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OpenKore Configs Collection

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Old 12-02-2005, 09:54 AM   #31
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Re: OpenKore Configs Collection

SADER!!!!! LIKE BEFORE EDIOT 2WHAT U FANCY :)

# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 0
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot Reflect Shield{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives >=3
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Shield Charge{
lvl 10
dist 3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Shield Boomerang{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Grand_Cross{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Holy Cross{
lvl 10
dist 5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Bash{
lvl 10
dist 5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Magnum Break{
lvl 10
dist 5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Provoke{
lvl 10
dist 10,9,8,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Heal{
lvl 10
maxCastTime 0
minCastTime 0
hp >= 40
sp
onAction
whenStatusActive
whenStatusInactive Heal
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Endure{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Endure
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Auto Guard{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Auto Guard
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Providence{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Providence
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Spear Quicken{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Spear Quicken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill Defender{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Defender
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28
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Old 12-02-2005, 09:57 AM   #32
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Last Online: 12-29-2005 07:56 PM
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Re: OpenKore Configs Collection

full support priest!!! works brillantly like before EDIOT 2your liking!!!

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0

XKore 0
XKore_silent 1
exeName KRO2005.exe
commandPrefix;

master Vietnamese Private Server
server 0
username
password
char 0
sex

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 0
adminPassword gamehacking
callSign dark

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# Â startTime [start time]
# Â stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap comodo
saveMap_warpToBuyOrSell 0

route_randomWalk 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# Â lvl [number]
# Â dist [number]
# Â maxCastTime [number, in seconds]
# Â minCastTime [number, in seconds]
# Â hp [range, in %]
# Â sp [range, in %]
# Â onAction [activate the skill only on current AI action, eg attack, move]
# Â whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# Â whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# Â whenFollowing [flag]
# Â spirit [range, number of sprit ball]
# Â aggressives [range, number of monster attacking]
# Â stopWhenHit [flag]
# Â inLockOnly [flag]
# Â notWhileSitting [flag]
# Â notInTown [flag]
# Â timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# Â disabled [flag, to disable this block temporary]
# Â monsters[list of monster to use this skill with, coma separated]
# Â notMonsters[list of monster not to use this skill with, coma separated]
# Â maxUses 0 [number]
# Â target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# Â target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# Â inInventory_name [activate skill only if you have a certain item in inventory]
# Â inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# Â range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
#  eg: hp    <-- don't care
# Â eg: sp > 10 Â <-- only when we have more then 10% sp left

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 0
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 0

shopAuto_open 0
shop_random 0

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 2000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill_smartHeal 1

useSelf_skill Heal {
lvl
hp < 80
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Inc Agi
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Grape Juice {
sp < 10
inInventory_name Grape Juice
inInventory_qty > 1
}

partySkill Resurrection {
lvl 4
target Novice Forever
target_hp < 1
}

partySkill Status Recovery {
lvl 1
target Novice Forever
target_whenStatusActive Stunned,Petrified
}

partySkill Heal {
lvl
target Novice Forever
target_hp < 80
}

partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Novice Forever
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
target Novice Forever
target_whenStatusInactive Blessing
}

partySkill Impositio Manus {
lvl 10
target Novice Forever
target_whenStatusInactive Impostio
}

partySkill Kyrie Eleison {
lvl 10
target Novice Forever
target_whenStatusInactive Kyrie Guard
}

itemsTakeAuto 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48

#
# note:
# Â location based NPC format is supported, format: map x y
# Â where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# Â eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps

getAuto {
minAmount
maxAmount
passive
}

follow 1
followTarget Novice Forever
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 0
partyAutoShare 0
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# Â Â Â duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 1
beepOnChat 1

ksPlayers

#alias_heal sp 28
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Old 12-02-2005, 10:00 AM   #33
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Re: OpenKore Configs Collection

W00T HUNTERERS BOTTER FKING BRILLANT!!!!!!!!! LIKE BEFORE EDIOT 2YOUR LIKING EVERYBODYS DIFFERENT.!!!!!

bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

serverType 2

master
server
username
password
char
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword wakapo
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note
# Time must be given in 24 hour format,
# 930 P.M. would be specified as 2130

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 10,9,8,7,6,5,4,3,2,1
attackMaxDistance 10,9,8,7,6,5,4,3,2,1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 1
attackCanSnipe 1
attackCheckLOS 0


runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tablesskills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed statusstateailmentslook active]
# whenStatusInactive [oposite to the above, lookup from tablesskills.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters[list of monster to use this skill with, coma separated]
# notMonsters[list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed statusstateailmentslook active]
# target_whenStatusInactive [oposite to the above, lookup from tablesskills.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes
# range supports the following operators - .. = =, eg 20-50, 20..50, 10, 80
# eg hp -- don't care
# eg sp 10 -- only when we have more then 10% sp left

attackSkillSlot Double Strafe{
lvl 10
dist 10,9,7,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackSkillSlot Arrow Shower{
lvl 10
dist 10,9,7,7,6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse 1
dist 10,9,8,7,6,5,4,3,2,1
isSelfSkill 0
}

sitAuto_hp_lower 40
sitAuto_hp_upper 80
sitAuto_sp_lower 30
sitAuto_sp_upper 50
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 20
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 1
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill Improve Concentration{
lvl 10
maxCastTime 0
minCastTime 0
hp
sp 10
onAction
whenStatusActive
whenStatusInactive Concentration
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp = 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Awakening Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Berserk Potion{
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

useSelf_item Green Herb,Green Potion {
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 70
itemsMaxWeight_sellOrStore 48

#
# note
# location based NPC format is supported, format map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc prontera 151 29
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n

getAuto Fly Wing{
minAmount 0
maxAmount 20
passive
}

getAuto Arrow{
minAmount 0
maxAmount 1500
passive
}

follow 0
followTarget SpeIICaster
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 1
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 0
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify [NONE] (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

autoResponse 0

ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

#alias_heal sp 28
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Old 12-02-2005, 10:02 AM   #34
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Re: OpenKore Configs Collection

I NEED FEED BACK ON THESE BOT CONFIGS PLEASE WONT MADE BY ME BUT IVE ADDED AFEW FINSHING TOUCHES LIKE AUTO STORAGE AUTO SHOP ERMM **** me caps man.....well please find any errors post feed back..... anything would be greatful hope u like ENJOY!!!!!!
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Old 12-03-2005, 01:31 PM   #35
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Re: OpenKore Configs Collection

do anyone here has a config of hunter??????
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Old 12-03-2005, 04:19 PM   #36
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Smile Re: OpenKore Configs Collection

hi,

Can anybody help me with a config of a warper priest?..Need it badly..thank you.....:)
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Old 12-03-2005, 08:23 PM   #37
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Re: OpenKore Configs Collection

@DjCammy
learn how to use the Tag Code

@pricegab
read ther manual first before posting anything. and one more thing, in the old GzP we don't give configs. we are only here to help you in some problems that you don't understand
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Old 12-03-2005, 10:40 PM   #38
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Re: OpenKore Configs Collection

thats not what this thread says venedictum (in the old GzP we don't give configs).
if you have configs you wish to share, post it here.
if they ask for configs not yet available here, share your, and post it here (if your generous enough).
my only comment to DjCammy, pls use the attachment!

ciao!
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Old 12-03-2005, 10:56 PM   #39
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Re: OpenKore Configs Collection

@exshell
did you came from the old GzP?
did we ever allow beggars?
hope your not stupid to read though, yes you can post your configs here but we don't entertain beggars here so STFU

and one more thing... we don't spoon feed. yes we post configs Voluntarily but we are not robots/helpers to give configs who ever request for it.

this thread is only for Users who wants to share/post configs (but not the whole config)

Last edited by Venedictum; 12-03-2005 at 10:59 PM..
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Old 12-04-2005, 03:42 AM   #40
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Re: OpenKore Configs Collection

@Jorel
as for begginers i'll recommenf modKore but if your in Philippines you have no choice but to use openKore because of Kafra Password. i don't know if ohter Official Servers has Kafra Password already. you can use modKore in Private Servers just make sure you teleport when there is a player on your screen /heh
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