Thanks will come in handy!
I like ASM but it is tricky :(
Thanks will come in handy!
I like ASM but it is tricky :(
Thank you for this wonderful guide. (:
You're wrong, there are a number of guides to reverse engineering. There is an entire [Only registered and activated users can see links. ] of 600 pages dedicated to that subject alone. Assembly knowledge is prerequisite, but that's besides the point I had originally made. If your intent is to learn assembly I would suggest learning from Intel's Architectural software developer's manuals, not from the half way copy-pasted post that's on here.(Although judging by your attitude that must have been where you learned from). That is my suggestion however it is quite an intense read and very few people on this forums would even bother looking into it. Last thing, If we must decide skill level based something irrelevant like what we've released on this forum for the game Gunz Online then I conclude that I am much more experienced then you are in terms of both programming and reverse engineering.
Last edited by bytes4bread; 01-26-2011 at 11:17 AM.
ty for the write up man
Nice tutorial...
just want to say, for MIPS architecture,
Word = 8 bytes (32 bits)
while
Half Word = 4 bytes (16 bits)
Instruction are normally stored in word and conform to word boundaries(meaning the difference between one word to another is 4 instead of 1 'spacing')
char usually is 1 byte,register address are 32 bits, immediate for I-format instructions are 16 bit and J format can go on to 26 bits if i'm not mistaken.
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