GamerzPlanet - For All Your Online Gaming Needs!!

Go Back   GamerzPlanet - For All Your Online Gaming Needs!! > SilkRoad Online > SilkRoad Online General Discussion

SilkRoad Online General Discussion SilkRoad Online General Discussion



<C++> Venice Silkroad Emulator

SilkRoad Online General Discussion


Closed Thread
 
Thread Tools Display Modes
Old 05-30-2008, 03:28 AM   #1
Sal
Lurker
 
Last Online: 08-02-2008 01:31 AM
Join Date: May 2008
Age: 18
Posts: 2
Thanks: 0
Thanked 5 Times in 1 Post
Sal is on a distinguished road
iTrader: 0 / 0%
Points: 6,794.62
Bank: 0.00
Total Points: 6,794.62
Smile <C++> Venice Silkroad Emulator

Lets start off by introduing my self.

[Only registered and activated users can see links. ]

My usual names around all forums is Sal.Im currently still young , I go to 2 school each day one aviation and other high school.My main hobbies are Programming mainly only on C++ , and developing Virtual World ( Beach Online ) , and MMOrpgs ( Vila Online ) which are still under development. I've been playing Silkroad for about 3 or more years. Never develop or did something for it , but played it. The only game I have developed and did something to it but not play was World of Warcraft. Been developing engines ( Emulators ) for private server here and there for about 1 1/2 years. Recently I asked myself if Silkroad is my favorite game , why am I developing for WoW and not Sro?
Well simple conclusion I started looking around a bit on the packets for around 3 weeks now.So now I have been working on my own Emulator for about 9 days exactly already.So thats why I have joined this forums and couple of others.
========================


Whats the name of the Emulator ? Venice
What language is it written on ? Mainly in C++ only
Is it MYSQL - SQL supportable ? Yes of course
Will it be open source to public for free ? Yes it will be
Will there be a website for this emu ? In about a week there will be hopefully

=========================
*The engine it self is still under a very low stable condition.
*It still holds a bunch fixes and addition to it.
*Yes it is playable and it does support multiplayer around 80-140 users at the momment.
*Gm supports
*Skills support ( 1-70 ) only at the momment
*Quest Same levels as above
*Items save level as above
*Monster same level as above

===========================
*From level 70-90 will be supported in around 2-4 weeks as planned ( hopefully )
*Database are 100% Complete from level 1-70
*Database are 10.01% Complete from leevel 70-90
===========================
*Mainly I hold 5-7 team members that also plays silkroad from my WoW Emulation Team.
*So basically doing this is nothing new to us , since we been doing it for wow for about 1 1/2 years.
===========================
What your able to do as an admin at the momment:
1- Add whichever level cap you wish
2- Create new quest + add npc to the quest
3- Create new Items.
4- Have over 20 Gm Commands
5- Create new mobs ( which ever .bsr you wish , but with w/e name you want as well )
6- ect..

Release Date we have planned as Open Source:
1-With my team and i discussion maybe in 1-2 weeks this emu will be available for public.


--------Mainly this Post was to announce of the Sro C++ Emulator to be opened soon to users out there for Free.------------
--------Also if anyone is in conditions of helping , may do so by replying here that your available.--------------


Some ScreenShots: - Will Upload More Soon -






Q0. How/where do I download the emulator?
A = SVN : [Only registered and activated users can see links. ]

Q1. What version is this being run on ?
A = Its being build on C++


Q3. How may we contribute to this emulator ?
A= Simple just create a code , or a patch that would fix or add a new thing to the emu and post it in the right forum

Q4. How can I Become an Developer ?
A= To become an official emu developer and have svn access , you must atleast contribute and codes and patches to the emu.
A= If we see your doing good and trying your best to contribute , you will be chosen from us.

Q5. Thoes this emu supports Database . or not yet ?
A= This emu already supports Database Access
A= MYSQL

Q6. Does Venice create the database?
A= We only create the structure for the database , its up to the public or if their a database team out there to do the rest



Q8. Svn is asking for username and password on checkout ? what i do ?
A= Username = anonymous
A= Password = nothing



Q10. Why did you guys decided to do this ?
A= This emu holds a complete database support , and the team behind me decided lets do this.

Thoes Pvp Work ?
A= Works 100% fine

Quest , Npcs , Mobs, skills ?
A = All working perfectly fine , only thoes that are related from lv 70 down.


=============================
==============================
=========================


Regarding Exp :

-Admin are able to make the exp gain and lost according to their needs
-Put each mob to gain different exp or even make items gain exp when it is first found.

Regarding Sp :

-Admin are able to make the sp gain according to their needs.
-Admin are able to make the sp be able to be used as stall network regards or points.

Regarding Items :

-Admins are able to use any items possible
-Admins are able to create new items with which ever .bsr and name it which ever name you want like " Pokeball "
-Admins are able to create a seal of start item , followed by som , sun and soh

Regarding Quest :

-Admins are able to create new quest and give the appropiate npc you wish
-Admins are able to give custom regards for each quest

Regarding Level :

-Admins are able to make level cap from lv 1-140
-Admins are able to create new quest , items , mobs , exp , sp gain and ect for any level between 1-140

Regarding GM :

-Admins are able to make anyone GM
-Admins are able to make the Gm sign which ever they want for exmaple from [GM] to -GM- , (GM) , and ect.
-Admins are able to choose gm name colors
-Admins are able to select any color text for main gms

================================
================================
================================
================================

Venice Emu holds a quiet few scripting system inside. For example Pve and Ope. Soon will support AngelScript.


Pve :


Pve lets you add custom and unique futures to your servers.

For example :


You are able to make your mobs speak before they enter a combat with the players or after they die.




Code:
 
MobType:_Send: >-+ " MOB ID ", "Type" )
 
-+Upcode;System
 
-data;sender: " What you want your mob to say " )
 
==-/-144=- MobTpe:_Send: <-+ " Before or after die , just type Die , or Before "




You are able to make custom teleporters :




Code:
 
MobType:_Send: >-+ " MOB ID ", "3" )
 
-+Upcode;System
 
-data;sender: " Jangan , Hotan , ect..." )
 
==-/-144=- MobTpe:_3_Send: <-+ "X,Y "





Summon a monster after the mob dies :




Code:
 
MobType:_Send: >-+ " MOB ID ", "6" )
 
-+Upcode;System
 
-data;sender: " Id of whic mob to spawn " )
 
==-/-144=- MobTpe:_8_Send: <-+ " How many mobs "





After you are done with the script save it as a .pve.

Create a folder in the silkroad folder name it " pve " and import the script inside the folder.
Sal is offline  
The Following 5 Users Say Thank You to Sal For This Useful Post:
Archer28 (08-11-2008), GTech (10-17-2008), kadir1676 (10-13-2008), Laufer (08-23-2008), llooll50 (09-04-2008)
Sponsored Links
Old 05-30-2008, 10:29 AM   #2
Registered User
 
Last Online: 08-30-2008 09:14 PM
Join Date: Nov 2007
Posts: 19
Thanks: 1
Thanked 1 Time in 1 Post
blablablob is on a distinguished road
iTrader: 0 / 0%
Points: 3,023.85
Bank: 0.00
Total Points: 3,023.85
Re: <C++> Venice Silkroad Emulator

where can we download this?? i would love it to try this
and nice job Sal ^^

blablablob is offline  
Old 05-30-2008, 11:50 AM   #3
Banned
 
Last Online: 08-26-2008 09:33 PM
Join Date: Dec 2007
Age: 26
Posts: 19
Thanks: 1
Thanked 0 Times in 0 Posts
chello_ is on a distinguished road
iTrader: 0 / 0%
Points: 3,561.44
Bank: 1,800.86
Total Points: 5,362.30
Re: <C++> Venice Silkroad Emulator

Give us a compiled version please, i cant dowload from svn, i used cmd
chello_ is offline  
Old 05-31-2008, 05:59 AM   #4
Lurker
 
Last Online: 10-14-2008 11:07 AM
Join Date: Nov 2007
Age: 25
Posts: 2
Thanks: 3
Thanked 0 Times in 0 Posts
statisch is on a distinguished road
iTrader: 0 / 0%
Points: 1,204.00
Bank: 0.00
Total Points: 1,204.00
Re: <C++> Venice Silkroad Emulator

I'd love to help, not much I could do but beta test and switch stuff around to see why it does or does not work, played regular isro since it came out
statisch is offline  
Old 05-31-2008, 08:40 PM   #5
Banned
 
Last Online: 11-17-2008 02:01 AM
Join Date: Aug 2007
Age: 17
Posts: 234
Thanks: 14
Thanked 46 Times in 27 Posts
Fleabag is on a distinguished road
iTrader: 0 / 0%
Points: 11,386.60
Bank: 0.00
Total Points: 11,386.60
Re: <C++> Venice Silkroad Emulator

so let me get something...this is a private to wich we should connect or we can have our own version of sro server :>
Fleabag is offline  
Old 05-31-2008, 09:32 PM   #6
Sal
Lurker
 
Last Online: 08-02-2008 01:31 AM
Join Date: May 2008
Age: 18
Posts: 2
Thanks: 0
Thanked 5 Times in 1 Post
Sal is on a distinguished road
iTrader: 0 / 0%
Points: 6,794.62
Bank: 0.00
Total Points: 6,794.62
Re: <C++> Venice Silkroad Emulator

Quote:
Originally Posted by Fleabag View Post
so let me get something...this is a private to wich we should connect or we can have our own version of sro server :>
Your own server, you own it
Sal is offline  
Old 06-02-2008, 12:14 AM   #7
Registered User
 
$ecrec¥'s Avatar
 
Last Online: Yesterday 02:57 AM
Join Date: Jun 2006
Posts: 605
Thanks: 45
Thanked 475 Times in 71 Posts
$ecrec¥ is on a distinguished road
iTrader: 0 / 0%
Points: 3,012.51
Bank: 47,446.50
Total Points: 50,459.01
Re: <C++> Venice Silkroad Emulator

This looks very nice!
__________________
Some words from a wise man:

"Don't eat yellow snow"

"Violence is not the answer, however it is a good alternative."

"Always remember you're unique, just like everyone else."
$ecrec¥ is offline  
Old 06-03-2008, 11:34 AM   #8
Banned
 
Last Online: 11-17-2008 02:01 AM
Join Date: Aug 2007
Age: 17
Posts: 234
Thanks: 14
Thanked 46 Times in 27 Posts
Fleabag is on a distinguished road
iTrader: 0 / 0%
Points: 11,386.60
Bank: 0.00
Total Points: 11,386.60
Re: <C++> Venice Silkroad Emulator

bro this looks cool but can you make us a rar version of the server?
i cant get the svn files.
Fleabag is offline  
Old 06-04-2008, 03:53 PM   #9
Registered User
 
Last Online: 10-25-2008 06:34 PM
Join Date: Apr 2008
Location: Żywocice
Age: 18
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
draxiu18 is on a distinguished road
iTrader: 0 / 0%
Points: 3,697.40
Bank: 0.00
Total Points: 3,697.40
Re: <C++> Venice Silkroad Emulator

Anyone can give other download link to files. I don't have SVN :(
draxiu18 is offline  
Old 06-04-2008, 10:59 PM   #10
Registered User
 
Last Online: 11-06-2008 08:21 PM
Join Date: Sep 2007
Posts: 21
Thanks: 17
Thanked 1 Time in 1 Post
erezdagan is on a distinguished road
iTrader: 0 / 0%
Points: 5,462.29
Bank: 0.00
Total Points: 5,462.29
Re: <C++> Venice Silkroad Emulator

where i download it????
erezdagan is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off

All times are GMT -7. The time now is 06:35 AM.


Powered by: vBulletin
Copyright ©2008, GamerzPlanet.Net
SEO by vBSEO 3.2.0 ©2008, Crawlability, Inc.
Network: GamerzPlanet | ForumzPlanet | GzPUpload | GzPArcade | GzP Host | Australian Poker | Watch Desperate Housewives | Visits: