new release from cloud:
Quote:
Note:
Item-builds
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For those who ask for different AI item-set, please don't say "There are many interesting item-builds in the Strategy Guides" anymore.
I really admit and respect those guide-makers and their item-builds. Very, and I often read and use the guides myself.
However, AI are different. As they cannot think like us, it is hard to program them to even use common items such as Eul and Dagon.
Next time you post, please give me the item-set which you think most effective ON AI (not on humans) and the reasons. If that is a good idea and the forum agree, I will surely change the item-build. Different item-build for different AI? No problem, as long as you are okay with the increasing filesize (but please, not all heroes have different item-builds ).
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These are what you must keep in mind.
1. The strength of AI lies in normal attacks, not combo.
2. Another strength is their bonus exp. and gold (for Normal and Insane). That is why, for example, I have heroes like Viper, Sniper, Jahrakal, and Razor to firstly aim for Buriza, while heroes like Naix, Rexxar, and Syllabear to aim for S&Y.
3. And yes, I can make it that one hero can use 2 different item-set (I'm currently planning to let 1-2 Mages in team to use Mekansm). You can request something like this too. Just state the conditions, clear (and simple, please).
Changelog: 1.93 to 1.93b
- Few enchancements as always.
- New system to prevent bugs on "spreading" spells, e.g. Upheaval, Strygwyr's Thirst, etc, along with the "killed himself" bug. I've been tested this, but found no further bug. Please report if you find one.
- New system on StealhAssassin and hiding Broodmother's movement.
- New command for team-leaders: "-cauto". This will turn on/off the team's auto-changelane/ambush functions. Default is off.
- AI messaging is changed a bit. Faraway AI will now send grayed message.
- Using SuperAI as the only gamemode still gives players extra 175 gold.
- Gold in EM is now given in the exact same period as IceFrog's.
- Words of "gangbang" are replaced by "ambush". Read dictionary to know the reason .
- AI's "Negative" when changing lane and ambushing is now more detailed (reasons are added).
- KotL is disabled for AI to use.
- Changed AI exp. bonus percentage from 100/135/170 to 135/150/170 (easy/normal/insane)
- Fixed bug on -swaphero with AI.
- -swaphero by human's -random is now possible to a -random AI.
- Fixed bug on -sp: human's 6-slot Circle, pickable Disassembler, randomly spawned items in circle, ruined AI itembuild, etc.
- Fixed bug on -cd in -sp gamemode.
- -du is now fully applicable.
- Fixed bug on -mp for Scourge. Yeah, sorry. I rarely play on Scourge .
- Fixed bug on auto-detonating human's Remote Mines.
Problems:
- "killed himself" issues (?).
- Aegis in DM, improper Vendetta and Fiend's Grip.
- AI has increased (?) life and mana regen, and.. does that movespeed bug still exist? Nah, I didn't do anything which lead this to happen, nor I have seen them. All seem normal to me. It might be somehow related to the AI difficulties. Adding codes to counter the problem? I'm afraid that this step may only lead to other bugs. So, try to bear with them. Consider it the balance for brain which they don't have .
- Refresher with Perseverence icon. Again, I didn't do anything. And theoritically it is impossible, having Perseverence icon with full Refresher's ability and description. Maybe it is WC3 engine glitch.
- The defending system (-cdef) sometimes fails. Until I fix this, if this happens, type -cai then -cdef.
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