Hi im new at this forum but i love sf i understood all except this
Quote:
Createdevice->pointers to the functions
kinda like a class or a struct.
and GG scans createdevice right off the back Ok all your D3D hooks go through to be formed into the device. Once this is done and D3D is hooked you can release create device so that it wont be detected.
I do so in my base with this code in my CreateDevice Reclass
Code:
//your create device code
//the we move onto
//Device Unhooking
unsigned long ulProtect;
VirtualProtect(&D3D8_object[15], 4, PAGE_EXECUTE_READWRITE, &ulProtect);
*(unsigned long*)&D3D8_object[15] = (unsigned long)pCreateDevice;
VirtualProtect(&D3D8_object[15], 4, ulProtect, &ulProtect);
//
If u could make a step by step like the one made to compíle the source code please. The part i didnt understand was the one that said how to createdevice pointers, i dont know how to hook D3D and how to create device code please explain me those 3 things
Hi im new at this forum but i love sf i understood all except this
If u could make a step by step like the one made to compíle the source code please. The part i didnt understand was the one that said how to createdevice pointers, i dont know how to hook D3D and how to create device code please explain me those 3 things
you just keep saying to evryone keep learning keep bla bla bla
dude what is he doing now ha ?? he is learning from his Errors
do just stfu and be nice or dont talk at all
stfu, gtfo and dont be mean to imakehacks, hes a well known and respected member of gzp, and has every right to flame noobs wanting to make hacks in 20 minutes and crying when they dont understand squat
LOL i can understand it but the fact is i dont know what will i change? Well probably the Gameguard.. i forgot where i see a trick that even the GG is update then it will no change even it updates