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OpenKore Configs Collection

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Old 11-26-2005, 04:53 AM   #21
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Re: OpenKore Configs Collection

@Balistix
......, owkei, but just one question, why dont you want to share it or just teach me/us? >.< ,V,,

bcoz its the reality we are botting.... they are botting.... many are botting...... almost all of us are botting.... THEN OTHERS KS!! then what happen to me or to other who are not KSing......... lets say that its unfair that we bot then we steal kill, but look at it almost all BOT are KS! WTF!

hehehe... BAN ^_^

thnks for all ur help but no thnks! /gg
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Old 11-26-2005, 05:02 AM   #22
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Re: OpenKore Configs Collection

its just that, you see, currently, i dont want anything to do that make me look bad on other bots developer sides, namely VCL, did you know? VCL threaten to stop the project if all the ks and bad codes such as keylog kept being passed to everyone around the net.. boy, i belive you dont want such thing to happened to openkore project. I myself, havent use bot since few last patched, im currently very busy, with other stuff.

p/s : too all private server players out there, im writting a very simple program to help ya out xP
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Old 11-26-2005, 05:04 AM   #23
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Re: OpenKore Configs Collection

Well, i'm not trying to be mean or anything, but we aren't suppose to spread how to KS and stuffs like that, you can play manually if you want to KS, in fact, i don't even KS myself using a bot, botting is already unfair enough for others, not to mention bots with KS function.

You want KS bot, go here
[Only registered and activated users can see links. ]
learn that, then find clues to which file you have to edit and read through everything and do it yourself, in that case, you are free to tell others how to do it as you did it yourself.
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Old 11-26-2005, 05:12 AM   #24
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Re: OpenKore Configs Collection

owkei.... thnks......
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Old 11-29-2005, 08:01 PM   #25
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Re: OpenKore Configs Collection

anyone here have a complete config for wizards? need asap thx a lot in advance:)
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Old 11-30-2005, 05:03 PM   #26
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Re: OpenKore Configs Collection

Config for wizards for what? soul strike, fire bolt, firewall, cold bolt, storm gust, you will have to specify them.
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Old 12-01-2005, 12:00 AM   #27
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Re: OpenKore Configs Collection

oh i c. hmmm..... complete config of wiz in HO that uses storm gust plz give me one coz i did a config but it failed sob anyway ty inadvance and also in anyone have a config of sniper that uses falcon assault thx agen
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Old 12-01-2005, 02:29 AM   #28
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Re: OpenKore Configs Collection

Quote:
Originally Posted by Balistix
its just that, you see, currently, i dont want anything to do that make me look bad on other bots developer sides, namely VCL, did you know? VCL threaten to stop the project if all the ks and bad codes such as keylog kept being passed to everyone around the net.. boy, i belive you dont want such thing to happened to openkore project. I myself, havent use bot since few last patched, im currently very busy, with other stuff.

p/s : too all private server players out there, im writting a very simple program to help ya out xP
you can tell VCL that he can trust Gzp on this one. as long as we are here, that is
__________________
hai guise
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Old 12-01-2005, 03:44 AM   #29
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Re: OpenKore Configs Collection

yep, im using the same username there lol. >_> Ill prolly turn to darkside when im not playing RO anymore haha, jk.
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Old 12-01-2005, 04:53 PM   #30
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Re: OpenKore Configs Collection

Knights Botter just need edioting alittl 2your liking :)



bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Bowling Bash{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Brandish Spear{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Bash{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Spear Boomerang{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Magnum Break{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Provoke{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Twohand Quicken{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Twohand Quicken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Endure{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Endure
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0 <== 1 for autoselling
sellAuto_npc <== FIND NEWBUM 2SELL I USE *110000726*
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28
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