Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets
Quote:
Originally Posted by madm4n
its pretty much useless in ruff/arua/naRose , since all packets are encrypted and you will get server DC when sending a packet trough WPE.
Please read the tutorial before you give any feedback, I can tell from your comments you haven't read it at all, or even read the title of this thread properly. ;)
PS: I fixed the link, it was broken after I modified it.
PS: I fixed the link, it was broken after I modified it.
Allright, but you will fail in aruarose. I tried it and it wont work. NaRose works, but yeah you can repeat any packet there without even using hex workshop. So basically its not really protected.
Re: Analyzing, decrypting and modifying R.O.S.E. Online network packets
My intention is not to harm such illegal servers, they put great effort and money in maintaining quality in their own configuration of R.O.S.E. Online which I admire them doing for free.
Unlike R.O.S.E. Online North America which will gladly take your money and basically put no effort in the game (enabling stuff that was already there from the start).
They are milking this game until it's technically out-dated, they won't even finish it towards original design and not even update the website towards this. They are still advertising the hero system, dynamic town pricing and so on while it's basically not there.