Yurnero - The Juggernaut Range: 100 | Move Speed: 305 Primary: AGI Str: 19 + 1.9 | Agi: 22 + 2.85 | Int: 14 + 1.4 Damage: 46 – 50 | HP: 511 | Mana: 182 HP Regen: 0.76 | Mana Regen: 0.57 Attack Speed: 1.36 | Armor: 1 Blade Fury (F) Causes a bladestorm of destructive force of 200 AoE around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units and buildings.. Lasts 5 seconds. Level 1 - Deals 80 damage per second. Level 2 - Deals 100 damage per second. Level 3 - Deals 120 damage per second. Level 4 - Deals 140 damage per second. Mana Cost: 110 Cooldown: 30 Comment: This will be explained later on. Healing Ward (G) Summons a Healing Ward that heals units` within 400 AoE. Ward can move slowly, has 5 HP and 0 medium armor.. Lasts 25 seconds. Level 1 - Heals 1% of hit points per second. Level 2 - Heals 2% of hit points per second. Level 3 - Heals 3% of hit points per second. Level 4 - Heals 4% of hit points per second. Mana Cost: 140 Cooldown: 60 Comment: This is important in team pushes and clashes. Best used to tank a tower while your creeps pummel it. Blade Dance (C) Yurnero`s cunning blade gives him a chance to deal double damage on each attack. Level 1 - 10% chance. Level 2 - 18% chance. Level 3 - 26% chance. Level 4 - 36% chance. Mana Cost: N/A Cooldown: N/A Comment: This is what makes Yurnero a DPS hero. The crit will trigger quite often. Omnislash (E) Unleash a number of blink strikes which deals variable physical damage between 150 - 250, slashing units in the battlefield. Yunero is invulnerable when he blink strikes. If Yunero has around 100% to 200% attack speed, he can deal additional hit (base on his own attackdamage ) in between every 1 to 2 blink strikes; if he has more than 200% attack speed, he can deal additional hit in between every blink strike. Special effects like Critical attack, orb effects can kick in in the additional strikes only. Level 1 - Unleash 3 blink strikes. Level 2 - Unleash 5 blink strikes. Level 3 - Unleash 8 blink strikes. Mana Cost: 200/ 275/ 350 Cooldown: 130/ 120/ 110 Comment: This will be explained later on. ---------- Post added 11-24-2009 at 02:53 AM ---------- Skill Build: 1. Blade Fury 2. Stats 3. Blade Fury 4. Stats 5. Blade Fury 6. Omnislash 7. Blade Fury 8. Blade Dance 9. Blade Dance 10. Blade Dance 11. Omnislash 12. Blade Dance 13. Stats 14. Healing Ward 15. Healing Ward 16. Omnislash 17. Healing Ward 18. Healing Ward 19. Stats 20. Stats 21. Stats 22. Stats 23. Stats 24. Stats 25. Stats Early Game: Hero overview: Pros of Juggernaut Cons of Juggernaut - Great farmer and pusher - No disables - High damage output early game - Quite fragile if not buffed up - One of the best ultimates - Low STR and INT gain - Has the second best natural critical - Gets ganked and focus-fired alot Level 1: Level 25: Strength : 20 + 1.9 Agility : 20 + 2.85 Intelligence : 14 + 1.4 Base Attack Time (BAT) : 1.7 Attack Range : 100(melee) Attack Animation : 0.33 / 0.84 Casting Animation : 0.3 / 0.51 Sight Range : 1800 / 800 Move Speed : 305 HP regeneration : 0.85 HP/sec Mana regeneration : 0.57 MP/sec Conclusions: So Yurnero has a decent movement speed which means you can skip early game boots if you are good at chasing with BladeFury. Early stats are also decent, only problem is with the INT. I plan to solve this with Early-Stats skill build. Basedamage is good enough for last hit/deny . Skill build explanation: Now on with the Early-Stats dispute! If you buy Boots of Speed as first item you need the stats for the BladeFury and Omnislash combo which is 310 mana. Now if you don't buy Boots as first item then just go for stat items (Circlet/GG Branch). You need 4 aditional points into intelligence by level 6 for the combo to work. BladeFury is maxed ASAP. Get Omnislash whenever available. I usually gethealing ward on levels 14,15,17,18 when my/my allies HP is big enough to tank some damage, or get big portions of HP healed quickly. Alternative skill builds: Blade Fury Critical Strike Blade Fury Critical Strike Blade Fury Omnislash Blade Fury Critical Strike Critical Strike Stats Omnislash Stats Stats Healing Ward Healing Ward Omnislash Healing Ward Healing Ward - 25. Stats This build is mostly used by inexperienced poeple, who are obssesed with critical strikes. It helps last hitting and has a 18% chance to proc in the extra slash that level 1 Omnislash gives. I think it's better to have some extra HP and MP, especially since everyone cries out that Yurnero is squishy early game. Blade Fury Healing Ward Blade Fury Healing Ward Blade Fury Omnislash Blade Fury Healing Ward Healing Ward Critical Strike Omnislash Critical Strike Critical Strike Critical Strike Stats Omnislash - 25. Stats Never ever get Healing Ward early game because you don't have enough mana to sustain 2 active spells (3 spells at level 6). Furthermore your HP will be around 700 so lvl 4Healing ward will heal you max 30HP/sec ; early game kills are based on damage bursts via nukes, and tend to end in about 5 sec max so getting HW is pretty much useless. You are better of with a set of Tangoes. Hero skill explanation: Omnislash (N) Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. Attacks 3 times Attacks 5 times Attacks 8 times Casting range: 450 units. Jump range: 450 units. Total casting time: 0.3 seconds Duration: 1.2/2/3.2 seconds on level 1/2/3. Slash duration: 0.4 seconds Slash damage: 150 - 250 (Attack type Hero, Damage type Normal. Reduced by armor, not blocked by magic immunity) Extra: - Ministun on the first target. - No buffs will be removed when activated. - With enough IAS, Yurnero can perform 'extra' attacks while Omnislashing. If the attack cooldown is short enough so that Yurnero can finish an attack before being moved to the next unit, then Yurnero can indeed strike the current target with a normal attack. This attack is for all purposes a regular attack, dealing Yurnero's actual attackdamage, and can apply Orb Effects, Bash, Cleave, and Critical Strikes. This attack is still subject to the attack cooldown, so if Yurnero just dealt an extra slash, he may not be able to perform another extra attack after the next triggered slash. To know how many extra slashesyou can perform on an Omnislash according to IAS check out these graphs: ---------- Post added 11-24-2009 at 02:54 AM ---------- As you already noticed, the higher the level of Omnislash, the easier it is to proc extra slashes with less IAS. My main build gives you +182% IAS which means an extra 6 slashes. Now add to that Yurnero's natural agility gain at level 25 which is 108 meaning +108% IAS. 182 + 108 = 290% IAS = 7 extra slashes Not too shabby! Almost there. If you want to a kill a full HP hero only with Omnislash note the folowing: Level 1 deals 450 - 750 dmg (unreduced damage and only from spell slashes) Level 2 deals 750 - 1250 dmg (same as above) Level 3 deals 1200 - 2000 dmg (same as above) The higher the level, the bigger the gap between the damage values. This means it's harder to predict how much damage you will really deal.