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| | #1 |
| Registered User | [Help] Ranged Vac I try using wall vac and then doing ranged vac but my gg downloads too fast for the bool to go to 0. I was wondering will zero vac still work? Or is there another way i can vac. |
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| | #2 |
| Registered User | Re: [Help] Ranged Vac [enable] alloc(dICE,64) label(return) dICE: pushad mov edx, [7d4d88] mov ebx, [edx+57c] mov ecx,[edx+580] add ebx, af mov eax,[7d4214] mov [eax+C],ebx mov [eax+14],ebx mov [eax+10],ecx mov [eax+18],ecx popad mov [ebx], eax mov edi,[ebp+10] jmp return 6B621B: jmp dICE return: 6B8B7D: db 0f 84 6B266A: db 75 6B2906: db 0f 85 [disable] 6B621B: mov [ebx], eax mov edi,[ebp+10] 6B8B7D: db 0f 85 6B266A: db 74 6B2906: db 0f 84 dealloc(dICE) this is dice ranged |
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| | #5 |
| Registered User | Re: [Help] Ranged Vac |
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| | #6 |
| Registered User | Re: [Help] Ranged Vac you don't need to wait for itt o turn to 0 just tick the vac when its 1 cuz i always tick it when its 1 and it still works and it doesn't d/c me |
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| | #7 |
| Registered User | Re: [Help] Ranged Vac or u can use the new devilsins ct wit superdice and there wont be any bool u just got to drop mesos to vac monsters up that way is easier |
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