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Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBeans

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Old 10-18-2008, 02:29 PM   #11
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

i cant open lyk how u open urs...i can oni open wif micromedia 8..help please
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Old 10-18-2008, 03:15 PM   #12
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

Quote:
Originally Posted by yohhiman View Post
i cant open lyk how u open urs...i can oni open wif micromedia 8..help please
Download and Install NetBeans, then run NetBeans IDE, Located in:
C:\Program Files\NetBeans 6.0.1\bin\netbeans.exe
and follow the tut...

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Old 11-12-2008, 05:51 AM   #13
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

how would i script npcs normally through notepad or can you do that in netbeans?

Last edited by dpgerard; 11-12-2008 at 05:56 AM.
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Old 11-12-2008, 03:27 PM   #14
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

Quote:
Originally Posted by dpgerard View Post
how would i script npcs normally through notepad or can you do that in netbeans?
All NPC scripts are written in a .js format which is a text file containing JavaScript code; used to execute JavaScript instructions which include functions that open and close windows, validate form fields, enable rollover images, or create drop-down menus.

NetBeans is used for creating the java program, the package is not linked directly to the .js files, but you can do file open and navigate to the .js file you want to edit or create. The nice thing about net beans is the text is color coded and it will show you the errors in your code, were notepad will not.

Open netbeans and close all project files, then do a file> open> any NPC .js file, notice how the commands are in blue, variables are in green, and text output is in orange in the following example:

function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (status >= 2 && mode == 0) {
cm.sendOk("Alright, see you next time.");
cm.dispose();
return;
}

Netbeans will give you that extra edge so you know your code atleast does not have any errors in it, or were they are since they are underlined in red when there is an error.

Hope this helps...

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Last edited by scubabatdan; 11-12-2008 at 10:38 PM.
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Old 11-12-2008, 09:15 PM   #15
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

Ahh thank you.
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Old 11-30-2008, 08:43 AM   #16
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

So how do you like make it so it works when you play it?
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Old 12-01-2008, 05:09 AM   #17
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

eh.. can you make it clearly?
what you mean by
Congratulations you have completed a successful build of your private server source files!
Now you need to copy the odinms.jar file you just built from the source\src\dist directory into the source\dist folder and overwrite the old one

where can i find the odinms.jar that i had built???????
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Old 12-01-2008, 06:40 PM   #18
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

How do run omg :|

is this all of tut?:O
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Old 12-03-2008, 04:31 AM   #19
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

Quote:
Originally Posted by Polxen View Post
So how do you like make it so it works when you play it?
Um a little more information please. The only time you need to rebuild the odinms.jar file is when you edit or change any of the .java files. It all depends on what you are trying to make work.... it is called java programming. So you have to write java code to make things work :P

scubabatdan added 3 Minutes and 53 Seconds later...< --- Please use the edit button in the future--- >

Quote:
Originally Posted by x3tkp View Post
eh.. can you make it clearly?
what you mean by
Congratulations you have completed a successful build of your private server source files!
Now you need to copy the odinms.jar file you just built from the source\src\dist directory into the source\dist folder and overwrite the old one

where can i find the odinms.jar that i had built???????
Well if you followed the tut, then you created a odinms.jar file inside or the Your source folder\src\dist folder and it needs to be copied to the Your source folder\dist folder. The source folder is where the bat file and .properties files are located.

scubabatdan added 17 Minutes and 47 Seconds later...< --- Please use the edit button in the future--- >

Quote:
Originally Posted by dizo View Post
How do run omg :|

is this all of tut?:O
What area do you need help with.... the main goal is to run a clean build that has no error that creates a odinms.jar file, that gets copied into the dist folder located in the you root source file directory.

Directory of D:\OdinMS\MoograMS rev1.9.2\MoograMS Source <--- Root Source Folder
09/25/2008 03:58 PM <DIR> .
09/25/2008 03:58 PM <DIR> ..
09/25/2008 03:57 PM <DIR> dist <---- New odinms.jar gets copied here
09/25/2008 03:58 PM <DIR> scripts
09/28/2008 02:43 PM <DIR> src
09/25/2008 04:01 PM <DIR> wz


Directory of D:\OdinMS\MoograMS rev1.9.2\MoograMS Source\src <---src folder directory where the project is built
09/28/2008 02:43 PM <DIR> .
09/28/2008 02:43 PM <DIR> ..
09/28/2008 02:43 PM <DIR> build
09/28/2008 02:43 PM <DIR> dist <---- Where the new odinms.jar file is created
09/28/2008 02:43 PM <DIR> nbproject
09/25/2008 03:58 PM <DIR> src

This help?

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Last edited by scubabatdan; 12-03-2008 at 04:49 AM. Reason: Automerged Doublepost
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Old 12-03-2008, 08:00 AM   #20
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Re: Step By Step Tutorial, How to Compile / Build your Odinms Source files with NetBe

My main question is would u need Wampserver to put this online.. Or like hamachi u didnt really show much on exactly how to launch it and put it online so other people can play on it...
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