I fixed aznguy12's actool bot becauseno offense his failed~
Credits to aznguy12 for the original 1
Also id just like to say most of the people in this section are asswhipes who dont help anyone no offense im not being like meen or anything but theres no other way to put it... they hate on you and never help and call you crap because you ask for help? they say you'r hopeless even tho its a simple question and they probably cant do it...
Anyways here h.f just fix coods with mousespy which you can find in midfreakv2's bot
copy and paste this into actool
Code:
//------------------------------------------//
//Zombie Mode Bot //
//By LunarzKing //
//Version 1.3 //
//Notes: Will update soon //
//V.1.0 created :P //
//V.1.1 took out jump and kicks //
//V.1.2 added alternation of punch and kicks//
//- Crash auto login added //
//- Auto CE Speedhack //
//v1 lunar with 2.0 speed //
//------------------------------------------//
// Start //
Constants
// Enter information here //
Account = ******** // Used for start up, if the game isn't running
Password = ******** // Used for start up, if the game isn't running
Runs = 9999 // How many times do you want it to run?
InfiniteMode = 1 // Yes = 1 No = 0
Path = C:\Program Files\OGPlanet\RumbleFighter\RumbleLauncher.exe // Path to RumbleLauncher.exe
// Coordinates - Adjust game buttons for full screen //
Lobby = 60, 572 // Position on where Game Lobby is button is (x,y)
Adventure = 183, 434 // Position on where Adventure Mode button is (x,y)
Zmode = 700, 183 // Position on where Zombie Mode button is (x,y)
Start = 508, 337 // Position on where Start button is (x,y)
Prolist = 771, 58 // Position on where Process List button on CE is (x,y)
Scrolla = 1128, 162 // Position on where the top slider for p. list is on CE is (x,y)
Scrollb = 1126, 254 // Position on where the bottom slider for p. list is on CE is (x,y)
Rumble = 976, 269 // Position on where the last process is on CE is (x,y)
Speeda = 1161, 246 // Position on where the Enable Speedhack box is on CE is (x,y)
Speedb = 1231, 266 // Position on where the Speed number is is on CE is (x,y)
Speedc = 1216, 333 // Position on where the Apply is on CE is (x,y)
// Attack Loop //
Attack = 15 // # of attacks done 6 by default
// Dont touch unless you know what you're doing //
PunchDelay = 1 // The rate how fast the punches are done
// Don't touch these // ^-- These are written in milliseconds, 1000 = 1 second
Finished = 0 //
End
// Main Decision Matrix //
Procedure pMain
SetActiveWindow Rumble Fighter
IsWindow Rumble Fighter
If $Finished = $Runs
Call pStop
Else
Call pZombie
End
Else
Call pLogin
End
End
Call pMain
// Stop //
Procedure pStop
Stop
End
// Rumble Fighter Login and CE //
Procedure pLogin
ExecProgram $Path
Delay 8000
MousePos $Prolist
Delay 500
LeftClick
Delay 1000
MousePos $Scrolla
Delay 500
Dragto $Scrollb
Delay 1000
MousePos $Rumble
Delay 500
LeftClick
Delay 500
KeyDown {RETURN}
MousePos $Speeda
Delay 500
LeftClick
Delay 500
MousePos $Speedb
Delay 500
LeftClick
Delay 500
KeyDown {Back} 50
KeyDown {Back} 50
KeyDown {Back} 50
KeyDown {Back} 50
KeyDown {Back} 50
Delay 500
KeyDown 2.0 50
Delay 500
MousePos $Speedc
LeftClick
Delay 500
MousePos 933, 977
LeftClick
Delay 600
SetActiveWindow Rumble Fighter
Loop 30
IsWindow Rumble Fighter
Delay 1000
Keys $Account
Delay 500
Keys {Tab}
Keys $Password
Keys {Return}
Delay 3000
Break
Else
Delay 3000
Continue
End
End
Loop 30
Keys {ESC}
Delay 1000
End
Call pMain
End
// Zombie Mode Start //
Procedure pZombie
Loop $Runs
Delay 100
MousePos $Lobby
LeftClick
Delay 500
MousePos $Adventure
LeftClick
Delay 500
MousePos $Zmode
LeftClick
Delay 500
MousePos $Start
LeftClick
Delay 650
Loop $Attack
KeyDown {Left} 10
KeyDown {Right} 15
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown x 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown c 1
Delay $PunchDelay
KeyDown {Left} 15
KeyDown a 5
End
KeyDown {RETURN} 25
Delay 1000
If $InfiniteMode = 1
Restart
End
End
End