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| Maple Story Hacks/Bots Discussion Maple story hacking discussion only |
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| | #1 |
| Registered User | Working Super diCE I searched all forums but i didnt find any workin superdICE.. i found one but it shuts down ms after i tick it whats wrong with that ? anyone got a working one ? |
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| | #2 |
| Registered User | Re: Working Super diCE Code: [enable] //Credits to ICE and dBuGG3d for Original script //convert by Gthuggin Improved with the help of madeinqc alloc(SuperDICE,300) alloc(Right,4) alloc(Left,4) label(backToIt) registersymbol(Right) registersymbol(Left) alloc(check,32) label(Mreturn) alloc(Options,4) alloc(GetWallValues,88) alloc(NoVac,20) alloc(MesoDrop,24) alloc(MoveLeft,64) alloc(MoveRight,64) alloc(VacStart,4) alloc(Xcheck,44) alloc(Xcheck2,44) alloc(Xcheck3,44) alloc(RestoreJumping,44) alloc(RestoreRopeJump,44) label(ON) label(ON2) label(OFF) alloc(LeftWall,4) alloc(RightWall,4) alloc(TopWall,4) alloc(BottomWall,4) alloc(ResetWalls,88) alloc(Mouse,88) alloc(KeepOn,4) alloc(KeepSettingMouse,32) alloc(JustSetOnce,32) ] check: mov eax,[7d421c] cmp [eax+18],0 je SuperDICE jmp NoVac NoVac: push [ebx+00000548] push [ebx+00000544] jmp backToIt // Grabs the wall values before enabling // So it knows what to set them back to // When you disable the wallvac by dropping 40 mesos GetWallValues: pushad mov eax,[7d4214] // mov ecx,[eax+C] mov [LeftWall],ecx mov ebx,[eax+14] mov [RightWall],ebx mov ecx,[eax+10] mov [TopWall],ecx mov ebx,[eax+18] mov [BottomWall],ebx mov [VacStart],0 mov [Options],A mov [right],0 mov [left],0 popad jmp SuperDICE ResetWalls: pushad mov eax,[7d4214] // mov ecx,[LeftWall] mov [eax+C],ecx mov ebx,[RightWall] mov [eax+14],ebx mov ecx,[TopWall] mov [eax+10],ecx mov ebx,[BottomWall] mov [eax+18],ebx mov [VacStart],0 mov [Options],A mov [right],0 mov [left],0 popad jmp SuperDICE Mouse: pushad mov edx, [7d4360] mov edx, [edx+978] mov ebx, [edx+80] mov ecx, [edx+84] mov eax,[7d4214] mov [eax+C],ebx mov [eax+14],ebx mov [eax+10],ecx mov [eax+18],ecx popad cmp [KeepOn],01 je NoVac mov [Options],A jmp SuperDICE MesoDrop: mov [Options],eax cmp eax,[esi+000000b4] jmp Mreturn MoveRight: mov [left],0 add [right],32 mov [Options],F jmp SuperDICE MoveLeft: mov [right],0 add [left],32 mov [Options],F jmp SuperDICE KeepSettingMouse: mov [KeepOn],01 mov [Options],46 jmp Mouse JustSetOnce: mov [KeepOn],0 mov [Options],A jmp Mouse SuperDICE: cmp [VacStart],00 jne GetWallValues cmp [Options],A // 10 to stay in one spot je NoVac cmp [Options],14 // 20 to move left je MoveLeft cmp [Options],1E // 30 to move right je MoveRight cmp [Options],28 // 40 to reset walls to original values je ResetWalls // 50 to completely disable dice after resetting walls cmp [Options],3C // 60 to set vac to mouse pointer je JustSetOnce cmp [Options],46 // 70 to constantly set vac to mouse pointer je KeepSettingMouse cmp [Options],63 // 99 to get new wall values if you change map je GetWallValues mov edx,[ebx+00000548] //item Y mov ecx,[ebx+00000544] // item X push edx push ecx push [ebx+00000548] push [ebx+00000544] //Walls mov eax,[7d4214] // pop ecx sub ecx,[left] add ecx,[right] mov [eax+C],ecx mov [eax+14],ecx pop edx mov [eax+10],edx mov [eax+18],edx jmp backToIt 006AF02A: // jmp MesoDrop nop Mreturn: 00433AEA: // jmp check db 90 90 90 90 90 90 90 backToIt: VacStart: db 00 00 00 99 Options: db 00 00 00 00 Right: db 00 00 00 00 Left: db 00 00 00 00 KeepOn: db 00 00 00 00 Xcheck2: cmp [Options],32 je 006b8ce5 // jmp ON2 006B8B76: jmp Xcheck2 db 90 90 90 90 90 90 90 90 ON2: RestoreRopeJump: cmp eax,edi pop ecx pop ecx je 006b29dc // jmp ON Xcheck: cmp [Options],32 je RestoreRopeJump cmp eax,edi pop ecx pop ecx jne 006b29dc // jmp ON 006B2902: // jmp Xcheck db 90 90 90 90 90 ON: RestoreJumping: cmp [ebx+00000158],esi push edi je 006b2671 // jmp OFF Xcheck3: cmp [Options],32 je RestoreJumping cmp [ebx+00000158],esi push edi jne 006b2671 // jmp OFF 006B2663: // jmp Xcheck3 db 90 90 90 90 OFF: [disable] 00433AEA: // push [ebx+00000548] push [ebx+00000544] 006AF02A: // cmp eax,[esi+000000b4] 006B2663: // cmp [ebx+00000158],esi push edi je 006b2671// 006B8B76: // cmp dword ptr [edi+00000220],03 jne 006b8ce5 // 006B2902: // cmp eax,edi pop ecx pop ecx je 006b29dc// dealloc(SuperDICE) dealloc(Right) dealloc(Left) unregistersymbol(Right) unregistersymbol(Left) dealloc(VacStart) dealloc(NoVac) dealloc(MesoDrop) dealloc(Options) dealloc(MoveLeft) dealloc(MoveRight) dealloc(LeftWall) dealloc(RightWall) dealloc(TopWall) dealloc(BottomWall) dealloc(ResetWalls) dealloc(Mouse) dealloc(Xcheck) dealloc(Xcheck2) dealloc(Xcheck3) dealloc(RestoreJumping) dealloc(RestoreRopeJump) dealloc(KeepOn) dealloc(KeepSettingMouse) dealloc(JustSetOnce) dealloc(check) |
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| | #4 |
| Registered User | Re: Working Super diCE What is 'Super dICE' i meen how is it better than normal dICE? |
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| | #5 |
| Registered User | Re: Working Super diCE super dice is item x, y controlled its way better than the normal dICE but i cant find any working ones |
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| | #6 |
| Registered User | Re: Working Super diCE Super dICE works by You turn it on and all just like dICE Drop 10mesos then move the monsters would stay at the spot where you dropped the 10mesos... It will only move if you drop somthing else, so just drop 10mesos again... You can loot it just don't drop nething |
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| | #7 |
| Registered User | Re: Working Super diCE Does it disconnect? I hate nexon. They patched our demi, dem, now our dICE! |
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| | #9 |
| Registered User | Re: Working Super diCE lol, the melee dice works good for me but i want one where i can move!!! |
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| | #10 |
| Registered User | Re: Working Super diCE lol guys use the dICE up there then add address manual on address type "right" and again this time type " left " |
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