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Maple Story Hacks/Bots Discussion


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Old 01-07-2007, 05:40 PM   #1
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PLS STICKY THIS!!!!!!





~Credits goes to WiiPlay3Xbox360s on the cheatengine forums~



Grand Tutorial


Cheat Table of Contents
I. Introduction
II. Vocabulary
III. Explanation to Hacks
IV. How to do the hacks
V. Vacuum Hacks
- Explanation
- Tutorial
VI. God Modes
- Explanation
- Tutorial
VII. UCE
- Tutorials
- Settings
VIII. Finding Hacks
IX. Character Guides
- Skill input
- Ability Point input
- Advancement
- Hackability
X. Q&A
XI. Credits


I. Introduction

As technology involved, and as scientists and engineers and whatever has done their work on building technology, others have used this technology to bend the "rules". Thus spanned what we call hacking, changing the codes in various things, in this situation, a game, Maplestory. We now hack by editting memory, changing values, injecting codes, packet editting etc. With what is our most widely used hacking tool, Cheat Engine, we've entered into modern technological hacking.

-For user knowledge, I have contacted Existence, and we are TOBH working on this guide-.


II. Vocabulary

Hacking- changing information to change the way a game is played or what happens throughout the gaming server.

Server side- things happening on the server (everyone can see this happening).

Client side- things happening through your own client (only you can see it).

Godmode- a hack that makes it so you don't get hit.

Wall vac- a hack that closes in on the coordinates the monster can access, basically a wall pushing in on all sides. This amkes all monsters sucked to one spot (unless there are walls or other obsticales on the way).

Other Vacs- these will be covered in the other section.

UCE (Undetected Cheat Engine): an eddited source of CE that can currently bypass one,some, or all version of Maple Story.

Leecher- people who leech off other people's works or findings.

Unlimited Attack- a hack that bypasses the 100-hit system Maple Story has.

Tubi, Super tubi- a hack that enables you to pick up at a much faster rate.

Fly Hack- a hack that enables you to maneuver around the air.

Gravity Hack- Changes the "gravity" make you float or jump higher (depending which kind you're doing and how low you set it).

Uber/Speed/Fast attack- a hack enabling you to attack faster than the normal rate.

Unrandomizer- this unrandomizes the chance of something (swinging or stabbing with a spear/polearm, or unrandomizing the roll of stats you get when making a character (4/4/4/13).

D/C: disconnect.

Code-Caving- this enables you to do regularily disconnecting hacks.

Here on I'll post some of the "slang" words used online.

PWNED!: something that has been humiliated deeply (a leecher got shot because he asked what Cheat Engine was).

OWNED!:pretty much the same as PWNED!.

noob/nub:newbie.

lor/lar/liao etc.:singaporean things that should be none of your business, please refrain from using this.

LOL/ROFL/LMAO/LMFAO/LAWL: way of sharing your laughter (Laugh out loud/ rolling on floor laughing/laugh my *** off/laugh my ****ing *** off/ another way of LOL, it's more of a pronounciation).

tut:tutorial.

rep: reputation (the little golden hand thing under a users avatar).

That sums it up, please remind me if I've forgotten something, I'm sure I've missed out a lot in the slang section.

III. Explanation to hacks

Godmode: You do not take damage or get hit from attacks.

Vacuum Hack: Sucking in monsters into one position.

Unlimited Attack: Bypass the 100-hit block.

Fast/Speed Attack: Attack faster than normal.

Fly Hack: "Jump" in the air.

Shadow Hack: Summons a shadow partner, it's useless.

Meso Hack: Not currently released to public, private.

MP Hack: Private.

Levitate: Float, in accordance to mine.

Gravity Hack: If you jump, you jump higher, not sure though.

Anti Breath: No need to wait to change channels or switch weapons etc.

Unrandomizer: Fixing randomized things into one state.

Glide: When falling, press jump to glide or float to the ground.

Swear: You can swear freely.

No Knockback: When you get hit, monsters don't knock you back.

Super KnockBack: When a monster is hit, it will be knocked all the way.

Tubi: Pick up faster.

IV: How to do the hacks.

Godmode:
1) Go to Memory View
2) Left click an address and click "Go to address".
3) Left click on the address, go to "Change register at this location".
4) Click ZF, and press okay.

Vacuum Hack:
Step 1:
-Click on add address manually
-on the description box type Y coordinate
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 2:
-Click on add address manually
-in the description box type X coordinate
-tick "Pointer"..
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 3:
-Click on add address manually
-Type in the dexcription box Left wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 4:
-click on add address manually
-Type in Right Wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.


Step 5:
-click on add address manually
-type in Top wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 6:
-click on add address manually
-type in TOBtom wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 7:
- Look at the value for X coordinate
- Double click the value area on Left and Right wall.
- Change it to the value of X coordinate

Step 8:
- Look at the value for Y coordinate
- Double click the value area on Top and TOBtom wall
- Change it to the value of Y coordinate

* Yes this is wallvac only *.

Unlimited Attack:
1: Go to "Add Address Manually".
2: In the "Description" label, type in Unlimited Attack.
3: Click "Pointer".
4: Type in your pointer and offset

Fast/Speed Attack:
1: Go to memory view.
2: Right click the address
3: Click "Go to address"
4: Right click the address
5: Click "Change register at this location"
6: Modify eax, Example: EAX [X] 5____________

Fly Hack:
1: Go to memory view.
2: Right click the address
3: Click "Go to address"
4: Right click the address
6: Click ZF.
5: Click "Change register at this location"

Shadow Hack:
No Idea.

Anti Breath:
1: Click "Add address manually"
2: In the description label, put Anti Breath
3: Click "Pointer"
4: Add in the pointer and offset

Unrandomizer:
1: Go to memory view.
2: Right click the address
3: Click "Go to address"
4: Right click the address
5: Click "Change register at this location"
6: Modify EAX

Swear:
1: Go to memory view.
2: Right click the address
3: Click "Go to address"
4: Right click the address
5: Click "Change register at this location"
6: Click ZF

Tubi:
1: Go to memory view.
2: Right click the address
3: Click "Go to address"
4: Right click the address
5: Click "Change register at this location"
6: Click ZF, if Super Tubi, TOBh ZF.


V. Vaccuum Hack

Probably the most important public hack there is. People mainly use these hacks to suck monsters to one spot, so they can just attack away, instead of moving.

Eax Vac - You enter your location and move to another location where all monsters will be sucked to. People will see you at your original location, but sometimes they see you with the clump of monsters. Recommended for warriors and lightning mages.

Wall Vac - The easiest to use because it only requires the use of addresses and no Memory View. Basically you go to a map with no vertical walls and after you kill all monsters on the map they spawn at the wall. Great for all classes.

DupeX Vac - The best vac but requires a little practice. It gets all the addresses of monsters and when they spawn, they spawn on the spot where your character last touched the ground. Useful when you need to move around with your monsters. Recommended for lightning mages or warriors.

Dupex Monster Vac - similar to the above, but the monsters stay where you are when you last touched the ground and they stay there. Great vac for archers or thieves.

PerVac – DupeX and Eax Vac added together to create a uber vac. In recent news, PerVac was added in to be SSEAX vac.

WallVac:

Step 1:
-Click on add address manually
-on the description box type Y coordinate
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 2:
-Click on add address manually
-in the description box type X coordinate
-tick "Pointer"..
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 3:
-Click on add address manually
-Type in the dexcription box Left wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 4:
-click on add address manually
-Type in Right Wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.


Step 5:
-click on add address manually
-type in Top wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 6:
-click on add address manually
-type in TOBtom wall
-tick "Pointer".
-add in the pointer you should have on where it should say pointer, and in offset add in the offset you should have.

Step 7:
- Look at the value for X coordinate
- Double click the value area on Left and Right wall.
- Change it to the value of X coordinate

Step 8:
- Look at the value for Y coordinate
- Double click the value area on Top and TOBtom wall
- Change it to the value of Y coordinate

DupeXVac/ DupeXMonster:

Step 1:Take the script for DupeXMonster and inject it from memory view, right click, click auto assemble, and put in the code.

Step 2: Take down the addresses of FindCharacterAddress, ListOffset, DupeXVac.

---------------------------------For Reference only-----------------------------
Take Note that only the first 4 part (from left) of the address changes each time you inject the code.
So, FindCharacterAddress will be xxxx0000
ListOffset will be xxxx0400
DupeXVac will be xxxx0804
------------------------------------------------------------------------------------------------------

Step 3: Add the address of ListOffset to the address list manually. The value of it MUST BE zero.

Step 4: Memory view -> goto 634080, tick EIP and enter the address of FindCharater Address.
Now you will notice the value of ListOffset incrementing. Wait awhile till it stops.
Get back to MS and walk around for awhile. Tab out and the value should increase by 1.

Step 5: Memory view -> goto 634080, same thing, EIP, but now change the address to the dupeXVac one.

The only difference you can find is that DupeXVac and DupeXMonster uses different scripts.

Pervac/SSEAXvac:

1) Choose a spot on the map that you want to be vacced to along with all the monsters and get your X and Y coords for that spot.

2) Put your X coord in the scan box but dont scan it, just click hex and copy the new value, then go to 5EDF2A in the memory view and paste it into EAX, this will take you to the X coordinate you chose.

3) Put in your Y coord in the scan box but dont scan it, just click hex and copy the new value, then go to 5EDF50 in the memory view and paste it into EAX, this will take you to the Y coordinate you chose.



VI. Godmodes

Melee Godmode: The simplest of godmodes, only aboids melee attacks.

Full Godmode: You have Full godmode and FullX Godmode. The FULL godmode avoids melee and magic attacks, the Fullx Godmode needs you to be hit once each time you change map before it activates.

Blink Godmode: You keep blinking, so obviously you don't get hit by melee or magic attacks.

Miss Hack: Every attack towards you will miss. Avoids magical and physical damage.

For melee and Full godmode:
1: Go to Memory View
2: Right click an address
3: Click "Go to address"
4: At the address, left click
5: Click "Change register at this location"
6: Tick ZF

For Miss Hack:
1: Scan the value you have for miss hack
2: Take the one that starts with 01, 01XXXXX
3: Go to that address
4: Right click it
5: Click "Replace with code that does nothing"

VII. UCE

In a recent light, server emulation has been patched and we turned to making our Cheat Engine undetectable.





Settomgs:
General Settings
[X] Show undo button
[X] Show advanced options
[X] Update the list of found addresses even after scanning
[ ] Center Cheat Engine when bringing to front
[X] Hide some/all windows instead of trying to bring Cheat Engine to front

[X] Show values as if they are signed
[ ] Show and work with binaries as if they are desimals

----------------------------------------------------------------------------------------

Scan settings
[X] Fast scan on by default
[X] Enable hyperscan when possible
[ ] Dont't scan memory that is protected with the no cache option
[ ] Keep low memory usage when doing an "Unkown initial value scan" with Hyper Scan

[X] MEM_PRIVATE
[X] MEM_IMAGE
[ ] MEM_MAPPED

----------------------------------------------------------------------------------------

File Associations
[X] .CT
[X] .CET
[X] .CT2
[X] .CT3
[X] .GH

----------------------------------------------------------------------------------------

Code Finder
(X) Use Debug registers
( ) Memory Access exeptions

[X] Try to prevent detection of the debugger
[ ] Handle breakpoints not caused by CE



Assembler
[X] Show disassembler
[X] Show debuggers options
(X) Use hardware breakpoints (Max 3)
( ) Use int3 Instructions for breakpoints (Unlimited)
[X] Replace incomplete opcodes with nops
[ ] Ask for replace with nop

[X] Try to prevent detection of the debugger

----------------------------------------------------------------------------------------

Extra
[ ] Query memory region routinges
[X] Read/Write process memory
[X] open process

[ ] Use APC to inject dll's
[ ] Use APC to create new threads
[X] Undo changes to CE
[X] Force memory to be writable in case the standard method is blocked

[X] Enable use of the process watcher
[X] Use kernelmode debugger options when possible

[ ] Stealth mode (Usermode)
[X] Stealth mode (kernelmode) -> More -> Prevent all modules from...


VIII. Finding Hacks

Finding walls

1. Go into the cash shop and Search 4294966946 which is the value of the wall
2. Exit the cash shop and search changed value
3. Repeat those steps until you have 1 address left
4. Add that address then right click on it and click "find out what writes to this address"
5. Right click on it then click "find out what writes to this address"
6. Enter or exit the cash shop and there should be 2 addresses
7. Click on the one with 04 (04 is the offest) and click "more information"
8. It should say what the value from the pointer is, search that value 4bytes and hex
9. Click add address manually and click "pointer" and add the green address (not the value)

Add the offset, which is in the []

You now have the left wall.
To find the other walls change to offset to:
Right wall: c
TOBtom wall: 10
Top wall: 8

Finding character coordinates (you will need the right and left walls)

1.Walk to the left of a map and search the left wall value
2.Walk to the right of the map and search the right wall value
3.Go to a different map and move left and right and pick the value that is still the same as your wall
4.Right click it and click "find out what writes to this address" and you should get 1 address
5.Click "more information" and It should say what the value from the pointer is then search that value 4 bytes in hex
6.Click on add address manually and click "pointer" and add the green address (not the value) add the offset which is in the [].

You now have the X character coordinate.
To find your Y coordinate add 4 to your address, example: 123+4=127.

Finding Unlimited attack

1. Go to any map (don’t attack)
2. Search 0 4bytes
3. Attack 2 times
4. Search 1
5. Attack 1 time
6. Search 2
7. Attack 1 time
8. Search 3, you should now have 1 address left
9. Right click on it and click "find out what writes to this address"
10. Move and attack
11.Pick the address with a offset
12. Click on "more information" and it should say what the value from the pointer is then search that value 4 bytes in hex then
click add address manually
click pointer and then add the green address
13. Add the offset which is in the [].

Finding Tubi

1. Search 0 4bytes
2. Drop some loot
3. Search 1 WHILE picking up the loot
4. Search 0 while not picking up
5. Repeat thos steps untill you get the address.

__________________________________________________ ______
Introduction :
-------------

You may have noticed that when you attack or get hit and want to change to another channel, you get a message : "You can't do it right now. Catch your breath then try again". When this happens, you can't change channels, or character inventory [weapons, clothes etc...].


1. General theory :
------------------

You may already know the tutorial, but let's pretend you don't.

When I'm on a map, I see my character standing still and think : "what value should I search for ?" Let's do an "Unknown initial value" search. Since it's related to character dynamics, we'll choose "Scan type" : 2 bytes. Then we search. After that, we start attacking, and quickly "Search next" : "Has changed". Doing that repeatedly, and combined with "Has not changed" searches will get you to an address. If you monitor that address, you will see that :

- when you stay still, its value is 0
- when you attack, its value varys between 0 and 5000 [i chose 5000 as a round number - the real value is somewhere around 4800-4900]
- when you stop attacking - the value slowly decreases to 0

So, now that you know how the tutorial was found in the first place, it's time to get to action.


2. Finding the hack and making a "to use" tutorial :
-------------------------------------------------

Searching all I've described above will take lots of time. Therefore we need to go from general to practical. Let's make a easy-to-use tutorial to find our hack.

In CE, make sure you have all these enabled in "Settings" - "Extra" tab : [ see pic ]

Now launch MS, then click "Process List" button in CE, and choose "Process Watch". A pop-up will apear and you'll find MapleStory.exe there. [ see pic ] Make sure you first log-in and enter a map, so MS creates all its threads [you see the (10) at the end of MapleStory.exe -> 10 threads].

Once you've selected your process, it's time for the next trick. Click "Advanced options" to make the window pop-up [ see pic ]

In this window you'll see a pause button. That's what we're going to use. Since the value is slowly decreasing to 0, we need to pause the game so it freezes the value, and then, we can calmly search, without having to rush [or think we're never gonna be able to do it cuz we got little RAM ].

Now for the scan part :

* Enter a map, and search "Exact value" : 0 on 2 bytes

* Start atacking, and while keeping the attack button pressed, quickly click on the "Advanced options" window, then on the "pause" button. You'll notice the flashing in red in main CE window, a sign that MS is now paused.

* Now "Search next" : "Value between" -> 1000 and 5000

* Repeat the above steps till you get very few addresses. Then move the CE window to the left of your screen, move the MS window to the right [assuming you are in windowed mode], then, while starting to attack, look at the addresses. You'll see one of them quickly jumps from 0 to a value near 5000. Then stop attacking. And you'll see how it slowly drops to 0. And that will be your anti-breath address...

To use it, simply freeze it to 0, and you shall have that pop-up msg bypassed.

"Yeah, but what now ? If I close MS and re log-in, the address won't be the same..."

Well, you have 2 options :

Method 1 : Debug the address and manually find the pointer

Method 2 : Use "Pointer scan" and that will do it for you [finding the pointer that is]


3. Debugging, pointers, offsets :
-------------------------------


Method 1 :
----------

Once you've found your address, add it to the code-list. Then right-click it and choose "Find out what accesses this address". A pop-up will apear and will start to fill [that pop-up is the debug window] [ see pic ] That is what I see while standing still. When you start to attack, the window will fill with 2 more instructions and once you get still again, 1 more instruction will appear [last one]. [ see pic ]

Now click the middle one : mov [esi+00000128],00001388. I could've chosen any of them, cause all are using same offset [which is 00000128]. Then click the "More information" button [ see pic ]

As you can see, CE specifically says what to look for to find the pointer : "The value of the pointer needed to find this address is probably 06A1C054"

Now, to find the pointer, all you need to do is close the debug window, then click "First scan" button, choose "Scan type" to 4 bytes, tick "Hex", and input : 06A1C054. Hit "First scan" and wait till CE finishes searching. You'll get this : [ see pic ]. As you can see, there are 2 pointers. One of them is dynamic [the black one], so we don't need it. The other is static, and that's what we are going to use [68199C].

Now to always know what the address is, click the "Add address manually" button, then tick "Pointer" and in the first box input 68199C and in the second put the offset [remember when we debugged ?] 128. Click OK. And that's it...


Method 2 :
----------

open "Memory view" and go to "Tools" - "Pointer scan". Click "Pointer scanner" on the top of the window that just poped up, and another window will pop-up. In the top-left field input ur anti-breath found address, not the pointer [for me it was 06A1C17C]. Then click "MapleStory.exe". Now, fill the TOBtom boxes as shown in the pic : [ see pic ]. Then click OK and wait for it to finish. That will get the pointer for you, but will take a while cuz the scan is done very slowly...


Tips and Tricks :
----------------

* Character physics and health/mana bars [or general bars] for all games always have their values stored on 2 bytes; (in case you wondered why I did the search on 2 bytes)

* In a structure like the one we got by debugging : mov [esi+00000128],00001388 - the pointer is esi (in this case) and the used offset is 128; in this situation, if you convert 1388 from hex to decimal, you'll see that the max value for swinging is 5000

* Use the pause button often, as it will come in handy when looking for hacks like : refill counter, god mode, always blink, item vac etc...


IX. Character Guides

Warriors:

10-30:
Level 10 - 1 SP into Improving HP Recovery (you get 1 SP after u did your 1st job advancement)
Level 11 - 3 SP into Improving HP Recovery
Level 12 - 1 SP into Improving HP Recovery, 2 SP into Improving Max HP Increase
Level 13 - 3 SP into Improving Max HP Increase
Level 14 - 3 SP into Improving Max HP Increase
Level 15 - 2 SP into Improving Max HP Increase (Improving Max HP Increase is now maxed at level 10), 1 SP into Power Strike
Level 16 - 3 SP into Power Strike (your primary attacking skill till level 120)
Level 17 - 3 SP into Power Strike
Level 18 - 3 SP into Power Strike (power Strike at level 10 now, keep your SP from now on)
Level 19 - save 3 SP
Level 20 - save 3 SP
Level 21 - save 3 SP (you have 9 SP now)
Level 22 - 10 pts into Power Strike (Power Strike is maxed now), 2 SP into Slash Blast
Level 23 - 3 SP into Slash Blast
Level 24 - 3 SP into Slash Blast
Level 25 - 2 SP into Slash Blast (Slash Blast at level 10 now), save 1 SP
Level 26 - save 3 SP
Level 27 - save 3 SP
Level 28 - 10 SP into Slash Blast (Slash Blast is maxed at level 20 now)
Level 29 - 3 SP into Endure
Level 30 - 3 SP into Iron Body

Fighters 30-70:
Level 30 - 1 SP into Sword or Axe Mastery (chose ONLY 1 of this 2, very important!!!)
Level 31 - 3 SP into Sword or Axe Mastery
Level 32 - 3 SP into Sword or Axe Mastery
Level 33 - 3 SP into Sword or Axe Mastery
Level 34 - 3 SP into Sword or Axe Mastery
Level 35 - 3 SP into Sword or Axe Mastery
Level 36 - 3 SP into Sword or Axe Mastery
Level 37 – 3 SP into Sword or Axe Booster
Level 38 – 3 SP into Sword or Axe Booster
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – save 3 SP
Level 47 – save 3 SP
Level 48 – 30 SP into Final Attack: Sword or Axe
Level 49 – 3 SP into Fury
Level 50 – 3 SP into Fury
Level 51 – 3 SP into Fury
Level 52 – 3 SP into Fury
Level 53 – 3 SP into Fury
Level 54 – 3 SP into Fury
Level 55 – 1 SP into Fury, 2 SP into power guard
Level 56 – 3 SP into Power Guard
Level 57 – 3 SP into Power Guard
Level 58 – 3 SP into Power Guard
Level 59 – 3 SP into Power Guard
Level 60 – 3 SP into Power Guard
Level 61 – 3 SP into Power Guard
Level 62 – 3 SP into Power Guard
Level 63 – 3 SP into Power Guard
Level 64 – 3 SP into Power Guard
Level 65 – 1 SP into Power Guard, 2 SP into Iron Body (A), 2 SP into Sword or Axe Booster (B)
Level 66 – 3 SP into Sword or Axe Booster
Level 67 – 3 SP into Sword or Axe Booster
Level 68 – 3 SP into Sword or Axe Booster
Level 69 – 3 SP into Sword or Axe Booster (Booster maxed)
Level 70 – 1 SP into Sword or Axe mastery, 1 SP into Fury, 1 SP into Improving HP Recovery

Spearmen 30-70:
Level 30 - 1 SP into Pole Arm Mastery
Level 31 - 3 SP into Pole Arm Mastery
Level 32 - 3 SP into Pole Arm Mastery
Level 33 - 3 SP into Pole Arm Mastery
Level 34 - 3 SP into Pole Arm Mastery
Level 35 - 3 SP into Pole Arm Mastery
Level 36 - 3 SP into Pole Arm Mastery
Level 37 – 1 SP into Pole Arm Mastery, 2 SP into polearm booster
Level 38 – 3 SP into polearm booster
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – save 3 SP
Level 47 – save 3 SP
Level 48 – 30 SP into Final Attack: Pole Arm
Level 49 – 3 SP into Iron Will
Level 50 – 3 SP into Hyper Body
Level 51 – 3 SP into Hyper Body
Level 52 – 3 SP into Hyper Body
Level 53 – 3 SP into Hyper Body
Level 54 – 3 SP into Hyper Body
Level 55 – 3 SP into Hyper Body
Level 56 – 3 SP into Hyper Body
Level 57 – 3 SP into Hyper Body
Level 58 – 3 SP into Hyper Body
Level 59 – 3 SP into Hyper Body
Level 60 – 3 SP into Spear Mastery
Level 61 – 3 SP into Spear Mastery
Level 62 – 3 SP into Spear Mastery
Level 63 – 3 SP into Spear Mastery
Level 64 – 3 SP into Spear Mastery
Level 65 – 3 SP into Spear Mastery
Level 66 – 2 SP into Spear Mastery (Spear Mastery maxed), 1 SP into Spear Booster
Level 67 – 3 SP into Spear Booster
Level 68 – 3 SP into Spear Booster
Level 69 – 3 SP into Spear Booster
Level 70 – 3 SP into Spear Booster

Page 30-70:
Level 30 - 1 SP into Sword or Mace Mastery (chose ONLY 1 of this 2, very important!!!)
Level 31 - 3 SP into Sword or Mace Mastery
Level 32 - 3 SP into Sword or Mace Mastery
Level 33 - 3 SP into Sword or Mace Mastery
Level 34 - 3 SP into Sword or Mace Mastery
Level 35 - 3 SP into Sword or Mace Mastery
Level 36 - 3 SP into Sword or Mace Mastery
Level 37 – 3 SP into Sword or Mace Booster
Level 38 – 3 SP into Sword or Mace Booster
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – save 3 SP
Level 47 – save 3 SP
Level 48 – 30 SP into Final Attack: Sword or Mace
Level 49 – 3 SP into Threaten
Level 50 – 3 SP into Power Guard
Level 51 – 3 SP into Power Guard
Level 52 – 3 SP into Power Guard
Level 53 – 3 SP into Power Guard
Level 54 – 3 SP into Power Guard
Level 55 – 3 SP into Power Guard
Level 56 – 3 SP into Power Guard
Level 57 – 3 SP into Power Guard
Level 58 – 3 SP into Power Guard
Level 59 – 3 SP into Power Guard (Power Guard maxed)
Level 60 – 3 SP into Threaten
Level 61 – 3 SP into Threaten
Level 62 – 3 SP into Threaten
Level 63 – 3 SP into Threaten
Level 64 – 3 SP into Threaten
Level 65 – 2 SP into Threaten, 1 on Sword or Mace Booster
Level 66 – 3 SP into Sword or Mace Booster
Level 67 – 3 SP into Sword or Mace Booster
Level 68 – 3 SP into Sword or Mace Booster
Level 69 – 3 SP into Sword or Mace Booster
Level 70 – 1 SP into Sword or Mace Booster (Booster maxed), 1 SP into Sword or Mace mastery, 1 SP into Improving HP Recovery


That's it for warriors.

Onto Archers!

10-30:
10 Blessing +1
11 Blessing +2, Eye of Amazon +1
12 Eye of Amazon +3
13 Eye of Amazon +3
14 Eye of Amazon +1, Critical Shot +2
15 Critical Shot +3
16 Critical Shot +3
17 Critical Shot +3
18 Critical Shot +3
19 Critical Shot +3
20 Critical Shot +3
21 Arrow Blow +1, Double Shot +2
22 Double Shot +3
23 Double Shot +3
24 Double Shot +2, Save SP
25 Save SP
26 Save SP
27 Double Shot +10
28 Focus +3
29 Focus +3
30 Focus +3

Hunter/ Crossbow men 30-70:
30 Arrow Bomb/Iron Arrow +1
31 Mastery +3
32 Mastery +3
33 Mastery +3
34 Mastery +3
35 Mastery +3
36 Mastery +3
37 Mastery +1, Final Attack +2
38 Final Attack +3
39 Final Attack +3
40 Final Attack +3
41 Final Attack +3
42 Final Attack +1, Booster +2
43 Booster +3
44 Booster +1, Soul Arrow +2
45 Arrow Bomb/Iron Arrow +3
46 Arrow Bomb/Iron Arrow +3
47 Arrow Bomb/Iron Arrow +3
48 Arrow Bomb/Iron Arrow +3
49 Arrow Bomb/Iron Arrow +2, Final Attack +1
50 Final Attack +3
51 Final Attack +3
52 Final Attack +3
53 Final Attack +3
54 Final Attack +2, Save SP
55 Save SP
56 Save SP
57 Save SP
58 Arrow Bomb/Iron Arrow +13
59 Arrow Bomb/Iron Arrow +2, Power Knockback +1
60 Power Knockback +3
61 Power Knockback +3
62 Power Knockback +3
63 Power Knockback +3
64 Power Knockback +3
65 Power Knockback +3
66 Power Knockback +1, Save SP
67 Soul Arrow +1, Booster +3, Save SP
68 Soul Arrow +1, Booster +3
69 Save SP
70 Soul Arrow +1, Booster +3, Focus +1, 1 Extra Point

Now onto mages!

10-30:
8 - Energy Bolt 1
9 - MP Recovery 3
10 - MP Recovery 5, MP Increase 1
11 - MP Increase 4
12 - MP Increase 7
13 - MP Increase 10 (Maxed)
14 - MP Recovery 8
15 - MP Recovery 11
16 - MP Recovery 14
17 - MP Recovery 16 (Maxed), Magic Claw 1
18 - Magic Claw 4
19 - Magic Claw 7
20 - Magic Claw 10
21 - Magic Claw 13
22 - Magic Claw 16
23 - Magic Claw 19
24 - Magic Claw 20 (Maxed), Magic Guard 2
25 - Magic Guard 5
26 - Magic Guard 8
27 - Magic Guard 11
28 - Magic Guard 14
29 - Magic Guard 17
30 - Magic Guard 20 (Maxed)

Ice/Lightning 30-70:
Level 30- 1 MP Eater
Level 31- 1 teleport, 2 cold beam
Level 32- 3 cold beam
Level 33- 3 cold beam
Level 34- 3 cold beam
Level 35- 3 cold beam
Level 36- 1 cold beam, save 2 SP ( You should be at level 15 cold beam )
Level 37- Save 3 sp
Level 38- Save 3 sp
Level 39- Put 11 SP into cold beam.
Level 40- 3 cold beam
Level 41- 1 cold beam, 2 MP eater ( At this point you should have 30 cold beam, 3 MP eater, and 1 teleport. )
Level 42- 3 meditate
Level 43- 3 meditate
Level 44- 3 meditate
Level 45- 3 meditate
Level 46- 3 meditate
Level 47- 3 meditate
Level 48- 2 meditate, 1 thunderbolt ( That puts you at 20 meditate, 1 teleport, 3 MP eater, 30 cold beam, 1 thunderbolt. Time to max out thunderbolt. )
Level 49- 3 thunderbolt
Level 50- 3 thunderbolt
Level 51- 3 thunderbolt
Level 52- 3 thunderbolt
Level 53- 3 thunderbolt
Level 54- 3 thunderbolt
Level 55- 3 thunderbolt
Level 56- 3 thunderbolt
Level 57- 3 thunderbolt
Level 58- 2 thunderbolt, 1 teleport (30 thunderbolt, 30 cold beam, 3 MP eater, 20 meditate, 2 teleport.)
Level 59- 3 teleport
Level 60- 3 teleport
Level 61- 3 teleport
Level 62- 3 teleport
Level 63- 3 teleport
Level 64- 3 teleport
Level 65- 3 slow or 3 MP eater
Level 66- 3 slow or 3 MP eater
Level 67- 3 slow or 3 MP eater
Level 68- 3 slow or 3 MP eater
Level 69- 3 slow or 3 MP eater
Level 70- 3 slow or 2 MP eater and 1 slow

Switch between lightning or ice if you want.

Cleric 30-70:
30: 1 Heal
31: 1 MP Eater, 2 Heal
32: 3 Heal
33: 3 Heal
34: 3 Heal
35: 3 Heal (15)
36: Save SP
37: Save SP
38: Dump or Save*
39: Dump or Save
40: 3 Heal (Maxed)
41: 3 Teleport
42: 3 Teleport
43: 3 Teleport
44: 3 Teleport
45: 3 Teleport
46: 3 Teleport
47: 1 Teleport (Maxed), 2 MP Eater
48: 3 MP Eater
49: 3 MP Eater
50: 3 MP Eater
51: 3 MP Eater
52: 3 MP Eater
53: 3 MP Eater (Maxed)
54: 3 Invincible
55: 2 Invincible**, 1 Bless
56: 3 Bless
57: 3 Bless
58: 3 Bless
59: 3 Bless
60: 3 Bless
61: 3 Bless
62: 1 Bless (Maxed), 2 Invincible
63: 3 Invincible
64: 3 Invincible
65: 3 Invincible
66: 3 Invincible
67: 1 Invincible (Maxed), 2 Free Points***
68: 3 Free Points
69: 3 Free Points
70: 3 Free Points

None for Firemage, sorry Very Happy!

Last but not least THEEEVES, no just Thieves.

10-30:
Claw:
+1 Lucky Seven (1)
+3 Nimble Body (3)
+8 Keen Eyes (Cool
+9 Lucky Seven (10)
-Save your SP for 3 levels-
+10 Lucky Seven (20 MAX)
+3 Disorder (3)
+3 Dark Sight (3)
+17 Nimble Body (20 MAX)
+7 Disorder (10) or +7 Dark Sight (10)

Dagger:
+20 Nimble Body (20 MAX)
+10 Double Stab (10)
-Save up 3 levels-
+10 Double Stab (20 MAX)
+3 Disorder (3)
+3 Dark Sight (3)
+15 Disorder or +15 Dark Sight (1Cool

Bandit 30-70:
+19 Dagger Mastery (19)
+30 Savage Blow: Dagger (30 MAX)
+5 Dagger Booster (5)
+10 Haste (20)
+1 Endure
+15 Dagger Booster (20 MAX)
+19 Endure (20 MAX)
+8 Steal (Cool
+2 Disorder or +2 Dark Sight (20 MAX)
+1 Dagger Mastery (MAX)

Assassin 30-70:
+5 Javelin Mastery (5)
+5 Javelin Booster (5)
+30 Critical Shot (30 MAX)
+20 Haste (20 MAX)
+3 Endure (3)
+1 Drain (1)
+15 Javelin Mastery (20 MAX)
+3 Javelin Booster (Cool
+29 Drain (30 MAX)
+10 Javelin Booster (1Cool

As for hackability, I'll bank on what I think levels the fastest.

Warriors (all)
Clerics/Lightning mages
Archers
Thieves
Rest of mages.

X. Q&A

Ahh the old Q&A. This will probably be the most updated section.

Q:What is GameGuard?
A:It is a virus that hides the maplestory process, it also reboots your computer if it has detected a hacking threat.

Q:Why does my computer restart while I'm running CE and Maple?
A:Gameguard detects CE, so you need a UCE.

Q:What is a UCE?
A:Undetected Cheat Engine.

Q:What's TOBting?
A:Letting a third party program repeat requests, attacking, looting for you. (Heavy object on keyboard anyone?)

Q:May I beg for/release/sell/buy a/my UCE?
A:You are not advised too.

Q:What is Delphi and DDK.
A:Delphi is a program that acts as a compiler for C language. DDK, is a program that compiles DLL.'s, driver files.

Q:What is Zuan Engine/why won't Zuan Engine work/can I get the password for Zuan Engine?
A:Zuan Engine was originally a UCE but it's now patched. No.
More to come .

Q:What is the source code and where can I find it.
A:It's files that you can access and compile to make a UCE. It's all around the forums, *coughbypassforumscough*.

XI. Credits


Credits already... oh well these people surely deserved it.

-DarkByte
-Flarry
-MyMapleLeave
-icyiceboy
-Rogstars
-RollingDice
-Reconise
-Existence
-KenshinHimura
-SunBeam
-Vener
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Old 01-09-2007, 01:45 AM   #2
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98% of that stuff is copypasted so no thanks for you and what kind of a person doesnt know how to add SP points?
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Old 01-09-2007, 02:55 AM   #3
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man dupex i in it this is old