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Vac adress, correct???

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Old 06-10-2006, 03:09 PM   #1
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Vac adress, correct???

.. ok so i enter this in the auto assembler and get an error on line 7.
can some one fix this or tell me the right code?


DupeXVac:
Code:
 
push eax
push ebx
push ecx
mov ebx,[ListOffset]
dec ebx
mov ecx,ESIList
mov eax,[ecx+ebx*4]
cmp esi,eax
je DoNormal
mov edi,[EDIValue]
DoNormal:
mov [esi+114],edi
pop eax
pop ebx
pop ecx
jmp 5f0d9a
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Old 06-10-2006, 03:20 PM   #2
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Re: Vac adress, correct???

That's just a part of the code
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Old 06-10-2006, 04:07 PM   #3
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Re: Vac adress, correct???

thats what i thought, so im guessing that part of the .23 code was still correct and i just have to switch it out with this then??

if not share code with me plz.
thanks
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Old 06-10-2006, 11:02 PM   #4
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Re: Vac adress, correct???

Lol, just compare DupeX Monster and DupeX...what's the only difference? DupeX Monster has:

Code:
push eax
push ebx
push ecx
mov ebx,[ListOffset]
dec ebx
mov ecx,ESIList
mov eax,[ecx+ebx*4]
cmp esi,eax
je DoNormal
mov edi,[EDIValue]<------------
DoNormal:
mov [esi+114],edi
pop eax
pop ebx
pop ecx
jmp 5f0d9a
So how about you try comparing the both. Locate that exact spot where I've bolded it. Now replace whatever DupeX has with EDIValue.
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Old 06-11-2006, 12:54 AM   #5
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Re: Vac adress, correct???

alright, thank you, i will look at that and c if it works.
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Old 06-11-2006, 01:00 AM   #6
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Re: Vac adress, correct???

eax+114

im guessing that this was the value that i was missing>??
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Old 06-11-2006, 02:14 AM   #7
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Re: Vac adress, correct???

No, that's what you replace.

So instead of:

Code:
mov edi,[Eax+114]
You would have...

Code:
mov edi,[EDIValue]
Get it?
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Old 06-11-2006, 03:23 AM   #8
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Re: Vac adress, correct???

When i put the eax+114 in the EDIValue spot it worked just fine, maybe thats the dupx one.. ill check.

Also on another note,

when you get behind the wall and you fall on either the left or right side, what do i need to do in order to stop at the bottom of the actual map, so that i dont fade out and "teleport" back to the top of the map again?
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