![]() |
| |||||||
| Home | GzP Upload | GzP Arcade | Register | vbBux / vbPlaza | All Albums | FAQ | Donate | Members List | Calendar | Mark Forums Read |
| SilkRoad Online Bots/Hacks Discussion SilkRoad Bots and Hacks discussion |
![]() |
| | Thread Tools | Display Modes |
| | #1 |
| Registered User | Spawning Monsters (Clientside) I am addressing this post to NyMbLe or anyone who knows how to send monster packets to the client now. Cause it is not as easy as before and the client is crashing. They added a packet that must be sent before the monster packet, but then not only the monster does not appear(but the client is not crashing) but also the client crashes when it receives this new packet from the server. Anyone have a clue? Edit: Ok. I solved it myself. ;) Last edited by bimbo; 12-26-2007 at 12:04 PM.. |
| |
| Sponsored Links |
| |
| | #2 |
| Registered User | Re: Spawning Monsters (Clientside) I think it's impossible.. unless u host the the game itself, maybe... |
| |
| | #3 |
| Registered User | Re: Spawning Monsters (Clientside) |
| |
| | #4 |
| Registered User | Re: Spawning Monsters (Clientside) its true it was possible b4 but... y would u want to do that if u only can see it |
| |
| | #5 |
| Registered User | Re: Spawning Monsters (Clientside)
__________________ Some words from a wise man: "Don't eat yellow snow" "Violence is not the answer, however it is a good alternative." "Always remember you're unique, just like everyone else." |
| |
| | #6 |
| Registered User | Re: Spawning Monsters (Clientside) |
| |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |