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Old 11-01-2007, 06:59 AM   #1
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Best RuneCrafting Guide

Rune Mysteries

Here is Bernniko's guide to Runecrafting.


First off you need to have done the Rune Mysteries Quest. I Have Posted a walkthrough from rune.wiki.

Details

Official questdescription: Recent research at the Wizard tower has found a way to create Runes for the first time in centuries. Assist the head wizard Sedridor in his research and he too may teach you these secrets!
Start:
Lumbridge Castle. Go to the second floor and talk to the Duke of Lumbridge.
Difficulty: *****
Length: Medium
Members Only:
No
Requirements:
None
Items needed:
None



Walkthrough

The Duke of Lumbridhe will give you an air talisman and tell you to bring it to the head wizard in the Wizards Tower. Go to the Wizards' Tower, which is south of Draynor Village, and go downstairs to the basement.
Wizard Sedridor is the head wizard. Look for him in the basement and then talk to him. He will take your air talisman and give you a package that you have to deliver to the rune shop owner in varrock. Aubury is south of Varrock's east bank, inside Aubury's Rune Shop. After you talk to Aubury twice, he'll want you to deliver some notes to Wizard Sedridor. Go back to the Wizards' Tower and go down into the basement and talk to Wizard Sedridor.
Wizard Sedridor will give you back your air talisman and will explain to you the runecrafting skill. Congratulations, quest complete!

Reward


[Only registered and activated users can see links. ]
  • 1 Quest Point
  • The ability to runecraft
  • Air Talisman
Essense

Normal Essence

Normal essence is used to make air,mind,water,earth,fire and body runes. It is only essence available in F2P. Normal Essense can be obtained by Mining it. If you wish to mine it then talk to Wizard Sedridor at the wizard tower or go to Aurbury in Varrock(quickest to bank in F2p). I found it easier to buy essense from players. You Can buy it usually between 20-30 gp each so buy around 1,000 of them.

Pure Essence

Normal essence is used to make cosmic,chaos,astral,nature,law and death runes. It is available to members only. Can be obtained by mining it. If you wish to mine it the simplest way is to talk to Wizard Cromprty in Ardougne or talk to Wizard Distentor at the Wizards Guild(quickest to bank in game).You can also buy them from players at a cost around 100-110 gp each. Buy around 1000

Talismans
You will need a talisman for each altar you wish to gain access to. Simply click on the talisman and then click on the appropriate altar.





[Only registered and activated users can see links. ] Air Talisman:Dropped by imps,goblins and wizards One is given to players during the Rune Mysteries Quest
[Only registered and activated users can see links. ]Mind Talisman:Dropped by imps,goblind and dark wizards.
[Only registered and activated users can see links. ] Water Talisman: Dropped by wizards and dark wizards.
[Only registered and activated users can see links. ] Earth Talisman: Dropped by men,woman,wizards, dark wizards and Al Kharid warriors
[Only registered and activated users can see links. ] Fire Talisman :Dropped by guards, Wizards, skeletons without weapons, and dark wizards.
[Only registered and activated users can see links. ] Elemental Talisman : Dropped by Abyssal monsters, allows entry to altars of all four elements, but cannot be bound into a tiara.
[Only registered and activated users can see links. ] Body Talisman:Dropped by guards,wizards, hill giants and dark wizards.
[Only registered and activated users can see links. ] Cosmic Talisman: Rare reward from a Mysterious Old Man(and many other random events) and a rare drop from the higher levelled monsters.
[Only registered and activated users can see links. ] CHaos Talisman: Dropped by hobgoblins,skeletons,ice warriors,shadow warriors,lesser demons, hill giants and fire giants.
[Only registered and activated users can see links. ] Nature Talisman: Dropped by hobgoblins,jogres, tribesman,mossgiants,chaos druids,kalphite,, flesh crawlers, and green dragons
[Only registered and activated users can see links. ] Law Talisman:Reward for finishing the Troll Stronghold quest.
[Only registered and activated users can see links. ] Death Talisman: Dropped by Dark Beasts and Dragon Implings and is obtained during the Mourning Endings Part 2 quest.

Last edited by appleboy; 11-01-2007 at 07:11 AM.
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Old 11-01-2007, 07:35 AM   #2
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Re: Best RuneCrafting Guide

Altars
Altars are where players craft their Runes. Take your talisman and essense to the altar. Click your talisman then click the altar to enter it

Air Altar
Located Northeast of the crafting guild, south of falador.
[IMG]file:///C:/DOCUME%7E1/NIKO/LOCALS%7E1/Temp/moz-screenshot.jpg[/IMG][IMG]file:///C:/DOCUME%7E1/NIKO/LOCALS%7E1/Temp/moz-screenshot-1.jpg[/IMG]
Trip: From East Falador Bank To Air Altar and Back to bank
Walk Trip: Average 2 Minutes 2 Seconds
Run Trip: Average 1 Minute 11 Seconds
Mind Altar
Located between ice mountrain and goblin village.

Trip:From Edgeville Bank trough Wildy,around bend , back out of wildy through first big opening
Walk Trip:----
Run Trip:----
Water
Altar
Located South of Lumbride, Southeast of Draynor Village

Trip:---
Walk Trip:---
Run Trip:----
Earth Altar
Located North East of Varrock south of the sawmill
Picture coming soon
Trip:----
Walk Trip:----
Run Trip:---
Fire Altar
Northeast of Al-Kahrid right beside dueling arena.

Trip: For F2p west Al-Kahrid bank to altar and back is best. P2P take a dueling ring, start at bank use dueling ring, walk back
Walk Trip:---
Run Trip:---
Body Altar
Between Ice Mountain and barb vilalge, south of monastery

Trip: Edgeville bank to altar and back
Walk Trip:---
Run Trip:----
Cosmic Altar
Located Southern part of Zanaris or Abyss
Picture Coming SOon
Trip: Go through the abyss(best Way) or Zanaris then to bank
Walk Trip:---
Run Trip:---
Chaos Altar
Wilderness Level 9 or Abyss

Trip:Go from Edgeville bank to lvl 9 wildy or to abyss(best way) then back to bank
Walk Trip:---
Run Trip:---
Astral Altar
Lunar Isle(No Tali required)

Trip: Must have completed Lunar Diplomacy First to acces
Walk Trip:---
Run Trip:---
Nature Altar
North of Shilo Village

Trip:From Shilo Village bank to altar and back
Walk Trip:---
Run Trip:---
Law Altar
Found on Entrana, NO WEAPON OR ARMOUR IS ALLOWED EVEN THROUGH ABYSS

Trip: from Draynor Bank to Entrana, to altar, back to draynor bank
Walk Trip:---
Run Trip:---

Death Altar
Mourning End Part 2 bottom floor

Trip: Edgeville through abyss and back
Walk Trip:---
Run Trip:---
Ourania Altar
West of Battlefield Ardougne
CRAFT RANDOM RUNES HERE
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Old 11-01-2007, 07:43 AM   #3
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Re: Best RuneCrafting Guide

Crafting Runes:
Pure and Normal Essense
Air Level:1 Exp:5
Mind Level:2 Exp:5.5
Water Level:5 Exp:6
Earth Level:9 Exp:6.5
Fire Level:14 Exp:7
Body Level:20 Exp:7.5

Pure Essence
Cosmic Level:27 Exp:8
Chaos Level:35 Exp:8.5
Astral Level:40 Exp:8.75
Nature Level:44 Exp:9
Law Level:54 Exp:9.5
Death Level:65 Exp:10

Crafting multiple runes

As a player's runecrafting level increases, they can make more runes. However, they only earn experience based on the amount of essence they have. For example, a player may have only 1 essence in their inventory, but can make 2 air runes. They will only receive 5 experience, as they only used one essence. The number of runes made from the essence in a player's inventory in an action that gains a level is determined by the player's level before the runecrafting action, even if crafting the same amount of essence one piece at a time would yield more runes.
Law and Death runes cannot be multicrafted.

Last edited by appleboy; 11-01-2007 at 07:58 AM.
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Old 11-01-2007, 07:59 AM   #4
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Re: Best RuneCrafting Guide

The Abyss - The addition of the Abyss to the RuneScape members world made a huge impact on how RuneCrafting was done, making it overall easier than it was before it's release, to gain both levels and money at a faster rate. Basically what the Abyss is is an area of RuneScape completely divided from the rest, that has many monsters in a double-ringed area.

Outer Ring - In the first ring, or outer ring, are three different types of monsters that drop mainly Talismans, and Rune Essense Pouches, which allows a carrier to hold essense in, pending on it's size.

Inner Ring - The second ring, or inner ring, is composed of twelve rifts, for each of the twelve different runes, which teleport you to the corresponding temple of the rune. The Blood and Soul rifts are included in the inner ring, however players cannot pass through it.

The Quest - To access the Abyss, you must complete the Mage of Zamorak quest. The following guide will take a step-by-step look at the quest, and everything else you need to know about the Abyss, how it works, and what to do to prepare for it.



=================================================



2.0 [ Mage of Zamorak Mini Quest ]

Mage of Zamorak - First, you must do the Mage of Zamorak Mini Quest. Talk to the Mage of Zamorak, usually in level 4-6 wilderness, north of Edgeville, along the Edgeville river.





PKers - Watch out for pkers! If there are any players within 5 levels of your level, I suggest you world hop to another world, and try again. The conversation with the mage is not long at all.

Beginning The Quest - He will tell you to meet him in the Varrock Chaos Temple, which is NOT the Chaos Temple north of Varrock in lvl 20+ wilderness (I went there and nearly got pked :(). It is actually the building south of Aubry's runes shop in South-Eastern Varrock.



The Chaos Temple - The Zamorak Mage will be in the southern most part of that building. Talk to him for awhile, and he will give you a Scrying Orb and he will ask you to go to three different people that teleport you to the Rune Essense mining area.

The Scryers - There are five people throughout RuneScape that teleport you to the mining area, and the choices are Aubury in Varrock, Sedridor at the Wizard's Tower near Draynor, Cromperty in Ardougne, the gnome wizard Brimstail hiding in a cave in the south west corner of Gnome Stronghold, or the wizard Frumscone in the Magic Guild.

The Rewards - Once you have teleported to the Essense mining area three times, the Scrybe will be charged, and you can talk to the Zamorak Mage again. Talk to him twice to recieve your rewards, which are about 1k magic exp, a book filled with information on the abyss, and a Small Pouch for Rune Essense storage.

The Small Pouch - Does not require any RuneCrafting level, and holds 3 Rune Essences, and looks like this:



Teleporting To The Abyss - To reach the abyss, go back to the Mage of Zamorak in the Wilderness, and you now have the option to have you teleported to the abyss.

=================================================



3.0 [ Pouches ]

Important Things To Know - Before RuneCrafting, you should get armor, a weapon, teleport runes, a Ring of Wealth and plenty of food. Do NOT bring anything too valuable! You get automatically skulled when you enter the abyss, and all prayer points are drained, and if you die, you, of course, LOSE EVERYTHING!

The Creatures - Check for pkers, then enter the abyss. Attack the abyssal creatures there, who are all aggresive and will begin to attack you the second you enter. There are three types:

- Abyssal Leeches


Combat lvl: 41
Hit Points: 10
Damage: Melee

- Abyssal Guardians


Combat: 59
Hit Points: 50
Damage: Melee

- Abyssal Walker


Combat: 81
Hit Points: 95
Damage: Melee and Ranged


Quick Pouches - If you want to get Rune Essense Pouches quickly, I recommend you kill Leeches, and an occasional Guardian. ALL abyssal creatures drop ALL pouches, so Leeches drop Giant pouches, and Walkers drop Small Pouches. Continue to attack the creatures until you have the pouches you desire (NOTE: you can get all the pouches no matter what your RuneCrafting is, but can only store essense in it with the required RuneCrafting level) . Once you do, teleport out of the abyss, and head back to Edgeville.

Losing Pouches - If you die with you pouches, you can talk to the Mage of Zamorak to get the Small Pouch back, but you MUST kill abyssal creatures the retrieve the other three, the Medium, Large, and Giant Pouches.

The Medium Pouch - Requires 25 RuneCrafting to use and stores 6 Rune Essense.



The Large Pouch - Requires 50 RuneCrafting to use, and stores 9 Rune Essense.



The Giant Pouch - Requires 75 RuneCrafting to use, and stores 12 Rune Essense.



How To Deal With Degrading - After awhile, the pouches will degrade, lowering the amount of rune essense possible to be carried for the largest pouch you have. To fix the pouch, simply talk to the Dark Mage in the center of the inner ring, and choose the bottom line. This will fix your pouch. If you forget to fix your pouch, and in the case of the Giant Pouch, the amount of rune essense possible to carry will lower after a few trips even more. So don't forget to fix it.



=================================================



4.0 [ Abyssal RuneCrafting ]

FINALLY, you are ready to RuneCraft

- Equipment and Inventory

Armor And Supplies - First, you need the proper armor and supplies. Ask yourself what your best non-combat related skill is of the following: woodcutting, mining, agility, firemaking, or thieving. Bring the related skill's main item (example: if woodcutting, equip an axe, if firemaking, bring a tinderbox) if any. It doesn't matter if it's bronze or rune, they're just as effective.

God Books - Remember, if you lose your God Book, simply go back to the Lighthouse near Rellekka and ask the man inside for the God Book back, and he will return one to you without charge and with all pages. Do NOT use the Zamorak Book, it does not have a Magic Def Bonus. Use Guthix or Saradomin Book, preferably Saradomin, as it gives better Magic Def.

My Look - This is what I personally wear, and it's worked out for me thus far. I'm not saying this is the best way, and the way you should choose, but it's the basic idea for what you should look like:



Magic Defense and Weight - It's great to add to magic defense from this, but take into account, the more armor, the more weight your carrying, and the faster your energy will drain, so keep it light but try to have a good magic defense as well. If you don't have an instant click teleport, such as an Ectophial, Tiny Crystal, or Teleport Tablet, it might also be wise to bring a Ring of Dueling. It's saved me numerous times from when I forget to swap my uncharged Glory with a charged one.

Alternatives - If you dont have these items, here are some good alternatives you may want to consider:
  • Body, Legs, Gloves: Lesser Dragonhide, or Ghost Robes
  • Back: Legends Cape, other God Capes
  • Feet: Mystic Boots (Adds to Magic Def)
  • Head: Archer Helm (Better than Mystic Hat in Magic Def, but costs more and can be hard to buy off players), Mind Helm
  • Off-Hand: Elemental Shield, Guthix/Saradomin Book, Anti-Dragonfire Shield, Rune Square Shield, Mind Shield
  • Ring: Ring of Life or Abyssal Bracelet (5 charges, with it, you don't get skulled when you enter the Abyss)
Your Inventory - And you should be carrying items like this:



Surviving - Food is totally optional. If you have 70+ defense and 70+ HP, you don't need food as long as you have an instant teleport. If you are making Law Runes, food is recommended, since you cannot bring any weapons or armor with you to get into the Law Temple (it's located on Entrana). That means you must use your agility, thieving, and firemaking skills to get into the Law Temple. Saradomin Brews also work very nicely, since they can come in 4 doses, heal 20 HP and give you a defense bonus.

Instant Teleports - You can also bring teleport runes, an Ectophial, Teleport Tablet or Tiny crystal, which is recommended for quick and simple teleport just incase you are attacked. If you are using a instant teleport such as thesel, I recommend keeping it away from your pouches, as you might accidentally click them when you're filling/emptying your pouches.

Alternatives to Bringing A Glory - If you dont want to lose your glorys, then there are four simple methods you can use to avoid losing them. They may be slower, but if you'd rather be safe than sorry, you may want to turn to these methods:

1. Prayer Potion Method: Take a Prayer Potion with you and drink a dose if attacked by a PKer, then use Protect Item to keep your most valuable item, which is your glory, if you are not wearing any armor.

2. Ring of Dueling Method: You could also get Rings of Duelings and teleport to Castle Wars, bank, take out a Glory Amulet and teleport back to Edgeville. Both of these methods do slow you down a little bit, but if they are totally needed, then dont be afraid to use them.

3. Teleport POH Method: In this method, you take Earth, Air and Law Runes, or Tele Tablets, with you while RuneCrafting to teleport to your POH. If you have 47 Construction, you'll be able to mount a glory with an infinite amount of charges.

4. Peddewwa Teleport: This teleport is only available to those that have the Ancient Magick book, which is a reward from the Desert Treasure Quest. It teleports you to the dungeon below Edgeville, and costs 2 Laws, 1 Fire, and 1 Air to cast, so therefore can be used as a direct transport to Edgeville, wtihout a Glory.

5. Karamja Gloves Method: If you have the Karamja gloves, which are a reward from the Achievement Diary. Instead of using a Glory to teleport back, operate the Karamja Gloves to teleport to Shilo Village. Run to the bank and grab a Glory, and teleport back to Edgeville.

- The Wilderness Run

After Banking - Now, head into the wilderness, and check for pkers using the mini map. If there are pkers that are within five combat levels of yours, you can either world hop, or go through the back-door route that takes slightly longer to get around the pkers.



Be Alert For PKers - If there are no pkers, or if you feel safe to do so, right click the Mage of Zamorak and click "Teleport." I suggest, once in level 5 wilderness to keep going. If the PKer does eventually stop you, quickly teleport.

- The Abyssal Obstacles

Upon Entering The Abyss - Right off the bat, you will be attacked by the abyssal creatures. Run to one of the blockages that you need to destroy to get to the center (each requiring a level of 30+ to pass). Below are what obstacles you will encounter. The list includes the name of the action, the skill required, and the item required to get passed it, if any:

"Chop Tendrils" (Woodcutting - requires any Woodcutting Axe)



"Squeeze-Through Gap" (Agility)



"Distract Eyes" (Thieving)



"Mine Rocks" (Mining - requires any Pick Axe)



"Burn Boil" (Firemaking - requires Tinderbox)

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Old 11-01-2007, 08:00 AM   #5
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Re: Best RuneCrafting Guide

"Go through Passage" (No skill or item needed)



What I Found - The overall best option is by Mining the Rocks, especially when you are runecrafting nature runes. This is because you usually get teleported somewhere close to the Mine Rocks option, which makes travel quicker and easier. You want to get into the Inner Ring as quickly as possible for two reasons: One, you will no longer be attacked by the monsters in the Outer Ring, and two, the circumference of the Inner Ring is much smaller, so you'll waste less energy when running.

- The Inner Ring of the Abyss

After Passing The Obstacle - Once you sucessfully pass the obstacle, you will enter the inner ring. Use this map to get to the rift that teleports you to the temple to bind your essense into runes:

Key



Know Your Bearings- Try to remember what direction (North, South, East, West) the rift you want to get in is. It helps when you need to find the rift once in the inner ring. As soon as you go through the rift, you will appear in the temple. Just bind your runes, empty your Pouches, then bind those runes. Use your Amulet of Glory to teleport back to Edgeville (many amulets help, and a Games Necklace as well to return to Hero's Guild and recharge the amulets).

Three Map Plans - You will also notice that the obstacles are not in the same place each time. There are three floor plans to the Abyss, and each time you enter the Abyss, a plan is randomly selected and placed on the map, so the obstacles are not in the same place each time.

Repeat to get tons of runes. Happy RuneCrafting



THANKS AND +REP WOULD BE GREATLY APPRECIATED
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Old 11-01-2007, 10:38 AM   #6
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Re: Best RuneCrafting Guide

Sigh, all the guides are the same now...
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Old 11-01-2007, 12:49 PM   #7
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Re: Best RuneCrafting Guide

how are they the same? mine are much different :) they have pics. getting run and walk times which gives the player a better idea on how much time it takes for a trip
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Old 11-01-2007, 02:04 PM   #8
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Re: Best RuneCrafting Guide

Quote:
Originally Posted by appleboy View Post
how are they the same? mine are much different :) they have pics. getting run and walk times which gives the player a better idea on how much time it takes for a trip
Errr, RuneScape fansites have walkthroughs with PICTURES TOO!
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Old 11-01-2007, 02:09 PM   #9
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Re: Best RuneCrafting Guide

yes but this site doesnt have hardly any guides with pictures
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