*This guide is for 5.84c only* I'm aware that his guide is much longer than almost every guide you see in this forum, but I can assure you of quality. If you take your time to read this guide, I'm sure you'll learn some tips which can improve your overall dota playing experience, not just as the necrolyte but as an intel-caster as well. There are varying gameplay tactics and item build suggestions, each to challenge yourself and to help your team diversify. Do not be daunted by the length, because the wisdom that you will gain is worth the effort you dedicate to absorbing the information here. So now, have you regained your composure and recaptured your breath? If you do, please proceed...Presenting to you... Rotund'jere, The Necrolyte This guy is all about smart farming and intelligent hero killing. You will NOT be expecting to get a hero kill if you're impatient or overly offensive. Take your time to bait the enemy and when the time is ripe...claim him for your own... Points to note: -You have 600 range. So use that edge smartly over enemy heroes, especially those who are melee or have lesser range than you. -You have poor hp as most intelligent-based heroes are accursed with. But that's OK if you play smart and defensively at first. Under NO accounts should you take part in a "spell-fest", where you exchange nukes with enemy heroes. You're simply too fragile to endure it. You might be stronger than Pugna, but he's just a skeleton. You're a revived necromancer and not rambo, so play it safe. -The only time that the above point is null is during mid-late game where you're travelling in a huge group of 3 or more, and you're sure your team mates are competent teamplayers. I'll leave the discretion to you. -Everybody learns. If my strategy doesn't work out for you, try again. But if you end up getting fustrated, then don't blame me. I'm writing purely out of my many experiences of Necrolyte. It almost never fails me, and I don't see why it should fail you so many times. If you have a problem with intelligent management or have a laggy connection, it's not my guide's fault either! -Play him defensively and cowardly. YES! That s right! As I said, Necrolyte is not rambo. If you survive long and you farm, you win. Look at Sven for example. He looks like rambo. But even a good rambo Sven will lose out eventually to a cowardly Sven in items/cash eventually. Simply because rambo makes you vulnerable to death. Cowardly does NOT mean you do not kill. It simply means you re defensive until the time is ripe. -This guide is foilable and defintely not full-proof. I do not believe in any uncouterable strategy unless it abuses a stark imbalance or bug. Sadly, this strategy does not fall into any of the above categories. So, you WILL meet with counters. Once again, it's not the fault of my guide, but I'll try to cover aspects on minimizing the effects of those "counters". -There are no level requirements for items.Simply because my skills level is different from yours, and my games are different from yours and the enemies ways vary in skill.EVERYTHING is so unpredictable,I dont see any reason why I should make a guide and impose level requirements to get certain items.I dont even get my items at standard rate in different games anyway. His Skills:That's right, we have finally come down to business. I hoped that you read all the points above, because each is VERY important. If you haven't, get back up there! Death Pulse: The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies. Lvl1: 75 damage/50 heal Lvl2: 125 damage/75 heal Lvl3: 200 damage/100 heal Lvl4: 275 damage/130 heal Heartstopper: Stills the heart of a target stopping all regeneration. Lvl1: Lasts 10 seconds Lvl2: Lasts 20 seconds Lvl3: Lasts 30 seconds Lvl4: Lasts 45 seconds Sadist: Reveling in death and pain, the necrolyte gains mana back for killing units. Lvl1: 12 mana per unit. Lvl2: 24 mana per unit. Lvl3: 36 mana per unit. Lvl4: 48 mana per unit. Reaper's Scythe: Brings a target to full realization of his mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds. Lvl1: .4 damage per life missing Lvl2: .6 damage per life missing Lvl3: .9 damage per life missing Lvl4: 1.1 damage per life missing (with Aghanim's Scepter)Now that you know what each spell does, we are able to move on to the more interesting parts of the guide. But I shall give special mention to his ultimate since the way damage is dealt might confuse new players. Basically, it deals damage for every 1 point of health the opponent has missing from his maximum hp. Example (theoretical with round numbers that are impossible in a real game): X has 1000 maximum health. After several attacks, he now has 500 health. Let's call maximum health variable Z, and current health variable Y. The amount which Reaper's Scythe will do is variable A. Now let's do the math. Reaper's Scythe does A damage, calculated based on this simple algorithm (Z-Y)*0.4=A (assuming Reaper's Scythe is level 1, if it's level 2, then use the higher numbers as shown in the skill list above) Now we factor in hero spell reduction, which makes heroes take only 75% of a spell s total damage. So the final algorithm reads A=(Z-Y)*0.4*0.75. Now let us put in the numbers. Damage of Reaper s Scythe=(1000-500)*0.4*0.75=500*0.30=150 There,so that s how much our darling Necrolyte' ultimate is going to do to a hero with 1k health at 500 hp.More of his ultimate will come in later,and you ll realize that the Necrolyte is a force to be reckoned with,especially amongst high level strength heroes simply because his ultimate does damage based on a percentage scale and not on fixed damage.Thus it will NEVER lose its effectiveness regardless of how long the game drags. Skill Build: Level 1: Death Pulse Level 2: Sadist Level 3: Death Pulse Level 4: Sadist Level 5: Death Pulse Level 6: Reaper's Scythe Level 7: Death Pulse Level 8: Sadist Level 9: Sadist Level 10: Stats Level 11: Reaper's Scythe Level 12: Stats Level 13: Stats Level 14: Stats Level 15: Stats Level 16: Reaper's Scythe Level 17: Stats Level 18: Stats Level 19: Stats Level 20: Stats Level 21: Stats Level 22: Heartstopper Level 23: Heartstopper Level 24: Heartstopper Level 25: Heartstopper Explanations for skill build: -Death Pulse is your bread and butter move. It helps you to farm, nuke and heal. It is pivotal for supporting your creep waves. It s obvious that you should max it out ASAP. -Sadist ensures that you have no need for mana regeneration. Simple as that. If you have been farming correctly, you will have all the mana you need for your spells. Due to the 5.80 nerf on sadist, it only starts being effective at lvl 3. Still, this does not in any way disadvantage the Necrolyte greatly. I've found that he can still support his farming even with the nerf. However, this does affect the early dagon build slightly. -Heartstopper is not my choice of a viable spell at all, unless Guinsoo changes it to stop ALL regeneration literally&meaning, no heals, no item regeneration. Simply put, it s a worthless skill to get as most people do get item regeneration early on. Ok, granted that they do not, what is 10 seconds of no regen going to hurt a low level hero? They will at most, lose out on 20 hp after that 10 seconds (I m assuming that it s a badassed, low level strength hero). Ok, so you want to add more points to it so as to increase the time to 20 seconds. Maybe that s substantial, but doing so will harm your farming and offensive capabilities. Your mana pool WILL suffer as well. By midgame, any decent enemy hero would have gotten regeneration. If he does not, casting heartstopper will not do much. Regeneration is worthless in a battle per se, and in mid game, farming in the same lane for extended periods of time is a rarity. So, if you cast it on a farming, he might be forced to go back and heal after the creep wave. But at mid game, farming is really more of crossing lanes to get large creep waves, and not staying in the same lane all the time. It really doesn t affect the outcome of the game much. Late game, the spell is absolutely worthless. Enemies should all have regen. Besides, he s not going to stay around for 45 seconds without any support. Regeneration of hp is a non-issue. You either kill him outright with your team or he runs away.-Phew, that was a lengthy explanation of Heartstopper, but I had to do it because I know that some guy will come around and claim that Heartstopper is a key skill for the Necrolyte. Sorry, but I really can t see how and why.