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Murin's Guide to Spirit Breaker

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Old 06-26-2006, 03:32 PM   #1
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Murin's Guide to Spirit Breaker

I always use this way of playing SB but since someone has already made a guide so nice, and with much effort, why not give more credits to him ;)

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Murin's Guide to Spirit Breaker




UPDATE! NEW REPLAY, MID GAME STRATEGY REWORKED A BIT, AND SLIGHT ITEM BUILD CHANGE (rushing to BoT)

UPDATE! NEW REPLAY ADDED -SHAREM SB GAME

Spirit breaker is probably in the top 10 least used heroes in DotA for hero killing. From my experience people seem to choose stealth assassin, clinks, mortred etc. for hero killers. Who can own them all from early to mid and even late game? Spirit breaker can! So read on and learn to play one of the best one on one heroes in the game. Oh and he can still be a team player, well sort of.

Pros:
- Insane damage early to mid game and can take just about any hero with a lack of a stun.
- Can easily keep someone from doing anything while focusing them.
- Gets a free sacred relic when empowering haste is maxed.
- Amazing move speed that allows you to chase down your prey.
- One of the best ultimate skills for taking down heroes and chasing them.
- Not really item dependant.

Cons:
- Not a very good tank considering he is a strength based hero.
- A well placed stun can screw your whole combo.
- He is not much of a team player and is mainly best in one on one situations.
- Did I mention he isn't much of a team player?

Spirit Breaker's Skills:

Charge of Darkness

Barathrum fixes his sight on an enemy and accelerates towards it. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time.

Level 1 - Accelerates slowly, 1 sec stun.
Level 2 - Accelerates moderately, 1.5 sec stun.[/code]
Level 3 - Accelerates fast, 2 sec stun.
Level 4 - Accelerates very fast, 2.5 sec stun.

This is a great skill but we won't be maxing it early for reasons I will explain in my skill build.

Empowering Haste

Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby units (200 AoE).

Level 1 - Increases movement speed by 2% and damage by 4% of his movement speed.
Level 2 - Increases movement speed by 4% and damage by 8% of his movement speed.
Level 3 - Increases movement speed by 6% and damage by 12% of his movement speed.
Level 4 - Increases movement speed by 8% and damage by 16% of his movement speed.

This is what makes you so damn fast and hit so hard. Perfect for early and mid game making you a hero to be reckoned with. Also gives you a free sacred relic when maxed with your BoT. The damage dealt by haste cannot be evaded.


Greater Bash

Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.

Level 1 - 25 bonus damage, 140 knockback distance.

Level 2 - 50 bonus damage, 180 knockback distance.

Level 3 - 75 bonus damage. 220 knockback distance.

Level 4 - 100 bonus damage. 260 knockback distance.

Another skill we won't max out until later levels as it is not needed to make the kill, synergizes perfectly with nether strike. This also can't be evaded as it hits before you attack.

Nether Strike

Moves you next to your target doing extra damage. if you have Greater Bash learned, you will also score a Greater Bash hit. Casting range improves per level.

Level 1 - 100 bonus damage on hit.

Level 2 - 200 bonus damage on hit.

Level 3 - 300 bonus damage on hit.

Great ultimate for a finisher or taking out a running hero, you can also alter the path of the enemy hero and driving them into your allies making it a poor mans swap.

SKILL BUILD:

1. Bash
2. Haste
3. Haste
4. Charge
5. Haste
6. Nether
7. Haste
8. Charge
9. Charge
10. Charge
11. Nether
12-14 Bash
15. Stats
16. Nether
17-25 Stats

Okay you are most likely looking at this build and going "WTF, no greater bash or charge early? NOOB" Here is my reason for doing this. First of all getting charge and bash early does nothing for you. Are you seriously going to charge someone at level 3 to make a kill? I hope you said no. One point into greater bash is good enough to last you a while and I get it first so I don't forget before level 6. Haste is where you want your skills points and here is why.

Damage given after empowering haste is maxed.

With Boots: 59 damage

Power treads: 61 damage

Boot of Travel: 66 damage

BoT + Sange & Yasha: 73 damage

Empowering haste basically gives you a free sacred relic at level 7. Congrats you just got your damage item for early to mid game. So now we will work on your move speed which can reach up to 454 with BoT/S&Y.

Item Build:
1. RoR + Gauntlet
2. Boots + 2x Circlet
3. Gauntlet + 2x Bracer recipe
4. BoT
5. Ogre Axe + Belt of Giant Str.
6. Sange + Boots of Elvenskin
7. Blade of Alacrity + Yasha recipe
8. Finish S&Y
Total: 8820 gold

You now have +73 dmg with haste, 454 ms, maim to slow, and a nice attack speed. Top that off with Greater bash, Charge, and nether and you can take just about anyone. You don't have to follow this order exactly as it usually won't matter to a huge degree. I usually can get boots and both bracers on my first trip to the fountain. You can rush to BoT and it is great to do but only do so if you are having a good early game if not get your 2 bracers before BoT. I like to grab BoT asap but for lesser skilled players you should follow this order.

NOTE: For a team of mass stun and disable go straight for BKB first. This includes a team of 3+ disablers other than that stick with the above build.

MoM vs Hyperstone on SB:

MoM imho is one of the mediocre items in dota but I will try to be as unbiased as possible when going over it's pros/cons

MoM
Pros:
- 75% IAS + 15% MS increase when used.
- Easy to save for

Cons:
- Orb effect conflicts with S&Y
- 20% increased damage taken is somthing you dont need as you will be in dangerous areas where taking more damage could result in your death.

Hyperstone:
Pros:
- 55% IAS bonus with no mana cost
- Does not Conflict with S&Y
- Wont weaken defenses

Cons:
- Not exactly easy to save for
- No other benefits other than IAS

MoM looks better right? Wrong the fact that it has an orb effect is enough to make it an item you dont want on SB sure the 75% IAS and 15% MS bonus is nice but you also take 20% more damage somthing SB does not want.

Instead spend the extra 500 gold and go for hyperstone sure it only gives you attack speed but that is what SB lacks it increases his chance to bash and makes you dps go way up plus no orb effect or increased damage taken makes SB a happy camper.


Items after BoT/S&Y:

You mainly want to go for more tanking at this point so I recomend Heart or Aegis whichever you prefer I don't really care as they both make you a tough mofo to kill.

If your team already has a tank get Monkey King Bar.

Strategy:


Early Game 1-6

Pick any lane as it does not matter and you don't need to solo but if you end up that way you should be fine. When it is this early in the [Only registered and activated users can see links. ] SB like you would any melee hero early by scoring last hits etc. if your opponent is melee you should control the lane especially once you get some points into haste, if you re up against two heroes play it safe.
Once you hit level 6 you should at the very least have boots by this time, look around your map for a weak low health hero or you can target the hero in your lane. Can they stun you, move speed, and health all factor into a successful kill. Start by getting behind you opponent for the charge and don't start to far back because they can still outrun charge at this level. When you hit you may score a bash which usually is enough to kill them when you nether. If you don't try chasing them down for a bit getting them slowly to red then proceed to nether and you should come out +100 gold happier. Only do this if you KNOW you can make the kill otherwise dont bother as it will only slow you down till BoT

Mid Game 7-15

Now that you have haste maxed you out damage most heroes if they try to face you. Your goal in at this point is to kill, kill, KILL! Target weak agility heroes and [Only registered and activated users can see links. ] heroes that lack a lot of disable. Same strategy as before so remember to start about 1000 range away with charge because if you start to far back they will most likely see it coming and if you start too close you wont gain enough speed fast enough. Always come straight out of the fog don't stay visible long when you charge as you want them to see you right as you stun them and then take down with nether.I want you bouncing all over the place especially once you get your BoT, farm in a lane for a bit then teleport to another sneak behind the trees and use the strategy above on the unsupecting hero. Its ok to spam charge and teleport you should have enough mana . This is your time to shine so score as many kills as you can. If you don't it will slow you down for late game and make you have to catch up if other heroes did well but lack of kills should not totally hamper your late game, remember balls to the wall.

NOTE: Charging from a farther distance for the extra damage is NOT worth it. When you reach 522 ms you will only hit for 83 damage which is too small to have a significant effect. Stick with a shorter range of 1000-1500. (Thanks marktheduck for bringing this to my attention.)

Here are some screens on how you should start a charge/nether combo.







Late Game 16-25

By this time you should have S&Y or be very close to it. You have insane MS and should be able to out damage most heroes still even though haste damage has lost some of its effectiveness. After mid game your opponents should be a bit short on gold because of you dominance mid game. This is the time when everyone starts pushing together as a group and you are going to be the least help to the team. But you can still contribute. When you all push a lane or are getting ready to face the other 5 players pick out your target for focusing. You will make sure they do nothing the whole battle while you teammates get off there AoE and disable spells. Focus heroes that have channeling spells like cm, bane, enigma, and sand king. Heroes with mass disable are also targets like rhasta, lion, and bane with guinsoos. Remember when facing mass disablers like these BKB has priority over S&Y.


Spirit Breaker Strategy +1


What is this another strategy section? Well sort of this is just a continuation of what I stated above. I explained how to net kills with SB but now I will go into more detail on how SB can be a team player and some neat tricks with nether and charge.

Totally Negating Panda's Split:


Yes, nether strike if timed right and with a little bit of luck you can totally null panda's ultimate when you hit him as he splits. This is VERY hard to do as there is basically no warning for when he is going to do it and nether is not instant like split. But if you watch your opponent on when he splits whether it is right before the big battle or when he's low on health you should be able to score it at least once.

Here are some screens of what this looks like. I figured panda would go at half health so I started nether strike just before he did; the outcome was just what I wanted.





Which image is the real hero?


With SB nether strike will ALWAYS hit its target. If you are having trouble with a hero that has images use nether on them before they split. It will pick out the real hero allowing you to take them down. This is also helpful for your team to pick out the real hero. I don't have screens for this as I figured I didn't need any if there is a demand I will put some in though.

Save the day with charge.


If you ever see an ally of yours being chased with low health by another hero charge them immediately no matter where they are. The hero may run pull away from the chase once he sees he is being charged or you can turn the tide and kill him instead of him killing your teammate.

Poor mans Swap


Nether is the poor mans swap so use it just like veng. The casting range is 700 when maxed and will easily put the target into ally territory where you can do all sorts of bad things to him.

Focusing


If your team is having trouble with one nuker when you go to fight 5v5 your job is to focus that hero the whole time during the fight. Don't let up even if you are about to die because constantly being bashed and stunned makes it very hard for the person to focus during a big battle. Now dont just rush in before your team gets there and get owned, let the tank lead the pack or hang back a bit. When the battle starts either netherstrike your target immediatly or charge them and pound away. This gives your team a chance to finish the others off and push for the win. As I said in the late game strategy you really want to focus those stunners and disablers or mass AoE nukers.

True Sight Charge


Having a pesky SA or BH killing off your buddies? Here is what you do. Start a charge from as farm away as possible giving the most ammount of time the invis hero will be revealed. You can usually target them if you catch them farming solo or if they attack an ally. Make sure there is someone there to gank the invis hero while you are charging.Now procede to watch as your ally tears apart that fragil agil hero. Remember once you hit them with charge they will disapear which could lead to their escape so make sure you give allies plenty of time to finish the job.

Manta on SB!


Okay I wanted this too work I really did but the fact that S&Y+BoT is so efficiant putting this in here just to have another item build would be stupid of me. I rather put in quality than stick in some unique but not very practical build.

Worst Enemies:


Rhasta:
2 disables, and an ulti that can rape you 1v1 is the worst thing for you. Any decent rhasta will just hex you when you charge and proceed to ward > net you. Never charge him alone unless he just used his wards.

Lion:
Same thing goes for him 2 disables and an ultimate that hurts like hell. A good lion will never be hit by your combo of charge/nether.

Bane:
Notice where I am going here? Yet another disabler with a high damage nuke. I think you get the point.

Best friends forever:


Basically any hero with SB is your best friend. If your worst enemies are on your team it makes ganking all the sweeter. Charge + one friend + nether = Successful gank.

END!


Replays:
[Only registered and activated users can see links. ] ( 993.49k ) Number of downloads: 376

This replay is a public game but it was decent because we were up against a group of friends who were not too bad. I thought we were going to lose this one but we had a nice comeback, 1 leaver on scourge side. Also I tried 1 bracer and rushed to BoT and it worked out pretty well.

[Only registered and activated users can see links. ] ( 699.47k ) Number of downloads: 74

This is an -SHAREM SB game that I played recently I mainly put this in here for gags. Imagine bumper cars and cows, hilarity ensues.
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Since this post was not originally written in this forum, I suggest that you just highlight every f****** word that you can't see coz it's in black or just click somewhere in between the post and press ctrl + a, thnx

Last edited by poco_loco; 08-11-2006 at 09:21 PM..
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Old 06-26-2006, 03:42 PM   #2
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Re: Murin's Guide to Spirit Breaker

Good job, eventhough u're not the one who created it.. but still you're the one who found it.
Well done.
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Old 06-26-2006, 03:46 PM   #3
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Re: Murin's Guide to Spirit Breaker

yeah, I try to be honest and not pretend to have created such guides, " not like someone I know ;), I think the others have a clue who I'm talking about
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Old 06-26-2006, 05:44 PM   #4
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Re: Murin's Guide to Spirit Breaker

lol nice guide!!! Better than fen92 (lol fact)

hmmm maybe u should add the bugs section

its about the Nether Strike bugs.
sorry i dont know how to example.
Maybe saint can.Cuz my english is bad !!!
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Old 06-26-2006, 06:17 PM   #5
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Re: Murin's Guide to Spirit Breaker

what type of bugs, do you mean like furion-tele w/ netherstrike???
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Old 06-30-2006, 09:03 PM   #6
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Re: Murin's Guide to Spirit Breaker

yes i mean that and did u copied from [Only registered and activated users can see links. ] (DotA-allstars forum Premium guide)

Did you give credit ?
lol sometimes i have eyes problem so ....

or you are Murin ?
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Old 07-04-2006, 01:55 AM   #7
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Re: Murin's Guide to Spirit Breaker

hmmm yep this is from dota allstars forum :) its allmost a perfect strategi for SB :)
and no he is not murin he wirited up "I always use this way of playing SB but since someone has already made a guide so nice, and with much effort, why not give more credits to him ;)" he did forgot to say the credist go to Murin :P
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Old 07-04-2006, 06:31 PM   #8
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Re: Murin's Guide to Spirit Breaker

Quote:
hmmm yep this is from dota allstars forum :) its allmost a perfect strategi for SB :)
and no he is not murin he wirited up "I always use this way of playing SB but since someone has already made a guide so nice, and with much effort, why not give more credits to him ;)" he did forgot to say the credist go to Murin :P
Okay,thanks.And Nice guide ^.^
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Old 07-05-2006, 08:36 PM   #9
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Re: Murin's Guide to Spirit Breaker

what? this made premium? I've read this ever since it was in the scourge crappy guides :) ( ;) )
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Old 07-10-2006, 11:24 PM   #10
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Arrow Re: Murin's Guide to Spirit Breaker

Have you tried it? next time play w/ the "noob dudes" you know who they are and prove this guide rocks!!! i've seen you use SB once but not the same stategies as this guide....but the bottomline is this guide is great 9/10 (i don't believe in perfect scores sorry)
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