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editing amount of exp given

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Old 04-12-2006, 11:05 AM   #1
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editing amount of exp given

for those of you wondering how you edit amount of exp given i think its something to do with persistentsymbols because i opened it up and towards the bottom it had something about exp given to enemy and stuff so like you can give other players exp and str given to yourself some stuff like that so if you want to get extra exp i think you should start editing there. tell me if you had any luck :p
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Old 04-12-2006, 11:19 AM   #2
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Re: editing amount of exp given

i cant find it whats it called quote it k

// automatically saved persistent symbols:
persistent extern user INDEX con_iLastLines=(INDEX)5;
tmp_af[0]=(FLOAT)0;
tmp_af[1]=(FLOAT)0;
tmp_af[2]=(FLOAT)0;
tmp_af[3]=(FLOAT)0;
tmp_af[4]=(FLOAT)0;
tmp_af[5]=(FLOAT)0;
tmp_af[6]=(FLOAT)0;
tmp_af[7]=(FLOAT)0;
tmp_af[8]=(FLOAT)0;
tmp_af[9]=(FLOAT)0;
tmp_af[10]=(FLOAT)0;
tmp_af[11]=(FLOAT)0;
tmp_af[12]=(FLOAT)0;
tmp_af[13]=(FLOAT)0;
tmp_af[14]=(FLOAT)0;
tmp_af[15]=(FLOAT)0;
tmp_af[16]=(FLOAT)0;
tmp_af[17]=(FLOAT)0;
tmp_af[18]=(FLOAT)0;
tmp_af[19]=(FLOAT)0;
tmp_ai[0]=(INDEX)0;
tmp_ai[1]=(INDEX)0;
tmp_ai[2]=(INDEX)0;
tmp_ai[3]=(INDEX)0;
tmp_ai[4]=(INDEX)0;
tmp_ai[5]=(INDEX)0;
tmp_ai[6]=(INDEX)0;
tmp_ai[7]=(INDEX)0;
tmp_ai[8]=(INDEX)0;
tmp_ai[9]=(INDEX)0;
persistent extern user INDEX tmp_i=(INDEX)0;
persistent extern user FLOAT tmp_fAdd=(FLOAT)0;
persistent extern user INDEX fil_bPreferZips=(INDEX)0;
persistent extern user INDEX fil_iReportStats=(INDEX)0;
persistent extern user INDEX gam_iMaxSaveGameSize=(INDEX)4194304;
persistent extern user INDEX plr_iControlMode=(INDEX)0;
persistent extern user INDEX gam_iBlood=(INDEX)2;
persistent extern INDEX m_pixScreenWidth=(INDEX)1024;
persistent extern INDEX m_pixScreenHeight=(INDEX)768;
persistent extern user FLOAT snd_fSoundVolume=(FLOAT)0.54;
persistent extern user FLOAT snd_fMusicVolume=(FLOAT)0.46;
persistent extern user INDEX wld_bTextureLayers=(INDEX)111;
persistent extern user INDEX gap_iRefreshRate=(INDEX)0;
persistent extern user INDEX inp_bInvertMouse=(INDEX)0;
persistent extern user FLOAT inp_fMouseSensitivity=(FLOAT)1.5;
persistent extern INDEX m_iDisplayDepth=(INDEX)2;
persistent extern INDEX m_bShowSkillCard=(INDEX)0;
persistent extern user INDEX inp_iKeyboardReadingMethod=(INDEX)2;
persistent extern user INDEX inp_bAllowMouseAcceleration=(INDEX)1;
persistent extern user INDEX inp_bMousePrecision=(INDEX)0;
persistent extern user FLOAT inp_fMousePrecisionFactor=(FLOAT)4;
persistent extern user FLOAT inp_fMousePrecisionThreshold=(FLOAT)10;
persistent extern user FLOAT inp_fMousePrecisionTimeout=(FLOAT)0.25;
persistent extern user INDEX inp_bFilterMouse=(INDEX)0;
persistent extern user INDEX inp_bAllowPrescan=(INDEX)1;
persistent extern user INDEX inp_i2ndMousePort=(INDEX)0;
persistent extern user INDEX inp_bInvert2ndMouse=(INDEX)0;
persistent extern user INDEX inp_bFilter2ndMouse=(INDEX)0;
persistent extern user FLOAT inp_f2ndMouseSensitivity=(FLOAT)1;
persistent extern user INDEX inp_b2ndMousePrecision=(INDEX)0;
persistent extern user FLOAT inp_f2ndMousePrecisionFactor=(FLOAT)4;
persistent extern user FLOAT inp_f2ndMousePrecisionThreshold=(FLOAT)10;
persistent extern user FLOAT inp_f2ndMousePrecisionTimeout=(FLOAT)0.25;
persistent extern user INDEX inp_bMsgDebugger=(INDEX)0;
persistent extern user INDEX inp_iMButton4Up=(INDEX)131072;
persistent extern user INDEX inp_iMButton4Dn=(INDEX)131136;
persistent extern user INDEX inp_iMButton5Up=(INDEX)65536;
persistent extern user INDEX inp_iMButton5Dn=(INDEX)65568;
persistent extern user INDEX inp_ctJoysticksAllowed=(INDEX)8;
persistent extern user INDEX inp_bForceJoystickPolling=(INDEX)0;
persistent extern user INDEX inp_bAutoDisableJoysticks=(INDEX)0;
persistent extern user INDEX ogl_bUseCompiledVertexArrays=(INDEX)101;
persistent extern user INDEX ogl_bExclusive=(INDEX)1;
persistent extern user INDEX ogl_bAllowQuadArrays=(INDEX)1;
persistent extern user INDEX ogl_iTextureCompressionType=(INDEX)1;
persistent extern user INDEX ogl_iMaxBurstSize=(INDEX)0;
persistent extern user INDEX ogl_bGrabDepthBuffer=(INDEX)0;
persistent extern user INDEX ogl_bHardFinish=(INDEX)0;
persistent extern user INDEX ogl_iFinish=(INDEX)0;
persistent extern user INDEX ogl_bTruformLinearNormals=(INDEX)1;
persistent extern user INDEX ogl_bAlternateClipPlane=(INDEX)1;
persistent extern user INDEX d3d_bUseHardwareTnL=(INDEX)1;
persistent extern user INDEX d3d_iMaxBurstSize=(INDEX)0;
persistent extern user INDEX d3d_iVertexRangeTreshold=(INDEX)99;
persistent extern user INDEX d3d_bAlternateDepthReads=(INDEX)0;
persistent extern user INDEX d3d_iFinish=(INDEX)0;
persistent extern user INDEX d3d_iVertexBuffersSize=(INDEX)1024;
persistent extern INDEX d3d_bFastUpload=(INDEX)1;
persistent extern user INDEX gap_iUseTextureUnits=(INDEX)4;
persistent extern user INDEX gap_iTextureFiltering=(INDEX)21;
persistent extern user INDEX gap_iTextureAnisotropy=(INDEX)1;
persistent extern user FLOAT gap_fTextureLODBias=(FLOAT)0;
persistent extern user INDEX gap_bAggressiveAnisotropy=(INDEX)0;
persistent extern user INDEX gap_bAllowGrayTextures=(INDEX)1;
persistent extern user INDEX gap_bUseOcclusionCulling=(INDEX)1;
persistent extern user INDEX gap_bOptimizeStateChanges=(INDEX)1;
persistent extern user INDEX gap_iOptimizeDepthReads=(INDEX)1;
persistent extern user INDEX gap_iOptimizeClipping=(INDEX)1;
persistent extern user INDEX gap_iSwapInterval=(INDEX)0;
persistent extern user INDEX gap_iDithering=(INDEX)2;
persistent extern user INDEX gap_iDepthBits=(INDEX)0;
persistent extern user INDEX gap_bForceTruform=(INDEX)0;
persistent extern user INDEX gap_iTruformLevel=(INDEX)0;
persistent extern user INDEX mdl_bRenderDetail=(INDEX)1;
persistent extern user INDEX mdl_bRenderSpecular=(INDEX)1;
persistent extern user INDEX mdl_bRenderReflection=(INDEX)1;
persistent extern user INDEX mdl_bAllowOverbright=(INDEX)1;
persistent extern user FLOAT mdl_fLODMul=(FLOAT)1;
persistent extern user FLOAT mdl_fLODAdd=(FLOAT)0;
persistent extern user INDEX mdl_iLODDisappear=(INDEX)1;
persistent extern user INDEX mdl_iShadowQuality=(INDEX)1;
persistent extern user FLOAT ska_fLODMul=(FLOAT)1;
persistent extern user FLOAT ska_fLODAdd=(FLOAT)0;
persistent extern user INDEX ska_iShadowQuality=(INDEX)2;
persistent extern user INDEX ska_bUseHardwareShaders=(INDEX)1;
persistent extern user INDEX ska_iMaxWeightsPerVertex=(INDEX)4;
persistent extern user INDEX ska_bAllowBonesAdjustment=(INDEX)1;
persistent extern user INDEX sha_iResetConstRegisters=(INDEX)0;
persistent extern user INDEX sha_iOptimizeShaders=(INDEX)2;
persistent extern user INDEX ter_bUseHardwareShaders=(INDEX)1;
persistent extern user INDEX ter_bUseTopMap=(INDEX)1;
persistent extern user INDEX ter_bUpdateTopMapOnEdit=(INDEX)0;
persistent extern user FLOAT gfx_tmProbeDecay=(FLOAT)200;
persistent extern user INDEX gfx_iProbeSize=(INDEX)768;
persistent extern user INDEX gfx_bClearScreen=(INDEX)0;
persistent extern user INDEX gfx_bDecoratedText=(INDEX)1;
persistent extern user INDEX gfx_bSeparateTripleHead=(INDEX)0;
persistent extern user INDEX gfx_bDisableMultiMonSupport=(INDEX)1;
persistent extern user INDEX gfx_bDisableWindowsKeys=(INDEX)1;
persistent extern user INDEX tex_iNormalQuality=(INDEX)0;
persistent extern user INDEX tex_iAnimationQuality=(INDEX)11;
persistent extern user INDEX tex_bFineEffect=(INDEX)0;
persistent extern user INDEX tex_bFineFog=(INDEX)1;
persistent extern user INDEX tex_iNormalSize=(INDEX)11;
persistent extern user INDEX tex_iAnimationSize=(INDEX)11;
persistent extern user INDEX tex_iEffectSize=(INDEX)7;
persistent extern user INDEX tex_iFogSize=(INDEX)7;
persistent extern user INDEX tex_bCompressGrayscale=(INDEX)1;
persistent extern user INDEX tex_bCompressAlphaChannel=(INDEX)0;
persistent extern user INDEX tex_bAlternateCompression=(INDEX)0;
persistent extern user INDEX tex_bAggressiveCompression=(INDEX)1;
persistent extern user INDEX tex_bDynamicMipmaps=(INDEX)1;
persistent extern user INDEX tex_iDithering=(INDEX)3;
persistent extern user INDEX tex_iFiltering=(INDEX)-2;
persistent extern user INDEX tex_iEffectFiltering=(INDEX)4;
persistent extern user INDEX tex_bProgressiveFilter=(INDEX)0;
persistent extern user INDEX shd_iStaticSize=(INDEX)8;
persistent extern user INDEX shd_iDynamicSize=(INDEX)8;
persistent extern user INDEX shd_bFineQuality=(INDEX)1;
persistent extern user INDEX shd_iAllowDynamic=(INDEX)1;
persistent extern user INDEX shd_bDynamicMipmaps=(INDEX)1;
persistent extern user INDEX shd_iFiltering=(INDEX)3;
persistent extern user INDEX shd_iDithering=(INDEX)1;
persistent extern user FLOAT shd_tmFlushDelay=(FLOAT)30;
persistent extern user FLOAT shd_fCacheSize=(FLOAT)16;
persistent extern user INDEX shd_bCacheAll=(INDEX)0;
persistent extern user INDEX shd_bAllowFlats=(INDEX)1;
persistent extern INDEX shd_iForceFlats=(INDEX)0;
persistent extern user INDEX gfx_iLensFlareQuality=(INDEX)3;
persistent extern user INDEX wld_bRenderMirrors=(INDEX)1;
persistent extern user FLOAT wld_fEdgeOffsetI=(FLOAT)0;
persistent extern user FLOAT wld_fEdgeAdjustK=(FLOAT)1;
persistent extern user INDEX wld_iDetailRemovingBias=(INDEX)3;
persistent extern user INDEX wed_bUseBaseForReplacement=(INDEX)0;
persistent extern user INDEX dbg_bShowFreeMemory=(INDEX)0;
persistent extern user INDEX dbg_bShowDeletedObjectsFromStock=(INDEX)1;
persistent extern user FLOAT gfx_fBrightness=(FLOAT)0;
persistent extern user FLOAT gfx_fContrast=(FLOAT)1;
persistent extern user FLOAT gfx_fGamma=(FLOAT)1;
persistent extern user FLOAT gfx_fBiasR=(FLOAT)1;
persistent extern user FLOAT gfx_fBiasG=(FLOAT)1;
persistent extern user FLOAT gfx_fBiasB=(FLOAT)1;
persistent extern user INDEX gfx_iLevels=(INDEX)256;
persistent extern user INDEX gfx_iStereo=(INDEX)0;
persistent extern user INDEX gfx_bStereoInvert=(INDEX)0;
persistent extern user INDEX gfx_iStereoOffset=(INDEX)10;
persistent extern user FLOAT gfx_fStereoSeparation=(FLOAT)0.25;
persistent extern user INDEX snd_bLinearVolume=(INDEX)1;
persistent extern user FLOAT snd_tmMixAhead=(FLOAT)0.2;
persistent extern user INDEX snd_iInterface=(INDEX)1;
persistent extern user INDEX snd_iDevice=(INDEX)-1;
persistent extern user INDEX snd_iFormat=(INDEX)3;
persistent extern user INDEX snd_iMaxExtraChannels=(INDEX)32;
persistent extern user FLOAT snd_tmOpenFailDelay=(FLOAT)0.5;
persistent extern user INDEX snd_iMaxVoices=(INDEX)20;
persistent extern user INDEX snd_iMaxSameSounds=(INDEX)5;
persistent extern user INDEX snd_bUseHeadphones=(INDEX)0;
persistent extern user INDEX snd_bUseEnvironmentFX=(INDEX)1;
persistent extern user INDEX snd_iEmulationType=(INDEX)0;
persistent extern user INDEX gam_bPretouch=(INDEX)0;
persistent extern user CTString cmd_cmdOnTick="";
persistent extern user CTString cmd_cmdOnChat="";
persistent extern user INDEX ent_bReportSpawnInWall=(INDEX)0;
persistent extern user CTString net_strLocalHost="";
persistent extern user CTString net_strLocationCode="";
persistent extern user INDEX net_bLookupHostNames=(INDEX)0;
persistent extern user INDEX net_iCompression=(INDEX)1;
persistent extern user INDEX net_bReportPackets=(INDEX)0;
persistent extern user INDEX net_iMaxSendRetries=(INDEX)10;
persistent extern user FLOAT net_fSendRetryWait=(FLOAT)0.5;
persistent extern user INDEX net_bReportTraffic=(INDEX)0;
persistent extern user INDEX net_bReportICMPErrors=(INDEX)0;
persistent extern user INDEX net_bReportMiscErrors=(INDEX)0;
persistent extern user INDEX ser_bClientsMayPause=(INDEX)1;
persistent extern user INDEX ser_bEnumeration=(INDEX)1;
persistent extern user FLOAT ser_tmKeepAlive=(FLOAT)0.1;
persistent extern user FLOAT ser_tmPingUpdate=(FLOAT)3;
persistent extern user INDEX ser_bWaitFirstPlayer=(INDEX)0;
persistent extern user INDEX ser_iMaxAllowedBPS=(INDEX)10000;
persistent extern user CTString ser_strIPMask="";
persistent extern user CTString ser_strNameMask="";
persistent extern user INDEX ser_bInverseBanning=(INDEX)0;
persistent extern user CTString ser_strMOTD="";
persistent extern user FLOAT ser_fPositionTreshold=(FLOAT)0.05;
persistent extern user FLOAT ser_fOrientationTreshold=(FLOAT)0.15;
persistent extern user INDEX ser_iMaxBufferSize=(INDEX)262144;
persistent extern user INDEX cli_iSendBehind=(INDEX)3;
persistent extern user INDEX cli_iMaxBPS=(INDEX)75000;
persistent extern user INDEX cli_iMinBPS=(INDEX)100;
persistent extern user FLOAT cli_fTickDropRate=(FLOAT)0;
persistent extern user INDEX cli_iFPSLimit=(INDEX)30;
persistent extern user INDEX net_iGraphBuffer=(INDEX)100;
persistent extern user INDEX gam_iPrecachePolicy=(INDEX)2;
persistent extern user FLOAT inp_fIFeelGain=(FLOAT)1;
persistent extern INDEX m_iDisplayAdapter=(INDEX)0;
persistent extern INDEX m_bActiveFullScreen=(INDEX)1;
persistent extern INDEX m_bAutoAdjustAudio=(INDEX)1;
persistent extern INDEX m_bShowAllLevels=(INDEX)0;
persistent extern user INDEX m_iVideoSetup=(INDEX)1;
persistent extern user INDEX m_bWideScreen=(INDEX)0;
persistent extern user FLOAT m_tmDisplayModeReport=(FLOAT)0.5;
persistent extern user CTString g_strGameName="g_strGameName_Rakion";
persistent extern user CTString m_strNetworkSettings="";
persistent extern user INDEX m_bAutoPlayDemos=(INDEX)1;
persistent extern INDEX sam_iMaxFPSActive=(INDEX)1000;
persistent extern INDEX m_bBroadcasting=(INDEX)0;
persistent extern user INDEX hud_iFPSGraphSpeed=(INDEX)4;
persistent extern user INDEX hud_iFPSGraphMax=(INDEX)100;
persistent extern user INDEX hud_bShowTime=(INDEX)0;
persistent extern user INDEX hud_bShowClock=(INDEX)0;
persistent extern user INDEX dem_iProfileRate=(INDEX)5;
persistent extern user INDEX hud_bShowNetGraph=(INDEX)0;
persistent extern user FLOAT gam_fManaTransferFactor=(FLOAT)0.5;
persistent extern user FLOAT gam_fExtraEnemyStrength=(FLOAT)0;
persistent extern user FLOAT gam_fExtraEnemyStrengthPerPlayer=(FLOAT)0;
persistent extern user INDEX gam_iInitialMana=(INDEX)100;
persistent extern user INDEX gam_iScoreLimit=(INDEX)100000;
persistent extern user INDEX gam_iFragLimit=(INDEX)20;
persistent extern user INDEX gam_iTimeLimit=(INDEX)0;
persistent extern user INDEX gam_ctMaxPlayers=(INDEX)10;
persistent extern user INDEX gam_bWaitAllPlayers=(INDEX)0;
persistent extern user INDEX gam_bFriendlyFire=(INDEX)0;
persistent extern user INDEX gam_bPlayEntireGame=(INDEX)1;
persistent extern user INDEX gam_bWeaponsStay=(INDEX)1;
persistent extern user INDEX gam_bAmmoStays=(INDEX)1;
persistent extern user INDEX gam_bHealthArmorStays=(INDEX)10;
persistent extern user INDEX gam_bAllowHealth=(INDEX)1;
persistent extern user INDEX gam_bAllowArmor=(INDEX)1;
persistent extern user INDEX gam_bInfiniteAmmo=(INDEX)1;
persistent extern user INDEX gam_bRespawnInPlace=(INDEX)1;
persistent extern user INDEX gam_iCredits=(INDEX)-1;
persistent extern user FLOAT gam_tmSpawnInvulnerability=(FLOAT)5;
persistent extern user INDEX gam_bGibs=(INDEX)1;
persistent extern user INDEX gam_bUseExtraEnemies=(INDEX)1;
persistent extern user INDEX gam_iStartDifficulty=(INDEX)1;
persistent extern user INDEX gam_iStartMode=(INDEX)0;
persistent extern user INDEX gam_iMaxMainDevice=(INDEX)2;
persistent extern user INDEX gam_bResourceShare=(INDEX)0;
persistent extern user INDEX gam_iDeviceShare=(INDEX)0;
persistent extern user CTString gam_strGameSpyExtras="";
persistent extern user CTString gam_strCustomLevel="";
persistent extern user CTString gam_strCustomTex="";
persistent extern user INDEX gam_iTeamCount=(INDEX)2;
persistent extern user CTString gam_strSessionName="Unnamed session";
persistent extern user CTString gam_strJoinAddress="serveraddress";
persistent extern user INDEX gam_bEnableAdvancedObserving=(INDEX)0;
persistent extern user FLOAT con_fHeightFactor=(FLOAT)0.5;
persistent extern user FLOAT con_tmLastLines=(FLOAT)5;
persistent extern CTString sam_strLastRenderer="nVidia GeForce series";
persistent extern INDEX sam_iLastSetup=(INDEX)1;
persistent extern user FLOAT gfx_fEnvParticlesDensity=(FLOAT)1;
persistent extern user FLOAT gfx_fEnvParticlesRange=(FLOAT)1;
persistent extern user FLOAT plr_fFOV=(FLOAT)60;
persistent extern user INDEX plr_bShowStatusBar=(INDEX)1;
persistent extern user INDEX plr_bCreateShadow=(INDEX)1;
persistent extern user INDEX plr_bAdjustBonesAbs=(INDEX)1;
persistent extern user INDEX hud_bShowGameInterface=(INDEX)1;
persistent extern user INDEX gam_iMode=(INDEX)1;
persistent extern user INDEX plr_bShowRadar=(INDEX)1;
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Old 04-12-2006, 11:24 AM   #3
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Re: editing amount of exp given

persistent extern user CTString gam_strGameSpyExtras="";
persistent extern user CTString gam_strCustomLevel="";
persistent extern user CTString gam_strCustomTex="";

AND THIS
persistent extern user FLOAT gam_fExtraEnemyStrength=(FLOAT)0;
persistent extern user FLOAT gam_fExtraEnemyStrengthPerPlayer=(FLOAT)0;
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Old 04-12-2006, 01:17 PM   #4
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Re: editing amount of exp given

so what do you change it to?
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Old 04-12-2006, 01:20 PM   #5
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Re: editing amount of exp given

k im sorry i didnt look at post count to know when not to answer.
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Old 04-12-2006, 01:31 PM   #6
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Re: editing amount of exp given

Sorry SnowX, nice try finding it though, I went through persisitant symbols awhile ago and fiddled around with alot of that and other variables, and it never actually affected the game. Hell you can put anything you want and if you can still start the game it never says you have a damaged file or anything.
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