Re: Official Download Versions,AI Maps and Unprotected Maps
I'm newb to the forums and i duno if i uploaded right, but if i did there would be DOTA ALLSTARS 6.38 AI , if i didn't then tell me how to and i will upload it.
Re: Official Download Versions,AI Maps and Unprotected Maps
Hi guys i neeeeeeeed a unprotected version of dota AI !!!! plssss
i work on a new map and a want to add bots I NEED IT and it would be great is the version is higher then 6.20 >.< neeeeed it
Look Below. Credit goes to [Only registered and activated users can see links. ]
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Okay, here it is but it is a bit big (3,817 KB) and a complete listfile (897 KB). I have uploaded it to only megaupload.com and will add other links soon. I hope someone can help out by editing it seeing as though I don't know much about it. The triggers are still in JASS and viewable in WE. Here is the link, [Only registered and activated users can see links. ] and the password to the files is "GhettoChild" without quotes. You can open it right with the World Editor with out errors too but not able to save due to it no validating the script or something and I think you guys can find a way around it. Odd thing is that it works when I do it with previous versions but not this one. Hope this helps some people.
Saint i cant download from megaupload.com so can you help me out and post it here?
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Can't do so at the moment. It seems that the slots of downloading from where I come from is full. It requires you to install the MegaUpload toolbar, which I won't. I'll try again later.
Same here too. Thats why i hate Megaupload. I think they should rename it to NoobUpload.
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All download slots assigned to your country (Singapore) are currently in use. Please try again in a few hours or install the Megaupload Toolbar for immediate access - with the toolbar installed, there are no more slot limitations for you!
Liar! Here its 3 Midnight in singapore and most of the singaporean are sleeping.
Re: Official Download Versions,AI Maps and Unprotected Maps
Can't do so at the moment. It seems that the slots of downloading from where I come from is full. It requires you to install the MegaUpload toolbar, which I won't. I'll try again later.
Re: Official Download Versions,AI Maps and Unprotected Maps
heres the official 6.38b ai v1.93 by cloud_str Changelog: 1.92 to 1.93
- Few enchancements, e.g. new item-set for some Str-based heroes.
- Fixed -sh bug (caused AI to have 2 heroes if the server picked hero later from the 45th second).
- Changed -aiunstuck AI-order-reset timer to 45 seconds (was 60).
- Changed AI exp. bonus percentage from 135/180/200 to 100/135/170 (easy/normal/insane).
- Fixed crash bug on command (-crw -catt) mistyping.
- Fixed AI stucking bug after gangbanging or changing lane.
- Fixed error when using AI-only gamemodes (e.g. "-sa" only or "-sapm"). Before, it will show "Invalid Game Mode!" message.
- Fixed the "Vorpal Blade" (Lane Indicator) bug on ranged creeps.
- -ms and -cs is modified once again, but with different way of usage. Type "-cs/-ms <player ID>" to see his movespeed/creep kills (works on AI only).
- Added AI commands dialog box.
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Operation: type "-cd"
Note that before the game commences (at 2nd minute in normal game), there are only 2 commands available (Assign Lane and Report). Afterward, there are more commands available.
- Swapping hero with AI is now possible at certain percentage:
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a. Choosing -random hero: AI Swaphero is disabled. Please use -repick instead.
b. SH enabled: For what is swapping hero?
c. AR/TR/RV/MM enabled: 100% swaphero.
d. Normal conditions: 50% swaphero.
- AI now have percentage of using -random (in SA only). What's the difference, you ask? Nothing, it's just that they has extra gold. Besides, this makes them looks more human-like .
- Added -mp or -manualpick.
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Operation: type as gamemode. Afterward, each team leader may pick a hero as usual, but each hero chosen will be assigned for AI. After all AI have heroes, the next hero you choose will be yours.
Note:
1. Obviously, you cannot use this mode together with AR and AP. Additionally, you cannot use this mode together with SH and LM.
2. Manual Pick has timelimit. AI which don't have hero at the timelimit will have their hero chosen as usual.
In MM, the timelimit is shortened.
3. As described above, team leaders cannot choose their own hero until all AI have hero.
4. Nothing will happen if there are no AI in map. However, the "Manual Pick" will still appear in -gameinfo.
If this mode is successfully executed, all players will be displayed message of who has the control over Manual Pick.
5. If a team doesn't have human teamleader (e.g. in single player game), the teamleader of the other team will gain control over its Manual Pick.
6. -random is applicable, but -repick is disabled while Manual Picking.
7. To stop the MP (if you want to immediately choose your own hero), type "-mp" once more.
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Known problems:
- AI's Aegis in DM. But, currently I don't have any mood to fix this .
- Vendetta and Fiend's Grip didn't work properly.
- Pudge's Rot sometimes causes bug (he'll kill himself). But just sometimes.
- When playing as Scourge, sometimes the allied AI don't defend base properly. Try experimenting with -cai and -cdef, it'll work.
Old Changelog:
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This is the newest AI version. As IceFrog's request, from now on I won't wait for stable maps to be made an AI. Instead, I will do the AI for any latest version WHEN I got the time.
And I should apologize since I've said that I will make AI v2.00 as my next. Surprisingly, I become very busy that even this AI is a miracle to be completed. Serious.
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Changelog: 1.90b to 1.92
- "-cs" and "-ms" is not modified anymore (they are the same as IceFrog's). This is because I suspect the modification is the source of stucking bug.
- Minor enchancements.
- Modify AI naming routines, now compatible with MM and DM.
- "-aiunstuck" is modified. It was working on human player in previous AI (and was intended to overcome the stucking bug, but wasn't working). Now it is used to unstuck AI (can only be used by server - usually blue player). As the normal unstuck, type "-aiunstuck" and wait for 60 seconds to reset all AI commands (including enemies'). The AI can move freely during the ordeal. If an AI didn't move from its spot until the next 15 seconds (is stucked), that AI will be sent to base.
- Add "-catt", "-cai", and "-crw". "-cdef" is re-modified.
1. "-cdef"
Order all AI to defend base. Unlike the previous version, now AI WON'T stop defending until you ordered to do so (using "-catt" or "-cai").
2. "-crw" <player ID> <Lane ID>
Order AI to change lane. Enter player ID (multiple IDs is separated by [,] or [;]. "a" means all allied AIs), followed by Lane ID (1=left, 2=mid, 3=right).
Example:
"-crw 3 2" = order player 3 to take mid-lane
"-crw 3,4 1" = order player 3 and 4 to take left-lane.
"-crw 5;4 3" = order player 4 and 5 to take right-lane.
"-crw a 2" = order all allied player to take mid-lane.
"-crw 1 2" = order all Sentinel player (you must be a Sentinel) to take mid-lane. Scourge's ID is 7.
This function can also be given before the AI leave base for the first time (when they are "Choosing lane")
Note that this function will be modified into the "smarter" version in the next AI.
3. "-catt"
No. param version:
Order all AI to storm forward. AI WON'T defend until you ordered to do so (using "-cdef" or "-cai").
With param: -catt <player ID> <target ID>
Gangbang the hero with appropriate "target ID". Note that you can only put one ID as target, but can put multiple IDs on "player ID".
Note that this function will also be modified into the "smarter" version in the next AI. Also, this function will be able to gang Roshan in next version.
4. "-cai"
Enable all automatic defend/def-end functions, cancelling all effects of "-cdef" and "-catt".
* Note: AI without human leader on their team will try to gang (on SuperAI) and change lane automatically, while those with leader must be ordered (with -catt and -crw). To disable the automatic function (e.g. if you're irritated smile.gif or if the function has fatal bug I don't know), use "-aidisablenew". And also note that "-aidisablenew" will be removed in next version.
Known problems:
- As before, I cannot find the cause for the stucking bug.
- AI's Aegis in DM.
- Vendetta didn't work properly. Some ultimates are still not used.
- movespeed... I can guarantee 100% that I don't use any movespeed modifying codes in my script. And I have also searched for IceFrog's, but found none. Right now, the -ms is not modified, so it is also impossible to check for this bug. Please wait a little longer....
press the thanks if you like it..
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Last edited by deltashock; 11-13-2008 at 02:38 AM.
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