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New Zombie Bot - AutoIt

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Old 10-27-2009, 04:27 PM   #1
xxvx2xx
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New Zombie Bot - AutoIt

alright I just decided I am not updating this anymore.

Each time I plan on updating, something new comes up,
and then I do not have the time to add new features.

Plus there are new fancier more efficient bots -
like SuperZombieBot and LZMBot, with better features.

Feel free to use the code in whatever way you need to.
If you need help and I am available you can post here
or PM me.

Thanks.

---

AutoIt not ACTool...

Anyway,
Hey guys,

I made my own bot for Zombie Mode. This is mainly
because I could not get AznGuy212's bot to work properly.
Well it kind of did, but when RumbleFighter gets an error
and closes, the bot would get stuck.

So, I made my own bot using AutoIt, because my program would not
work when I put it into ACTool... What do you mean I can't call functions
within a running function, weird... anyway...

Pros:
+Based heavily on AznGuy212's ACTool Bot
+Relative to window mouse coordinates (fullscreen/window (any position) both work, even multiple resolutions)
+AutoIt supports more features, so proper modification can create a very efficient bot
+Utilizes the Cheat Engine Unrandomizer, meaning longer life and more kills
+The auto-restart works - No more worries if you crash! (can someone please test)
+AutoIt can compile the scripts into executable files (.exe)
Cons:
-More complex, its not as easy to understand as ACTool (not as noob friendly)
-The attack loop still needs some work (it's essentially a copy of AznGuy212's)
Instructions:
Lines 12-22 must be modified to work for your system.
If you have any questions, ask here.
Download:
AutoIt Installer - [Only registered and activated users can see links. ]
MZRBot 1.1 - [Only registered and activated users can see links. ]
MZRBot 1.1 B - [Only registered and activated users can see links. ]
MZRBot 1.2 (Alpha Version) - [Only registered and activated users can see links. ]
Credits go to Mazuiko.owns.it
Updates:
1.1:
Added more comments to explain features
Added "speed" variable - to change CE's Speedhack
Added MouseMove command in Zombie() to increase efficiency
Deleted the set of Send ("{ENTER}") commands since it was useless
Slightly adjusted layout

1.1B:
Added more sleep between clicks within Rumble Fighter
Fixed Full Screen mode error, relative mouse coords should have been set to client/window, not just window

1.2 (Alpha Version - No STABLE Version will be released):

Pixel Detection! Attack Loop only attacks in subway area
Revamped restart method, I dont think restart worked in the previous version
Current runs will be saved in a logfile, in case of error and need of restart



Last edited by xxvx2xx; Yesterday at 03:00 PM.
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