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Sin: Skills/Build Question

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Old 10-01-2006, 12:44 AM   #1
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Sin: Skills/Build Question

I have been playing maple for a substantial amount of time (since beta) and I am currently a very casual player and might log on say once a week. Anyway, no one cares about my back story, on to the questions.

I have been working out an effective build/progression for my current sin (now 44). Here is what I am thinking for the total of 40 levels (121 points).

Claw mastery 10
Lv3 critical throw 30
Lv5 Claw booster 20

Endure 11
Lv 3 Drain 30
Haste 20

Note: This isn’t a progression but a build, of what skill points I will have at 70. So the question remains, why do guides have Max Ranks in mastery? At first it makes no sense to me as lucky 7 only uses luck and no accuracy what so ever. However, drain does use mastery (but drain will never be a primary attack due to it’s limitations and lack of bonus damage). The only purpose I can see to take this is for the extra stars… that is a weak reason.

I am a warrior fan personally… and I tend to have close to max ranks in HP recov… and my mage has max ranks in mp recov (which should be a given). Endure just seems like a hot skill when you take into account it is the better than a warriors recovery and is reasonable close to a crusader’s MP recovery (Relax)... and it is 4 points better than the mage’s mp recovery.

So I was curious as to the pros and cons about taking endure closer to 20 and nerfing… say drain. Because I am a casual player I alt tab maple a lot… and therefore usually have enough time to heal (except the sin who has horrible healing).

How important is Max Drain? How Important is Max Mastery? Why do guide’s dislike endure.
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Old 10-01-2006, 12:57 AM   #2
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Re: Sin: Skills/Build Question

not many people cares about max drain because u r gonna use potions wnyway and you are gonna be rich by lvl 60
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Old 10-01-2006, 03:16 AM   #3
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Re: Sin: Skills/Build Question

endure is pointless why wud want to stay on rope untill ur hp is rec.. i rather have drain and drain hp...

drain elminates the need to buy hp pots..

my build was maxed drain first and it sucked since the dmg was really crap witout mastery.. so mastery is needed if u want drain... not maxed but just enuff.
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Old 10-01-2006, 05:00 AM   #4
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Re: Sin: Skills/Build Question

Drain is very useful ,like what EPiK said what's the point of going on a rope to heal your hp ? jus drain the monster hp ..if u hav mp pots :P
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Old 10-01-2006, 11:43 AM   #5
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Re: Sin: Skills/Build Question

Quote:
Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Meaning: it is better than a warriors hp recovery+Mage's MP Recovery+ Warriors endure. It's a 3 in one special. It works when you are not on a rope and when your on a rope (The higher recovery time is in reference to on a rope... otherwise it functions like normal every 10 seconds).

This is not primarily for hp recovery (although with that beginner skill, which I have 3 ranks in... it makes the HP recovery worth it)... but it is for MP recovery... and it is better than a mage's. I don't understand what is not to like. Drain has alot of draw backs (needs mastery, only absorb 45% damage over 30 ranks, can't absorb more than 1/2 your max hp). It's good, I will give you that, but I don't think it compares to the extra MP from Endure.

Last edited by animefunkmaster; 10-01-2006 at 11:47 AM..
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Old 10-01-2006, 12:37 PM   #6
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Re: Sin: Skills/Build Question

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Originally Posted by animefunkmaster
This is not primarily for hp recovery (although with that beginner skill, which I have 3 ranks in... it makes the HP recovery worth it)... but it is for MP recovery... and it is better than a mage's. I don't understand what is not to like. Drain has alot of draw backs (needs mastery, only absorb 45% damage over 30 ranks, can't absorb more than 1/2 your max hp). It's good, I will give you that, but I don't think it compares to the extra MP from Endure.
Where did you get the idea that a sins Endure recovers more then a mages recovery? I honestly don't think a sin can recover 127 mp every 10 seconds at level 60...

Forgot to say, drain doesn't exactly NEED mastery, mastery only makes the attack more stable.
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Old 10-01-2006, 12:59 PM   #7
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Re: Sin: Skills/Build Question

Quote:
Improving MP Recovery
Master Level: 16
Type:Passive
Description: With this, you'll recover even more MP every 10 seconds
Each skill point that is added here increases the amount of MP you regain every 10 seconds by 1.
So that is +16 mp per 10 seconds at mastery level 16.
(Note: Int plays a factor in MP recovery, as Mages are INT based I expect them to have a higher recovery than a Sin).

With the above stated the +16 Mages recovery pales in comparison to the +20 Endure grants.

Excellent point signuptopbdotcom, for once we have a comment that is truly worth my thanks and + rep. You have irrevocable reached the same conclusion I have about Mastery and Drain. Which truly in lies the dilemma I am concordantly undergoing.

If you notice the above build, Endure is stuck at 11 (I wish it could get all the way to 20… but I am trying to figure out mathematically what the hit to my draining ability it will be), Mastery is down to 10 (I truly do not understand why nimble body is so much weaker for stabilizing damage than mastery) and drain is up to 30. I suppose I am trying to figure out an equilibrium point between the three… how much drain “HP return” will I receive with X ranks in drain and Y ranks in Mastery and how much MP I would receive with Z amount of time given the other variables.

Edit: Lets add one more variable to the problem… the MP it takes for drain vs “HP return”.
Edit2: Ok, Lightning struck, I checked the damage calculations and found exactly what mastery does... so consider the above ill informed.

Last edited by animefunkmaster; 10-01-2006 at 01:09 PM..
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Old 10-01-2006, 01:46 PM   #8
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Re: Sin: Skills/Build Question

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Originally Posted by animefunkmaster
So that is +16 mp per 10 seconds at mastery level 16.
(Note: Int plays a factor in MP recovery, as Mages are INT based I expect them to have a higher recovery than a Sin).

With the above stated the +16 Mages recovery pales in comparison to the +20 Endure grants.

Excellent point signuptopbdotcom, for once we have a comment that is truly worth my thanks and + rep. You have irrevocable reached the same conclusion I have about Mastery and Drain. Which truly in lies the dilemma I am concordantly undergoing.

If you notice the above build, Endure is stuck at 11 (I wish it could get all the way to 20… but I am trying to figure out mathematically what the hit to my draining ability it will be), Mastery is down to 10 (I truly do not understand why nimble body is so much weaker for stabilizing damage than mastery) and drain is up to 30. I suppose I am trying to figure out an equilibrium point between the three… how much drain “HP return” will I receive with X ranks in drain and Y ranks in Mastery and how much MP I would receive with Z amount of time given the other variables.

Edit: Lets add one more variable to the problem… the MP it takes for drain vs “HP return”.

It all depends on how much damage you do to that particular monster.

And I'm not sure what you meant when you said Nimble body is weaker for stabilzing damage... I'm quite sure Nimble body doesn't really do anything with damage...

Maxed mastery gives 200 extra stars to your normal set of stars, and it's mastery only effects a normal attack, drain, and avenger. Lucky 7 itself has a 55% mastery, so a normal mastery does not effect lucky 7 what so ever.

So, putting points into mastery is crucial for a longer amount of time spent training.

~

Maxing out endure gives 20 mp per 10 seconds, thinking about it, it seems a lot...

But while playing, 20 mp every 10 seconds isn't very much at all, as 1 lucky 7 takes 16 mp per usage, 2 lucky 7 32 mp, 3 48 and so on. I think in 10 seconds a sin would pull off around 11-13 lucky 7's, which is around 66-91 mp... so maxed endure would cut that down to 44-71 mp every 10 seconds, which really isn't that much....

~

If you really want endure maxed, take points off booster and sacrfice it into endure...and that's only if you REALLY want too..

~3rd job point of view*only read if your planning on reaching third job, and beyond)

Shadow Partner increases MP usage and star usage by 2
(1 lucky 7 with shadow partner uses 32 mp, and 4 stars)
(1 drain with shadow partner uses 48 mp, and uses 2 stars and heals 90% of your damage to your hp)

So...endure at third job is pretty useless..
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