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    I Nid Help My Bot Doesnt Attack And Move!

    y my bot is not walking and attacking its only setting this is my config

    ######## Login options and server-specific options ########
    master NamelessRO: Eclipse Private Server
    server 0
    username
    password
    pin
    char 1
    sex
    bindIp
    # For an overview of all servertypes please go to the following URL:
    # [Only registered and activated users can see links. ]
    serverType 9
    # 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
    XKore 0
    XKore_silent 1
    XKore_bypassBotDetection 0
    XKore_exeName ragexe.exe
    # XKore 2 / Proxy configuration
    XKore_ID
    XKore_listenIp 127.0.0.1
    XKore_listenPort 6901
    XKore_publicIp 127.0.0.1
    XKore_proxyAllowed_IP
    # It is not advised to set secureAdminPassword if you're using Xkore 2
    secureAdminPassword 1
    adminPassword shuwadow
    callSign
    commandPrefix ;
    pauseMapServer 0
    ignoreInvalidLogin 0
    secureLogin_requestCode
    message_length_max 80
    ######## Main configuration ########
    alias_heal sp 28
    allowedMaps
    allowedMaps_reaction 1
    attackAuto 2
    attackAuto_party 1
    attackAuto_onlyWhenSafe 0
    attackAuto_followTarget 1
    attackAuto_inLockOnly 1
    attackDistance 1.5
    attackDistanceAuto 0
    attackMaxDistance 2.5
    attackMaxRouteDistance 100
    attackMaxRouteTime 4
    attackMinPlayerDistance 2
    attackMinPortalDistance 4
    attackUseWeapon 1
    attackNoGiveup 0
    attackCanSnipe 1
    attackCheckLOS 0
    attackLooters 0
    attackChangeTarget 1
    aggressiveAntiKS 0
    autoMoveOnDeath 0
    autoMoveOnDeath_x
    autoMoveOnDeath_y
    autoMoveOnDeath_map
    attackEquip_topHead
    attackEquip_midHead
    attackEquip_lowHead
    attackEquip_leftHand
    attackEquip_rightHand
    attackEquip_leftAccessory
    attackEquip_rightAccessory
    attackEquip_robe
    attackEquip_armor
    attackEquip_shoes
    attackEquip_arrow
    autoBreakTime {
    startTime
    stopTime
    }
    autoConfChange {
    minTime
    varTime
    lvl
    joblvl
    }
    autoMakeArrows 0
    autoRestart 0
    autoRestartMin 10800
    autoRestartSeed 3600
    autoRestartSleep 1
    autoSleepMin 900
    autoSleepSeed 900
    autoResponse 0
    autoSpell
    avoidGM_near 0
    avoidGM_near_inTown 0
    avoidGM_talk 0
    avoidGM_reconnect 1800
    avoidGM_ignoreList
    avoidList 1
    avoidList_inLockOnly 0
    avoidList_reconnect 1800
    cachePlayerNames 1
    cachePlayerNames_duration 900
    cachePlayerNames_maxSize 100
    clientSight 20
    dcOnDeath 0
    dcOnDualLogin 0
    dcOnDisconnect 0
    dcOnEmptyArrow 0
    dcOnMute 0
    dcOnPM 0
    dcOnZeny 0
    dcOnStorageFull 1
    dcOnPlayer 0
    follow 0
    followTarget
    followEmotion 1
    followEmotion_distance 4
    followFaceDirection 0
    followDistanceMax 6
    followDistanceMin 3
    followLostStep 12
    followSitAuto 0
    followBot 0
    itemsTakeAuto 2
    itemsTakeAuto_party 0
    itemsGatherAuto 2
    itemsMaxWeight 89
    itemsMaxWeight_sellOrStore 48
    itemsMaxNum_sellOrStore 99
    cartMaxWeight 7900
    itemsTakeAuto_new 0

    lockMap pay_dun04
    lockMap_x
    lockMap_y
    lockMap_randX
    lockMap_randY
    route_escape_unknownMap 1
    route_escape_reachedNoPortal 1
    route_escape_randomWalk 1
    route_escape_shout
    route_randomWalk 1
    route_randomWalk_inTown 0
    route_randomWalk_maxRouteTime 75
    route_maxWarpFee
    route_maxNpcTries 5
    route_teleport 0
    route_teleport_minDistance 150
    route_teleport_maxTries 8
    route_teleport_notInMaps
    route_step 15
    runFromTarget 0
    runFromTarget_dist 6
    saveMap
    saveMap_warpToBuyOrSell 1
    saveMap_warpChatCommand
    shopAuto_open 0
    shop_random 0
    sitAuto_hp_lower 40
    sitAuto_hp_upper 100
    sitAuto_sp_lower 0
    sitAuto_sp_upper 0
    sitAuto_over_50 0
    sitAuto_idle 1
    statsAddAuto 0
    statsAddAuto_list
    statsAddAuto_dontUseBonus 0
    statsAdd_over_99 0
    skillsAddAuto 0
    skillsAddAuto_list
    tankMode 0
    tankModeTarget
    teleportAuto_hp 10
    teleportAuto_sp 0
    teleportAuto_idle 0
    teleportAuto_portal 0
    teleportAuto_search 0
    teleportAuto_minAggressives 0
    teleportAuto_minAggressivesInLock 0
    teleportAuto_onlyWhenSafe 0
    teleportAuto_maxDmg 500
    teleportAuto_maxDmgInLock 0
    teleportAuto_deadly 1
    teleportAuto_useSkill 3
    teleportAuto_useChatCommand
    teleportAuto_allPlayers 0
    teleportAuto_atkCount 0
    teleportAuto_atkMiss 10
    teleportAuto_unstuck 0
    teleportAuto_dropTarget 0
    teleportAuto_dropTargetKS 0
    teleportAuto_attackedWhenSitting 0
    teleportAuto_totalDmg 0
    teleportAuto_totalDmgInLock 0
    teleportAuto_equip_leftAccessory
    teleportAuto_equip_rightAccessory
    teleportAuto_lostHomunculus
    teleportAuto_lostTarget
    teleportAuto_useItemForRespawn
    dealAuto 1
    dealAuto_names
    partyAuto 1
    partyAutoShare 0
    guildAutoDeny 1
    verbose 1
    showDomain 0
    squelchDomains
    verboseDomains
    beepDomains
    beepDomains_notInTown
    logChat 0
    logPrivateChat 1
    logPartyChat 1
    logGuildChat 1
    logSystemChat 1
    logEmoticons
    logConsole 0
    logAppendUsername 1
    chatTitleOversize 0
    shopTitleOversize 0
    sleepTime 10000
    intervalMapDrt 1
    ignoreAll 0
    itemHistory 0
    autoTalkCont 1
    noAutoSkill 0
    portalRecord 2
    missDamage 0
    tankersList
    removeActorWithDistance

    ######## Homunculus Support ########
    homunculus_attackAuto 2
    homunculus_attackAuto_party 1
    homunculus_attackAuto_notInTown 1
    homunculus_attackAuto_onlyWhenSafe 0
    homunculus_attackDistance 1.5
    homunculus_attackMaxDistance 2.5
    homunculus_attackMaxRouteTime 4
    homunculus_attackMinPlayerDistance 3
    homunculus_attackMinPortalDistance 8
    homunculus_attackCanSnipe 0
    homunculus_attackCheckLOS 0
    homunculus_attackNoGiveup 0
    homunculus_attackChangeTarget 1
    homunculus_followDistanceMax 10
    homunculus_followDistanceMin 3
    homunculus_route_step 15
    homunculus_tankMode 0
    homunculus_tankModeTarget
    homunculus_teleportAuto_hp 10
    homunculus_teleportAuto_maxDmg 500
    homunculus_teleportAuto_maxDmgInLock 0
    homunculus_teleportAuto_deadly 1
    homunculus_teleportAuto_unstuck 0
    homunculus_teleportAuto_dropTarget 0
    homunculus_teleportAuto_dropTargetKS 0
    homunculus_teleportAuto_totalDmg 0
    homunculus_teleportAuto_totalDmgInLock 0
    # intimacyMax / Min sets a threshhold of when not to feed your homunculus
    # If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
    homunculus_intimacyMax 999
    homunculus_intimacyMin 911
    # How long should we wait between feeding? default: random between 10 and 60 seconds
    homunculus_hungerTimeoutMax 60
    homunculus_hungerTimeoutMin 10
    # Turn on/off homunculus autofeeding
    homunculus_autoFeed 1
    # In Wich maps should we allow feeding? (leave empty for any map)
    homunculus_autoFeedAllowedMaps
    # Feed homunculus between MIN and MAX value (example: between 11 and 25)
    homunculus_hungerMin 11
    homunculus_hungerMax 24
    ######## Block options ########
    # You can copy & paste any block multiple times. So if you want to
    # configure two attack skills, just duplicate the attackSkillSlot block.
    attackSkillSlot {
    lvl 10
    dist 1.5
    maxCastTime 0
    minCastTime 0
    hp
    sp > 10
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    previousDamage
    stopWhenHit 0
    inLockOnly 0
    notInTown 0
    timeout 0
    disabled 0
    monsters
    notMonsters
    maxAttempts 0
    maxUses 0
    target_whenStatusActive
    target_whenStatusInactive
    target_deltaHp
    inInventory
    isSelfSkill 0
    equip_topHead
    equip_midHead
    equip_lowHead
    equip_leftHand
    equip_rightHand
    equip_leftAccessory
    equip_rightAccessory
    equip_robe
    equip_armor
    equip_shoes
    equip_arrow
    manualAI 0
    }
    attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    target_deltaHp
    }

    useSelf_skill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
    }
    useSelf_skill_smartHeal 1

    partySkill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    manualAI 0
    target
    target_hp
    target_isJob
    target_isNotJob
    target_whenStatusActive
    target_whenStatusInactive
    target_aggressives
    target_monsters
    target_timeout 0
    target_deltaHp
    target_dead 0
    inInventory
    isSelfSkill 0
    }

    autoSwitch_default_rightHand
    autoSwitch_default_leftHand
    autoSwitch_default_arrow
    # NOTE: In the case of two handed weapons, or no Shield,
    # duplicate the weapon name for 'rightHand'
    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
    autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
    }
    equipAuto {
    topHead
    midHead
    lowHead
    leftHand
    rightHand
    leftAccessory
    rightAccessory
    robe
    armor
    shoes
    arrow
    monsters
    weight 0
    whileSitting 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
    }
    useSelf_item {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory
    manualAI 0
    }
    ######## Autostorage/autosell ########
    buyAuto {
    npc
    standpoint
    distance 5
    minAmount 2
    maxAmount 3
    }
    sellAuto 0
    sellAuto_npc
    sellAuto_standpoint
    sellAuto_distance 5
    storageAuto 0
    storageAuto_npc
    storageAuto_distance 5
    storageAuto_npc_type 1
    storageAuto_npc_steps
    storageAuto_password
    storageAuto_keepOpen 0
    storageAuto_useChatCommand
    relogAfterStorage 1
    minStorageZeny 50
    getAuto {
    minAmount
    maxAmount
    passive

    tq 4 advance

    Last edited by ecclesiastes; 01-16-2008 at 04:44 AM.

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