Okay most of these stuff are guides on everything that i know of, so dont flame me on things, just trying to give help to those who may need it. If you think there is something that i should add to it, tell me and i'll add it.
I'll start off with Warriors.
-WARRIORS
To become a warrior you have to have at least 25 str at level 10. Once you are level 10, you should go to Perion, in Victoria Island. Once you're in Perion, go to Shrine of Warriors, and talk to Dances with Barlog.
After talking to him, he'll make you a warrior. You'll be rewarded with one sp to put on any skill you want. As warrior level, you much keep a descent amount to dex so that it is able to hit monsters, without dex, warrior would hit misses.
Skills and informations:
Improving HP Recover: WIth this, you'll recover even more HP every 10 second while standing still.
Improving Max HP Increase: When having a level up, if AP is used on Max HP, it raises the leve of incrase for max HP.
Endure: Even when hanging on the rope or ladder, you'll be able to recover some HP after a xertain amount of time.
Iron Body: Temporarily increases your weapon defense.
Power Strike: Use MP to deliver a killer blow to the monsters with a sword.
Splash Blast: Use HP And MP to attack every enemy around you with a sword.
- MAGICIANS
To become a magicians you have to have at least 25 int at the level of 8. Once you are level 8, go to Ellinia, in Victoria Island. Go to the Magicial Library and talk to Grendel the Really Old.
Once you talk to him, he'll make you a wizard. And reward you with 1 skill points. As for wizard, you not only add int, but you also add luk to be able to wear their suits. And for every 3 levels, i think, you should add one luk. (I think thats what Pimarts is trying to say.)
Here are the skills and their informations:
Improving MP recovery: With this, you'll recover even more MP even 10 second.
Improving Max MP increase: While having a level up, if AP us used to Max MP, it raises the level of increase for max MP.
Magic Guard: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Magic Armor: Temporarily boosts the weapon defense by blowing magic into the armor.
Energy Bolt: Use MP to attack one enemy.
Magic Claw: Use Mp to attack an enemy twice.
Hint: For enery bolt and magic claw, only max one of them, dont try and do both, it would only be a waste.
- BOWMANS
To become a bowman you have to have at least 25 dex at the level of 10. Once level 10, go to Henesys, in Victoria Island. Go to Bowmans Instructional School and talk to Athena Pierce.
Once you talk to her, she'll make you a bowman. And reward you with 1 skill points. As for bowman, you will have to add some str with your dex to make you stronger.
Here are the skills for bowmans and their informations:
The Blessing of Amazon: Increases accuracy.
The Eye of Amazon: Increases the range of attack of both bows and crossbows.
Critical Shot: Allows you to perform a critical attack with a certain success rate.
Focus: Focussing to temporarily incrase accuracy and avoidability.
Double Shot: Fires two arrows at once to attack an enemy twice. (only for hunters)
Arrow Blow: Fires an arrow with authority. Applies more damage then usual. (only for crossbowman)
-THiEF
To become a thief you have to have at least 25 luk at the level of 10. Once level 10, go to Kerning City, in Victoria Island. Go to Thieves' hideaway, and talk to Dark Lord.
Once you talk to him, you will become a thief and be rewared with one skill points. As for bowman, you will have to add dex with your luk.
Here are skills name for thief and what it does:
Nimble Body: Increases accuracy and avoidability.
Keen Range: Increase the range of attack using throwing weapon such as throwing stars or knives. (only if you wanna become an assassin.)
Disorder: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Cant perform the attack on an enemy that's already in "disorder."
Double Stab: Use MP to quickly stab an enemy twice at once using a dagger. (only if you want to become a bandit.)
Lucky Seven: Use MP to throw 2 throwing stars and apply damage based on Luk, regardless of the rate of javelin mastery. (only if you want to become an assassin.)
That is my guide for beginner 1st advance.
I will write up second job advance and 3rd job on new thread. Actually i just noticed that there are posts somewhere in the fourm for the guide you might want to know for any job and stuff. i guess i did this for no reason. Lol. Oh well. Well here is the link [Only registered and activated users can see links. ]