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Vegeful Guide

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Old 06-22-2006, 07:42 AM   #1
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Vegeful Guide

Please Comments.. this guide take me a half day ..!

Shendelzare Silkwood
The Vengeful Spirit
The VS has fallen out of favour since a few versions ago, when people played
her as a solo player-killer. This guide is about how to play her as a
support hero. Therefore, you mustn’t be solo in a lane for long, especially
at the start, and you need to have allies who aren’t all support heroes.
This version of her does best when the hero with you in your lane (and the
rest of your team’s heroes, too) have heavy attacks (tanks) or nukes
(certain casters). Solo pushing is possible later in the game, but not
recommended as she is easily ganked.
The basics: We make Shendelzare into an intelligence-focused hero who can
turn battles and gank with her spells and items and push on her own if she
isn’t harassed (which she won’t usually be; people tend to ignore her alone
in a lane).
Your skills
Magic Missile (hotkey C)
Your basic skill and a main reason VS rocks. This shoots an icy-looking
thing that stuns the enemy for 1.75 seconds AND does quite a bit of damage
(100/175/250/325). Cooldown is medium and so is mana cost.
Command Aura (passive)
This is simple and to-the-point: it increases nearby allies’ damage by
12/20/28/36%. Helps with pushing and can be a big boost to ally heroes,
especially strong tanks. However, the area of effect is quite small, so
melee heroes/creeps may not be affected by the aura unless you follow them
closely. The aura of course affects you, so you have permanent +36% damage
by mid-game.
Terror (hotkey T)
This is not so great, but still worth getting before stats. It helps PUSH.
What does it do, exactly? It reduces nearby enemies’ armor (medium AOE, it
will get all the creeps in a normal lane situation) by 2/3/4/5 and attack
damage by 5/10/15/20% for a fairly long while (20 seconds, I think). The
mana cost and cooldown of this are very low, so you can cast it as soon as
you encounter new enemies. Keep in mind that you also have your command
aura. That’s -20% damage (and -5 armor) for enemies and +36% damage for
allies. More than enough to let your creeps completely take over the lane
and help you push solo – though you must watch out for ganks. With an ally
along, it’s a solid push.
Ultimate: Nether Swap (hotkey W)
This is a strange ultimate that defines this hero and confuses many enemies
(and allies, unfortunately…explain to them what your ult does so they will
know where the enemy will be when you cast it). The VS instantly swaps
places with an enemy hero (heroes ONLY, cannot target creeps). Otherwise
everything just continues, no stun or damage; even the enemy hero’s last
movement/attack order continues, I think. Range at level 1 is 600 (same as
the range many mages can shoot; VS can only shoot about 400), at level 2
it’s 900, and at level 3 it’s 1200. Mana cost is quite low and cooldown
very low for an ult.
Once you understand how to use this, it is killer. Obvious situations are
to stand near your tower and swap with an approaching hero, then stun them
(with magic missile) so you and the tower can bash them to death. Or even
just with creeps; if someone chases you when they shouldn’t, or just stays
close with their health too low, swap them and stun them so you and the
creeps can beat em up. If an ally is nearby this is even better. Whenever
you outnumber enemy heroes in a lane, try to swap one of them.
Keep in mind, though, you SWAP; so don’t swap with a hero who’s with a pack
of allies, or you end up getting hurt yourself because you end up right next
to all the enemies.
I imagine you could escape ganks by swapping with the hero who is sneaking
up on you from behind, because then you are way ahead of them and can run.
I have never done so, though. The items in this build make your ult even
more useful by permitting you to stun BEFORE swapping, so you deal 325 more
damage and have some extra time to deal basic attack damage.
Your items (listed in the order you should buy them)
Boots of speed (500 gold)
A must first-buy for a chasing hero whose base movespeed is only 295. You
must chase to make full use of your stun and swap.
Ring of Health (875 gold) or Voidstone (900 gold)
Buy whichever you need more (you should be able to tell how things are going
by the time you have enough gold; do you need the mana or the health more?).
You will need the voidstone to build Eul’s, so go for it if you can do
without the ring, but keep in mind that IF you buy the voidstone, you cannot
buy the ring with the stone on you (it will form perseverance, which is no
good for Eul’s). However, you could put the Voidstone in your circle of
power (which has one item slot) to avoid this problem.
Eul’s (the cyclone staff) – requires Voidstone (900 gold), Staff of Wizardry
(1000 gold), Robe of the Magi (450 gold or so)
Here we start making her into a spell/intelligence focused hero. You should
be able to afford this a little after level 6 if all goes well. Now you can
stun someone, THEN swap them, Eul’s them, and once they fall down stun them
again because the cooldown will be over. If you bought the ring of health
before building this, buy the staff and the robe before you buy the
voidstone; then when you are at the shop to buy the voidstone put the ring
down, then buy the stone which will form Eul’s, then pick the ring back up
(to avoid making perseverance and wasting your voidstone).
Oblivion Staff – requires Quarterstaff (1150 gold or so), another Robe of
the Magi (450 gold or so), Sobi Mask (325 gold or so)
This + Eul’s + some money = the chicken stick (Guinsoo’s scythe). That’s
the only reason you (or anyone else) want this item, really.
Power Treads (your boots, 610 gold or so gloves of haste, 425 gold or so
recipe) or Boots of Travel (your boots, 2200 gold recipe)
Purchase one of these at some point after Eul’s. When depends how much gold
you are making and how fast you are using up Eul’s charges (no point in
making the chicken stick until you’ve used up all your cyclones). Treads
are cheaper and will be good if you boost your attack with some agi items;
on the other hand, Boots of Travel suit the VS because she can escape ganks
AND appear suddenly when needed, which is handy with the abilities she has.
Your pick.
Guinsoo’s (level 4 recipe, 1400 gold or so)
This has the ability to hex enemies with medium cooldown, medium mana cost.
Goes very well with your stun and swap. That poor guy you swapped is not
going to be running anywhere fast.
After the above items, get whatever agility or strength boosting items you
like (you could even go for damage boosters). Personally I would go for
butterfly or Lothar’s (windwalk goes well with her abilities), but sometimes
you need more strength. That’s one real flaw with this build: because it
focuses on intelligence, your hero has quite low max hp. However, if you do
not push too far as solo, ganks should not be a problem.
Final Notes
This build can work against most any heroes; ones with very long stuns or
disables are not ideal, but unless you’re solo it should be fine. Akasha
(the Queen of Pain) could annoy you somewhat with blink and Magina (the
Anti-Mage) could be a real problem as you have a large mana pool and low
health (though stun/swap/hex etc would help you escape him, if not kill him,
since he does have low health). Rikimaru (the stealth assassin) would also
be a pain – hard to swap or stun someone you cannot see, though wards or a
gem would help and, like Magina, his HP is low.
So there you are, how to play the VS as a support hero. Stick close to some
allies, make sure they know what the hell your ult does, and pick the enemy
off one by one. You can also creep/farm easily with terror and push lanes
on your own with terror and your aura.
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Old 06-22-2006, 08:20 AM   #2
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Re: Vegeful Guide

Quote:
Please Comments.. this guide take me a half day ..!
You took half a day to spell Vengeful and you still got it wrong?Well,I assume you took half a day to write the title since the guide above is taken or rather copied from somewhere else.

Quote:
Shendelzare Silkwood
The Vengeful Spirit

The VS has fallen out of favour since a few versions ago, when people played
her as a solo player-killer. This guide is about how to play her as a
support hero. Therefore, you mustn’t be solo in a lane for long, especially
at the start, and you need to have allies who aren’t all support heroes.
This version of her does best when the hero with you in your lane (and the
rest of your team’s heroes, too) have heavy attacks (tanks) or nukes
(certain casters). Solo pushing is possible later in the game, but not
recommended as she is easily ganked.

The basics: We make Shendelzare into an intelligence-focused hero who can
turn battles and gank with her spells and items and push on her own if she
isn’t harassed (which she won’t usually be; people tend to ignore her alone
in a lane).

Your skills
Magic Missile (hotkey C)
Your basic skill and a main reason VS rocks. This shoots an icy-looking
thing that stuns the enemy for 1.75 seconds AND does quite a bit of damage
(100/175/250/325). Cooldown is medium and so is mana cost.

Command Aura (passive)
This is simple and to-the-point: it increases nearby allies’ damage by
12/20/28/36%. Helps with pushing and can be a big boost to ally heroes,
especially strong tanks. However, the area of effect is quite small, so
melee heroes/creeps may not be affected by the aura unless you follow them
closely. The aura of course affects you, so you have permanent +36% damage
by mid-game.

Terror (hotkey T)
This is not so great, but still worth getting before stats. It helps PUSH.
What does it do, exactly? It reduces nearby enemies’ armor (medium AOE, it
will get all the creeps in a normal lane situation) by 2/3/4/5 and attack
damage by 5/10/15/20% for a fairly long while (20 seconds, I think). The
mana cost and cooldown of this are very low, so you can cast it as soon as
you encounter new enemies. Keep in mind that you also have your command
aura. That’s -20% damage (and -5 armor) for enemies and +36% damage for
allies. More than enough to let your creeps completely take over the lane
and help you push solo – though you must watch out for ganks. With an ally
along, it’s a solid push.

Ultimate: Nether Swap (hotkey W)
This is a strange ultimate that defines this hero and confuses many enemies
(and allies, unfortunately…explain to them what your ult does so they will
know where the enemy will be when you cast it). The VS instantly swaps
places with an enemy hero (heroes ONLY, cannot target creeps). Otherwise
everything just continues, no stun or damage; even the enemy hero’s last
movement/attack order continues, I think. Range at level 1 is 600 (same as
the range many mages can shoot; VS can only shoot about 400), at level 2
it’s 900, and at level 3 it’s 1200. Mana cost is quite low and cooldown
very low for an ult.
Once you understand how to use this, it is killer. Obvious situations are
to stand near your tower and swap with an approaching hero, then stun them
(with magic missile) so you and the tower can bash them to death. Or even
just with creeps; if someone chases you when they shouldn’t, or just stays
close with their health too low, swap them and stun them so you and the
creeps can beat em up. If an ally is nearby this is even better. Whenever
you outnumber enemy heroes in a lane, try to swap one of them.
Keep in mind, though, you SWAP; so don’t swap with a hero who’s with a pack
of allies, or you end up getting hurt yourself because you end up right next
to all the enemies.
I imagine you could escape ganks by swapping with the hero who is sneaking
up on you from behind, because then you are way ahead of them and can run.
I have never done so, though. The items in this build make your ult even
more useful by permitting you to stun BEFORE swapping, so you deal 325 more
damage and have some extra time to deal basic attack damage.

Your items (listed in the order you should buy them)
Boots of speed (500 gold)
A must first-buy for a chasing hero whose base movespeed is only 295. You
must chase to make full use of your stun and swap.

Ring of Health (875 gold) or Voidstone (900 gold)
Buy whichever you need more (you should be able to tell how things are going
by the time you have enough gold; do you need the mana or the health more?).
You will need the voidstone to build Eul’s, so go for it if you can do
without the ring, but keep in mind that IF you buy the voidstone, you cannot
buy the ring with the stone on you (it will form perseverance, which is no
good for Eul’s). However, you could put the Voidstone in your circle of
power (which has one item slot) to avoid this problem.

Eul’s (the cyclone staff) – requires Voidstone (900 gold), Staff of Wizardry
(1000 gold), Robe of the Magi (450 gold or so)
Here we start making her into a spell/intelligence focused hero. You should
be able to afford this a little after level 6 if all goes well. Now you can
stun someone, THEN swap them, Eul’s them, and once they fall down stun them
again because the cooldown will be over. If you bought the ring of health
before building this, buy the staff and the robe before you buy the
voidstone; then when you are at the shop to buy the voidstone put the ring
down, then buy the stone which will form Eul’s, then pick the ring back up
(to avoid making perseverance and wasting your voidstone).

Oblivion Staff – requires Quarterstaff (1150 gold or so), another Robe of
the Magi (450 gold or so), Sobi Mask (325 gold or so)
This + Eul’s + some money = the chicken stick (Guinsoo’s scythe). That’s
the only reason you (or anyone else) want this item, really.

Power Treads (your boots, 610 gold or so gloves of haste, 425 gold or so
recipe) or Boots of Travel (your boots, 2200 gold recipe)
Purchase one of these at some point after Eul’s. When depends how much gold
you are making and how fast you are using up Eul’s charges (no point in
making the chicken stick until you’ve used up all your cyclones). Treads
are cheaper and will be good if you boost your attack with some agi items;
on the other hand, Boots of Travel suit the VS because she can escape ganks
AND appear suddenly when needed, which is handy with the abilities she has.
Your pick.

Guinsoo’s (level 4 recipe, 1400 gold or so)
This has the ability to hex enemies with medium cooldown, medium mana cost.
Goes very well with your stun and swap. That poor guy you swapped is not
going to be running anywhere fast.

After the above items, get whatever agility or strength boosting items you
like (you could even go for damage boosters). Personally I would go for
butterfly or Lothar’s (windwalk goes well with her abilities), but sometimes
you need more strength. That’s one real flaw with this build: because it
focuses on intelligence, your hero has quite low max hp. However, if you do
not push too far as solo, ganks should not be a problem.

Final Notes
This build can work against most any heroes; ones with very long stuns or
disables are not ideal, but unless you’re solo it should be fine. Akasha
(the Queen of Pain) could annoy you somewhat with blink and Magina (the
Anti-Mage) could be a real problem as you have a large mana pool and low
health (though stun/swap/hex etc would help you escape him, if not kill him,
since he does have low health). Rikimaru (the stealth assassin) would also
be a pain – hard to swap or stun someone you cannot see, though wards or a
gem would help and, like Magina, his HP is low.

So there you are, how to play the VS as a support hero. Stick close to some
allies, make sure they know what the hell your ult does, and pick the enemy
off one by one. You can also creep/farm easily with terror and push lanes
on your own with terror and your aura.
Taken from [Only registered and activated users can see links. ]

Stop massively copying guides.
And for god's sake,this guide doesnt even have the basic statistics which I mentioned in the DotA-FAQ.Closed.
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