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Analyzing, decrypting and modifying R.O.S.E. Online network packets

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Old 04-14-2009, 05:03 PM   #1
Jack112
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Post Analyzing, decrypting and modifying R.O.S.E. Online network packets

[Only registered and activated users can see links. ]

Feedback is always welcome.

Last edited by Jack112; 04-19-2009 at 02:37 PM.
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Old 04-15-2009, 01:42 AM   #2
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

actually a little interesting

Last edited by d00bie; 04-15-2009 at 01:48 AM.
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Old 04-15-2009, 04:39 AM   #3
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

Quote:
Originally Posted by d00bie View Post
actually a little interesting
Care to be more specific why you first put in it "phailed"?

If it's only a little bit interesting please, your feedback to make it more interesting is always appreciated.
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Old 04-17-2009, 11:43 AM   #4
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

i saw WPE and stopped reading and posted, i then began to read more just to clarify and i was wrong so i edited :)
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Old 04-17-2009, 12:35 PM   #5
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

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Originally Posted by d00bie View Post
i saw WPE and stopped reading and posted, i then began to read more just to clarify and i was wrong so i edited :)
In my 2nd thread I've asked people to read the whole thing before they would reply. :p
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Old 04-19-2009, 01:31 PM   #6
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

its pretty much useless in ruff/arua/naRose , since all packets are encrypted and you will get server DC when sending a packet trough WPE.
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Old 04-19-2009, 02:32 PM   #7
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

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Originally Posted by madm4n View Post
its pretty much useless in ruff/arua/naRose , since all packets are encrypted and you will get server DC when sending a packet trough WPE.
Please read the tutorial before you give any feedback, I can tell from your comments you haven't read it at all, or even read the title of this thread properly. ;)

PS: I fixed the link, it was broken after I modified it.

Last edited by Jack112; 04-19-2009 at 02:36 PM.
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Old 04-20-2009, 06:44 AM   #8
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

Quote:
Please read the [COLOR=#FFFF00 ! important][COLOR=#FFFF00 ! important]tutorial[/COLOR][/COLOR]
before you give any feedback, I can tell from your comments you haven't read it at all, or even read the title of this thread properly. ;)

PS: I fixed the link, it was broken after I modified it.
Allright, but you will fail in aruarose. I tried it and it wont work. NaRose works, but yeah you can repeat any packet there without even using hex workshop. So basically its not really protected.

Last edited by madm4n; 04-20-2009 at 08:33 AM.
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Old 04-20-2009, 11:52 AM   #9
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

My intention is not to harm such illegal servers, they put great effort and money in maintaining quality in their own configuration of R.O.S.E. Online which I admire them doing for free.

Unlike R.O.S.E. Online North America which will gladly take your money and basically put no effort in the game (enabling stuff that was already there from the start).

They are milking this game until it's technically out-dated, they won't even finish it towards original design and not even update the website towards this. They are still advertising the hero system, dynamic town pricing and so on while it's basically not there.

Last edited by Jack112; 04-20-2009 at 11:55 AM.
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Old 04-25-2009, 08:39 PM   #10
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Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets

Are only simple things like setting up a shop near an NPC available or would we be able to do more things like infinite HP, MP, etc?
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