Welcome To CoMpLeTe<3's Tutorial On How To Start Getting Positive Scores On Combat Arms! Index: Part One: Guns Part Two: Maps & Objects Part Three: Sound Part Four: Aim Part Five: Sniping Part Six: Downloads Part Five: Credits Part One - Guns To start off the tutorial I am going to tell you guys some things about guns that will positively affect your score! Gun One: G36E - Firing Modes: Automatic Medium Recoil High Damage Sight - Non Purchase Overall - Close - Long Range Assault Weapon, Medium - High Damage, Medium Recoil, mainly used by skilled players, a good gun. Gun Two: M4A1 - Firing Modes: Automatic Low Recoil Medium - High Damage Sight - Purchased Overall - Close - Long Range Assault Rife, Meduim - High Damage, Low Recoil, In many skilled players opinions, the best gun after the G36E, a good gun. Gun Three: L96A1 - Firing Modes: Bolt Action Low Recoil Max Damage Sight - Non Purchase Overall - Long Rage Sniper Rifle with medium - high damage, low recoil. The most commonly used sniper rifle. Those are my recommended guns you start using to get positive scores, after that it is just your opinion in gun styles. Part Two - Maps & Objects This part is pretty self explanatory, but it may help you in your problem with "deaths" Wondering why you are getting so many deaths in the game? Well, the most important things are to ALWAYS stick to the edges of the map, make sure if your going to move to another part of the map you know it is safe and you will have cover once you get there, the most important thing to being good at Combat Arms is your intelligence to the game, know the maps, know the good cover spots, and most of all, know the spots people will rush and spam grenades. As you can see, the current map is Sand Hog, the player has kept to the edges and has some what of a good cover position to watch the spawn, the only bad thing about this position is that his sides are vulnerable and his body is showing, cover your self up! Part Three - Sound Sound in Combat Arms and many other FPS games are a very important key to knowing where your enemy is, if you are on a metal surface and you hear foot steps on metal, well then you better get ready because you have an enemy coming straight for you, some speakers have surround sound in them or you can have a surround sound setup to maximize your game play, I am not 100% on this but I am pretty sure Combat Arms runs on a 5.1 surround sound setup, so if your computer has sound, it most likely has 5.1, use your speakers! As you can see here, the player heard the enemy player on the sand like surface above, he then knew to stick the the corners and get ready to fight, this is how you will get good, use your sound! Part Four - Aim Having good aim in Combat Arms and any other FPS is one of the most important key factors to getting lots of kills, there are many 'techniques' used to kill people in a fast and accurate way, the most commonly used it spraying. When you are at a close to medium range of an enemy remember to always crouch and remember to keep the enemy's body right in the middle of your cross hair. Why crouch? Well, when you crouch your gun is more accurate, the only problem with it is you cannot move in a close combat fight which makes it easier for you to die, a good technique is to jump, shoot, crouch, shoot. If you can master those techniques and your overall aim then you will have a perfect shot. There isn't much else to give you on 'aiming' it is more practice, you can use an aim point (Link provided) which puts a dot in the middle of your screen, from personal experience I find this helps me with close - medium range fights. Remember, practice makes perfect! Part Five - Sniping Sniping in any FPS game requires skill, dedication and patience, if you do not have those attributes or are not willing to learn then I suggest you skip this part. There isn't too much I can tell you about sniping that will improve your skills, once again it is pretty much practice, what I can do though is tell you some techniques on sniping that will improve your sniping skills. The best technique in sniping has many different names, I call it 'quick scoping'. When your moving with a sniper aimed or not aimed and you shoot the shot will go off, making it very inaccurate. If you see a enemy moving toward you and he sees you, you have about three seconds before you're dead, this means you would have to scope, aim, and shoot within three seconds. This is where the very use full but frustrating technique comes in, it takes lots of practice and a high sensitivity. The basic formula for it is: See the enemy, stop, crouch, aim, shoot. Before he shoots back. Having this with a sniper will make it very hard, but VERY useful and will eventually improve your aim where you will barely miss a shot. There really isn't much more I can tell you about sniping, its all about your patience and dedication to learning it and mastering it. Part Six - Downloads No Recoil (This basically slows down your ROF 'Rate Of Fire' so it becomes more accurate, it can be toggled on/off with F6, making it very usefull when you expect enemy's or are shooting from far away: http://www.gamerzplanet.net/forums/combat-arms/308928-discusssion-no-recoil-hax-re-post.html Aim Point: http://www.gamerzplanet.net/forums/call-of-duty/313557-working-cross-hair-features-aimpoint.html Part Seven - Credits Tutorial: Namitnator (CoMpLeTe<3) Aimpoint: yip_manxD No Recoil: Unknown Creator - Edited By yip_manxD Pictures and information: http://www.imfdb.org/index.php/Combat_Arms GamerZ Planet.net for the friendly community and gaming community. Final Comments Hey guys, give me some feedback if I should add some more sections, I have a feeling this tutorial will go far and I am sure there is more that could be added to make it a better tutorial, just leave a comment and I will check it out! Remember To Press The Button in the bottom right for my tutorial! July 30th 09: This tutorial was originally posted 05-05-2009, 07:19 PM please excuse any dead links / downloads. July 30th 09: I (CoMpLeTe<3) Have full permission from original poster (Namitnator) to re post this edited thread.