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| SilkRoad Online General Discussion SilkRoad Online General Discussion |
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| Lurker | Lets start off by introduing my self. [Only registered and activated users can see links. ] My usual names around all forums is Sal.Im currently still young , I go to 2 school each day one aviation and other high school.My main hobbies are Programming mainly only on C++ , and developing Virtual World ( Beach Online ) , and MMOrpgs ( Vila Online ) which are still under development. I've been playing Silkroad for about 3 or more years. Never develop or did something for it , but played it. The only game I have developed and did something to it but not play was World of Warcraft. Been developing engines ( Emulators ) for private server here and there for about 1 1/2 years. Recently I asked myself if Silkroad is my favorite game , why am I developing for WoW and not Sro? Well simple conclusion I started looking around a bit on the packets for around 3 weeks now.So now I have been working on my own Emulator for about 9 days exactly already.So thats why I have joined this forums and couple of others. ======================== Whats the name of the Emulator ? Venice What language is it written on ? Mainly in C++ only Is it MYSQL - SQL supportable ? Yes of course Will it be open source to public for free ? Yes it will be Will there be a website for this emu ? In about a week there will be hopefully ========================= *The engine it self is still under a very low stable condition. *It still holds a bunch fixes and addition to it. *Yes it is playable and it does support multiplayer around 80-140 users at the momment. *Gm supports *Skills support ( 1-70 ) only at the momment *Quest Same levels as above *Items save level as above *Monster same level as above =========================== *From level 70-90 will be supported in around 2-4 weeks as planned ( hopefully ) *Database are 100% Complete from level 1-70 *Database are 10.01% Complete from leevel 70-90 =========================== *Mainly I hold 5-7 team members that also plays silkroad from my WoW Emulation Team. *So basically doing this is nothing new to us , since we been doing it for wow for about 1 1/2 years. =========================== What your able to do as an admin at the momment: 1- Add whichever level cap you wish 2- Create new quest + add npc to the quest 3- Create new Items. 4- Have over 20 Gm Commands 5- Create new mobs ( which ever .bsr you wish , but with w/e name you want as well ) 6- ect.. Release Date we have planned as Open Source: 1-With my team and i discussion maybe in 1-2 weeks this emu will be available for public. --------Mainly this Post was to announce of the Sro C++ Emulator to be opened soon to users out there for Free.------------ --------Also if anyone is in conditions of helping , may do so by replying here that your available.-------------- Some ScreenShots: - Will Upload More Soon - ![]() ![]() ![]() Q0. How/where do I download the emulator? A = SVN : [Only registered and activated users can see links. ] Q1. What version is this being run on ? A = Its being build on C++ Q3. How may we contribute to this emulator ? A= Simple just create a code , or a patch that would fix or add a new thing to the emu and post it in the right forum Q4. How can I Become an Developer ? A= To become an official emu developer and have svn access , you must atleast contribute and codes and patches to the emu. A= If we see your doing good and trying your best to contribute , you will be chosen from us. Q5. Thoes this emu supports Database . or not yet ? A= This emu already supports Database Access A= MYSQL Q6. Does Venice create the database? A= We only create the structure for the database , its up to the public or if their a database team out there to do the rest Q8. Svn is asking for username and password on checkout ? what i do ? A= Username = anonymous A= Password = nothing Q10. Why did you guys decided to do this ? A= This emu holds a complete database support , and the team behind me decided lets do this. Thoes Pvp Work ? A= Works 100% fine Quest , Npcs , Mobs, skills ? A = All working perfectly fine , only thoes that are related from lv 70 down. ============================= ============================== ========================= Regarding Exp : -Admin are able to make the exp gain and lost according to their needs -Put each mob to gain different exp or even make items gain exp when it is first found. Regarding Sp : -Admin are able to make the sp gain according to their needs. -Admin are able to make the sp be able to be used as stall network regards or points. Regarding Items : -Admins are able to use any items possible -Admins are able to create new items with which ever .bsr and name it which ever name you want like " Pokeball " -Admins are able to create a seal of start item , followed by som , sun and soh Regarding Quest : -Admins are able to create new quest and give the appropiate npc you wish -Admins are able to give custom regards for each quest Regarding Level : -Admins are able to make level cap from lv 1-140 -Admins are able to create new quest , items , mobs , exp , sp gain and ect for any level between 1-140 Regarding GM : -Admins are able to make anyone GM -Admins are able to make the Gm sign which ever they want for exmaple from [GM] to -GM- , (GM) , and ect. -Admins are able to choose gm name colors -Admins are able to select any color text for main gms ================================ ================================ ================================ ================================ Venice Emu holds a quiet few scripting system inside. For example Pve and Ope. Soon will support AngelScript. Pve : Pve lets you add custom and unique futures to your servers. For example : You are able to make your mobs speak before they enter a combat with the players or after they die. Code: MobType:_Send: >-+ " MOB ID ", "Type" ) -+Upcode;System -data;sender: " What you want your mob to say " ) ==-/-144=- MobTpe:_Send: <-+ " Before or after die , just type Die , or Before " You are able to make custom teleporters : Code: MobType:_Send: >-+ " MOB ID ", "3" ) -+Upcode;System -data;sender: " Jangan , Hotan , ect..." ) ==-/-144=- MobTpe:_3_Send: <-+ "X,Y " Summon a monster after the mob dies : Code: MobType:_Send: >-+ " MOB ID ", "6" ) -+Upcode;System -data;sender: " Id of whic mob to spawn " ) ==-/-144=- MobTpe:_8_Send: <-+ " How many mobs " After you are done with the script save it as a .pve. Create a folder in the silkroad folder name it " pve " and import the script inside the folder. |
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| | #2 |
| Registered User | Re: <C++> Venice Silkroad Emulator where can we download this?? i would love it to try this and nice job Sal ^^ ![]() |
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| | #3 |
| Banned | Re: <C++> Venice Silkroad Emulator Give us a compiled version please, i cant dowload from svn, i used cmd |
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| | #4 |
| Lurker | Re: <C++> Venice Silkroad Emulator I'd love to help, not much I could do but beta test and switch stuff around to see why it does or does not work, played regular isro since it came out |
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| | #5 |
| Banned | Re: <C++> Venice Silkroad Emulator so let me get something...this is a private to wich we should connect or we can have our own version of sro server :> |
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| | #6 |
| Lurker | Re: <C++> Venice Silkroad Emulator |
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| | #7 |
| Registered User | Re: <C++> Venice Silkroad Emulator This looks very nice!
__________________ Some words from a wise man: "Don't eat yellow snow" "Violence is not the answer, however it is a good alternative." "Always remember you're unique, just like everyone else." |
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| | #8 |
| Banned | Re: <C++> Venice Silkroad Emulator bro this looks cool but can you make us a rar version of the server? i cant get the svn files. |
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| | #9 |
| Registered User | Re: <C++> Venice Silkroad Emulator Anyone can give other download link to files. I don't have SVN :( |
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