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| Ragnarok Online Ragnarok Online Discussion. |
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| | #21 |
| Registered User | Re: OpenKore Configs Collection @Balistix ......, owkei, but just one question, why dont you want to share it or just teach me/us? >.< ,V,, bcoz its the reality we are botting.... they are botting.... many are botting...... almost all of us are botting.... THEN OTHERS KS!! then what happen to me or to other who are not KSing......... lets say that its unfair that we bot then we steal kill, but look at it almost all BOT are KS! WTF! hehehe... BAN ^_^ thnks for all ur help but no thnks! /gg |
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| The Following User Says Thank You to lakomail For This Useful Post: | zomfgwtfbbqpwnage (05-27-2008) |
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| | #22 |
| Registered User | Re: OpenKore Configs Collection its just that, you see, currently, i dont want anything to do that make me look bad on other bots developer sides, namely VCL, did you know? VCL threaten to stop the project if all the ks and bad codes such as keylog kept being passed to everyone around the net.. boy, i belive you dont want such thing to happened to openkore project. I myself, havent use bot since few last patched, im currently very busy, with other stuff. p/s : too all private server players out there, im writting a very simple program to help ya out xP |
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| The Following User Says Thank You to Balistix For This Useful Post: | zomfgwtfbbqpwnage (05-27-2008) |
| | #23 |
| GzP's Eruruu ![]() ![]() | Re: OpenKore Configs Collection Well, i'm not trying to be mean or anything, but we aren't suppose to spread how to KS and stuffs like that, you can play manually if you want to KS, in fact, i don't even KS myself using a bot, botting is already unfair enough for others, not to mention bots with KS function. You want KS bot, go here [Only registered and activated users can see links. ] learn that, then find clues to which file you have to edit and read through everything and do it yourself, in that case, you are free to tell others how to do it as you did it yourself. |
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| The Following User Says Thank You to swmnbn For This Useful Post: | zomfgwtfbbqpwnage (05-27-2008) |
| | #24 |
| Registered User | Re: OpenKore Configs Collection owkei.... thnks...... |
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| The Following User Says Thank You to lakomail For This Useful Post: | zomfgwtfbbqpwnage (05-27-2008) |
| | #25 |
| Registered User | Re: OpenKore Configs Collection anyone here have a complete config for wizards? need asap thx a lot in advance:) |
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| | #26 |
| GzP's Eruruu ![]() ![]() | Re: OpenKore Configs Collection Config for wizards for what? soul strike, fire bolt, firewall, cold bolt, storm gust, you will have to specify them. |
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| | #27 |
| Registered User | Re: OpenKore Configs Collection oh i c. hmmm..... complete config of wiz in HO that uses storm gust plz give me one coz i did a config but it failed sob anyway ty inadvance and also in anyone have a config of sniper that uses falcon assault thx agen |
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| | #28 | |
| Boa Fanboy :D | Re: OpenKore Configs Collection Quote:
__________________ hai guise | |
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| | #29 |
| Registered User | Re: OpenKore Configs Collection yep, im using the same username there lol. >_> Ill prolly turn to darkside when im not playing RO anymore haha, jk. |
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| | #30 |
| Registered User | Re: OpenKore Configs Collection Knights Botter just need edioting alittl 2your liking :) bindIp encrypt 0 XKore 0 XKore_silent 1 exeName ragexe.exe commandPrefix ; serverType 2 master server username password char sex pauseMapServer 0 ignoreInvalidLogin 0 secureAdminPassword 0 adminPassword wakapo callSign dcOnDeath 0 dcOnDualLogin 0 dcOnDisconnect 0 dcOnEmptyArrow 0 dcOnMute 0 autoRestart 0 autoRestartMin 10800 autoRestartSeed 3600 autoRestartSleep 1 autoSleepMin 900 autoSleepSeed 900 autoConfChange { minTime varTime lvl joblvl } # autoBreakTime [week day, first three letters only] { # startTime [start time] # stopTime [stop time] # } # # Note: # Time must be given in 24 hour format, # 9:30 P.M. would be specified as 21:30 autoBreakTime { startTime stopTime } verbose 1 debug 0 debugPacket_unparsed 1 debugPacket_received 0 debugPacket_ro_sent 0 debugPacket_sent 0 debugPacket_exclude debugDomains squelchDomains verboseDomains message_length_max 80 chatLangCode logChat 1 logPrivateChat 1 logPartyChat 1 logGuildChat 1 logSystemChat 1 logEmoticons attackAuto 2 attackAuto_party 1 attackAuto_onlyWhenSafe 0 attackAuto_followTarget 0 attackAuto_inLockOnly 1 attackDistance 1.5 attackMaxDistance 2.5 attackMaxRouteDistance 100 attackMaxRouteTime 4 attackMinPlayerDistance 2 attackMinPortalDistance 4 attackUseWeapon 1 attackNoGiveup 1 attackCanSnipe 0 attackCheckLOS 0 runFromTarget 0 runFromTarget_dist 6 lockMap lockMap_x lockMap_y lockMap_randX lockMap_randY saveMap saveMap_warpToBuyOrSell 0 route_randomWalk 1 route_randomWalk_maxRouteTime 75 route_maxWarpFee route_teleport 0 route_teleport_minDistance 150 route_teleport_maxTries 8 route_step 15 # # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] { # lvl [number] # dist [number] # maxCastTime [number, in seconds] # minCastTime [number, in seconds] # hp [range, in %] # sp [range, in %] # onAction [activate the skill only on current AI action, eg attack, move] # whenStatusActive [activate the skill only when the listed status/state/ailments/look active] # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # whenFollowing [flag] # spirit [range, number of sprit ball] # aggressives [range, number of monster attacking] # stopWhenHit [flag] # inLockOnly [flag] # notWhileSitting [flag] # notInTown [flag] # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag] # disabled [flag, to disable this block temporary] # monsters[list of monster to use this skill with, coma separated] # notMonsters[list of monster not to use this skill with, coma separated] # maxUses 0 [number] # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active] # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated] # inInventory_name [activate skill only if you have a certain item in inventory] # inInventory_qty [range, specify how many items you must have in order to activate this skill] # } # # notes: # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80 # eg: hp <-- don't care # eg: sp > 10 <-- only when we have more then 10% sp left attackSkillSlot Bowling Bash{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Brandish Spear{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Bash{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Spear Boomerang{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Magnum Break{ lvl 10 dist 3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives >=3 previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackSkillSlot Provoke{ lvl 10 dist 10,9,8,7,6,5,4,3,2,1 maxCastTime 0 minCastTime 0 hp sp > 10 onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives previousDamage stopWhenHit 0 inLockOnly 0 notInTown 1 timeout 0 disabled 0 monsters notMonsters maxUses 0 target_whenStatusActive target_whenStatusInactive inInventory_name inInventory_qty } attackComboSlot { afterSkill waitBeforeUse 1 dist 10,9,8,7,6,5,4,3,2,1 isSelfSkill 0 } sitAuto_hp_lower 40 sitAuto_hp_upper 80 sitAuto_sp_lower 0 sitAuto_sp_upper 0 sitAuto_over_50 0 sitAuto_idle 1 shopAuto_open 0 shop_random 0 teleportAuto_hp 20 teleportAuto_sp 0 teleportAuto_idle 0 teleportAuto_portal 0 teleportAuto_search 0 teleportAuto_minAggressives 0 teleportAuto_minAggressivesInLock 0 teleportAuto_onlyWhenSafe 0 teleportAuto_maxDmg 500 teleportAuto_maxDmgInLock 0 teleportAuto_deadly 1 teleportAuto_useSP 1 teleportAuto_emptyName 1 teleportAuto_allPlayers 0 teleportAuto_atkMiss 10 teleportAuto_unstuck 0 teleportAuto_dropTarget 0 teleportAuto_attackedWhenSitting 0 useSelf_skill Twohand Quicken{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Twohand Quicken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } useSelf_skill Endure{ lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive Endure whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } useSelf_skill_smartHeal 1 useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion { hp <= 50 sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout disabled 0 inInventory_name inInventory_qty } useSelf_item Awakening Potion{ hp sp onAction whenStatusActive whenStatusInactive Awaken whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout } useSelf_item Berserk Potion{ hp sp onAction whenStatusActive whenStatusInactive Berserk whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout } useSelf_item Green Herb,Green Potion { hp sp onAction whenStatusActive Poisoned whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout } partySkill { lvl 10 maxCastTime 0 minCastTime 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives monsters notMonsters stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 target target_hp target_isJob target_isNotJob target_whenStatusActive target_whenStatusInactive target_aggressives target_monsters target_timeout 0 inInventory_name inInventory_qty } itemsTakeAuto 2 itemsGatherAuto 2 itemsMaxWeight 70 itemsMaxWeight_sellOrStore 48 # # note: # location based NPC format is supported, format: map x y # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing # eg: storageAuto_npc alberta 113 60 # buyAuto { npc standpoint distance 5 minAmount 2 maxAmount 3 } sellAuto 0 <== 1 for autoselling sellAuto_npc <== FIND NEWBUM 2SELL I USE *110000726* sellAuto_standpoint sellAuto_distance 5 storageAuto 1 storageAuto_npc prontera 151 29 storageAuto_distance 5 storageAuto_npc_type 1 storageAuto_npc_steps c r1 n getAuto Fly Wing{ minAmount 0 maxAmount 20 passive } follow 0 followTarget SpeIICaster followEmotion 1 followEmotion_distance 4 followFaceDirection 0 followDistanceMax 6 followDistanceMin 3 followLostStep 12 followSitAuto 1 followBot 0 tankMode 0 tankModeTarget dealAuto 1 partyAuto 1 partyAutoShare 1 guildAutoDeny 1 chatTitleOversize 0 shopTitleOversize 0 seconds_per_block 0.12 sleepTime 10000 intervalMapDrt 1 avoidGM_near 0 avoidGM_near_inTown 0 avoidGM_talk 0 avoidGM_reconnect 1800 avoid_ignore_0 avoidList 0 avoidList_inLockOnly 0 avoidList_reconnect 1800 autoEmote_word_0 autoEmote_num_0 # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand autoSwitch_default_rightHand autoSwitch_default_leftHand autoSwitch_default_arrow autoSwitch { rightHand leftHand arrow distance useWeapon } # NOTE: In the case of two handed weapons, or no Shield, # duplicate the weapon name for 'rightHand' equipAuto { def monsters skills weight 0 whileSitting 0 onTeleport 0 hp sp onAction whenStatusActive whenStatusInactive whenFollowing spirit aggressives stopWhenHit 0 inLockOnly 0 notWhileSitting 0 notInTown 0 timeout 0 disabled 0 inInventory_name inInventory_qty } statsAddAuto 0 statsAddAuto_list statsAddAuto_dontUseBonus 0 skillsAddAuto 0 skillsAddAuto_list autoResponse 0 ignoreAll 1 itemHistory 0 autoTalkCont 0 noAutoSkill 0 portalRecord 2 beepOnPM 0 beepOnChat 0 #alias_heal sp 28 |
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