbolg nfps Polar Furbolg Shaman nfpt Polar Furbolg Tracker nfpu Polar Furbolg Ursa Warrior nfra Furbolg Ursa Warrior nfrb Furbolg Tracker nfre Furbolg Elder Shaman nfrg Furbolg Champion nfrl Furbolg nfrp Furbolg Panda nfrs Furbolg Shaman nfsh forest troll high priest nfsp forest troll shadow priest nftb forest troll berserker nftk ForestTrollKing nftr ForestTroll nftt ForestTrollTrapper ngdk green drake nggr granite golem ngh1 ghost ngh2 wraith ngir goblin shredder nglm goblin land mine ngna Gnoll Poacher ngnb gnoll brute ngno Gnoll Robber ngns Gnoll Assassin ngnv gnoll king ngnw gnoll warden ngrd green dragon ngrk mud golem ngrw green dragon whelp ngsp GoblinSapper ngst rock golem ngza misha 3 nhar Harpy Scout nhdc deceiver nhfp fallen priest nhhr heretic nhrh harpy hag nhrq harpy queen nhrr harpy rogue nhrw harpy witch nhyc campaign turtle nhyd hydra nhyh hydra hatchling nhym hydromancer nina infernal automaton ninc infernal contraption ninf Infernal ninm infernal machine nith ice troll high priest nitp ice troll shadow priest nitr IceTroll nits ice troll berserker nitt ice troll trapper nitw ice troll warlord njg1 Jungle Stalker njga Elder Jungle Stalker njgb Enranged Jungle Stalker nkob Kobold nkog Kobold Geomancer nkol kobold leader nkot kobold tunneler nlds makrura deep seer nlkl makrura tidal lord nlpd makrura pool dweller nlpr makrura prawn nlps makrura prawn summoned nlrv deeplord revenant nlsn makrura snapper nltc makrura tide caller nltl lightning lizard nlur Monster Lure ward nmam Mammoth nmbg mur'gul blood-gill nmcf mur'gul cliffrunner nmdr Dire Mammoth nmfs murloc flesheater nmgd magnataur destroyer nmgr magnataur reaver nmgw magnataur warrior nmit Icetusk Mammoth nmmu murloc mutant nmpg murloc plaguebearer nmrl murloc fisherman nmrm murloc nightcrawler nmrr murloc huntsman nmrv mur'gul reaver nmsc mur'gul shadowcaster nmsn mur'gul snarecaster nmtw mur'gul tidewarrior nmyr naga myrmidon nmys naga myrmidon submerged nndk nether drake nndr nether dragon nnht nether hatchling nnmg naga mur'gul nnrg naga royal guard nnrs naga royal guard submerged nnsu naga summoner nnsw naga siren nnwa nerubian warrior nnwl nerubian webspinner nnwq nerubian queen nnwr nerubian seer nnws nerubian spider lord noga Stonemaul Warchief nogl ogre lord nogm ogre mauler nogn Stonemaul Magi nogo Stonemaul Ogre nogr Ogre Warrior nomg ogre magi nowb owlbear nowe enraged owlbear nowk berserk owlbear npfl purple felhound npfm purple felhound nplb polar bear nplg giant polar bear nqbh quillboar hunter nrdk Red Dragon Whelp nrdr Red Drake nrel reef elemental nrog rogue nrvd death revenant nrvf fire revenant nrvi ice revenant nrvl lightning revenant nrvs frost revenant nrwm Red Dragon nrzb razormane brute nrzg razormane chieftain nrzm razormane medicine man nrzs razormane scout nrzt quillboar nsat Satyr Trickster nsbm brood mother nsbs snap dragon submerged nsc2 spider crab nsc3 spider crab nsca skeletal archer(summoned) nscb spider crab nsce SkeletonWarrior(summoned) nsel sea elemental nsgb sea giant behemoth nsgg siege golem nsgh sea giant hunter nsgn sea giant nsgt giant spider nska skeletal archer nske SkeletonWarrior nskf burning archer nskg giant SkeletonWarrior nskm skeletal marksman nsko skeletal orc nslf sludge flinger nslh salamander hatchling nsll salamander lord nslm sludge minion nsln sludge monstrosity nslr salamander nslv salamander vizier nsnp snap dragon nsns watery minion snarecaster nsoc skeletal orc champion nsog skeletal orc grunt nspb black spider nspd spiderling nspg green spider nspp spirit pig nspr spider nsqa ancient sasquatch nsqe elder sasquatch nsqo sasquatch oracle nsqt sasquatch nsra stormreaver apprentice nsrh stormreaver hermit nsrn stormreaver necrolyte nsrv revenant of the seas nsrw stormreaver warlock nssp spitting spider nsth satyr hellcaller nstl satyr soulstealer nsts satyr shadowdancer nstw storm wyrm nsty satyr nthl thunder lizard ntka tuskarr spearman ntkc tuskarr chieftain ntkf tuskarr fighter ntkh tuskarr healer ntks tuskarr sorceror ntkt tuskarr trapper ntkw tuskarr warrior ntor tornado ntrd dragon turtle ntrg gargantuan sea turtle ntrh sea turtle hatchling ntrs sea turtle ntrt giant sea turtle ntrv revenant of the tides ntws watery minion tidewarrior nubk unbroken darkhunter nubr unbroken rager nubw unbroken darkweaver nvde elder voidwalker nvdg greater voidwalker nvdl lesser voidwalker nvdw voidwalker nwen Wendigo nwgs naga coutl nwiz wizard nwld dire wolf nwlg giant wolf nwlt timber wolf nwn |