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Buff guide

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Old 11-20-2007, 09:19 AM   #1
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Buff guide



Introduction
Many people on Silkroad Online use Buffs. These skills will give you certain attributes that help your character. From physical resistance to status error reduction, they all help you. I highly suggest using buffs with your character. You can wait until you are at a higher level or start now, whichever you prefer.
Cold Buff
The Cold Force only has one Buff; however it is a major one. The Frost Guard Series will increase your physical defense. This means when something hits your character, it will not hit as hard as it should. If you plan your character to have full intellect I highly suggest leveling up your cold force just for this buff.
Lighting Buffs
The Lightning Force has many more Buffs than the Cold Force. These Buffs will help your character become stronger. I recommend getting all of these Buffs. They rang from increasing Magical damage to increasing your character’s speed.
The first sets of Buffs are the Piercing Force Series. This Buff will increase your magical damage up to sixteen percent. It does not seem like much but in the long run it will help you.
Another Buff that everyone should have is the Wind Walk Series. These Buffs will increase your characters moving speed up to sixty-five percent. This series also has the Ghost Walk Phantom. This Buff wills teleport your character a certain amount of meters in the direction your cursor is pointing. You can cast Ghost Walk Phantom while you have Grass Walk Flow or Speed on. The Ghost Walk is helpful if you are running away from someone or something. You can get an extra boost to get further away from them.
The last Buff in the Lightning Force is the Concentration Series. These Buffs will increase your character’s parry ratio. Parry Ratio deflects the attack on you so you do not get the full force of the blow. It does not deflect the attack completely.
Fire Buffs
Like the Lighting Buffs, there are many fire Buffs. These buffs range from status error reduction to physical damage increase. The Fire Buffs have to be the most helpful buffs there are.
The Fire Shield Series reduces status error effects. These include Burn, Shock, Frostbite, Freezing, Poisoning, and others. To cast this spell you have to have a shield equipped. This will not be problems for characters that use a sword or blade; however the archers and glaive users will have to keep a cheap shield with them. Just before you go to cast your Fire Shield Buff, equip the shield and then cast the Buff. After you cast it just equip your normal weapon again and you will be able to use the Buff without keeping the shield equipped.
The Flame Body Series will increase how much physical damage you do up to seven percent. I admit that is not much but it is seven percent more than what you would have. A little is better than none right?
The last Buff in the Fire Force is the Fire Protection Series. This will give you some magical protection. This is also another must have Buff. You will come across many Nukers while playing Silkroad and this will give you some protection against their nukes.
Pacheon Buffs
This is the only weapon force that has Buffs. These Buffs range from increasing your attack rating to increasing your bows attack range. These are useless unless you use a bow as your main weapon.
The Hawk Training Series increases your attack rating. This Buff is mainly for show since it really does not seem to do much. However like I have said before, something is better than nothing.
The Break Heaven Arrow Series will increase your bows attack range. This is a good Buff for any archer to have. You can add up to four meters to your attack range. This will help you kill your enemy before it can get to you.
Conclusion
I hope this guide helped you out. If you are already an experienced player this was probably just a boring read for you. I am pretty sure I hit the nail on the head on every topic but if you feel I need to emphasize on something more please feel free to send me an e-mail and ask me to.

P.S i did not write this so don't throw rock at me
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